ClothingSyntheticView.cs 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464
  1. using System.Collections;
  2. using UnityEngine;
  3. using UI.ClothingSynthetic;
  4. using UI.CommonGame;
  5. using FairyGUI;
  6. using System.Collections.Generic;
  7. using System;
  8. using ET;
  9. namespace GFGGame
  10. {
  11. public class ClothingSyntheticView : BaseWindow
  12. {
  13. private const int HEAD_Y = 942;
  14. private const int FA_XING_Y = 609;
  15. private const int UPPER_BODY_Y = 383;
  16. private const int LOWER_BODY_Y = 112;
  17. private const int SHOES_Y = -287;
  18. private const int BODY_Y = 289;
  19. private const float HEAD_SCALE = 3f;
  20. private const float FA_XING_SCALE = 2f;
  21. private const float UPPER_BODY_SCALE = 1.5f;
  22. private const float LOWER_BODY_SCALE = 1.4f;
  23. private const float SHOES_SCALE = 2.5f;
  24. private const float BODY_SCALE = 1f;
  25. private const float DURATION = 0.6f;
  26. private readonly int[] HEAD_Y_ARR = new int[] { ConstDressUpItemType.TOU_SHI, ConstDressUpItemType.ER_SHI, ConstDressUpItemType.JING_SHI, ConstDressUpItemType.ZHUANG_RONG };
  27. private readonly int[] FA_XING_Y_ARR = new int[] { ConstDressUpItemType.FA_XING };
  28. private readonly int[] UPPER_BODY_Y_ARR = new int[] { ConstDressUpItemType.NEI_DA, ConstDressUpItemType.SHANG_YI };
  29. private readonly int[] LOWER_BODY_Y_ARR = new int[] { ConstDressUpItemType.XIA_ZHUANG, ConstDressUpItemType.SHOU_SHI };
  30. private readonly int[] SHOES_Y_ARR = new int[] { ConstDressUpItemType.WA_ZI, ConstDressUpItemType.XIE_ZI };
  31. private UI_ClothingSyntheticUI _ui;
  32. private GameObject _scenePrefab;
  33. private GameObject _sceneObject;
  34. private GoWrapper _wrapper;
  35. private DressUpObjDataCache _dressUpObjDataCache;
  36. private ValueBarController _valueBarController;
  37. private GImage _imgSelected;
  38. private int _suitId;
  39. private int _itemId;
  40. private int[] _items;
  41. private int _selectedItemId;
  42. private GComponent _selectedListItem;
  43. private List<ItemData> _materiarsOfSelectedItem;
  44. private UI_MateriasListItem listTypeItem_CloSynthetic;
  45. public override void Dispose()
  46. {
  47. if (_valueBarController != null)
  48. {
  49. _valueBarController.Dispose();
  50. _valueBarController = null;
  51. }
  52. if (_sceneObject != null)
  53. {
  54. GameObject.Destroy(_sceneObject);
  55. _sceneObject = null;
  56. }
  57. if (_imgSelected != null)
  58. {
  59. _imgSelected.RemoveFromParent();
  60. _imgSelected.Dispose();
  61. }
  62. if (_dressUpObjDataCache != null)
  63. {
  64. _dressUpObjDataCache.Dispose();
  65. _dressUpObjDataCache = null;
  66. }
  67. if (_wrapper != null)
  68. {
  69. _wrapper.Dispose();
  70. _wrapper = null;
  71. }
  72. if (_ui != null)
  73. {
  74. _ui.Dispose();
  75. _ui = null;
  76. }
  77. base.Dispose();
  78. }
  79. protected override void OnInit()
  80. {
  81. base.OnInit();
  82. packageName = UI_ClothingSyntheticListUI.PACKAGE_NAME;
  83. _ui = UI_ClothingSyntheticUI.Create();
  84. this.viewCom = _ui.target;
  85. isfullScreen = true;
  86. this.clickBlankToClose = false;
  87. _valueBarController = new ValueBarController(_ui.m_valueBar);
  88. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneDressUpSynthetic"));
  89. _dressUpObjDataCache = new DressUpObjDataCache();
  90. _imgSelected = new GImage();
  91. _imgSelected = UIPackage.CreateObject(UI_ClothingSyntheticUI.PACKAGE_NAME, "hc_kuang_4").asImage;
  92. _ui.m_listClothing.itemRenderer = ListClothingItemRender;
  93. _ui.m_listClothing.onClickItem.Add(OnClickListClothingItem);
  94. _ui.m_listMaterias.itemRenderer = RenderListMateriasItem;
  95. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  96. _ui.m_btnProduction.onClick.Add(OnClickBtnProcuction);
  97. _ui.m_btnHome.onClick.Add(OnClickBtnHome);
  98. }
  99. protected override void AddEventListener()
  100. {
  101. base.AddEventListener();
  102. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  103. }
  104. protected override void OnShown()
  105. {
  106. base.OnShown();
  107. _suitId = (int)(this.viewData as object[])[0];
  108. _selectedItemId = (this.viewData as object[]).Length > 1 ? (int)(this.viewData as object[])[1] : 0;
  109. _valueBarController.OnShown();
  110. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("hc_bj_1");
  111. UpdateClothingList(false);
  112. Timers.inst.AddUpdate(CheckGuide);
  113. }
  114. protected override void OnHide()
  115. {
  116. base.OnHide();
  117. _valueBarController.OnHide();
  118. if (_sceneObject != null)
  119. {
  120. GameObject.Destroy(_sceneObject);
  121. _sceneObject = null;
  122. }
  123. if (_wrapper != null)
  124. {
  125. _wrapper.wrapTarget = null;
  126. }
  127. _ui.m_listMaterias.selectedIndex = 0;
  128. Timers.inst.Remove(CheckGuide);
  129. }
  130. protected override void RemoveEventListener()
  131. {
  132. base.RemoveEventListener();
  133. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemNumChanged);
  134. }
  135. private void OnClickBtnBack()
  136. {
  137. ViewManager.GoBackFrom(ViewName.CLOTHING_SYNTHETIC_VIEW);
  138. }
  139. private void OnClickListClothingItem(EventContext context)
  140. {
  141. UpdateSelectedItemInfo(context.data as GComponent, true);
  142. }
  143. private async void OnClickBtnProcuction()
  144. {
  145. if (ItemDataManager.GetItemNum(_selectedItemId) > 0)
  146. {
  147. PromptController.Instance.ShowFloatTextPrompt("不能制作已经拥有的物品");
  148. return;
  149. }
  150. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  151. //合成消耗判断
  152. if (ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  153. {
  154. PromptController.Instance.ShowFloatTextPrompt("消耗不足", MessageType.WARNING);
  155. return;
  156. }
  157. //合成材料判断
  158. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  159. int count = _materiarsOfSelectedItem.Count;
  160. for (int i = 0; i < count; i++)
  161. {
  162. ItemData itemData = _materiarsOfSelectedItem[i];
  163. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  164. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  165. int numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  166. if (numSynthetic < itemData.num)
  167. {
  168. PromptController.Instance.ShowFloatTextPrompt("材料不足", MessageType.WARNING);
  169. return;
  170. }
  171. }
  172. bool result = await ClothingSyntheticSProxy.ClothtingSynthetic(_selectedItemId);
  173. if (result)
  174. {
  175. _selectedItemId = 0;
  176. UpdateClothingList(true);
  177. LogServerHelper.SendNodeLog((int)PlayParticipationEnum.FU_ZHUANG_HE_CHENG, 2);
  178. }
  179. }
  180. private void ListClothingItemRender(int index, GObject item)
  181. {
  182. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(item);
  183. int itemId = _items[index];
  184. listItem.target.data = itemId;
  185. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  186. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(itemCfg);
  187. string itemName = itemCfg.name;
  188. listItem.m_txtName.text = itemName;
  189. listItem.m_imgOwned.visible = ItemDataManager.GetItemNum(itemId) > 0;
  190. UI_ClothingListItem.ProxyEnd();
  191. }
  192. private void UpdateRole(bool tween)
  193. {
  194. if (_sceneObject != null)
  195. {
  196. GameObject.Destroy(_sceneObject);
  197. _sceneObject = null;
  198. }
  199. _sceneObject = GameObject.Instantiate(_scenePrefab);
  200. int scale = 45;
  201. _sceneObject.transform.localScale = new Vector3(scale, scale, scale);
  202. _dressUpObjDataCache.setSceneObj(_sceneObject, true);
  203. _dressUpObjDataCache.PutOnDefaultSuitSaved(false);
  204. _dressUpObjDataCache.AddOrRemove(_selectedItemId, true);
  205. if (_wrapper == null)
  206. {
  207. _wrapper = new GoWrapper(_sceneObject);
  208. _ui.m_compHolder.m_compMover.m_holder.SetNativeObject(_wrapper);
  209. }
  210. else
  211. {
  212. _wrapper.wrapTarget = _sceneObject;
  213. }
  214. int type = ItemUtilCS.GetItemSubType(_selectedItemId);
  215. float duration = DURATION;
  216. if (!tween)
  217. {
  218. duration = 0;
  219. }
  220. if (Array.IndexOf(HEAD_Y_ARR, type) >= 0)
  221. {
  222. _ui.m_compHolder.m_compMover.target.TweenMoveY(HEAD_Y, duration);
  223. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(HEAD_SCALE, HEAD_SCALE), duration);
  224. }
  225. else if (Array.IndexOf(FA_XING_Y_ARR, type) >= 0)
  226. {
  227. _ui.m_compHolder.m_compMover.target.TweenMoveY(FA_XING_Y, duration);
  228. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(FA_XING_SCALE, FA_XING_SCALE), duration);
  229. }
  230. else if (Array.IndexOf(UPPER_BODY_Y_ARR, type) >= 0)
  231. {
  232. _ui.m_compHolder.m_compMover.target.TweenMoveY(UPPER_BODY_Y, duration);
  233. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(UPPER_BODY_SCALE, UPPER_BODY_SCALE), duration);
  234. }
  235. else if (Array.IndexOf(LOWER_BODY_Y_ARR, type) >= 0)
  236. {
  237. _ui.m_compHolder.m_compMover.target.TweenMoveY(LOWER_BODY_Y, duration);
  238. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(LOWER_BODY_SCALE, LOWER_BODY_SCALE), duration);
  239. }
  240. else if (Array.IndexOf(SHOES_Y_ARR, type) >= 0)
  241. {
  242. _ui.m_compHolder.m_compMover.target.TweenMoveY(SHOES_Y, duration);
  243. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(SHOES_SCALE, SHOES_SCALE), duration);
  244. }
  245. else
  246. {
  247. _ui.m_compHolder.m_compMover.target.TweenMoveY(BODY_Y, duration);
  248. _ui.m_compHolder.m_compMover.target.TweenScale(new Vector2(BODY_SCALE, BODY_SCALE), duration);
  249. }
  250. }
  251. private void UpdateClothingList(bool tween)
  252. {
  253. //套装名称
  254. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  255. _ui.m_txtSuitName.text = suitCfg.name;
  256. //进度条
  257. UpdateSuitProgress();
  258. //服装列表
  259. _items = SuitCfgManager.Instance.GetSuitItems(_suitId).Clone() as int[];
  260. ItemUtil.SortItemIdsByOwned(_items);
  261. _ui.m_listClothing.RemoveChildrenToPool();
  262. _ui.m_listClothing.numItems = _items.Length;
  263. if (_ui.m_listClothing.numItems > 0)
  264. {
  265. UI_ClothingListItem listItem = null;
  266. int index = 0;
  267. if (_selectedItemId > 0)
  268. {
  269. int num = _ui.m_listClothing.numChildren;
  270. for (int i = 0; i < num; i++)
  271. {
  272. listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  273. int temp = (int)listItem.target.data;
  274. if (temp == _selectedItemId)
  275. {
  276. index = i;
  277. }
  278. UI_ClothingListItem.ProxyEnd();
  279. }
  280. }
  281. _ui.m_listClothing.ScrollToView(index);
  282. UpdateSelectedItemInfo(_ui.m_listClothing.GetChildAt(index) as GComponent, tween);
  283. }
  284. }
  285. private void UpdateSelectedItemInfo(GComponent listItem, bool tween)
  286. {
  287. _selectedListItem = listItem;
  288. listItem.AddChildAt(_imgSelected, 1);
  289. _selectedItemId = (int)listItem.data;
  290. UpdateRole(tween);
  291. UpdateSelectedItemInfo();
  292. }
  293. private void UpdateSelectedItemInfo()
  294. {
  295. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  296. //属性展示
  297. _ui.m_compItemInfo.m_txtName.text = itemCfg.name;
  298. RarityIconController.UpdateRarityIcon(_ui.m_compItemInfo.m_rarity, _selectedItemId, false);
  299. _ui.m_compItemInfo.m_txtGong.text = "" + itemCfg.score1;
  300. _ui.m_compItemInfo.m_txtShang.text = "" + itemCfg.score2;
  301. _ui.m_compItemInfo.m_txtJue.text = "" + itemCfg.score3;
  302. _ui.m_compItemInfo.m_txtZhi.text = "" + itemCfg.score4;
  303. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  304. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  305. UI_ClothingListItem.ProxyEnd();
  306. //合成显示
  307. ItemCfg clothingSyntheticCfg = ItemCfgArray.Instance.GetCfg(_selectedItemId);
  308. // string costName = ItemUtil.GetItemName(clothingSyntheticCfg.syntheticCostID);
  309. // _ui.m_txtCost.SetVar("v1", "" + clothingSyntheticCfg.syntheticCostNum).SetVar("v2", costName).FlushVars();
  310. ItemUtil.SetItemNeedNum(_ui.m_comCostCurrency, clothingSyntheticCfg.syntheticCostID, clothingSyntheticCfg.syntheticCostNum);
  311. _materiarsOfSelectedItem = ItemUtil.CreateItemDataList(clothingSyntheticCfg.syntheticMateriarsArr);
  312. _ui.m_listMaterias.numItems = _materiarsOfSelectedItem.Count;
  313. _ui.m_listMaterias.selectedIndex = 0;
  314. _ui.m_btnProduction.grayed = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  315. }
  316. private void RenderListMateriasItem(int index, GObject obj)
  317. {
  318. UI_MateriasListItem listItem = UI_MateriasListItem.Proxy(obj);
  319. ItemData itemData = _materiarsOfSelectedItem[index];
  320. ItemCfg materiasItemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  321. listItem.m_txtName.text = ItemUtil.GetItemName(itemData.id);
  322. listItem.m_loaderIcon.url = ResPathUtil.GetIconPath(materiasItemCfg);
  323. int num = ItemDataManager.GetItemNum(itemData.id);
  324. ItemCfg materialCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  325. bool isDressUp = materialCfg.itemType == ConstItemType.DRESS_UP;
  326. int numSynthetic = Mathf.Max(num, 0);
  327. listItem.m_txtProgess.text = numSynthetic + "/" + itemData.num;
  328. listItem.m_loaderIcon.visible = true;
  329. listItem.m_txtProgess.visible = true;
  330. listItem.target.onClick.Clear();
  331. if (listItem.target.data == null)
  332. {
  333. listItem.target.onClick.Add(OnClickMateriasItemPlus);
  334. }
  335. listItem.target.data = index;
  336. UI_MateriasListItem.ProxyEnd();
  337. }
  338. private void OnClickMateriasItemPlus(EventContext context)
  339. {
  340. GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.CLOTHING_SYNTHETIC);
  341. if (GuideDataManager.currentGuideId == cfg.id)
  342. {
  343. return;
  344. }
  345. int index = (int)(context.sender as GObject).data;
  346. _ui.m_listMaterias.selectedIndex = index;
  347. ItemData itemData = _materiarsOfSelectedItem[index];
  348. object[] sourceDatas = new object[] { itemData.id, new object[] { ViewName.CLOTHING_SYNTHETIC_VIEW, new object[] { _suitId, _selectedItemId } }, itemData.num };
  349. GoodsItemTipsController.ShowItemTips(itemData.id, sourceDatas);
  350. }
  351. private void OnItemNumChanged()
  352. {
  353. UpdateSuitProgress();
  354. //列表选中项更新
  355. UI_ClothingListItem selectedItem = UI_ClothingListItem.Proxy(_selectedListItem);
  356. selectedItem.m_imgOwned.visible = ItemDataManager.GetItemNum(_selectedItemId) > 0;
  357. UI_ClothingListItem.ProxyEnd();
  358. UpdateSelectedItemInfo();
  359. }
  360. private void UpdateSuitProgress()
  361. {
  362. //进度条
  363. int count = 0;
  364. int totalCount = 0;
  365. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_suitId, out count, out totalCount);
  366. _ui.m_txtProgress.SetVar("v1", "" + count);
  367. _ui.m_txtProgress.SetVar("v2", "" + totalCount);
  368. _ui.m_txtProgress.FlushVars();
  369. }
  370. private void OnClickBtnHome()
  371. {
  372. GameController.GoBackToMainView();
  373. }
  374. private void CheckGuide(object param)
  375. {
  376. if (GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_SYNTHETIC) <= 0)
  377. {
  378. UpdateToCheckGuide(null);
  379. }
  380. else
  381. {
  382. Timers.inst.Remove(CheckGuide);
  383. }
  384. }
  385. protected override void UpdateToCheckGuide(object param)
  386. {
  387. if (ViewManager.isViewOpen(typeof(GuideView).Name))
  388. {
  389. ViewManager.GetUIView(typeof(GuideView).Name).viewCom.visible = !ViewManager.isViewOpen(typeof(GetSuitItemVIew).Name);
  390. }
  391. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  392. int itemId = 10114;
  393. int itemIndex = 0;
  394. for (int i = 0; i < _ui.m_listClothing.numItems; i++)
  395. {
  396. UI_ClothingListItem listItem = UI_ClothingListItem.Proxy(_ui.m_listClothing.GetChildAt(i));
  397. int temp = (int)listItem.target.data;
  398. UI_ClothingListItem.ProxyEnd();
  399. if (temp == itemId)
  400. {
  401. itemIndex = i;
  402. break;
  403. }
  404. }
  405. bool guide = GuideController.TryGuide(_ui.m_listClothing, ConstGuideId.CLOTHING_SYNTHETIC, 4, "找到需要合成的物品。", itemIndex);
  406. if (guide) _ui.m_listClothing.ScrollToView(itemIndex);
  407. if (_ui.m_listMaterias.numChildren > 0)
  408. {
  409. listTypeItem_CloSynthetic = UI_MateriasListItem.Proxy(_ui.m_listMaterias.GetChildAt(0));
  410. }
  411. if (listTypeItem_CloSynthetic != null)
  412. {
  413. GuideController.TryGuide(listTypeItem_CloSynthetic.m_loaderIcon, ConstGuideId.CLOTHING_SYNTHETIC, 5, "这里可以查看合成需要的材料,和材料的获取途径。");
  414. UI_MateriasListItem.ProxyEnd();
  415. }
  416. GuideController.TryGuide(_ui.m_btnProduction, ConstGuideId.CLOTHING_SYNTHETIC, 6, "点击获得新的服饰。");
  417. GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_SYNTHETIC, 7, "获得必需品啦,继续通关主线剧情吧。", -1, true, 180);
  418. }
  419. }
  420. }