ArenaSproxy.cs 16 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. namespace GFGGame
  5. {
  6. public class NoticeArebaRankChange : AMHandler<SC_RankChange>
  7. {
  8. protected override async ETTask Run(Session session, SC_RankChange message)
  9. {
  10. ArenaDataManager.Instance.Grade = message.Grade;
  11. ArenaDataManager.Instance.Rank = message.RankInGrade;
  12. ArenaDataManager.Instance.TryUpdateHighest();
  13. await ETTask.CompletedTask;
  14. }
  15. }
  16. public class NoticeArenaHistoryChange : AMHandler<SC_ArenaHistoryAdd>
  17. {
  18. protected override async ETTask Run(Session session, SC_ArenaHistoryAdd message)
  19. {
  20. ArenaHistoryData historyData = ArenaSproxy.GetArenaHistoryData(message.history);
  21. ArenaDataManager.Instance.HistoryDatas.Insert(0, historyData);
  22. ArenaDataManager.Instance.HistoryDatas.RemoveAt(ArenaDataManager.Instance.HistoryDatas.Count - 1);
  23. await ETTask.CompletedTask;
  24. }
  25. }
  26. public static class ArenaSproxy
  27. {
  28. //获取竞技场信息
  29. public static async ETTask GetArenaInfos()
  30. {
  31. S2C_GetArenaInfos response = null;
  32. response = (S2C_GetArenaInfos)await MessageHelper.SendToServer(new C2S_GetArenaInfos());
  33. if (response != null)
  34. {
  35. if (response.Error == ErrorCode.ERR_Success)
  36. {
  37. ArenaDataManager.Instance.ThemeList = response.ThemeList;
  38. // ArenaDataManager.Instance.Tag = response.Tag;
  39. ArenaDataManager.Instance.SeasonId = response.SeasonId;
  40. ArenaDataManager.Instance.Grade = response.Grade;
  41. ArenaDataManager.Instance.Rank = response.RankInGrade;
  42. ArenaDataManager.Instance.HighestGrade = response.HighestGradeOfSeason;
  43. ArenaDataManager.Instance.HighestRank = response.HighestRankInGradeOfSeason;
  44. ArenaDataManager.Instance.Clear();
  45. for (int i = 0; i < response.ThemeList.Count; i++)
  46. {
  47. FightRoleData roleData = new FightRoleData();
  48. // roleData.name = RoleDataManager.roleName;
  49. // roleData.headId = RoleDataManager.headId;
  50. roleData.scoreType = ArenaDataManager.Instance.ThemeList[i];
  51. roleData.cardId = response.DressupList.Count > i ? response.DressupList[i].CardId : 0;
  52. roleData.itemList = response.DressupList.Count > i ? response.DressupList[i].EquipIds : new List<int>();
  53. FightDataManager.Instance.SetItemScoreList(roleData);
  54. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  55. if (i == 0) roleData.tags = new string[] { ArenaDataManager.Instance.Tag };
  56. ArenaDataManager.Instance.DressupList.Add(roleData);
  57. }
  58. for (int i = 0; i < response.targets.Count; i++)
  59. {
  60. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  61. }
  62. }
  63. }
  64. }
  65. //刷新竞争对手
  66. public static async ETTask<bool> ReqRefreshArenaTargets()
  67. {
  68. S2C_RefreshArenaTargets response = null;
  69. response = (S2C_RefreshArenaTargets)await MessageHelper.SendToServer(new C2S_RefreshArenaTargets());
  70. if (response != null)
  71. {
  72. if (response.Error == ErrorCode.ERR_Success)
  73. {
  74. ArenaDataManager.Instance.Targets.Clear();
  75. for (int i = 0; i < response.targets.Count; i++)
  76. {
  77. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  78. }
  79. PromptController.Instance.ShowFloatTextPrompt("刷新成功");
  80. return true;
  81. }
  82. }
  83. return false;
  84. }
  85. //更换搭配
  86. public static async ETTask<bool> ReqChangeArenaDressup(int index, int cardId, List<int> itemList)
  87. {
  88. S2C_ChangeArenaDressup response = null;
  89. response = (S2C_ChangeArenaDressup)await MessageHelper.SendToServer(new C2S_ChangeArenaDressup() { Index = index, CardId = cardId, EquipIds = itemList });
  90. if (response != null)
  91. {
  92. if (response.Error == ErrorCode.ERR_Success)
  93. {
  94. ArenaDataManager.Instance.DressupList[index].cardId = cardId;
  95. ArenaDataManager.Instance.DressupList[index].itemList = itemList;
  96. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  97. return true;
  98. }
  99. }
  100. return false;
  101. }
  102. //购买挑战次数
  103. public static async ETTask ReqBuyArenaFightTimes()
  104. {
  105. S2C_BuyArenaFightTimes response = null;
  106. response = (S2C_BuyArenaFightTimes)await MessageHelper.SendToServer(new C2S_BuyArenaFightTimes() { });
  107. if (response != null)
  108. {
  109. if (response.Error == ErrorCode.ERR_Success)
  110. {
  111. PromptController.Instance.ShowFloatTextPrompt("购买成功");
  112. }
  113. }
  114. }
  115. // //检测顽疾是否能战斗
  116. // public static async ETTask<bool> ReqCheckArenaFight()
  117. // {
  118. // S2C_ArenaFight response = null;
  119. // response = (S2C_ArenaFight)await MessageHelper.SendToServer(new C2S_ArenaFight() { });
  120. // if (response != null)
  121. // {
  122. // if (response.Error == ErrorCode.ERR_Success)
  123. // {
  124. // return true;
  125. // }
  126. // else
  127. // {
  128. // ArenaDataManager.Instance.Targets.Clear();
  129. // for (int i = 0; i < response.targets.Count; i++)
  130. // {
  131. // ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  132. // }
  133. // PromptController.Instance.ShowFloatTextPrompt("该玩家排名已经发生变化,请重新选择");
  134. // }
  135. // }
  136. // return false;
  137. // }
  138. //挑战
  139. public static async ETTask<bool> ReqArenaFight(bool isWin, ArenaTargetData targetData, List<long> selfFightPower, List<long> targetFightPower, List<long> myScore, List<long> targetScore)
  140. {
  141. S2C_ArenaFight response = null;
  142. response = (S2C_ArenaFight)await MessageHelper.SendToServer(new C2S_ArenaFight()
  143. {
  144. RoleId = RoleDataManager.roleId,
  145. Grade = targetData.Grade,
  146. RankInGrade = targetData.RankInGrade,
  147. Type = targetData.Type,
  148. TargetRoleId = targetData.RoleInfo.roleId,
  149. IsWin = isWin,
  150. SelfFightPower = selfFightPower,
  151. TargetFightPower = targetFightPower,
  152. SelfRandScore = myScore,
  153. TargetRandScore = targetScore,
  154. });
  155. if (response != null)
  156. {
  157. if (response.Error != ErrorCode.ERR_Success)
  158. {
  159. //记录老数据,用于结算展示
  160. ArenaDataManager.Instance.LastGrade = ArenaDataManager.Instance.Grade;
  161. ArenaDataManager.Instance.LastRank = ArenaDataManager.Instance.Rank;
  162. ArenaDataManager.Instance.LastTargetInfo.roleName = targetData.RoleInfo.roleName;
  163. ArenaDataManager.Instance.LastTargetInfo.headId = targetData.RoleInfo.headId;
  164. ArenaDataManager.Instance.LastTargetInfo.headRes = targetData.RoleInfo.headRes;
  165. ArenaDataManager.Instance.BonusList = ItemUtil.CreateItemDataList(response.rewards);
  166. //更新新数据
  167. ArenaDataManager.Instance.Targets.Clear();
  168. for (int i = 0; i < response.targets.Count; i++)
  169. {
  170. ArenaDataManager.Instance.Targets.Add(GetArenaTargetData(response.targets[i]));
  171. }
  172. ArenaDataManager.Instance.Grade = response.Grade;
  173. ArenaDataManager.Instance.Rank = response.RankInGrade;
  174. ArenaDataManager.Instance.TryUpdateHighest();
  175. EventAgent.DispatchEvent(ConstMessage.ARENA_FIGHT_RESULT);
  176. return true;
  177. }
  178. }
  179. return false;
  180. }
  181. //获取排行榜
  182. public static async ETTask<bool> ReqArenaRank(int rankType, int startIndex, int endIndex)
  183. {
  184. S2C_ArenaRank response = null;
  185. response = (S2C_ArenaRank)await MessageHelper.SendToServer(new C2S_ArenaRank() { RankType = rankType, StartIndex = startIndex, EndIndex = endIndex });
  186. if (response != null)
  187. {
  188. if (response.Error == ErrorCode.ERR_Success)
  189. {
  190. if (!ArenaDataManager.Instance.RankDatasDic.ContainsKey(rankType))
  191. {
  192. ArenaDataManager.Instance.RankDatasDic[rankType] = new List<ArenaTargetData>();
  193. }
  194. List<ArenaTargetData> rankDatas = ArenaDataManager.Instance.RankDatasDic[rankType];
  195. for (int i = 0; i < response.ranks.Count; i++)
  196. {
  197. rankDatas.Add(GetArenaTargetData(response.ranks[i]));
  198. }
  199. ArenaDataManager.Instance.SelfData = GetArenaTargetData(response.self);
  200. return true;
  201. }
  202. }
  203. return false;
  204. }
  205. //获取竞技场历史记录
  206. public static async ETTask ReqArenaHistory(int rankType, int startIndex, int endIndex)
  207. {
  208. S2C_ArenaHistory response = null;
  209. response = (S2C_ArenaHistory)await MessageHelper.SendToServer(new C2S_ArenaHistory() { });
  210. if (response != null)
  211. {
  212. if (response.Error == ErrorCode.ERR_Success)
  213. {
  214. ArenaDataManager.Instance.HistoryDatas.Clear();
  215. for (int i = 0; i < response.history.Count; i++)
  216. {
  217. ArenaDataManager.Instance.HistoryDatas.Add(GetArenaHistoryData(response.history[i]));
  218. }
  219. }
  220. }
  221. }
  222. //获取对手服装属性
  223. public static async ETTask ReqArenaFightAttr(long roleId, List<FightRoleData> list)
  224. {
  225. S2C_ArenaFightAttr response = null;
  226. response = (S2C_ArenaFightAttr)await MessageHelper.SendToServer(new C2S_ArenaFightAttr() { TargetRoleId = roleId });
  227. if (response != null)
  228. {
  229. if (response.Error == ErrorCode.ERR_Success)
  230. {
  231. for (int i = 0; i < response.data.Count; i++)
  232. {
  233. list[i].cardScore = response.data[i].CardScore;
  234. list[i].skillLvs = response.data[i].SkillLevel;
  235. list[i].itemScoreList = response.data[i].SuitScore;
  236. FightDataManager.Instance.SetItemScoreList(list[i]);
  237. ScoreSystemData.Instance.SetEquipScoresWithPartId(list[i]);
  238. }
  239. }
  240. }
  241. }
  242. public static ArenaHistoryData GetArenaHistoryData(ArenaHistoryProto arenaHistoryProto)
  243. {
  244. ArenaHistoryData arenaHistory = new ArenaHistoryData();
  245. arenaHistory.isWin = arenaHistoryProto.IsWin;
  246. arenaHistory.IsChallenge = arenaHistoryProto.IsChallenge;
  247. arenaHistory.FightTime = arenaHistoryProto.FightTime;
  248. arenaHistory.Grade = arenaHistoryProto.Grade;
  249. arenaHistory.Rank = arenaHistoryProto.Rank;
  250. arenaHistory.targetData = GetArenaTargetData(arenaHistoryProto.target);
  251. arenaHistory.GradeChangeType = arenaHistoryProto.GradeChangeType;
  252. arenaHistory.MyScores = arenaHistoryProto.SelfRandScore;
  253. arenaHistory.TargetScores = arenaHistoryProto.TargetRandScore;
  254. arenaHistory.FightScores = arenaHistoryProto.SelfFightPower;
  255. return arenaHistory;
  256. }
  257. public static ArenaTargetData GetArenaTargetData(ArenaTargetProto arenaTargetProto)
  258. {
  259. ArenaTargetData arenaTarget = new ArenaTargetData();
  260. arenaTarget.Grade = arenaTargetProto.Grade;
  261. arenaTarget.RankInGrade = arenaTargetProto.RankInGrade;
  262. arenaTarget.Type = arenaTargetProto.Type;
  263. if (arenaTarget.Type == ArenaFightTargetType.PLAYER)
  264. {
  265. arenaTarget.RoleInfo.roleId = arenaTargetProto.RoleInfo.RoleId;
  266. arenaTarget.RoleInfo.roleName = arenaTargetProto.RoleInfo.RoleName;
  267. arenaTarget.RoleInfo.roleLv = arenaTargetProto.RoleInfo.RoleLvl;
  268. arenaTarget.RoleInfo.headId = arenaTargetProto.RoleInfo.HeadItemId;
  269. }
  270. else
  271. {
  272. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(arenaTargetProto.RobotDressupInfo.RobotId);
  273. arenaTarget.RoleInfo.roleId = 0;
  274. arenaTarget.RoleInfo.roleName = robotCfg.gradeName;
  275. arenaTarget.RoleInfo.roleLv = robotCfg.level;
  276. arenaTarget.RoleInfo.headRes = robotCfg.targetRes;
  277. }
  278. arenaTarget.RoleDressupList.Clear();
  279. arenaTarget.RobotDressupList.Clear();
  280. for (int j = 0; j < ArenaDataManager.Instance.ThemeList.Count; j++)
  281. {
  282. if (arenaTarget.Type == ArenaFightTargetType.PLAYER)
  283. {
  284. FightRoleData roleData = GetFightRoleData(arenaTargetProto.PlayerDressupList[j], arenaTarget.RoleInfo, j);
  285. arenaTarget.RoleDressupList.Add(roleData);
  286. }
  287. else if (arenaTarget.Type == ArenaFightTargetType.ROBOT)
  288. {
  289. FightRobotData robotData = GetFightRobotData(arenaTargetProto.RobotDressupInfo, j);
  290. arenaTarget.RobotDressupList.Add(robotData);
  291. }
  292. }
  293. return arenaTarget;
  294. }
  295. private static FightRoleData GetFightRoleData(ArenaDressupProto dressupProto, OtherRoleInfoData roleInfo, int index)
  296. {
  297. FightRoleData roleData = new FightRoleData();
  298. roleData.name = roleInfo.roleName;
  299. roleData.headId = roleInfo.headId;
  300. roleData.baseScore = RoleLevelCfgArray.Instance.GetCfg(roleInfo.roleLv).baseScore;
  301. roleData.cardId = dressupProto.CardId;
  302. roleData.itemList = dressupProto.EquipIds;
  303. if (index == 0) roleData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  304. return roleData;
  305. }
  306. public static FightRobotData GetFightRobotData(ArenaRobotProto robotProto, int index)
  307. {
  308. ArenaRobotCfg robotCfg = ArenaRobotCfgArray.Instance.GetCfg(robotProto.RobotId);
  309. FightRobotData robotData = new FightRobotData();
  310. robotData.name = robotCfg.gradeName;
  311. robotData.res = robotCfg.targetRes;
  312. robotData.itemScoreList = new List<int>(robotCfg.partsScoreArr);
  313. robotData.baseScore = robotCfg.baseScore;
  314. robotData.cardId = robotProto.CardIdList[index];
  315. double cardScore = (double)robotCfg.cardScore * (double)robotProto.Random / 10000 * 100;
  316. robotData.cardScore = (int)Math.Ceiling(cardScore);
  317. robotData.skillLvs.Add(robotCfg.skillLvs);
  318. robotData.showSuitId = robotProto.SuitList[index];
  319. if (index == 0)//只有第一个主题才计算标签
  320. {
  321. robotData.tags = new string[1] { ArenaDataManager.Instance.Tag };
  322. robotData.tagAddition = robotCfg.tagAddition;
  323. }
  324. return robotData;
  325. }
  326. }
  327. }