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- using ET;
- using FairyGUI;
- using UI.CommonGame;
- using UI.Studio;
- using UnityEngine;
- using UI_ListRewardItem = UI.Studio.UI_ListRewardItem;
- namespace GFGGame
- {
- public class StudioFilingRewardView : BaseWindow
- {
- private UI_StudioFilingRewardUI _ui;
- public override void Dispose()
- {
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_StudioFilingRewardUI.PACKAGE_NAME;
- _ui = UI_StudioFilingRewardUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_list.itemRenderer = RenderListItem;
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_txtScore.text = string.Format("本章评分:{0}", StudioDataManager.Instance.GetStudioDataById(StudioDataManager.Instance.filingChapterId).ChapterScore);
- _ui.m_list.numItems = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId).Count;
- }
- protected override void OnHide()
- {
- base.OnHide();
- _ui.m_list.ScrollToView(0);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- }
- private void RenderListItem(int index, GObject obj)
- {
- FilingRewardCfg cfg = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId)[index];
- UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
- item.m_txtDesc.text = string.Format("总评分达到{0}", cfg.score);
- item.m_listReward.data = cfg.itemsArr;
- item.m_listReward.itemRenderer = RenderListRewardItem;
- item.m_listReward.numItems = cfg.itemsArr.Length;
- UI_ListRewardItem.ProxyEnd();
- }
- private void RenderListRewardItem(int index, GObject obj)
- {
- int[][] rewards = (int[][])obj.parent.data;
- UI_ComItem item = UI_ComItem.Proxy(obj);
- ItemData reward = ItemUtil.createItemData(rewards[index]);//_rewardDatas[index];
- if (obj.data == null)
- {
- obj.data = new ItemView(obj as GComponent);
- }
- (obj.data as ItemView).SetData(reward);
- UI_ComItem.ClearProxy();
- }
- }
- }
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