StudioFilingRewardView.cs 2.7 KB

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  1. using ET;
  2. using FairyGUI;
  3. using UI.CommonGame;
  4. using UI.Studio;
  5. using UnityEngine;
  6. using UI_ListRewardItem = UI.Studio.UI_ListRewardItem;
  7. namespace GFGGame
  8. {
  9. public class StudioFilingRewardView : BaseWindow
  10. {
  11. private UI_StudioFilingRewardUI _ui;
  12. public override void Dispose()
  13. {
  14. if (_ui != null)
  15. {
  16. _ui.Dispose();
  17. _ui = null;
  18. }
  19. base.Dispose();
  20. }
  21. protected override void OnInit()
  22. {
  23. base.OnInit();
  24. packageName = UI_StudioFilingRewardUI.PACKAGE_NAME;
  25. _ui = UI_StudioFilingRewardUI.Create();
  26. this.viewCom = _ui.target;
  27. this.viewCom.Center();
  28. this.modal = true;
  29. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  30. _ui.m_list.itemRenderer = RenderListItem;
  31. }
  32. protected override void AddEventListener()
  33. {
  34. base.AddEventListener();
  35. }
  36. protected override void OnShown()
  37. {
  38. base.OnShown();
  39. _ui.m_txtScore.text = string.Format("本章评分:{0}", StudioDataManager.Instance.GetStudioDataById(StudioDataManager.Instance.filingChapterId).ChapterScore);
  40. _ui.m_list.numItems = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId).Count;
  41. }
  42. protected override void OnHide()
  43. {
  44. base.OnHide();
  45. _ui.m_list.ScrollToView(0);
  46. }
  47. protected override void RemoveEventListener()
  48. {
  49. base.RemoveEventListener();
  50. }
  51. private void RenderListItem(int index, GObject obj)
  52. {
  53. FilingRewardCfg cfg = FilingRewardCfgArray.Instance.GetCfgsByid(StudioDataManager.Instance.filingChapterId)[index];
  54. UI_ListRewardItem item = UI_ListRewardItem.Proxy(obj);
  55. item.m_txtDesc.text = string.Format("总评分达到{0}", cfg.score);
  56. item.m_listReward.data = cfg.itemsArr;
  57. item.m_listReward.itemRenderer = RenderListRewardItem;
  58. item.m_listReward.numItems = cfg.itemsArr.Length;
  59. UI_ListRewardItem.ProxyEnd();
  60. }
  61. private void RenderListRewardItem(int index, GObject obj)
  62. {
  63. int[][] rewards = (int[][])obj.parent.data;
  64. UI_ComItem item = UI_ComItem.Proxy(obj);
  65. ItemData reward = ItemUtil.createItemData(rewards[index]);//_rewardDatas[index];
  66. if (obj.data == null)
  67. {
  68. obj.data = new ItemView(obj as GComponent);
  69. }
  70. (obj.data as ItemView).SetData(reward);
  71. UI_ComItem.ClearProxy();
  72. }
  73. }
  74. }