PreloadAssetHelper.cs 2.7 KB

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  1. using System.Collections.Generic;
  2. using YooAsset.Editor;
  3. using YooAsset;
  4. using GFGGame;
  5. using UnityEditor;
  6. using System.IO;
  7. using UnityEngine;
  8. namespace GFGEditor
  9. {
  10. public class PreloadAssetHelper
  11. {
  12. public static void CopyPreloadAssets()
  13. {
  14. // 等待资源构建流程完成
  15. //......
  16. string selectedFile = EditorUtility.OpenFilePanel("Select a file", "", "");
  17. if(string.IsNullOrEmpty(selectedFile))
  18. {
  19. return;
  20. }
  21. int t = selectedFile.LastIndexOf("/");
  22. string dirPath = selectedFile.Substring(0, t);
  23. // 加载构建成功的资源清单对象
  24. byte[] manifestBytes = FileUtility.ReadAllBytes(selectedFile);
  25. PackageManifest manifest = ManifestTools.DeserializeFromBinary(manifestBytes);
  26. // 查找所有需要打进首包资源的依赖AB
  27. HashSet<PackageBundle> bundles = new HashSet<PackageBundle>();
  28. AssetBundlePreloadFiles assetBundlePreloadFiles = AssetBundlePreloadFiles.GetData();
  29. List<string> preloadFiles = new List<string>();
  30. preloadFiles.AddRange(assetBundlePreloadFiles.PreloadFiles);
  31. SqliteController.Instance.Init(false, null);
  32. StoryDialogCfg[] dataArray = StoryDialogCfgArray.Instance.dataArray;
  33. foreach(var cfg in dataArray)
  34. {
  35. if(!string.IsNullOrEmpty(cfg.bgRes))
  36. {
  37. var resPath = ResPathUtil.GetSceneBgPath(cfg.bgRes);
  38. preloadFiles.Add(resPath);
  39. Debug.Log($"preload StoryDialogCfg cfg.bgRes {cfg.bgRes} resPath {resPath}");
  40. }
  41. }
  42. foreach (var assetPath in preloadFiles)
  43. {
  44. if (manifest.TryGetPackageAsset(assetPath, out PackageAsset packageAsset))
  45. {
  46. var packageBundle = manifest.BundleList[packageAsset.BundleID];
  47. if (bundles.Contains(packageBundle) == false)
  48. bundles.Add(packageBundle);
  49. }
  50. }
  51. // 拷贝所有首包文件
  52. string root = $"{AssetBundleBuilderHelper.GetDefaultStreamingAssetsRoot()}/{VersionController.DefaultPackage}";
  53. foreach (var packageBundle in bundles)
  54. {
  55. string destPath = $"{root}/{packageBundle.FileName}";
  56. //...... //拷贝文件
  57. string sourcePath = $"{dirPath}/{packageBundle.FileName}";
  58. File.Copy(sourcePath, destPath, true);
  59. Debug.Log($"sourcePath { sourcePath}");
  60. Debug.Log($"destPath { destPath}");
  61. }
  62. }
  63. }
  64. }