CodeBuilder.cs 14 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Data;
  5. using System.IO;
  6. using System.Text;
  7. using UnityEngine;
  8. using GFGGame;
  9. using System.Text.RegularExpressions;
  10. using static Google.Protobuf.Reflection.GeneratedCodeInfo.Types;
  11. namespace GFGEditor
  12. {
  13. public class CodeBuilder
  14. {
  15. private const string PREFIX = "zzz_temp_";
  16. private const string SQL_PREFIX = "_";
  17. private static StringBuilder _declarationBuilder = new StringBuilder();
  18. private static StringBuilder _assignmentBuilder = new StringBuilder();
  19. private static StringBuilder _parseBuilder = new StringBuilder();
  20. private static bool _hasSameIds;
  21. private static List<string> _names = new List<string>();
  22. private static List<string> _types = new List<string>();
  23. private static List<int> _indexs = new List<int>();
  24. private static Dictionary<string, string> _idDic = new Dictionary<string, string>();
  25. private static Dictionary<string, string> _itemTypeDicByName = new Dictionary<string, string>();
  26. public static void GenerateCode(DataRowCollection rowCollection, string configName, string configArrayName)
  27. {
  28. _declarationBuilder.Clear();
  29. _assignmentBuilder.Clear();
  30. _parseBuilder.Clear();
  31. _names.Clear();
  32. _types.Clear();
  33. _idDic.Clear();
  34. _indexs.Clear();
  35. _hasSameIds = false;
  36. List<string> keyNames = new List<string>();
  37. List<string> keyTypes = new List<string>();
  38. List<string> groupNames = new List<string>();
  39. List<string> groupTypes = new List<string>();
  40. bool needAll = false;
  41. bool groupOnly = false;
  42. int len = rowCollection[1].ItemArray.Length;
  43. if (len <= 0)
  44. {
  45. return;
  46. }
  47. for (int i = 0; i < len; ++i)
  48. {
  49. string annotation = rowCollection[0][i].ToString();
  50. string type = rowCollection[1][i].ToString();
  51. string nameWhole = rowCollection[2][i].ToString();
  52. string[] nameInfos = nameWhole.Split('#');
  53. string name = nameInfos[0];
  54. if (i == 0 || nameWhole.Contains("#k"))
  55. {
  56. keyNames.Add(name);
  57. keyTypes.Add(type);
  58. }
  59. if (nameWhole.Contains("#g"))
  60. {
  61. groupNames.Add(name);
  62. groupTypes.Add(type);
  63. }
  64. ParseDataColumn(annotation, type, name, i);
  65. }
  66. if (keyNames.Count == groupNames.Count)
  67. {
  68. bool isSame = true;
  69. for (var i = 0; i < keyNames.Count; i++)
  70. {
  71. if (keyNames[i] != groupNames[i])
  72. {
  73. isSame = false;
  74. }
  75. }
  76. groupOnly = isSame;
  77. }
  78. //创建sqlite表
  79. SQLiteHelper.Instance.CreateTable(configArrayName, _names.ToArray(), _types.ToArray());
  80. AddDataToSql(rowCollection, configName, configArrayName);
  81. string template = CodeTemplateFactory.ConfigArrayTemplate;
  82. string configArrayStr = template;
  83. string paramsStr;
  84. string colNames;
  85. string colValues;
  86. _declarationBuilder.AppendFormat("\t\t//{0}", "组合key");
  87. _declarationBuilder.AppendLine();
  88. _declarationBuilder.AppendFormat("\t\tpublic {0} {1};", "string", "combinedKey");
  89. _declarationBuilder.AppendLine();
  90. //处理查询单条数据函数
  91. if (groupOnly)
  92. {
  93. configArrayStr = configArrayStr.Replace("{singleFunction}", "");
  94. _assignmentBuilder.AppendFormat("\t\t\t{0} = \"{1}\";", "combinedKey", string.Join("_", groupNames));
  95. _assignmentBuilder.AppendLine();
  96. }
  97. else
  98. {
  99. needAll = true;
  100. string FunctionSingleStr = CodeTemplateFactory.FunctionSingleTemplate;
  101. CreateParamsString(keyNames, keyTypes, out paramsStr, out colNames, out colValues);
  102. FunctionSingleStr = FunctionSingleStr.Replace("{params}", paramsStr);
  103. FunctionSingleStr = FunctionSingleStr.Replace("{colNames}", colNames);
  104. FunctionSingleStr = FunctionSingleStr.Replace("{colValues}", colValues);
  105. configArrayStr = configArrayStr.Replace("{singleFunction}", FunctionSingleStr);
  106. _assignmentBuilder.AppendFormat("\t\t\t{0} = \"{1}\";", "combinedKey", string.Join("_", keyNames));
  107. _assignmentBuilder.AppendLine();
  108. }
  109. //处理查询多条数据函数
  110. if (groupNames.Count > 0)
  111. {
  112. string FunctionGroupStr = groupOnly ? CodeTemplateFactory.FunctionGroupOnlyTemplate : CodeTemplateFactory.FunctionGroupTemplate;
  113. CreateParamsString(groupNames, groupTypes, out paramsStr, out colNames, out colValues);
  114. FunctionGroupStr = FunctionGroupStr.Replace("{params}", paramsStr);
  115. FunctionGroupStr = FunctionGroupStr.Replace("{colNames}", colNames);
  116. FunctionGroupStr = FunctionGroupStr.Replace("{colValues}", colValues);
  117. configArrayStr = configArrayStr.Replace("{groupFunction}", FunctionGroupStr);
  118. }
  119. else
  120. {
  121. configArrayStr = configArrayStr.Replace("{groupFunction}", "");
  122. }
  123. //处理全部数据函数
  124. if (needAll)
  125. {
  126. configArrayStr = configArrayStr.Replace("{editorConditionStart}", "");
  127. configArrayStr = configArrayStr.Replace("{editorConditionEnd}", "");
  128. }
  129. else
  130. {
  131. configArrayStr = configArrayStr.Replace("{editorConditionStart}", "#if UNITY_EDITOR");
  132. configArrayStr = configArrayStr.Replace("{editorConditionEnd}", "#endif");
  133. }
  134. //名称处理
  135. configArrayStr = configArrayStr.Replace("{CfgName}", configName);
  136. configArrayStr = configArrayStr.Replace("{CfgArrayName}", configArrayName);
  137. //生成游戏反序列化代码
  138. string configStr = CodeTemplateFactory.ConfigTemplate.Replace("{CfgName}", configName);
  139. configStr = configStr.Replace("{variable declaration}", _declarationBuilder.ToString());
  140. configStr = configStr.Replace("{variable assignment}", _assignmentBuilder.ToString());
  141. configStr = configStr.Replace("{variable parse}", _parseBuilder.ToString());
  142. using (StreamWriter sw = new StreamWriter(ExcelConfig.configCodePath + configName + ".cs"))
  143. {
  144. sw.Write(configStr);
  145. }
  146. //生成管理类代码
  147. using (StreamWriter sw = new StreamWriter(ExcelConfig.configArrayCodePath + configArrayName + ".cs"))
  148. {
  149. sw.Write(configArrayStr);
  150. }
  151. Debug.LogFormat("生成{0}", configName);
  152. }
  153. private static void ParseDataColumn(string annotation, string type, string name, int index)
  154. {
  155. if (type.Length > 0 && name.Length > 0)
  156. {
  157. _names.Add(SQL_PREFIX + name);
  158. _types.Add("TEXT");
  159. _indexs.Add(index);
  160. //生成解析后的数据变量
  161. _declarationBuilder.AppendFormat("\t\t//{0}", annotation);
  162. _declarationBuilder.AppendLine();
  163. string tempName = PREFIX + name;
  164. if (type.Contains("[]"))
  165. {
  166. //_declarationBuilder.AppendFormat("\t\tpublic {0} {1};", "string", tempName);
  167. //_declarationBuilder.AppendLine();
  168. //_declarationBuilder.AppendLine("\t\t[NonSerialized]");
  169. _declarationBuilder.AppendFormat("\t\tpublic {0} {1}Arr;", type, name);
  170. _declarationBuilder.AppendLine();
  171. }
  172. else
  173. {
  174. _declarationBuilder.AppendFormat("\t\tpublic {0} {1};", type, name);
  175. _declarationBuilder.AppendLine();
  176. }
  177. //添加解析代码
  178. if (type == "int")
  179. {
  180. //_assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetInt(0, dataRow, {1});", name, index);
  181. _assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetInt(reader.GetString(reader.GetOrdinal(\"_{1}\")));", name, name);
  182. _assignmentBuilder.AppendLine();
  183. }
  184. else if (type == "float")
  185. {
  186. _assignmentBuilder.AppendFormat("\t\t\t{0} = ConfigUtil.GetFloat(reader.GetString(reader.GetOrdinal(\"_{1}\")));", name, name);
  187. _assignmentBuilder.AppendLine();
  188. }
  189. else if (type == "string")
  190. {
  191. _assignmentBuilder.AppendFormat("\t\t\t{0} = reader.GetString(reader.GetOrdinal(\"_{1}\"));", name, name);
  192. _assignmentBuilder.AppendLine();
  193. }
  194. else
  195. {
  196. _assignmentBuilder.AppendFormat("\t\t\tvar temp{0} = reader.GetString(reader.GetOrdinal(\"_{1}\"));", name, name);
  197. _assignmentBuilder.AppendLine();
  198. if (type.Contains("[][]"))
  199. {
  200. string subType = type.Replace("[][]", "");
  201. _assignmentBuilder.AppendFormat("\t\t\t{0}Arr = ConfigUtil.GetTwoDimensionalArr<{1}>(temp{2});", name, subType, name);
  202. _assignmentBuilder.AppendLine();
  203. }
  204. else if (type.Contains("[]"))
  205. {
  206. string subType = type.Replace("[]", "");
  207. _assignmentBuilder.AppendFormat("\t\t\t{0}Arr = ConfigUtil.GetLinearArr<{1}>(temp{2});", name, subType, name);
  208. _assignmentBuilder.AppendLine();
  209. }
  210. }
  211. }
  212. }
  213. private static void AddDataToSql(DataRowCollection rowCollection, string configName, string configArrayName)
  214. {
  215. int rowNum = rowCollection.Count;
  216. for (int i = 4; i < rowNum; i++)
  217. {
  218. DataRow dataRow = rowCollection[i];
  219. string key = dataRow[0].ToString();
  220. if (key.Length == 0)
  221. {
  222. continue;
  223. }
  224. //解析每行的数据
  225. WriteRowDataToSqlite(dataRow, configArrayName);
  226. if (_idDic.ContainsKey(key))
  227. {
  228. _hasSameIds = true;
  229. }
  230. else
  231. {
  232. _idDic[key] = key;
  233. }
  234. }
  235. }
  236. private static void WriteRowDataToSqlite(DataRow row, string configArrayName)
  237. {
  238. List<string> values = new List<string>();
  239. var keyValue = row[0].ToString();
  240. foreach (var i in _indexs)
  241. {
  242. var fieldName = _names[i];
  243. var value = row[i].ToString();
  244. if (configArrayName == nameof(ItemTypeCfgArray))
  245. {
  246. CacheItemTypeByName(keyValue, fieldName, value);
  247. }
  248. else if (configArrayName == nameof(ItemCfgArray))
  249. {
  250. HandleItemCfgField(keyValue, fieldName, ref value);
  251. }
  252. //value = Regex.Replace(value, ":", "/:");
  253. values.Add(value);
  254. }
  255. SQLiteHelper.Instance.InsertValues(configArrayName, values.ToArray());
  256. }
  257. private static void CacheItemTypeByName(string idStr, string fieldName, string value)
  258. {
  259. if (fieldName == SQL_PREFIX + "name")
  260. {
  261. _itemTypeDicByName[value] = idStr;
  262. }
  263. }
  264. private static void HandleItemCfgField(string idStr, string fieldName, ref string value)
  265. {
  266. fieldName = fieldName.Substring(1);
  267. int id = int.Parse(idStr);
  268. int itemType = (int)Mathf.Floor(id / GameConst.MAX_COUNT_EVERY_TYPE_ITEM);
  269. if (fieldName == "itemType")
  270. {
  271. if (itemType <= ConstDressUpItemType.MAX)
  272. {
  273. value = ConstItemType.DRESS_UP.ToString();
  274. }
  275. else
  276. {
  277. value = itemType.ToString();
  278. }
  279. }
  280. else if (fieldName == "subType")
  281. {
  282. if (itemType <= ConstDressUpItemType.MAX)
  283. {
  284. string subType;
  285. if (_itemTypeDicByName.TryGetValue(value, out subType))
  286. {
  287. value = subType;
  288. }
  289. else
  290. {
  291. Debug.LogError($"请检查物品 {idStr} 的subType值");
  292. }
  293. }
  294. }
  295. else if (fieldName == "resLayer1" || fieldName == "resLayer2")
  296. {
  297. value = value.Replace('n', '1');
  298. value = value.Replace('t', '2');
  299. }
  300. }
  301. private static void CreateParamsString(List<string> keyNames, List<string> keyTypes, out string paramStr, out string colNames, out string colValues)
  302. {
  303. paramStr = "";
  304. colNames = "";
  305. colValues = "";
  306. for (var i = 0; i < keyNames.Count; i++)
  307. {
  308. paramStr += keyTypes[i] + " " + keyNames[i];
  309. colNames += $"nameof({keyNames[i]})";
  310. colValues += $"{keyNames[i]}.ToString()";
  311. if (i < keyNames.Count - 1)
  312. {
  313. paramStr += ", ";
  314. colNames += ", ";
  315. colValues += ", ";
  316. }
  317. }
  318. }
  319. }
  320. }