ArenaView.cs 16 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Arena;
  5. using UI.CommonGame;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class ArenaView : BaseWindow
  10. {
  11. private UI_ArenaUI _ui;
  12. private GameObject _scenePrefab;
  13. private GameObject _sceneObject;
  14. private DressUpObj _targetDressUpObj;
  15. private ValueBarController _valueBarController;
  16. private ArenaDataManager _dataManager;
  17. private ArenaTargetData _targetData;
  18. private ArenaOpenCfg _arenaCfg;
  19. public override void Dispose()
  20. {
  21. if (_sceneObject != null)
  22. {
  23. GameObject.Destroy(_sceneObject);
  24. _sceneObject = null;
  25. }
  26. if (_valueBarController != null)
  27. {
  28. _valueBarController.Dispose();
  29. _valueBarController = null;
  30. }
  31. if (_ui != null)
  32. {
  33. _ui.Dispose();
  34. _ui = null;
  35. }
  36. base.Dispose();
  37. }
  38. protected override void OnInit()
  39. {
  40. base.OnInit();
  41. packageName = UI_ArenaUI.PACKAGE_NAME;
  42. _ui = UI_ArenaUI.Create();
  43. this.viewCom = _ui.target;
  44. isfullScreen = true;
  45. _valueBarController = new ValueBarController(_ui.m_valueBar);
  46. _targetDressUpObj = new DressUpObj();
  47. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArena"));
  48. _ui.m_btnBack.onClick.Add(OnBtnBackClick);
  49. _ui.m_btnShop.onClick.Add(OnBtnShopClick);
  50. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  51. _ui.m_btnRank.onClick.Add(OnBtnRankClick);
  52. _ui.m_btnRecord.onClick.Add(OnBtnRecordClick);
  53. _ui.m_btnAddFightCount.onClick.Add(OnBtnAddFightCountClick);
  54. _ui.m_btnRefresh.onClick.Add(OnBtnRefreshClick);
  55. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  56. _ui.m_btnQuickFight.onClick.Add(OnBtnQuickFightClick);
  57. _ui.m_btnReSelect.onClick.Add(OnBtnReSelectClick);
  58. _ui.m_btnFight.onClick.Add(OnBtnFightClick);
  59. _ui.m_btnRule.onClick.Add(OnBtnRuleClick);
  60. _ui.m_listTarget.itemRenderer = RenderListTargetItem;
  61. // _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  62. _dataManager = ArenaDataManager.Instance;
  63. _dataManager.SetTestInfo();
  64. }
  65. protected override void AddEventListener()
  66. {
  67. base.AddEventListener();
  68. EventAgent.AddEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  69. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  70. }
  71. protected override async void OnShown()
  72. {
  73. base.OnShown();
  74. _targetData = this.viewData == null ? null : this.viewData as ArenaTargetData;
  75. _arenaCfg = ArenaOpenCfgArray.Instance.GetCfg(_dataManager.SeasonId);
  76. _valueBarController.OnShown();
  77. // for (int i = 0; i < _dataManager.Targets.Count; i++)
  78. // {
  79. // ArenaTargetData targetData = _dataManager.Targets[i];
  80. // if (targetData.Type == ArenaFightTargetType.PLAYER)
  81. // {
  82. // await ArenaSproxy.ReqArenaFightAttr(targetData.RoleInfo.roleId, targetData.RoleDressupList);
  83. // }
  84. // }
  85. InstanceZonesDataManager.FightScene = ConstInstanceZonesType.Arena;
  86. if (_targetData == null)
  87. {
  88. _dataManager.SelectTargetIndex = -1;
  89. _dataManager.CurFightIndex = 0;
  90. _dataManager.myScore.Clear();
  91. _dataManager.targetScore.Clear();
  92. _dataManager.myFightScore.Clear();
  93. _dataManager.targetFightScore.Clear();
  94. UpdateTargetList();
  95. }
  96. else
  97. {
  98. _ui.m_c1.selectedIndex = 1;
  99. }
  100. UpdateNormal();
  101. UpdateValue();
  102. UpdateRole();
  103. // GetFightResult();
  104. }
  105. protected override void OnHide()
  106. {
  107. base.OnHide();
  108. if (_sceneObject != null)
  109. {
  110. GameObject.Destroy(_sceneObject);
  111. _sceneObject = null;
  112. }
  113. _valueBarController.OnHide();
  114. }
  115. protected override void RemoveEventListener()
  116. {
  117. base.RemoveEventListener();
  118. EventAgent.RemoveEventListener(ConstMessage.ARENA_FIGHT_RESULT, UpdateView);
  119. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateValue);
  120. }
  121. private void OnBtnRuleClick()
  122. {
  123. ViewManager.Show<RuleView>(300001);
  124. }
  125. private void OnBtnBackClick()
  126. {
  127. ViewManager.GoBackFrom(typeof(ArenaView).FullName);
  128. }
  129. private void OnBtnShopClick()
  130. {
  131. ViewManager.Show<RechargeStoreView>();
  132. }
  133. private void OnBtnRewardClick()
  134. {
  135. ViewManager.Show<ArenaDanRewardView>();
  136. }
  137. private void OnBtnRankClick()
  138. {
  139. ViewManager.Show<ArenaRankView>();
  140. }
  141. private void OnBtnRecordClick()
  142. {
  143. ViewManager.Show<ArenaFightRecordView>();
  144. }
  145. private void OnBtnAddFightCountClick()
  146. {
  147. if (RoleDataManager.ArenaBuyFightTimes == 0)
  148. {
  149. PromptController.Instance.ShowFloatTextPrompt("今日次数购买已达上限");
  150. return;
  151. }
  152. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.costIdBuyFightTimes);
  153. AlertUI.Show(string.Format("是否使用{0}{1}增加1次竞技场挑战次数?", GlobalCfgArray.globalCfg.costNumBuyFightTimes, itemCfg.name),
  154. string.Format("(今天已购买{0}/{1}次)", GlobalCfgArray.globalCfg.limitDailyBuyFightTimes - RoleDataManager.ArenaBuyFightTimes, GlobalCfgArray.globalCfg.limitDailyBuyFightTimes))
  155. .SetLeftButton(true, "取消").SetRightButton(true, "确定", (object data) =>
  156. {
  157. ArenaSproxy.ReqBuyArenaFightTimes().Coroutine();
  158. });
  159. }
  160. private async void OnBtnRefreshClick()
  161. {
  162. bool result = await ArenaSproxy.ReqRefreshArenaTargets();
  163. if (result)
  164. {
  165. UpdateTargetList();
  166. }
  167. }
  168. private void OnBtnDressClick()
  169. {
  170. ViewManager.Show<ArenaDressInfoView>(new object[] { FightRoleType.MINE, 0, _dataManager.DressupList, null }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  171. }
  172. private void OnBtnQuickFightClick()
  173. {
  174. _dataManager.QuickFight = _ui.m_btnQuickFight.selected;
  175. }
  176. private void OnBtnReSelectClick()
  177. {
  178. _targetData = null;
  179. _ui.m_c1.selectedIndex = 0;
  180. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  181. targetSceneObj.SetActive(false);
  182. }
  183. private async void OnBtnFightClick()
  184. {
  185. for (int i = 0; i < _dataManager.DressupList.Count; i++)
  186. {
  187. if (!MyDressUpHelper.CheckPutOnFinish(_dataManager.DressupList[i].itemList))
  188. {
  189. AlertUI.Show("全部主题穿戴完整才能开始战斗哦!").SetRightButton(true, "好的");
  190. return;
  191. }
  192. }
  193. GetFightResult();
  194. if (_ui.m_btnQuickFight.selected)
  195. {
  196. ViewManager.Show<ArenaResultQuickView>();
  197. }
  198. else
  199. {
  200. ViewManager.Show<StoryFightTargetView>(null, null, true);
  201. }
  202. }
  203. private void GetFightResult()
  204. {
  205. _dataManager.myScore.Clear();
  206. _dataManager.targetScore.Clear();
  207. _dataManager.myFightScore.Clear();
  208. _dataManager.targetFightScore.Clear();
  209. int winCount = 0;
  210. for (int i = 0; i < _dataManager.ThemeList.Count; i++)
  211. {
  212. long score = 0;
  213. long targetScore = 0;
  214. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  215. {
  216. FightDataManager.Instance.GetQuickFightResult(i, ArenaDataManager.Instance.DressupList[i], _targetData.Type, _targetData.RoleDressupList[i], null, out score, out targetScore);
  217. }
  218. else
  219. {
  220. FightDataManager.Instance.GetQuickFightResult(i, ArenaDataManager.Instance.DressupList[i], _targetData.Type, null, _targetData.RobotDressupList[i], out score, out targetScore);
  221. }
  222. _dataManager.myScore.Add(score);
  223. _dataManager.targetScore.Add(targetScore);
  224. if (score > targetScore) winCount++;
  225. }
  226. _dataManager.myFightScore = _dataManager.GetFightScoreList(ArenaFightTargetType.PLAYER, _dataManager.DressupList, null); ;
  227. _dataManager.targetFightScore = _dataManager.GetFightScoreList(_targetData.Type, _targetData.RoleDressupList, _targetData.RobotDressupList); ;
  228. }
  229. private void UpdateView()
  230. {
  231. UpdateNormal();
  232. UpdateValue();
  233. UpdateTargetList();
  234. }
  235. private void UpdateNormal()
  236. {
  237. ItemUtil.UpdateTag(_ui.m_comTag, _dataManager.Tag);
  238. _ui.m_loaScore0.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[0]);
  239. _ui.m_loaScore1.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[1]);
  240. _ui.m_loaScore2.url = ResPathUtil.GetScorePath(_dataManager.ThemeList[2]);
  241. string openTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.openTime));
  242. string endTime = TimeUtil.FormattingTime3(TimeUtil.DateTimeToTimestamp(_arenaCfg.endTime));
  243. _ui.m_txtTime.text = string.Format("{0}/{1}", openTime, endTime);
  244. _ui.m_txtName.text = RoleDataManager.roleName;
  245. _ui.m_txtRank.text = string.Format("段位排名:{0}", _dataManager.Rank);
  246. _ui.m_txtDanTitle.text = ArenaRankCfgArray.Instance.GetCfg(_dataManager.Grade).gradeName;
  247. long fightScore = _dataManager.GetAllFightScore(ArenaFightTargetType.PLAYER, _dataManager.DressupList, null);
  248. _ui.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  249. _ui.m_btnQuickFight.selected = _dataManager.QuickFight;
  250. ArenaViewManager.Instance.UpdateFightScore(_ui.m_comFightScore.target, _dataManager.DressupList);
  251. }
  252. private void UpdateValue()
  253. {
  254. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(GlobalCfgArray.globalCfg.bonusSpecialWinArr[0][0]);
  255. _ui.m_txtMoneyCount.text = string.Format("今日还可获得{0}次{1}货币", RoleDataManager.ArenaTimesBonusSpecial, itemCfg.name);
  256. _ui.m_txtFightCount.text = string.Format("剩余次数:{0}/{1}", RoleDataManager.ArenaFightTimes, GlobalCfgArray.globalCfg.fightTimesLimit);
  257. if (RoleDataManager.ArenaFreshTimes > 0)
  258. {
  259. _ui.m_comCostCurrent.target.visible = false;
  260. _ui.m_txtRefreshCount.visible = true;
  261. _ui.m_txtRefreshCount.text = string.Format("免费刷新:{0}/{1}", RoleDataManager.ArenaFreshTimes, GlobalCfgArray.globalCfg.freshTimesDaily);
  262. }
  263. else
  264. {
  265. _ui.m_txtRefreshCount.visible = false;
  266. _ui.m_comCostCurrent.target.visible = true;
  267. ItemUtil.SetItemNeedNum1(_ui.m_comCostCurrent.target, GlobalCfgArray.globalCfg.costIdBuyFreshTimes, GlobalCfgArray.globalCfg.costNumBuyFreshTimes);
  268. }
  269. }
  270. private void UpdateRole()
  271. {
  272. if (_sceneObject == null)
  273. {
  274. _sceneObject = GameObject.Instantiate(_scenePrefab);
  275. GameObject mySceneObj = _sceneObject.transform.Find("MyRole").gameObject;
  276. MyDressUpHelper.dressUpObj.setSceneObj(mySceneObj, false, false);
  277. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  278. targetSceneObj.SetActive(false);
  279. _targetDressUpObj.setSceneObj(targetSceneObj, false, false);
  280. }
  281. MyDressUpHelper.dressUpObj.PutOnItemList(_dataManager.DressupList[0].itemList);
  282. if (_ui.m_c1.selectedIndex == 1)
  283. {
  284. GameObject targetSceneObj = _sceneObject.transform.Find("TargetRole").gameObject;
  285. targetSceneObj.SetActive(true);
  286. if (_targetData.Type == ArenaFightTargetType.PLAYER)
  287. {
  288. _targetDressUpObj.PutOnItemList(_targetData.RoleDressupList[0].itemList);
  289. }
  290. else
  291. {
  292. _targetDressUpObj.PutOnSuitCfg(_targetData.RobotDressupList[0].showSuitId, false);
  293. }
  294. }
  295. }
  296. private void UpdateTargetList()
  297. {
  298. _ui.m_c1.selectedIndex = 0;
  299. _ui.m_listTarget.numItems = _dataManager.Targets.Count;
  300. }
  301. private void RenderListTargetItem(int index, GObject obj)
  302. {
  303. ArenaTargetData targetData = _dataManager.Targets[index];
  304. ArenaRankCfg rankCfg = ArenaRankCfgArray.Instance.GetCfg(targetData.Grade);
  305. UI_ListTargetItem item = UI_ListTargetItem.Proxy(obj);
  306. if (targetData.Type == ArenaFightTargetType.PLAYER)
  307. {
  308. RoleInfoManager.Instance.UpdateHead(item.m_comHead, targetData.RoleInfo.headId, 0);
  309. }
  310. else
  311. {
  312. RoleInfoManager.Instance.UpdateNpcHead(item.m_comHead, targetData.RoleInfo.headRes);
  313. }
  314. item.m_txtName.text = targetData.RoleInfo.roleName;
  315. item.m_txtDanTitle.text = rankCfg.gradeName;
  316. item.m_comLv.GetChild("txtLvl").asTextField.text = targetData.RoleInfo.roleLv.ToString();
  317. long fightScore = _dataManager.GetAllFightScore(targetData.Type, targetData.RoleDressupList, targetData.RobotDressupList);
  318. item.m_txtFightScore.text = string.Format("竞技场战力:{0}", fightScore);
  319. item.m_txtRank.text = string.Format("段位排名:{0}", targetData.RankInGrade);
  320. if (item.m_loaBg.data == null)
  321. {
  322. item.m_loaBg.onClick.Add(OnSelectRoleClick);
  323. }
  324. item.m_loaBg.data = index;
  325. if (item.m_btnLook.data == null)
  326. {
  327. item.m_btnLook.onClick.Add(OnBtnLookClick);
  328. item.m_comHead.onClick.Add(OnBtnLookClick);
  329. }
  330. item.m_btnLook.data = targetData;
  331. item.m_comHead.data = targetData;
  332. UI_ListTargetItem.Proxy();
  333. }
  334. private void OnSelectRoleClick(EventContext context)
  335. {
  336. int index = (int)(context.sender as GObject).data;
  337. _targetData = _dataManager.Targets[index];
  338. _dataManager.SelectTargetIndex = index;
  339. _ui.m_c1.selectedIndex = 1;
  340. UpdateRole();
  341. }
  342. private void OnBtnLookClick(EventContext context)
  343. {
  344. ArenaTargetData targetData = (context.sender as GObject).data as ArenaTargetData;
  345. if (targetData.Type == ArenaFightTargetType.ROBOT)
  346. {
  347. PromptController.Instance.ShowFloatTextPrompt("玩家不在线");
  348. return;
  349. }
  350. ViewManager.Show<ArenaDressInfoView>(new object[] { targetData.Type, 0, targetData.RoleDressupList, targetData.RobotDressupList }, new object[] { typeof(ArenaView).FullName, _targetData }, true);
  351. }
  352. }
  353. }