PhotographView.cs 26 KB

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  1. using ET;
  2. using FairyGUI;
  3. using System;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using System.Drawing;
  7. using UI.DressUp;
  8. using UnityEditor;
  9. using UnityEngine;
  10. using UnityEngine.EventSystems;
  11. namespace GFGGame
  12. {
  13. public class PhotographView : BaseView
  14. {
  15. private UI_PhotographUI _ui;
  16. private GameObject _scenePrefab;
  17. private GameObject _sceneObject;
  18. private const int MAX_COUNT = 8;
  19. private const float MaxScale = 2;
  20. private const float MinScale = 0.1f;
  21. // private const string BgResPath = "Bg/BgRes";
  22. // private const string BorderResPath = "Border/BorderRes";
  23. // private const string NpcResPath = "Scene/Npc/NpcRes";
  24. private const string RolePath = "Scene/Role";
  25. private const string BodyResName = "BodyRes";
  26. // private const string NpcPath = "Scene/Npc";
  27. private const string NpcName = "Npc";
  28. private const string BgResName = "BgRes";
  29. private const string Border = "Border";
  30. private List<int> _listData = null;//当前选择的资源数据
  31. private List<GameObject> _itemGameObjs;// = new List<GameObject>();
  32. public Dictionary<int, List<int>> _equipSceneData = new Dictionary<int, List<int>>();//当前穿戴的场景数据
  33. private Dictionary<GameObject, float> _equipDistance = new Dictionary<GameObject, float>();
  34. private GameObject hitGameObj;//当前选中的物体(单指拖动,双指缩放旋转)
  35. private GameObject memoryHitGameObj;//当前选中的物体(单指缩放旋转)
  36. private Vector3 distance = Vector3.zero;//点击位置和点击物体原点的距离,用于
  37. private Vector2 lastPos = Vector2.zero;//上一次移动后从物体中心到鼠标位置的方向
  38. private float lastDistance = 0;//上一次移动后从物体中心到鼠标位置的方向
  39. // private float _startDistance;//从物体中心到缩放按钮的距离
  40. private SwipeGesture swipeGesture;
  41. private PinchGesture pinchGesture;
  42. private RotationGesture rotationGesture;
  43. public override void Dispose()
  44. {
  45. if (_sceneObject != null)
  46. {
  47. GameObject.Destroy(_sceneObject);
  48. _sceneObject = null;
  49. }
  50. if (_ui != null)
  51. {
  52. _ui.Dispose();
  53. _ui = null;
  54. }
  55. base.Dispose();
  56. }
  57. protected override void OnInit()
  58. {
  59. base.OnInit();
  60. packageName = UI_PhotographUI.PACKAGE_NAME;
  61. _ui = UI_PhotographUI.Create();
  62. viewCom = _ui.target;
  63. isfullScreen = true;
  64. _ui.m_btnBg.onClick.Add(OnClickBtnBg);
  65. _ui.m_btnChoose.onClick.Add(SetUIView);
  66. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  67. _ui.m_btnPhotograph.onClick.Add(OnClickBtnPhotograph);
  68. _ui.m_btnGalleryJoin.onClick.Add(OnClickBtnGalleryJoin);
  69. _ui.m_ComSelectRes.m_list.itemRenderer = RenderListItem;
  70. _ui.m_ComSelectRes.m_list.onClickItem.Add(OnListItemClick);
  71. _ui.m_ComSelectRes.m_comBtnTab.m_c1.onChanged.Add(OnContorllerChanged);
  72. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("ScenePhotograph"));
  73. _ui.target.onTouchBegin.Add(OnTouchUIBegin);
  74. _ui.target.onTouchMove.Add(OnTouchUIMove);
  75. _ui.target.onTouchEnd.Add(OnTouchUIEnd);
  76. _ui.m_comSelectBox.m_btnSize.onTouchBegin.Add(OnTouchBtnSizeBegin);
  77. _ui.m_comSelectBox.m_btnSize.onTouchMove.Add(OnTouchBtnSizeMove);
  78. _ui.m_comSelectBox.m_btnSize.onTouchEnd.Add(OnTouchBtnSizeEnd);
  79. _ui.m_comSelectBox.m_btnFlip.onTouchBegin.Add(OnTouchBtnFlipBegin);
  80. // _ui.m_comSelectBox.m_btnFlip.onTouchEnd.Add(OnTouchBtnFlipEnd);
  81. _ui.m_comSelectBox.m_btnDelete.onTouchBegin.Add(OnTouchBtnDeleteBegin);
  82. _ui.m_btnUp.onClick.Add(OnClickBtnUp);
  83. _ui.m_btnDown.onClick.Add(OnClickBtnDown);
  84. }
  85. protected override void OnShown()
  86. {
  87. base.OnShown();
  88. Input.multiTouchEnabled = true;
  89. if (this.viewData != null)
  90. {
  91. _ui.m_c1.selectedIndex = (int)this.viewData;
  92. }
  93. PhotographDataManager.Instance.ClassifyEquipData();
  94. _equipSceneData = PhotographDataManager.Instance._equipSceneData;
  95. PhotographDataManager.Instance.itemGameObjs.Clear();
  96. _itemGameObjs = PhotographDataManager.Instance.itemGameObjs;
  97. if (_sceneObject == null)
  98. {
  99. _sceneObject = GameObject.Instantiate(_scenePrefab);
  100. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject);
  101. PhotographSceneManager.Instance.sceneObject = _sceneObject;
  102. }
  103. pinchGesture = new PinchGesture(_ui.target);
  104. pinchGesture.onAction.Add(OnPinch);
  105. rotationGesture = new RotationGesture(_ui.target);
  106. rotationGesture.onAction.Add(OnRotate);
  107. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  108. RefreshList(EnumPhotographType.BG);
  109. SetUIView();
  110. PhotographSceneManager.Instance.AddBgItem(ItemCfgArray.Instance.GetCfg(MyDressUpHelper.dressUpObj.bgId));
  111. PhotographSceneManager.Instance.AddBodyItem();
  112. UpdateScene();
  113. PhotographUtil.Instance.SetLayer(null, "refresh");
  114. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  115. Timers.inst.AddUpdate(CheckGuide);
  116. }
  117. /************************************************************UI界面*********************************************************/
  118. private void OnContorllerChanged(EventContext context)
  119. {
  120. int index = _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  121. RefreshList((EnumPhotographType)index);
  122. }
  123. private void RefreshList(EnumPhotographType index)
  124. {
  125. _ui.m_ComSelectRes.m_list.numItems = 0;
  126. _listData = PhotographDataManager.Instance.GetListData(index);
  127. _ui.m_ComSelectRes.m_list.numItems = _listData.Count;
  128. if (index == EnumPhotographType.BORDER || index == EnumPhotographType.EFFECT)
  129. {
  130. _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  131. }
  132. }
  133. private void RenderListItem(int index, GObject obj)
  134. {
  135. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_listData[index]);
  136. string resPath = ResPathUtil.GetIconPath(itemCfg);
  137. UI_ListItem item = UI_ListItem.Proxy(obj);
  138. item.target.data = _listData[index];
  139. item.m_loaIcon.url = resPath;
  140. item.m_txtName.text = itemCfg.name;
  141. UI_ListItem.ProxyEnd();
  142. }
  143. private void OnListItemClick(EventContext context)
  144. {
  145. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  146. if (type == EnumPhotographType.SCENE && _itemGameObjs.Count >= MAX_COUNT)
  147. {
  148. PromptController.Instance.ShowFloatTextPrompt("最多穿戴" + MAX_COUNT + "件物品");
  149. return;
  150. }
  151. int itemID = (int)((context.data as GObject).data);
  152. ChangeItem(itemID);
  153. }
  154. private void ChangeItem(int itemID)
  155. {
  156. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  157. EnumPhotographType type = (EnumPhotographType)_ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex;
  158. switch (type)
  159. {
  160. case EnumPhotographType.BG:
  161. PhotographSceneManager.Instance.AddBgItem(itemCfg);
  162. break;
  163. case EnumPhotographType.BORDER:
  164. PhotographSceneManager.Instance.AddBorderItem(itemCfg);
  165. break;
  166. case EnumPhotographType.NPC:
  167. PhotographSceneManager.Instance.AddNpcItem(itemCfg);
  168. break;
  169. case EnumPhotographType.SCENE:
  170. AddSceneItem(itemCfg, true);
  171. break;
  172. case EnumPhotographType.EFFECT:
  173. break;
  174. }
  175. }
  176. //添加初始场景道具
  177. private void UpdateScene()
  178. {
  179. ICollection keys = _equipSceneData.Keys;
  180. foreach (int key in keys)
  181. {
  182. for (int i = 0; i < _equipSceneData[key].Count; i++)
  183. {
  184. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(key);
  185. AddSceneItem(itemCfg, false);
  186. }
  187. }
  188. }
  189. private void AddSceneItem(ItemCfg itemCfg, bool setLayer)
  190. {
  191. bool isOnlyEff = true;
  192. Vector3 pos = Vector3.zero;
  193. if (!string.IsNullOrEmpty(itemCfg.resLayer3))
  194. {
  195. isOnlyEff = false;
  196. GameObject parentGameObj3 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 3));
  197. PhotographSceneManager.Instance.AddSceneItem(parentGameObj3, itemCfg, 3, setLayer);
  198. if (setLayer)
  199. {
  200. parentGameObj3.transform.localPosition = -parentGameObj3.transform.GetChild(0).localPosition;
  201. pos = parentGameObj3.transform.localPosition;
  202. }
  203. }
  204. if (!string.IsNullOrEmpty(itemCfg.resLayer2))
  205. {
  206. isOnlyEff = false;
  207. GameObject parentGameObj2 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 2));
  208. PhotographSceneManager.Instance.AddSceneItem(parentGameObj2, itemCfg, 2, setLayer);
  209. if (setLayer)
  210. {
  211. parentGameObj2.transform.localPosition = pos == Vector3.zero ? -parentGameObj2.transform.GetChild(0).localPosition : pos;
  212. pos = parentGameObj2.transform.localPosition;
  213. }
  214. }
  215. if (!string.IsNullOrEmpty(itemCfg.resLayer1))
  216. {
  217. isOnlyEff = false;
  218. GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, 1));
  219. PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 1, setLayer);
  220. if (setLayer)
  221. {
  222. parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
  223. pos = parentGameObj1.transform.localPosition;
  224. }
  225. }
  226. if (isOnlyEff && itemCfg.effLayer > 0)
  227. {
  228. GameObject parentGameObj1 = new GameObject(string.Format("{0}_{1}", itemCfg.id, "eff"));
  229. PhotographSceneManager.Instance.AddSceneItem(parentGameObj1, itemCfg, 0, setLayer, true);
  230. if (setLayer)
  231. {
  232. parentGameObj1.transform.localPosition = pos == Vector3.zero ? -parentGameObj1.transform.GetChild(0).localPosition : pos;
  233. }
  234. }
  235. }
  236. /************************************************************场景*********************************************************/
  237. private void OnTouchUIBegin(EventContext context)
  238. {
  239. context.CaptureTouch();
  240. if (_ui.m_ComSelectRes.target.visible == true) return;//添加道具不监听场景点击
  241. if (Stage.inst.touchCount > 1 && hitGameObj != null || Stage.inst.touchCount == 1 && context.inputEvent.touchId != 0) return;//两根手指&&两指不是同时按下||一根手指但属于中途换指
  242. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  243. RaycastHit2D[] hit2Ds = Physics2D.RaycastAll(Camera.main.ScreenToWorldPoint(Input.mousePosition), Vector2.zero);
  244. if (hit2Ds.Length > 0)
  245. {
  246. lastPos = Vector2.zero;
  247. hitGameObj = PhotographUtil.Instance.GetFirstHitObj(hit2Ds);
  248. _ui.m_comSelectBox.m_btnDelete.visible = true;
  249. if (hitGameObj.name == BodyResName)//主角不可删除
  250. {
  251. _ui.m_comSelectBox.m_btnDelete.visible = false;
  252. }
  253. _ui.m_comSelectBox.target.visible = false;
  254. if (hitGameObj.name != BgResName)//背景不可改动层级
  255. {
  256. hitGameObj = hitGameObj.transform.parent.gameObject;
  257. _ui.m_comSelectBox.target.visible = true;
  258. if (hitGameObj.name != Border)
  259. {
  260. PhotographUtil.Instance.SetLayer(hitGameObj, "top");
  261. }
  262. }
  263. memoryHitGameObj = hitGameObj;
  264. distance = Input.mousePosition - Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  265. Vector3 localEulerAngles = hitGameObj.transform.localEulerAngles;
  266. float rotation = 0;
  267. if (localEulerAngles.y == 0)
  268. {
  269. rotation = -hitGameObj.transform.localEulerAngles.z;
  270. }
  271. else
  272. {
  273. if (hitGameObj.transform.localEulerAngles.z > 180)
  274. {
  275. rotation = hitGameObj.transform.localEulerAngles.z - 360;
  276. }
  277. else
  278. {
  279. rotation = hitGameObj.transform.localEulerAngles.z;
  280. }
  281. }
  282. _ui.m_comSelectBox.target.rotation = rotation;
  283. _ui.m_comSelectBox.target.size = PhotographUtil.Instance.GetGameObjectBoundsSize(hitGameObj);
  284. ControllerSelectBoxPos();
  285. }
  286. }
  287. private void OnTouchUIMove(EventContext context)
  288. {
  289. if (hitGameObj == null) return;//未选中任何物体
  290. if (Stage.inst.touchCount > 1) return; //只监听1根手指
  291. if (PhotographUtil.Instance.IsTouchUI(this.viewCom)) return;
  292. ControllerObjectPos();
  293. ControllerSelectBoxPos();
  294. }
  295. private void OnTouchUIEnd(EventContext context)
  296. {
  297. hitGameObj = null;
  298. }
  299. //选中物体的位置
  300. private void ControllerObjectPos()
  301. {
  302. hitGameObj.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition - distance);
  303. if (hitGameObj.name == BgResName)
  304. {
  305. PhotographUtil.Instance.SetBgPos(hitGameObj, _ui.target.size);
  306. }
  307. }
  308. //选中框的位置
  309. private void ControllerSelectBoxPos()
  310. {
  311. Vector2 objScreenPos = Camera.main.WorldToScreenPoint(hitGameObj.transform.position);
  312. Vector2 localPos = this.viewCom.GlobalToLocal(new Vector2(objScreenPos.x, (Screen.height - objScreenPos.y)));
  313. _ui.m_comSelectBox.target.position = localPos;
  314. }
  315. private void OnTouchBtnSizeBegin(EventContext context)
  316. {
  317. InputEvent inputEvent = (InputEvent)context.data;
  318. Vector2 pt0 = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
  319. Vector2 screenPos = this.viewCom.GlobalToLocal(_ui.m_comSelectBox.m_btnSize.LocalToGlobal(Vector2.zero));
  320. Vector2 pt1 = new Vector2(screenPos.x, screenPos.y);
  321. Vector2 pt2 = new Vector2(_ui.m_comSelectBox.target.x, _ui.m_comSelectBox.target.y);
  322. lastDistance = Vector2.Distance(pt0, pt2);
  323. if (!_equipDistance.ContainsKey(memoryHitGameObj))
  324. {
  325. float distance = Vector2.Distance(pt1, pt2) / memoryHitGameObj.transform.localScale.x;
  326. Debug.Log("distance:" + distance + " pt1:" + pt1 + " pt2:" + pt2);
  327. _equipDistance.Add(memoryHitGameObj, distance);
  328. }
  329. }
  330. private void OnTouchBtnSizeMove(EventContext context)
  331. {
  332. if (memoryHitGameObj == null) return;
  333. InputEvent inputEvent = (InputEvent)context.data;
  334. Vector2 pt1 = this.viewCom.GlobalToLocal(inputEvent.position);
  335. Vector2 pt2 = _ui.m_comSelectBox.target.xy;
  336. Vector2 curPos = pt1 - pt2;
  337. float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
  338. Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
  339. angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
  340. lastPos = curPos;
  341. ControllerRotate(angle, memoryHitGameObj);
  342. float dist = Vector2.Distance(pt1, pt2);
  343. float ss = dist / lastDistance;
  344. float curValue = Math.Abs(memoryHitGameObj.transform.localScale.x);
  345. float newValue = Mathf.Clamp(ss * curValue, 0.1f, 2);
  346. ControllerScale(newValue, memoryHitGameObj, Math.Sign(memoryHitGameObj.transform.localScale.x));
  347. if (newValue <= 0.1f)
  348. {
  349. lastDistance = Vector2.Distance(_ui.m_comSelectBox.m_btnDelete.xy, _ui.m_comSelectBox.m_btnSize.xy) / 2;
  350. }
  351. else
  352. {
  353. lastDistance = dist;
  354. }
  355. }
  356. private void OnTouchBtnSizeEnd(EventContext context)
  357. {
  358. lastPos = Vector2.zero;
  359. }
  360. //双指缩放
  361. private void OnPinch(EventContext context)
  362. {
  363. if (hitGameObj == null) return;
  364. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  365. GTween.Kill(hitGameObj);
  366. PinchGesture gesture = (PinchGesture)context.sender;
  367. float newValue = Mathf.Clamp(hitGameObj.transform.localScale.x + gesture.delta, 0.3f, 2);
  368. Debug.Log("双指缩放:" + newValue);
  369. ControllerScale(newValue, hitGameObj, Math.Sign(hitGameObj.transform.localScale.x));
  370. }
  371. //双指旋转
  372. private void OnRotate(EventContext context)
  373. {
  374. Debug.Log("双指旋转hitGameObj:" + hitGameObj);
  375. if (hitGameObj == null) return;
  376. Debug.Log("双指旋转name:" + hitGameObj.name);
  377. if (hitGameObj.name == BgResName) return;//背景不可以缩放、旋转
  378. // isTwoTouchPoint = true;
  379. GTween.Kill(hitGameObj.transform);
  380. RotationGesture gesture = (RotationGesture)context.sender;
  381. Debug.Log("双指旋转:" + gesture.delta);
  382. ControllerRotate(gesture.delta, hitGameObj);
  383. }
  384. private void ControllerScale(float value, GameObject gameObject, int sign)
  385. {
  386. if (value > MaxScale || value < MinScale) return;
  387. gameObject.transform.localScale = new Vector3(value * sign, value, value);
  388. Vector2 size = PhotographUtil.Instance.GetGameObjectBoundsSize(gameObject);
  389. _ui.m_comSelectBox.target.size = size;
  390. }
  391. private void ControllerRotate(float value, GameObject gameObject)
  392. {
  393. gameObject.transform.Rotate(Vector3.forward, -value, Space.World);
  394. _ui.m_comSelectBox.target.rotation += value;
  395. }
  396. private void OnClickBtnBg()
  397. {
  398. _ui.m_ComSelectRes.target.visible = false;
  399. }
  400. private void OnTouchBtnFlipBegin()//翻转
  401. {
  402. Transform transform = memoryHitGameObj.transform;
  403. var value = Math.Abs(transform.localScale.x);
  404. // transform.localScale = new Vector3(-value, Math.Abs(value), 1);
  405. ControllerScale(value, memoryHitGameObj, -Math.Sign(transform.localScale.x));
  406. }
  407. private void OnTouchBtnDeleteBegin()//删除
  408. {
  409. if (memoryHitGameObj.transform.name == RolePath)
  410. {
  411. return;
  412. }
  413. else if (memoryHitGameObj.transform.name == Border || memoryHitGameObj.transform.name == NpcName)
  414. {
  415. memoryHitGameObj.transform.localPosition = Vector3.zero;
  416. memoryHitGameObj.transform.localRotation = Quaternion.Euler(Vector3.zero);
  417. memoryHitGameObj.transform.localScale = Vector3.one;
  418. GameObject gameObject = memoryHitGameObj.transform.GetChild(0).gameObject;
  419. PhotographSceneManager.Instance.DeleteSpriteRendererFromGameObject(gameObject);
  420. PhotographSceneManager.Instance.DeleteBoxCollider2DFromGameObject(gameObject);
  421. }
  422. else
  423. {
  424. GameObject.DestroyImmediate(memoryHitGameObj);
  425. }
  426. _itemGameObjs.Remove(memoryHitGameObj);
  427. _ui.m_comSelectBox.target.visible = false;
  428. }
  429. private void SetUIView()
  430. {
  431. _ui.m_ComSelectRes.target.visible = true;
  432. _ui.m_comSelectBox.target.visible = false;
  433. hitGameObj = null;
  434. memoryHitGameObj = null;
  435. _ui.m_ComSelectRes.m_comBtnTab.target.scrollPane.SetPercX(0, false);
  436. _ui.m_ComSelectRes.m_comBtnTab.m_c1.selectedIndex = 0;
  437. if (_ui.m_ComSelectRes.m_list.numItems > 0)
  438. {
  439. _ui.m_ComSelectRes.m_list.ScrollToView(0);
  440. _ui.m_ComSelectRes.m_list.selectedIndex = 0;
  441. }
  442. }
  443. private void OnClickBtnUp()
  444. {
  445. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "up");
  446. }
  447. private void OnClickBtnDown()
  448. {
  449. PhotographUtil.Instance.SetLayer(memoryHitGameObj, "down");
  450. }
  451. private void OnClickBtnPhotograph()
  452. {
  453. // GRoot.inst.visible = false;
  454. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  455. }
  456. private void OnClickBtnGalleryJoin()
  457. {
  458. // GRoot.inst.visible = false;
  459. Timers.inst.StartCoroutine(ScreenShotTex());// ();
  460. }
  461. private IEnumerator ScreenShotTex()
  462. {
  463. GRoot.inst.visible = false;
  464. yield return new WaitForEndOfFrame();
  465. Rect rect = new Rect(0, 0, UnityEngine.Screen.width, UnityEngine.Screen.height);
  466. Texture2D tex = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.ARGB32, false);//新建一个Texture2D对象
  467. tex.ReadPixels(rect, 0, 0);//读取像素,屏幕左下角为0点
  468. tex.Apply();//保存像素信息
  469. GRoot.inst.visible = true;
  470. if (_ui.m_c1.selectedIndex == 0)
  471. {
  472. ViewManager.Show<PhotographSaveView>(tex);
  473. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.PAI_ZHAO, 2);
  474. }
  475. else if (_ui.m_c1.selectedIndex == 1)
  476. {
  477. AlertUI.Show("是否确认上传此作品?")
  478. .SetLeftButton(true, "否").SetRightButton(true, "是", async (object data) =>
  479. {
  480. ViewManager.Show<ModalStatusView>("上传中...");
  481. object[] rsp = await PoemGallerySProxy.ReqUpLoadGalleryWorks();
  482. if (rsp == null) return;
  483. byte[] bytes = tex.EncodeToJPG();
  484. bool pushResult = await PictureStorageHelper.PushToHWCloud(rsp[0].ToString(), bytes);
  485. if (!pushResult) return;
  486. bool result = await PoemGallerySProxy.ReqNoticeGalleryWorksUploaded((long)(rsp[1]), tex);
  487. if (result)
  488. {
  489. _ui.m_txtCount.text = string.Format("{0}/{1}", PoemGalleryDataManager.Instance.MyWorksCountOfTheme, GlobalCfgArray.globalCfg.maxGalleryWorksCount);
  490. ViewManager.Hide<ModalStatusView>();
  491. OnClickBtnBack();
  492. ViewManager.GoBackFrom(typeof(DressUpView).FullName);
  493. }
  494. });
  495. }
  496. }
  497. private void OnClickBtnBack()
  498. {
  499. this.Hide();
  500. // ViewManager.Show(ViewName.DRESS_UP_VIEW);
  501. EventAgent.DispatchEvent(ConstMessage.CLOSE_PHOTOGRAPHVIEW);
  502. }
  503. protected override void OnHide()
  504. {
  505. base.OnHide();
  506. if (_sceneObject != null)
  507. {
  508. GameObject.Destroy(_sceneObject);
  509. _sceneObject = null;
  510. }
  511. _equipSceneData.Clear();
  512. hitGameObj = null;
  513. memoryHitGameObj = null;
  514. pinchGesture.onAction.Remove(OnPinch);
  515. rotationGesture.onAction.Remove(OnRotate);
  516. pinchGesture = null;
  517. rotationGesture = null;
  518. Timers.inst.Remove(CheckGuide);
  519. }
  520. private void CheckGuide(object param)
  521. {
  522. if (GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0 ||
  523. GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0)
  524. {
  525. UpdateToCheckGuide(null);
  526. }
  527. else
  528. {
  529. Timers.inst.Remove(CheckGuide);
  530. }
  531. }
  532. protected override void UpdateToCheckGuide(object param)
  533. {
  534. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  535. GuideController.TryGuide(null, ConstGuideId.FREEDOM_DRESS, 7, "在这里可以选择已获得的背景、道具等,也可以放大缩小物品,增加画面丰富度。", -1, true, _ui.target.height - _ui.m_ComSelectRes.target.height - 250);
  536. GuideController.TryGuide(_ui.m_btnPhotograph, ConstGuideId.FREEDOM_DRESS, 8, "来记录下这一刻吧。");
  537. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  538. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ENTER_CHAPTER, 1, "");
  539. }
  540. protected override void TryCompleteGuide()
  541. {
  542. base.TryCompleteGuide();
  543. // GuideController.TryCompleteGuide(ConstGuideId.FREEDOM_DRESS, 8);
  544. }
  545. }
  546. }