| 1234567891011121314151617 | using System.Collections;using System.Collections.Generic;using UnityEngine;public class AutoRotation : MonoBehaviour{    public Vector3 EulerAngleSpeed;    public bool running = true;    void Update()    {        if (running && EulerAngleSpeed != Vector3.zero)        {            transform.localRotation = Quaternion.Euler(EulerAngleSpeed * Time.deltaTime) * transform.localRotation;        }    }}
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