StudioBuyNumView.cs 3.6 KB

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  1. using System.Collections.Generic;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Studio;
  5. namespace GFGGame
  6. {
  7. public class StudioBuyNumView : BaseWindow
  8. {
  9. private UI_StudioBuyNumUI _ui;
  10. private int _chapterId;
  11. private StudioData _studioData;
  12. private StudioCfg _studioCfg;
  13. private int _index;
  14. private const int BUY_TYPE_0 = 0;
  15. private const int BUY_TYPE_1 = 1;
  16. public override void Dispose()
  17. {
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. base.Dispose();
  24. }
  25. protected override void OnInit()
  26. {
  27. base.OnInit();
  28. _ui = UI_StudioBuyNumUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_btnExchange.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_0); });
  34. _ui.m_btnBuy.onClick.Add(() => { OnClickBtnBuy(BUY_TYPE_1); });
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. EventAgent.AddEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, OnListenerBuyTimeComplete);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. UpdateView();
  45. }
  46. private void UpdateView()
  47. {
  48. _chapterId = (int)this.viewData;
  49. _studioData = StudioDataManager.Instance.GetStudioDataById(_chapterId);
  50. _studioCfg = StudioCfgArray.Instance.GetCfg(_chapterId);
  51. _ui.m_txtNum.text = string.Format("(今天已兑换{0}/{1}次)", _studioData.BuyTimes, _studioCfg.buyNum);
  52. ItemUtil.SetItemNumAndNeedNum(_ui.m_comCostItem, _studioCfg.itemID, _studioCfg.itemNum);
  53. StudioCfgArray.Instance.GetMoneyIdAndNum(_studioCfg.id, _studioData.BuyTimes, 1, out int moneyId, out int moneyNum);
  54. ItemUtil.SetItemNumAndNeedNum(_ui.m_comCostCurrent, _studioCfg.moneyId, moneyNum);
  55. }
  56. protected override void OnHide()
  57. {
  58. base.OnHide();
  59. }
  60. protected override void RemoveEventListener()
  61. {
  62. base.RemoveEventListener();
  63. EventAgent.RemoveEventListener(ConstMessage.BUY_STUDIO_PLAY_TIMES, OnListenerBuyTimeComplete);
  64. }
  65. private void OnClickBtnBuy(int type)
  66. {
  67. if (_studioData.BuyTimes == _studioCfg.buyNum)
  68. {
  69. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  70. return;
  71. }
  72. StudioCfgArray.Instance.GetMoneyIdAndNum(_studioCfg.id, _studioData.BuyTimes, 1, out int moneyId, out int moneyNum);
  73. if (type == BUY_TYPE_0 && ItemDataManager.GetItemNum(_studioCfg.itemID) < _studioCfg.itemNum || type == BUY_TYPE_1 && ItemDataManager.GetItemNum(moneyId) < moneyNum)
  74. {
  75. PromptController.Instance.ShowFloatTextPrompt("道具不足", MessageType.ERR);
  76. return;
  77. }
  78. StudioSProxy.ReqBuyStudioPlayTimes(_chapterId, type, 1).Coroutine();
  79. }
  80. private void OnListenerBuyTimeComplete()
  81. {
  82. PromptController.Instance.ShowFloatTextPrompt("购买成功", MessageType.SUCCESS);
  83. UpdateView();
  84. if (_studioData.BuyTimes == _studioCfg.buyNum)
  85. {
  86. PromptController.Instance.ShowFloatTextPrompt("今日购买次数已达上限", MessageType.ERR);
  87. this.Hide();
  88. }
  89. }
  90. }
  91. }