CardFosterView.cs 56 KB

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  1. using FairyGUI;
  2. using UI.Card;
  3. using UI.CommonGame;
  4. using UI_ComConsume = UI.Card.UI_ComConsume;
  5. using System.Collections.Generic;
  6. using UnityEngine;
  7. using System.Linq;
  8. using ET;
  9. using YooAsset;
  10. namespace GFGGame
  11. {
  12. public class CardFosterView : BaseWindow
  13. {
  14. private enum Source
  15. {
  16. COMMON, // 由普通词牌界面进入
  17. DISPLAY // 由词牌图鉴进入
  18. }
  19. private UI_CardFosterUI _ui;
  20. private UI_ComFosterBottom _comFosterBottom;
  21. private ValueBarController _valueBarController;
  22. private UI_ComCost _comLvConsumeGold;
  23. private UI_ComCostCurrencyWithHas _comStarCousumeGold;
  24. private CardData _cardData = new CardData();
  25. private List<CardStarCfg> _cardStarRewards = new List<CardStarCfg>();
  26. private int _selectTab = 0;
  27. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  28. private List<GGraph> _listEffectHolder = new List<GGraph>();
  29. private List<CardData> _cardList = new List<CardData>();
  30. private int _wordRow = 4; //字行数
  31. private int _wordNumber = 5;//字每行个数
  32. private int _nowIndex = 0;
  33. private bool _refDodgeStar = true;
  34. private int _isAutoSelect = 0;
  35. private EffectUI _effectUI1;
  36. private EffectUI _effectUI3;
  37. private EffectUI _effectUI4;
  38. private EffectUI _effectUI5;
  39. private EffectUI _effectUI6;
  40. private EffectUI _effectUI7;
  41. private EffectUI _effectUI8;
  42. private EffectUI _effectUI9;
  43. private EffectUI _effectUI10;
  44. private GObject _consumeSelectItem;//选中的材料item
  45. private int _consumeSelectIndex = 0;//0为减,1为加
  46. private List<int> itemsCount;
  47. private int[] upgradeCardItemsArr = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  48. //private Timer _timer;
  49. private const float _delay = 300;
  50. private double _selectTimeCount = 0;//长按时间
  51. private int _showLv = 0;
  52. private int _showExp = 0;
  53. private float _cardScale = 0.8f;
  54. private bool showCard = false;
  55. private bool playAni = false;
  56. private const int _cardResInitWidth = 1440;
  57. private const int _cardResInitHight = 1920;
  58. private Vector2 comCardImgResInitSize;
  59. private Vector2 comCardImgResTargetSize;
  60. public override void Dispose()
  61. {
  62. EffectUIPool.Recycle(_effectUI3);
  63. _effectUI3 = null;
  64. EffectUIPool.Recycle(_effectUI4);
  65. _effectUI4 = null;
  66. for (int i = 0; i < _listLongPress.Count; i++)
  67. {
  68. _listLongPress[i].Dispose();
  69. }
  70. _listLongPress.Clear();
  71. if (_valueBarController != null)
  72. {
  73. _valueBarController.Dispose();
  74. _valueBarController = null;
  75. }
  76. if (_ui != null)
  77. {
  78. _ui.Dispose();
  79. _ui = null;
  80. }
  81. base.Dispose();
  82. }
  83. protected override void OnInit()
  84. {
  85. base.OnInit();
  86. packageName = UI_CardFosterUI.PACKAGE_NAME;
  87. _ui = UI_CardFosterUI.Create();
  88. viewCom = _ui.target;
  89. isfullScreen = true;
  90. //isReturnView = true;
  91. //公共组件:返回,页签,属性列表
  92. _ui.m_ComFosterTop.m_btnback.onClick.Add(OnClickBtnBack);
  93. _ui.m_ComFosterTop.m_btnStarReward.onClick.Add(OnBtnStarRewardClick);
  94. _ui.m_ComFosterBottom.m_ctrlTab.onChanged.Add(OnChangeCtrlTab);
  95. _ui.m_ComFosterBottom.m_listProperty.itemRenderer = RenderListPropertyItem;
  96. //卡面和故事界面
  97. _ui.m_ComFosterTop.m_btnStory.onClick.Add(OnClickBtnStroy);
  98. //升级升星按钮
  99. _ui.m_ComFosterBottom.m_btnUpLv.onClick.Add(OnClickBtnUpLv);
  100. _ui.m_ComFosterBottom.m_btnAll.onClick.Add(OnClcikBtnAll);
  101. _ui.m_ComFosterBottom.m_btnClearAll.onClick.Add(OnClcikBtnClearAll);
  102. _ui.m_ComFosterBottom.m_btnUpStar.onClick.Add(OnClickBtnUpStar);
  103. _ui.m_ComFosterBottom.m_btnUpSkillLv.onClick.Add(OnBtnUpSkill);
  104. _ui.m_ComFosterBottom.m_btnCheckAuto.onClick.Add(OnBtnCheckAuto);
  105. //升级升星消耗材料列表
  106. _ui.m_ComFosterBottom.m_listLvConsume.itemRenderer = RenderListLvConsumeItem;
  107. _ui.m_ComFosterBottom.m_listStarConsume.itemRenderer = RenderListStarConsumeItem;
  108. _ui.m_ComFosterBottom.m_listSkill.itemRenderer = RenderListSkillItem;
  109. _ui.m_ComFosterBottom.m_listSkill.onClickItem.Add(OnClickListSkillItem);
  110. //满星级后卡面列表
  111. _ui.m_ComFosterBottom.m_listShowCard.itemRenderer = RenderListShowCardItem;
  112. _ui.m_ComFosterBottom.m_listShowCard.onClickItem.Add(OnClickShowCardListItem);
  113. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  114. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  115. //_ui.m_loaCard.onClick.Add(OnClickLoaCard);
  116. //_ui.m_loaListener1.onClick.Add(OnClickLoaCard);
  117. //_ui.m_comImgCard.target.onClick.Add(OnClickLoaCard);
  118. //_ui.m_loaListener.onClick.Add(OnClickComCard);
  119. //_ui.m_comCard.target.onClick.Add(OnClickComCard);
  120. _ui.m_comImgCard.target.onTouchBegin.Add(onTouchCardBegin);
  121. _ui.m_comImgCard.target.onTouchEnd.Add(onTouchCardEnd);
  122. _ui.m_loaListener1.onTouchBegin.Add(onTouchCardBegin);
  123. _ui.m_loaListener1.onTouchEnd.Add(onTouchCardEnd);
  124. _ui.m_loaListener.onTouchBegin.Add(onTouchCardBegin);
  125. _ui.m_loaListener.onTouchEnd.Add(onTouchCardEnd);
  126. _ui.m_comCard.target.onTouchBegin.Add(onTouchCardBegin);
  127. _ui.m_comCard.target.onTouchEnd.Add(onTouchCardEnd);
  128. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderflower, "ui_Activity", "SX_Top_TX");
  129. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderfBgEff, "ui_Activity", "SX_Down_TX");
  130. _valueBarController = new ValueBarController(_ui.m_ComFosterTop.m_comValueBar, 5);
  131. }
  132. private void RefLeftAndRight()
  133. {
  134. if (_nowIndex <= 0)
  135. {
  136. _ui.m_btnLeft.grayed = true;
  137. _ui.m_btnLeft.touchable = false;
  138. }
  139. else {
  140. _ui.m_btnLeft.grayed = false;
  141. _ui.m_btnLeft.touchable = true;
  142. }
  143. if (_nowIndex >= _cardList.Count - 1)
  144. {
  145. _ui.m_btnRight.grayed = true;
  146. _ui.m_btnRight.touchable = false;
  147. }
  148. else
  149. {
  150. _ui.m_btnRight.grayed = false;
  151. _ui.m_btnRight.touchable = true;
  152. }
  153. }
  154. private void OnClickBtnLeft()
  155. {
  156. _nowIndex -= 1;
  157. RefLeftAndRight();
  158. _cardData = _cardList[_nowIndex];
  159. RefCardFosterInfo();
  160. }
  161. private void OnClickBtnRight()
  162. {
  163. _nowIndex += 1;
  164. RefLeftAndRight();
  165. _cardData = _cardList[_nowIndex];
  166. RefCardFosterInfo();
  167. }
  168. private void RefCardFosterInfo()
  169. {
  170. playAni = false;
  171. float imgInitHight = _ui.target.height - 570;//UI界面上小图时的高度
  172. float imgIniWidth = _cardResInitWidth * imgInitHight / _cardResInitHight;//UI界面上小图时的宽度
  173. _cardScale = imgIniWidth < _ui.target.width ? _ui.target.width / _cardResInitWidth : imgInitHight / _cardResInitHight;
  174. comCardImgResInitSize = Vector2.zero;
  175. comCardImgResTargetSize = Vector2.zero;
  176. showCard = false;
  177. Input.multiTouchEnabled = false;
  178. this.ClearItemsCountList();
  179. this.UpdateCommon();
  180. this.UpdateNormal();
  181. this.UpdateCardRes();
  182. this.UpdateUpLvView();
  183. this.UpdateUpStarView();
  184. this.UpdateUpSkillView();
  185. this.UpdateRedDot();
  186. this.RefLeftAndRight();
  187. _comFosterBottom.m_ctrlTab.selectedIndex = this._selectTab;
  188. _comFosterBottom.m_listSkill.selectedIndex = 0;
  189. _comFosterBottom.m_btnClearAll.visible = false;
  190. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  191. _cardStarRewards.Clear();
  192. for (int i = 0; i < cardStarCfgs.Count; i++)
  193. {
  194. if (cardStarCfgs[i].rewardsArr.Length > 0)
  195. {
  196. _cardStarRewards.Add(cardStarCfgs[i]);
  197. }
  198. }
  199. _ui.m_ComFosterTop.m_btnStarReward.visible = _cardStarRewards.Count > 0;
  200. Timers.inst.AddUpdate(CheckGuide);
  201. }
  202. protected override void OnShown()
  203. {
  204. base.OnShown();
  205. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("cp_beijing");
  206. _comFosterBottom = _ui.m_ComFosterBottom;
  207. _valueBarController.OnShown();
  208. // old
  209. if ((this.viewData as object[]) == null)
  210. {
  211. _cardData = CardDataManager.GetCardDataById((this.viewData as CardData).id);
  212. _ui.m_ComFosterBottom.m_c_from.selectedIndex = (int)Source.COMMON;
  213. _selectTab = 0;
  214. }
  215. // New
  216. else
  217. {
  218. _cardData = CardDataManager.GetCardDataById((int)(this.viewData as object[])[0]);
  219. string fromViewName = (string)((this.viewData as object[])[1]);
  220. if (fromViewName.Equals(typeof(CardGuideView).FullName))
  221. {
  222. _ui.m_ComFosterBottom.m_c_from.selectedIndex = (int)Source.DISPLAY;
  223. _selectTab = 2; // 默认选中技能tab
  224. }
  225. }
  226. _ui.m_ComFosterTop.m_c1.selectedIndex = _ui.m_ComFosterBottom.m_c_from.selectedIndex;
  227. _nowIndex = _cardData.index;
  228. _cardList = CardDataManager.GetCardListByRoleType(_cardData.pageIndex);
  229. if (CardDataManager.isFilter == true)
  230. {
  231. //筛选
  232. _cardList = CardDataManager.FilterCardList(_cardList);
  233. }
  234. _cardList = CardDataManager.SortItemList(_cardList);
  235. RefCardFosterInfo();
  236. }
  237. protected override void AddEventListener()
  238. {
  239. base.AddEventListener();
  240. EventAgent.AddEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  241. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  242. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  243. }
  244. private void ClearItemsCountList()
  245. {
  246. if (itemsCount == null)
  247. {
  248. itemsCount = new List<int>();
  249. }
  250. itemsCount.Clear();
  251. for (int i = 0; i < upgradeCardItemsArr.Length; i++)
  252. {
  253. itemsCount.Add(0);
  254. }
  255. }
  256. private void UpdateNormal()
  257. {
  258. _ui.m_ComFosterTop.m_btnStory.visible = CardDataManager.GetStoryCfgsById(_cardData.id).Count > 0 ? true : false;
  259. RarityIconController.UpdateRarityIcon(_ui.m_ComFosterBottom.m_loaRarity, _cardData.id, false);
  260. string names = _cardData.itemCfg.name;
  261. _comFosterBottom.m_txtName0.text = "";
  262. _comFosterBottom.m_txtName1.text = "";
  263. _comFosterBottom.m_txtName2.text = "";
  264. _comFosterBottom.m_txtName3.text = "";
  265. _comFosterBottom.m_txtName4.text = "";
  266. switch (names.Length)
  267. {
  268. case 1:
  269. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  270. break;
  271. case 2:
  272. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  273. _comFosterBottom.m_txtName2.text = names.Substring(1, 1);
  274. break;
  275. case 3:
  276. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  277. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  278. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  279. break;
  280. case 4:
  281. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  282. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  283. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  284. _comFosterBottom.m_txtName3.text = names.Substring(3, 1);
  285. break;
  286. default:
  287. _comFosterBottom.m_txtName0.text = names.Substring(0, 1);
  288. _comFosterBottom.m_txtName1.text = names.Substring(1, 1);
  289. _comFosterBottom.m_txtName2.text = names.Substring(2, 1);
  290. _comFosterBottom.m_txtName3.text = names.Substring(3, 1);
  291. _comFosterBottom.m_txtName4.text = names.Substring(4);
  292. break;
  293. }
  294. }
  295. private void UpdateCommon()
  296. {
  297. _comFosterBottom.m_listProperty.numItems = _cardData.scores.Count;
  298. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  299. _comLvConsumeGold.m_txtNeed.text = "0";
  300. _comLvConsumeGold.m_c1.selectedIndex = 1;
  301. UI_ComCost.ProxyEnd();
  302. }
  303. private async void UpdateCardRes()
  304. {
  305. if (_effectUI1 != null)
  306. {
  307. EffectUIPool.Recycle(_effectUI1);
  308. _effectUI1 = null;
  309. }
  310. string resName = _cardData.resources[_cardData.resIndex];
  311. string resPath = ResPathUtil.GetCardAnimationPath(_cardData.resources[_cardData.resIndex]);
  312. if (_cardData.itemCfg.animationCardStar > 0
  313. && _cardData.star >= _cardData.itemCfg.animationCardStar
  314. && YooAssets.CheckResExist(resPath))
  315. {
  316. await LoadManager.Instance.CheckResExsitedOrDownload(resPath);
  317. _effectUI1 = new EffectUI();
  318. _effectUI1.Reset(_ui.m_comCard.m_comCardHolder.m_holder, resName, resName, 100, EffectUIType.Card);
  319. _ui.m_c1.selectedIndex = 1;
  320. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, false);
  321. _ui.m_comCard.target.SetScale(_cardScale, _cardScale);
  322. }
  323. else
  324. {
  325. _ui.m_c1.selectedIndex = 0;
  326. if (comCardImgResInitSize == Vector2.zero)
  327. {
  328. GLoader loaCard = _ui.m_comImgCard.m_ComCardImgRes.m_loaCard;
  329. loaCard.url = ResPathUtil.GetCardPath(_cardData.resources[_cardData.resIndex]);
  330. comCardImgResTargetSize = new Vector2(_ui.target.height * _cardResInitWidth / _cardResInitHight, _ui.target.height);
  331. comCardImgResInitSize = new Vector2(_cardResInitWidth * _cardScale, _cardResInitHight * _cardScale);
  332. _ui.m_comImgCard.m_ComCardImgRes.target.size = comCardImgResInitSize;
  333. _ui.m_comImgCard.target.scrollPane.SetPercX(0.5f, false);
  334. }
  335. }
  336. }
  337. private void RenderListPropertyItem(int index, GObject obj)
  338. {
  339. UI_ListScoreItem listItem = UI_ListScoreItem.Proxy(obj);
  340. listItem.m_txtProperty.text = _cardData.scores[index + 1].ToString();
  341. listItem.m_loaIcon.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (index + 1));
  342. UI_ListScoreItem.ProxyEnd();
  343. }
  344. /***********************************************************升级***************************************************/
  345. private void UpdateUpLvView(bool isPreview = false, int lv = 0, int exp = 0, bool effLight = false)
  346. {
  347. _showLv = isPreview == true ? lv : _cardData.lv;
  348. _showExp = isPreview == true ? exp : _cardData.exp;
  349. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _showLv);
  350. if (cardLvCfg == null)
  351. {
  352. ET.Log.Error("词牌" + _cardData.id + " 没有 " + _showLv + " 级等级配置");
  353. return;
  354. }
  355. _comFosterBottom.m_barLv.max = cardLvCfg.needExp;
  356. _comFosterBottom.m_barLv.value = _showExp;
  357. if (effLight) {
  358. EffectUIPool.Recycle(_effectUI6);
  359. _effectUI6 = EffectUIPool.CreateEffectUI(_comFosterBottom.m_holderbarLv, "ui_Activity", "SX_JinDuTiao");
  360. }
  361. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  362. _comFosterBottom.m_txtMaxLv.text = maxLv.ToString();
  363. _comFosterBottom.m_txtCurLv.text = _showLv.ToString();
  364. _comFosterBottom.m_txtMaxExp.text = cardLvCfg.needExp.ToString();
  365. _comFosterBottom.m_txtCurExp.text = _showExp.ToString();
  366. _comFosterBottom.m_ctrlFullLv.selectedIndex = CardDataManager.isFullLv(_cardData.id, _cardData.lv, false) ? 1 : 0;
  367. if (isPreview == true)
  368. {
  369. return;
  370. }
  371. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  372. }
  373. private void RenderListLvConsumeItem(int index, GObject obj)
  374. {
  375. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  376. CardLvlCfg cardLvCfg = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _cardData.lv);
  377. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[index]);
  378. listItem.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  379. listItem.m_txtNum.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
  380. listItem.m_txtUseCount.text = "0";
  381. listItem.target.data = index;
  382. _listEffectHolder.Add(listItem.m_holderTouch);
  383. if (listItem.m_btnMinus.data == null)
  384. {
  385. listItem.m_btnMinus.onTouchBegin.Add(OnClickItemConsumsBegin);
  386. listItem.m_btnMinus.onTouchEnd.Add(OnClickItemLvConsumsEnd);
  387. }
  388. if (listItem.m_loaBg.data == null)
  389. {
  390. listItem.m_loaBg.onTouchBegin.Add(OnClickItemConsumsBegin);
  391. listItem.m_loaBg.onTouchEnd.Add(OnClickItemLvConsumsEnd);
  392. // LongPressGesture longPressGesture = new LongPressGesture(listItem.m_loaBg);
  393. // longPressGesture.once = true;
  394. // LongPressGesture.TRIGGER = 1f;
  395. // longPressGesture.onAction.Add(OnClickItemLvConsumsEnd);
  396. // // longPressGesture.onEnd.Add(OnLongEnd);
  397. // _listLongPress.Add(longPressGesture);
  398. }
  399. listItem.m_btnMinus.data = 0;
  400. listItem.m_loaBg.data = 1;
  401. UI_ComConsume.ProxyEnd();
  402. }
  403. private void OnClickItemConsumsBegin(EventContext context)
  404. {
  405. // GObject obj, int type
  406. GObject sender = context.sender as GObject;
  407. int type = (int)sender.data;
  408. GObject obj = sender.parent;
  409. // UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  410. int index = (int)obj.data;// (int)listItem.target.data;
  411. int itemId = upgradeCardItemsArr[index];
  412. _consumeSelectItem = obj;
  413. _consumeSelectIndex = type;
  414. if (type == 1)
  415. {
  416. if (IsUpLvLimit(itemId)) return;
  417. if (ItemDataManager.GetItemNum(itemId) == 0)
  418. {
  419. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } };
  420. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  421. }
  422. }
  423. OnTimedEvent(null);
  424. Timers.inst.Add(0.3f, 0, OnTimedEvent);
  425. EffectUIPool.Recycle(_effectUI5);
  426. _effectUI5 = EffectUIPool.CreateEffectUI(_listEffectHolder[index], "ui_Activity", "SX_DianJi");
  427. }
  428. private void OnTimedEvent(object param)
  429. {
  430. _selectTimeCount += _delay;
  431. if (_selectTimeCount >= 900)//大于900毫秒才算长按
  432. {
  433. if (_consumeSelectIndex == 0)
  434. {
  435. UI_ComConsume listItem = UI_ComConsume.Proxy(_consumeSelectItem);
  436. bool pointIsOnComponent = CommonUtil.Instance.CheckPointIsOnComponent(listItem.m_btnMinus, CommonUtil.Instance.GetMouseV2Point());
  437. UI_ComConsume.ProxyEnd();
  438. if (!pointIsOnComponent)
  439. {
  440. Timers.inst.Remove(OnTimedEvent);
  441. return;
  442. }
  443. this.OnClickBtnMinus(_consumeSelectItem);
  444. }
  445. else
  446. {
  447. int index = (int)_consumeSelectItem.data;
  448. int itemId = upgradeCardItemsArr[index];
  449. if (!CommonUtil.Instance.CheckPointIsOnComponent(_consumeSelectItem, CommonUtil.Instance.GetMouseV2Point()) || IsUpLvLimit(itemId))
  450. {
  451. Timers.inst.Remove(OnTimedEvent);
  452. return;
  453. }
  454. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  455. }
  456. }
  457. }
  458. private void OnClickItemLvConsumsEnd()
  459. {
  460. Timers.inst.Remove(OnTimedEvent);
  461. _selectTimeCount = 0;
  462. if (_consumeSelectIndex == 0)
  463. {
  464. this.OnClickBtnMinus(_consumeSelectItem);
  465. }
  466. else
  467. {
  468. this.OnClickBtnPlusLvConsume(_consumeSelectItem);
  469. }
  470. }
  471. //返回值为此材料是否可继续消耗此材料继续升级
  472. private bool OnClickBtnPlusLvConsume(GObject obj, bool showTips = true)
  473. {
  474. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  475. int index = (int)obj.data;
  476. int itemId = upgradeCardItemsArr[index];
  477. if (itemsCount[index] == ItemDataManager.GetItemNum(itemId))
  478. {
  479. Timers.inst.Remove(OnTimedEvent);
  480. return false;
  481. }
  482. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  483. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, _showLv).needExp;
  484. if (_showLv == maxLv && _comFosterBottom.m_barLv.value >= needExp)
  485. {
  486. Timers.inst.Remove(OnTimedEvent);
  487. if (showTips == true)
  488. {
  489. PromptController.Instance.ShowFloatTextPrompt("已达到最大等级");
  490. }
  491. return false;
  492. }
  493. if (IsUpLvLimit(itemId, false)) return false;
  494. itemsCount[index] = itemsCount[index] + 1;
  495. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  496. UI_ComConsume.ProxyEnd();
  497. this.UpdatePreView();
  498. return true;
  499. }
  500. private void OnClickBtnMinus(GObject obj)
  501. {
  502. UI_ComConsume listItem = UI_ComConsume.Proxy(obj);
  503. int index = (int)listItem.target.data;
  504. if (index >= itemsCount.Count|| itemsCount[index] == 0)
  505. {
  506. Timers.inst.Remove(OnTimedEvent);
  507. return;
  508. }
  509. itemsCount[index] = itemsCount[index] - 1;
  510. listItem.m_txtUseCount.text = itemsCount[index].ToString();
  511. UI_ComConsume.ProxyEnd();
  512. this.UpdatePreView();
  513. }
  514. private void UpdatePreView()
  515. {
  516. int count = 0;//消耗金币数量
  517. int hasExp = 0;//消耗材料提升的总经验
  518. for (int i = 0; i < itemsCount.Count; i++)
  519. {
  520. if (itemsCount[i] == 0) continue;
  521. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]);
  522. count += itemCfg.cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1][1] * itemsCount[i];
  523. hasExp += itemCfg.cardUpLvExp * itemsCount[i];
  524. }
  525. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  526. _comLvConsumeGold.m_txtNeed.text = count.ToString();
  527. UI_ComCost.ProxyEnd();
  528. _comFosterBottom.m_btnClearAll.visible = hasExp > 0;
  529. int previewLv = 0;
  530. int previewExp = 0;
  531. CardDataManager.GetPreViewLvAndExp(_cardData.id, _cardData.lv, _cardData.exp, hasExp, out previewLv, out previewExp);
  532. this.UpdateUpLvView(true, previewLv, previewExp);
  533. }
  534. private void OnClcikBtnAll()
  535. {
  536. int cardUpLvGoldsNeed = 0;
  537. for (int i = 0; i < itemsCount.Count; i++)
  538. {
  539. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[i]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1];
  540. long itemNum = ItemDataManager.GetItemNum(upgradeCardItemsArr[i]);
  541. for (long j = 0; j < itemNum; j++)
  542. {
  543. if (ItemDataManager.GetItemNum(cardUpLvGolds[0]) < cardUpLvGoldsNeed + cardUpLvGolds[1] || this.OnClickBtnPlusLvConsume(_comFosterBottom.m_listLvConsume.GetChildAt(i), false) == false)
  544. {
  545. break;
  546. }
  547. cardUpLvGoldsNeed += cardUpLvGolds[1];
  548. }
  549. }
  550. }
  551. private void OnClcikBtnClearAll()
  552. {
  553. this.ClearItemsCountList();
  554. _comFosterBottom.m_listLvConsume.numItems = upgradeCardItemsArr.Length;
  555. this.UpdatePreView();
  556. }
  557. private void OnClickBtnUpLv()
  558. {
  559. if (_effectUI7 != null)
  560. {
  561. EffectUIPool.Recycle(_effectUI7);
  562. _effectUI7 = null;
  563. }
  564. //按钮点击特效
  565. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
  566. int itemMoneyId = ItemCfgArray.Instance.GetCfg(upgradeCardItemsArr[0]).cardUpLvGoldsArr[_cardData.itemCfg.rarity - 1][0];
  567. _comLvConsumeGold = UI_ComCost.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  568. int itemMoneyNum = int.Parse(_comLvConsumeGold.m_txtNeed.text);
  569. UI_ComCost.ProxyEnd();
  570. if (itemMoneyNum == 0)
  571. {
  572. PromptController.Instance.ShowFloatTextPrompt("未选择升级材料");
  573. return;
  574. }
  575. if (!ItemUtil.CheckItemEnough(itemMoneyId, itemMoneyNum))
  576. {
  577. long has = ItemDataManager.GetItemNum(itemMoneyId);
  578. ItemUtil.BuyCurrency(itemMoneyId, itemMoneyNum - has);
  579. return;
  580. }
  581. this.UpLv();
  582. }
  583. private async void UpLv()
  584. {
  585. // itemsCount.Clear();
  586. int allConsume = 0;
  587. for (int i = 0; i < itemsCount.Count; i++)
  588. {
  589. allConsume += itemsCount[i];
  590. }
  591. if (allConsume == 0)
  592. {
  593. PromptController.Instance.ShowFloatTextPrompt("未选中任何材料");
  594. return;
  595. }
  596. if (CardDataManager.isFullLv(_cardData.id, _cardData.lv) == false)
  597. {
  598. int lv = _cardData.lv;
  599. bool result = await CardSProxy.UpgradeCardLvl(_cardData.id, itemsCount);
  600. if (result)
  601. {
  602. if (_showLv - lv >= 1)
  603. {
  604. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  605. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, "lv", lv, _showLv , _cardData.id }, new object[] { typeof(CardFosterView).FullName, _cardData });
  606. }
  607. this.UpdateCommon();
  608. this.UpdateUpLvView(false, 0, 0, true);
  609. this.ClearItemsCountList();
  610. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  611. }
  612. }
  613. }
  614. private bool IsUpLvLimit(int itemId, bool showTips = true)
  615. {
  616. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  617. int lvLimit = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  618. int maxLv = CardRarityCfgArray.Instance.GetCfg(_cardData.itemCfg.rarity).maxCardLvl;
  619. lvLimit = Mathf.Min(lvLimit, maxLv);
  620. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(_cardData.itemCfg.rarity, lvLimit).needExp;
  621. if (_showLv >= lvLimit && _comFosterBottom.m_barLv.value + itemCfg.cardUpLvExp > needExp)
  622. {
  623. if (!showTips) return true;
  624. int roleLv = RoleDataManager.lvl;
  625. for (int i = roleLv + 1; i < RoleLevelCfgArray.Instance.dataArray.Length; i++)
  626. {
  627. int limit = RoleLevelCfgArray.Instance.GetCfg(i).cardLeverLimit;
  628. if (_showLv < limit)
  629. {
  630. roleLv = i;
  631. break;
  632. }
  633. }
  634. if(_showLv < maxLv)
  635. PromptController.Instance.ShowFloatTextPrompt(string.Format("角色等级达到{0}级可继续升级词牌", roleLv));
  636. return true;
  637. }
  638. return false;
  639. }
  640. /***********************************************************升星***************************************************/
  641. private void UpdateUpStarView()
  642. {
  643. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  644. if (cardStarCfg == null)
  645. {
  646. ET.Log.Error("词牌:" + _cardData.id + " 无" + _cardData.star + "星升星配置");
  647. return;
  648. }
  649. _isAutoSelect = GameGlobal.myNumericComponent.GetAsInt(NumericType.IsAutoSelect);
  650. _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
  651. //升星后星数正5才不进入
  652. if (_refDodgeStar || _cardData.star % 5 != 0) {
  653. UpdateUpStarOfStarAndText();
  654. }
  655. _refDodgeStar = true;
  656. _comFosterBottom.m_btnRule.onClick.Add(RuleController.ShowRuleView);
  657. _comFosterBottom.m_btnRule.data = 300021;
  658. if (CardDataManager.isFullStar(_cardData.id, _cardData.star, false))
  659. {
  660. _comFosterBottom.m_ctrlFullStar.selectedIndex = 1;
  661. _comFosterBottom.m_listShowCard.data = _cardData.resources;
  662. _comFosterBottom.m_listShowCard.numItems = _cardData.resources.Count;
  663. return;
  664. }
  665. else
  666. {
  667. _comFosterBottom.m_ctrlFullStar.selectedIndex = 0;
  668. // List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  669. //_comFosterBottom.m_btnUpStar.data = 0;//data 0:材料不足,1:可以升级
  670. ItemUtil.UpdateItemNeedNum(_comFosterBottom.m_comStarCousumeGold, cardStarCfg.costID, cardStarCfg.costNum);
  671. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  672. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  673. _comFosterBottom.m_txtTips.text = _cardData.lv < cardStarCfg.needLv ? string.Format("需等级达到{0}级", cardStarCfg.needLv) : "";
  674. _comFosterBottom.m_comStarCousumeGold.visible = _cardData.lv >= cardStarCfg.needLv;
  675. //_comFosterBottom.m_btnUpStar.grayed = int.Parse(_comFosterBottom.m_btnUpStar.data.ToString()) == 0 ? true : false;
  676. // _comFosterBottom.m_btnUpStar.GetChild("ani").asMovieClip.visible = false;// !_comFosterBottom.m_btnUpStar.grayed;
  677. }
  678. }
  679. private void UpdateUpStarOfStarAndText()
  680. {
  681. UpdateUpStarOfStar();
  682. UpdateUpStarOfText();
  683. }
  684. private void UpdateUpStarOfStar()
  685. {
  686. int starLevelDodge = _cardData.star / _wordNumber;
  687. for (int i = 0; i < _wordRow; i++)
  688. {
  689. var dodgeStarObj = _comFosterBottom.target.GetChild("dodgeStar" + i);
  690. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(dodgeStarObj);
  691. dodgeStar.m_lightType.selectedIndex = (starLevelDodge > i) ? 1 : 0;
  692. dodgeStarObj.visible = i < _cardData.itemCfg.starDescArr.Length;
  693. UI_ComDodgeStar.ProxyEnd();
  694. }
  695. }
  696. private void UpdateUpStarOfText()
  697. {
  698. int starLevel = _cardData.star / _wordNumber;
  699. _wordRow = _cardData.itemCfg.starDescArr.Length;
  700. if (starLevel >= _wordRow)
  701. starLevel = _wordRow - 1;
  702. int index = starLevel * _wordNumber;
  703. UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
  704. string starDesc = "";
  705. for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
  706. {
  707. index++;
  708. string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
  709. if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
  710. str += " /";
  711. starDesc += index <= _cardData.star ? StringUtil.GetColorText(str, "#E5892F") : StringUtil.GetColorText(str, "#C8B693");
  712. }
  713. comStarItem.m_txtContent.text = starDesc;
  714. UI_ComStarItem.ProxyEnd();
  715. }
  716. private void RenderListStarConsumeItem(int index, GObject obj)
  717. {
  718. UI_ComItem listItem = UI_ComItem.Proxy(obj);
  719. CardStarCfg cardStarCfg = listItem.target.parent.data as CardStarCfg;
  720. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardStarCfg.materiarsArr[index][0]);
  721. listItem.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  722. listItem.m_CountType.selectedIndex = 1;
  723. listItem.m_ButtonType.selectedIndex = 0;
  724. listItem.m_QualityType.selectedIndex = 4;
  725. int needCount = cardStarCfg.materiarsArr[index][1];
  726. long hasCount = ItemDataManager.GetItemNum(cardStarCfg.materiarsArr[index][0]);
  727. if (_isAutoSelect == 1) {
  728. if(index == 0)
  729. hasCount += ItemDataManager.GetItemNum(6003001);
  730. else
  731. hasCount += ItemDataManager.GetItemNum(6003002);
  732. }
  733. listItem.m_txtDecomCount.text = StringUtil.GetColorText(hasCount.ToString(), hasCount < needCount ? "#D27869" : "#FFFFFF");// StringUtil.GetColorText(needCount.ToString(), hasCount < needCount ? "#D27869" : "#FDF3D7"); ;
  734. listItem.m_txtDecomHasCount.text = "/" + needCount.ToString(); //; hasCount.ToString();
  735. if (listItem.target.data == null)
  736. {
  737. listItem.target.onClick.Add(() => OnClickBtnPlusStarConsum(index));
  738. }
  739. // listItem.m_btnPlus.data = cardStarCfg.materiarsArr[index][0];
  740. listItem.target.data = cardStarCfg.materiarsArr[index][0];
  741. //if (CardDataManager.GetUpStarEnoughMaterial(_cardData.id) == false) return;
  742. //_comFosterBottom.m_btnUpStar.data = hasCount >= needCount && ItemDataManager.GetItemNum(cardStarCfg.costID) >= cardStarCfg.costNum ? 1 : 0;
  743. if (hasCount < needCount)
  744. {
  745. //材料不足显示加号
  746. listItem.m_ButtonType.selectedIndex = 2;
  747. }
  748. }
  749. private void RenderListShowCardItem(int index, GObject obj)
  750. {
  751. GButton listItem = obj as GButton;
  752. GLoader loaStarCard = UI_ComStarCard.Proxy(listItem.GetChild("ComStarCard")).m_loaStarCard;
  753. // string res = (listItem.parent.data as List<string>)[index];
  754. if (index == _cardData.resIndex)
  755. {
  756. _comFosterBottom.m_listShowCard.selectedIndex = index;
  757. }
  758. loaStarCard.url = ResPathUtil.GetCardIconPath(_cardData.resources[index]);
  759. listItem.data = index;
  760. }
  761. private async void OnClickShowCardListItem(EventContext context)
  762. {
  763. int resIndex = (int)(context.data as GObject).data;
  764. if (resIndex != _cardData.resIndex)
  765. {
  766. bool result = await CardSProxy.ChangeCardRes(_cardData.id, resIndex);
  767. if (result)
  768. {
  769. this.UpdateCommon();
  770. this.UpdateCardRes();
  771. }
  772. }
  773. }
  774. private void OnClickBtnPlusStarConsum(int index)
  775. {
  776. int itemId = int.Parse(UI_ComStarConsume.Proxy(_comFosterBottom.m_listStarConsume.GetChildAt(index)).target.data.ToString());
  777. //ViewManager.Show<ApproachOfItemView>(new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } });
  778. object[] sourceDatas = new object[] { itemId, new object[] { typeof(CardFosterView).FullName, _cardData } };
  779. GoodsItemTipsController.ShowItemTips(itemId, sourceDatas);
  780. }
  781. private void OnClickBtnUpStar()
  782. {
  783. if (_effectUI7 != null)
  784. {
  785. EffectUIPool.Recycle(_effectUI7);
  786. _effectUI7 = null;
  787. }
  788. //按钮点击特效
  789. _effectUI7 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderTouchFlower, "ui_Activity", "SX_DJ");
  790. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  791. if (_cardData.lv < cardStarCfg.needLv)
  792. {
  793. PromptController.Instance.ShowFloatTextPrompt("词牌等级不足");
  794. return;
  795. }
  796. if (CardDataManager.isFullStar(_cardData.id, _cardData.star) == true)
  797. {
  798. return;
  799. }
  800. if (!ItemUtil.CheckItemEnough(cardStarCfg.costID, cardStarCfg.costNum))
  801. {
  802. long has = ItemDataManager.GetItemNum(cardStarCfg.costID);
  803. ItemUtil.BuyCurrency(cardStarCfg.costID, cardStarCfg.costID - has);
  804. return;
  805. }
  806. this.UpStar();
  807. }
  808. private async void UpStar()
  809. {
  810. _comFosterBottom.m_btnCheckAuto.selected = _isAutoSelect == 1;
  811. bool result = await CardSProxy.UpgradeCardStar(_cardData.id, _comFosterBottom.m_btnCheckAuto.selected);
  812. if (result)
  813. {
  814. UpdateCommon();
  815. _refDodgeStar = false;
  816. UpdateUpStarView();
  817. UpdateCardRes();
  818. // this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  819. LogServerHelper.SendPlayParticipationLog((int)PlayParticipationEnum.CI_PAI, 2);
  820. UpdateRedDot();
  821. if (_cardData.star % 5 == 0) {
  822. int starLevelDodge = _cardData.star / _wordNumber;
  823. int starLevel = _cardData.star / _wordNumber - 1;
  824. UI_ComStarItem comStarItem = UI_ComStarItem.Proxy(_comFosterBottom.target.GetChild("comStarItem"));
  825. string starDesc = "";
  826. for (int j = 0; j < _cardData.itemCfg.starDescArr[starLevel].Length; j++)
  827. {
  828. string str = _cardData.itemCfg.starDescArr[starLevel][j].ToString();
  829. if (j < _cardData.itemCfg.starDescArr[starLevel].Length - 1)
  830. str += " /";
  831. starDesc += str;
  832. }
  833. comStarItem.m_txtContent.text = StringUtil.GetColorText(starDesc, "#E5892F");
  834. UI_ComStarItem.ProxyEnd();
  835. Timers.inst.Add(0.1f, 1, EffectTxetDisappear);
  836. }
  837. else
  838. OpenCardUp("starNormal");
  839. }
  840. }
  841. private void EffectTxetDisappear(object param)
  842. {
  843. if (_effectUI8 != null)
  844. {
  845. EffectUIPool.Recycle(_effectUI8);
  846. _effectUI8 = null;
  847. }
  848. //升星字体特效
  849. _effectUI8 = EffectUIPool.CreateEffectUI(_ui.m_ComFosterBottom.m_holderUpStar, "ui_Activity", "SX_Text_01");
  850. _ui.m_ComFosterBottom.m_starItemAlpha.Play();
  851. Timers.inst.Add(0.3f, 1, EffectTaril);
  852. }
  853. private void EffectTaril(object param)
  854. {
  855. if (_effectUI9 != null)
  856. {
  857. EffectUIPool.Recycle(_effectUI9);
  858. _effectUI9 = null;
  859. }
  860. int starLevelDodge = _cardData.star / _wordNumber;
  861. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
  862. //升星字体拖尾特效
  863. _effectUI9 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderUpStarMove, "ui_Activity", "SX_Text_Taril_02");
  864. UI_ComDodgeStar.ProxyEnd();
  865. UpdateUpStarOfText();
  866. Timers.inst.Add(1.4f, 1, EffectStar);
  867. }
  868. private void EffectStar(object param)
  869. {
  870. if (_effectUI9 != null)
  871. {
  872. EffectUIPool.Recycle(_effectUI9);
  873. _effectUI9 = null;
  874. }
  875. if (_effectUI10 != null)
  876. {
  877. EffectUIPool.Recycle(_effectUI10);
  878. _effectUI10 = null;
  879. }
  880. int starLevelDodge = _cardData.star / _wordNumber;
  881. UI_ComDodgeStar dodgeStar = UI_ComDodgeStar.Proxy(_comFosterBottom.target.GetChild("dodgeStar" + (starLevelDodge - 1)));
  882. //星星特效
  883. _effectUI10 = EffectUIPool.CreateEffectUI(dodgeStar.m_holderStarLight, "ui_Activity", "SX_Text_STAR_03");
  884. UI_ComDodgeStar.ProxyEnd();
  885. Timers.inst.Add(0.7f, 1, (obj) =>
  886. {
  887. if (_effectUI10 != null)
  888. {
  889. EffectUIPool.Recycle(_effectUI10);
  890. _effectUI10 = null;
  891. }
  892. UpdateUpStarOfStar();
  893. OpenCardUp("star");
  894. });
  895. }
  896. private void OpenCardUp(string strType)
  897. {
  898. ViewManager.Show<CardUpView>(new object[] { _cardData.scores, strType, _cardData.star - 1, _cardData.star, _cardData.id }, new object[] { typeof(CardFosterView).FullName, _cardData });
  899. }
  900. /***********************************************************升技能***************************************************/
  901. private void UpdateUpSkillView()
  902. {
  903. // RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id));
  904. _comFosterBottom.m_listSkill.numItems = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id).Count;
  905. _comFosterBottom.m_ctrlSkillCount.selectedIndex = _comFosterBottom.m_listSkill.numItems;
  906. }
  907. private void RenderListSkillItem(int index, GObject obj)
  908. {
  909. UI_ListSkillItem item = UI_ListSkillItem.Proxy(obj);
  910. item.m_c1.selectedIndex = _comFosterBottom.m_c_from.selectedIndex;
  911. if (_comFosterBottom.m_c_from.selectedIndex == (int)Source.DISPLAY)
  912. {
  913. item.target.mode = ButtonMode.Common;
  914. }
  915. else
  916. {
  917. item.target.mode = ButtonMode.Radio;
  918. }
  919. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id)[index];
  920. int skillLv = SkillDataManager.Instance.GetCardSkillLv(_cardData.id, skillCfg.skillId);
  921. CardData data = CardDataManager.GetCardDataById(InstanceZonesDataManager.currentCardId);
  922. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfg.res);
  923. item.m_txtName.text = skillCfg.name;
  924. item.m_txtLv.text = string.Format("{0}级", skillLv);
  925. PassivitySkillLvlCfg skillLvlCfg = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
  926. // item.m_txtDesc.text = skillLvlCfg.describe;
  927. // item.m_btnUp.visible = PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillCfg.skillId) != null;
  928. if (_ui.m_ComFosterBottom.m_c_from.selectedIndex == (int)Source.DISPLAY)
  929. {
  930. RedDotController.Instance.SetComRedDot(item.target, false);
  931. }
  932. else
  933. {
  934. RedDotController.Instance.SetComRedDot(item.target, RedDotDataManager.Instance.GetCardSkillRed(skillCfg.skillId), "", -26, 30);
  935. }
  936. }
  937. private void OnBtnUpSkill()
  938. {
  939. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  940. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfgs[_comFosterBottom.m_listSkill.selectedIndex].skillId, _comFosterBottom.m_c_from.selectedIndex });
  941. }
  942. private void OnClickListSkillItem(EventContext eventContext)
  943. {
  944. int index = _comFosterBottom.m_listSkill.GetChildIndex(eventContext.data as GObject);
  945. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(_cardData.id);
  946. ViewManager.Show<CardSkillView>(new object[] { _cardData.id, skillCfgs[index].skillId, _comFosterBottom.m_c_from.selectedIndex });
  947. }
  948. private void OnBtnCheckAuto()
  949. {
  950. var success = CardSProxy.SaveIsAutoSelect(_comFosterBottom.m_btnCheckAuto.selected);
  951. CardStarCfg cardStarCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(_cardData.id, _cardData.star);
  952. if (cardStarCfg == null)
  953. {
  954. ET.Log.Error("词牌:" + _cardData.id + " 无" + _cardData.star + "星升星配置");
  955. return;
  956. }
  957. if (_isAutoSelect == 0)
  958. _isAutoSelect = 1;
  959. else
  960. _isAutoSelect = 0;
  961. _comFosterBottom.m_listStarConsume.data = cardStarCfg;
  962. _comFosterBottom.m_listStarConsume.numItems = cardStarCfg.materiarsArr.Length;
  963. }
  964. private float touchBeginX = 0;
  965. private void onTouchCardBegin(EventContext context)
  966. {
  967. InputEvent inputEvent = (InputEvent)context.data;
  968. touchBeginX = inputEvent.x;
  969. }
  970. private void onTouchCardEnd(EventContext context)
  971. {
  972. InputEvent inputEvent = (InputEvent)context.data;
  973. float diffValueX = touchBeginX - inputEvent.x;
  974. if (diffValueX > 20 && showCard == false)
  975. {
  976. if (_nowIndex < _cardList.Count - 1)
  977. {
  978. OnClickBtnRight();
  979. RefLeftAndRight();
  980. }
  981. }
  982. else if (diffValueX < -20 && showCard == false)
  983. {
  984. if (_nowIndex > 0)
  985. {
  986. OnClickBtnLeft();
  987. RefLeftAndRight();
  988. }
  989. }
  990. else if (diffValueX <= 20 && diffValueX >= -20)
  991. {
  992. if(_ui.m_c1.selectedIndex == 1)
  993. OnClickComCard();
  994. else
  995. OnClickLoaCard();
  996. }
  997. }
  998. private void OnClickLoaCard()
  999. {
  1000. if (playAni) return;
  1001. playAni = true;
  1002. if (!showCard)
  1003. {
  1004. _ui.m_loaListener1.visible = false;
  1005. GTween.To(comCardImgResInitSize, comCardImgResTargetSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  1006. {
  1007. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  1008. });
  1009. GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResTargetSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
  1010. {
  1011. _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
  1012. });
  1013. _ui.m_t0.Play(() =>
  1014. {
  1015. playAni = false;
  1016. });
  1017. showCard = true;
  1018. }
  1019. else
  1020. {
  1021. _ui.m_loaListener1.visible = true;
  1022. _ui.m_t1.SetHook("scale", () =>
  1023. {
  1024. GTween.To(comCardImgResTargetSize, comCardImgResInitSize, 0.5f).SetTarget(_ui.m_comImgCard.m_ComCardImgRes).OnUpdate((GTweener t) =>
  1025. {
  1026. _ui.m_comImgCard.m_ComCardImgRes.target.size = t.value.vec2;
  1027. });
  1028. GTween.To(_ui.m_comImgCard.target.scrollPane.posX, (comCardImgResInitSize.x - _ui.target.width) / 2, 0.5f).SetTarget(_ui.m_comImgCard.target.scrollPane).OnUpdate((GTweener t) =>
  1029. {
  1030. _ui.m_comImgCard.target.scrollPane.posX = t.value.x;
  1031. });
  1032. });
  1033. _ui.m_t1.Play(() =>
  1034. {
  1035. playAni = false;
  1036. });
  1037. showCard = false;
  1038. }
  1039. }
  1040. private void OnClickComCard()
  1041. {
  1042. if (playAni) return;
  1043. playAni = true;
  1044. if (showCard)
  1045. {
  1046. _ui.m_loaListener.visible = true;
  1047. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  1048. float scale = _ui.m_comCard.target.scaleX;
  1049. _ui.m_t1.SetValue("scale", scale, scale);
  1050. _ui.m_t1.SetValue("normal", _cardScale, _cardScale);
  1051. _ui.m_t1.Play(() =>
  1052. {
  1053. playAni = false;
  1054. });
  1055. showCard = false;
  1056. }
  1057. else
  1058. {
  1059. _ui.m_loaListener.visible = false;
  1060. float scale = _ui.target.height / 1920;
  1061. _ui.m_comCard.target.scrollPane.viewWidth = 1080 / scale;
  1062. _ui.m_comCard.target.scrollPane.SetPercX(0.5f, true);
  1063. _ui.m_t0.SetValue("scale", scale, scale);
  1064. _ui.m_t0.SetValue("normal", _cardScale, _cardScale);
  1065. _ui.m_t0.Play(() =>
  1066. {
  1067. playAni = false;
  1068. });
  1069. showCard = true;
  1070. }
  1071. }
  1072. private void OnClickBtnStroy()
  1073. {
  1074. ViewManager.Show<CardStoryView>(_cardData);
  1075. }
  1076. private void OnChangeCtrlTab()
  1077. {
  1078. // _comLvConsumeGold = UI_ComCostCurrency.Proxy(_comFosterBottom.m_ComLvConsumeGold);
  1079. this.UpdateCommon();
  1080. if (_comFosterBottom.m_ctrlTab.selectedIndex == 0)
  1081. {
  1082. this.ClearItemsCountList();
  1083. this.UpdateUpLvView();
  1084. }
  1085. else if (_comFosterBottom.m_ctrlTab.selectedIndex == 1)
  1086. {
  1087. GuideCfg guideCfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.UP_CARD_STAR);
  1088. if (!InstanceZonesDataManager.CheckLevelPass(guideCfg.storyLevelId - 1))//防止升星引导前将材料耗光
  1089. {
  1090. PromptController.Instance.ShowFloatTextPrompt("功能未开启");
  1091. _comFosterBottom.m_ctrlTab.selectedIndex = _comFosterBottom.m_ctrlTab.previsousIndex;
  1092. return;
  1093. }
  1094. this.UpdateUpStarView();
  1095. }
  1096. else
  1097. {
  1098. this.UpdateUpSkillView();
  1099. }
  1100. this._selectTab = _comFosterBottom.m_ctrlTab.selectedIndex;
  1101. }
  1102. private void UpdateItemChange()
  1103. {
  1104. _ui.m_ComFosterBottom.m_listLvConsume.numItems = _ui.m_ComFosterBottom.m_listLvConsume.numItems;
  1105. this.UpdateUpStarView();
  1106. this.UpdateUpSkillView();
  1107. }
  1108. private void OnBtnStarRewardClick()
  1109. {
  1110. ViewManager.Show<CardStarRewardView>(_cardStarRewards);
  1111. }
  1112. private void OnClickBtnBack()
  1113. {
  1114. ViewManager.GoBackFrom(typeof(CardFosterView).FullName);
  1115. this._selectTab = 0;
  1116. }
  1117. private void UpdateRedDot()
  1118. {
  1119. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterTop.m_btnStarReward, RedDotDataManager.Instance.GetCardStarReward(_cardData.id));
  1120. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnUpLv, RedDotDataManager.Instance.GetCardUpLvRed(_cardData.id), "", -74, 60);
  1121. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnUpStar, RedDotDataManager.Instance.GetCardUpStarRed(_cardData.id), "", -74, 60);
  1122. //RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnLv, RedDotDataManager.Instance.GetCardUpLvRed(_cardData.id), "", 0, 0);
  1123. //RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnStar, RedDotDataManager.Instance.GetCardUpStarRed(_cardData.id), "", 0, 0);
  1124. RedDotController.Instance.SetComRedDot(_ui.m_ComFosterBottom.m_btnSkill, RedDotDataManager.Instance.GetCardSkillsRed(_cardData.id), "", 0, 0);
  1125. }
  1126. protected override void OnHide()
  1127. {
  1128. base.OnHide();
  1129. EffectUIPool.Recycle(_effectUI1);
  1130. _effectUI1 = null;
  1131. EffectUIPool.Recycle(_effectUI5);
  1132. _effectUI5 = null;
  1133. EffectUIPool.Recycle(_effectUI6);
  1134. _effectUI6 = null;
  1135. EffectUIPool.Recycle(_effectUI7);
  1136. _effectUI7 = null;
  1137. EffectUIPool.Recycle(_effectUI8);
  1138. _effectUI8 = null;
  1139. EffectUIPool.Recycle(_effectUI9);
  1140. _effectUI9 = null;
  1141. EffectUIPool.Recycle(_effectUI10);
  1142. _effectUI10 = null;
  1143. Timers.inst.Remove(CheckGuide);
  1144. Timers.inst.Remove(OnTimedEvent);
  1145. UI_ComCostCurrency.ProxyEnd();
  1146. UI_ComCostCurrencyWithHas.ProxyEnd();
  1147. // _comFosterBottom.m_listLvConsume.numItems = 0;
  1148. _valueBarController.OnHide();
  1149. _cardStarRewards.Clear();
  1150. }
  1151. protected override void RemoveEventListener()
  1152. {
  1153. base.RemoveEventListener();
  1154. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateUpStarView);
  1155. // EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, OnItemChangeListener);
  1156. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItemChange);
  1157. EventAgent.RemoveEventListener(ConstMessage.CARD_UP_SKILL, UpdateUpSkillView);
  1158. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  1159. }
  1160. private void CheckGuide(object param)
  1161. {
  1162. if (GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
  1163. || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0)
  1164. {
  1165. UpdateToCheckGuide(null);
  1166. }
  1167. else
  1168. {
  1169. Timers.inst.Remove(CheckGuide);
  1170. }
  1171. _ui.m_loaGuide.visible = false;
  1172. }
  1173. protected override void UpdateToCheckGuide(object param)
  1174. {
  1175. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  1176. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnAll, ConstGuideId.UP_CARD_LV, 4, "");
  1177. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpLv, ConstGuideId.UP_CARD_LV, 5, "");
  1178. GuideController.TryGuide(_ui.m_ComFosterTop.m_btnback, ConstGuideId.UP_CARD_LV, 7, "让我们继续新旅程吧~");
  1179. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnStar, ConstGuideId.UP_CARD_STAR, 4, "");
  1180. GuideController.TryGuide(_ui.m_ComFosterBottom.m_btnUpStar, ConstGuideId.UP_CARD_STAR, 5, "");
  1181. GuideController.TryGuide(_ui.m_ComFosterTop.m_btnback, ConstGuideId.UP_CARD_STAR, 7, "返回主界面");
  1182. }
  1183. protected override void TryCompleteGuide()
  1184. {
  1185. base.TryCompleteGuide();
  1186. GuideController.TryCompleteGuideIndex(ConstGuideId.UP_CARD_LV, 7);
  1187. GuideController.TryCompleteGuide(ConstGuideId.UP_CARD_LV, 7);
  1188. }
  1189. }
  1190. }