StudioFilingView.cs 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292
  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Studio;
  5. using UnityEngine;
  6. namespace GFGGame
  7. {
  8. public class StudioFilingView : BaseWindow
  9. {
  10. private UI_StudioFilingUI _ui;
  11. private ValueBarController _valueBarController;
  12. private StudioCfg _studioCfg;
  13. private List<StoryLevelCfg> _storyLevelCfgs;
  14. private int _viewData = 0;
  15. private int itemIndex = 0;
  16. public override void Dispose()
  17. {
  18. if (_valueBarController != null)
  19. {
  20. _valueBarController.Dispose();
  21. _valueBarController = null;
  22. }
  23. if (_ui != null)
  24. {
  25. _ui.Dispose();
  26. _ui = null;
  27. }
  28. base.Dispose();
  29. }
  30. protected override void OnInit()
  31. {
  32. base.OnInit();
  33. packageName = UI_StudioFilingUI.PACKAGE_NAME;
  34. _ui = UI_StudioFilingUI.Create();
  35. this.viewCom = _ui.target;
  36. isfullScreen = true;
  37. _valueBarController = new ValueBarController(_ui.m_comValueBar);
  38. _ui.m_Bg.url = ResPathUtil.GetBgImgPath("bg_fhl");
  39. _ui.m_btnChageLine.url = ResPathUtil.GetCommonGameResPath("zsx_fl");
  40. _ui.m_list.itemRenderer = RenderListItem;
  41. _ui.m_btnBack.onClick.Add(GoBackFrom);
  42. _ui.m_btnChange.onClick.Add(OnBtnChangeClick);
  43. _ui.m_btnReward.onClick.Add(OnBtnRewardClick);
  44. _ui.m_btnAdd.onClick.Add(OnBtnAddClick);
  45. _ui.m_btnSuit.onClick.Add(OnBtnSuitClick);
  46. }
  47. protected override void AddEventListener()
  48. {
  49. base.AddEventListener();
  50. EventAgent.AddEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
  51. EventAgent.AddEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
  52. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  53. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  54. }
  55. protected override void OnShown()
  56. {
  57. base.OnShown();
  58. _valueBarController.OnShown();
  59. _viewData = this.viewData != null ? (int)this.viewData : 0;
  60. StudioDataManager.Instance.filingChapterId = _viewData > 0 ? _viewData : StudioDataManager.Instance.npcFilingChapterId;
  61. UpdateView();
  62. Timers.inst.AddUpdate(CheckGuide);
  63. UpdateItem();
  64. }
  65. protected override void OnHide()
  66. {
  67. base.OnHide();
  68. _valueBarController.OnHide();
  69. Timers.inst.Remove(CheckGuide);
  70. Timers.inst.Remove(AddItemUpdate);
  71. }
  72. protected void GoBackFrom()
  73. {
  74. ViewManager.GoBackFrom(typeof(StudioFilingView).FullName);
  75. }
  76. protected override void RemoveEventListener()
  77. {
  78. base.RemoveEventListener();
  79. EventAgent.RemoveEventListener(ConstMessage.STORY_LEVEL_CHANGE, UpdateView);
  80. EventAgent.RemoveEventListener(ConstMessage.FILLING_CHANGE_CHAPTER, UpdateView);
  81. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  82. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateRedDot);
  83. }
  84. private void OnLimitChanged(EventContext context)
  85. {
  86. int limitId = (int)context.data;
  87. if (this._studioCfg.limit != limitId)
  88. {
  89. return;
  90. }
  91. UpdateView();
  92. }
  93. private void UpdateView()
  94. {
  95. _studioCfg = StudioCfgArray.Instance.GetCfg(StudioDataManager.Instance.filingChapterId);
  96. RoleLimitData limitData = RoleLimitDataManager.GetLimitData(this._studioCfg.limit);
  97. var limitCfg = LimitCfgArray.Instance.GetCfg(this._studioCfg.limit);
  98. _ui.m_btnAdd.visible = limitCfg.itemID > 0;
  99. _ui.m_loaBg.url = ResPathUtil.GetStudioFilingPicPath(_studioCfg.res); //ResPathUtil.GetBgImgPath(_studioCfg.res);
  100. _ui.m_btnChange.title = _studioCfg.name;
  101. _ui.m_txtNum.text = string.Format("剩余次数:{0}/{1}", limitData.TotalPlayMax - limitData.PlayTimes, limitData.MaxStorageCount);
  102. // 如果是活动界面,不显示套装获取进度
  103. if (StudioDataManager.Instance.IsluckyBoxFilingChapter())
  104. {
  105. _ui.m_type.SetSelectedIndex(1);
  106. _ui.m_activityTipText.SetVar("name", _studioCfg.name).FlushVars();
  107. _ui.m_activityTitle.text = _studioCfg.name;
  108. }
  109. else
  110. {
  111. _ui.m_type.SetSelectedIndex(0);
  112. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_studioCfg.suitId);
  113. _ui.m_txtSuitName.text = suitCfg.name;
  114. DressUpMenuSuitDataManager.GetSuitProgressBySuitId(_studioCfg.suitId, out int count, out int totalCount);
  115. _ui.m_txtSuitProgress.text = string.Format("({0}/{1})", count, totalCount);
  116. _ui.m_suitIcon.url = ResPathUtil.GetIconPath(suitCfg.res, "png");
  117. }
  118. _storyLevelCfgs = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(_studioCfg.type, _studioCfg.subType, StudioDataManager.Instance.filingChapterId);
  119. _ui.m_list.numItems = _storyLevelCfgs.Count;
  120. UpdateRedDot();
  121. }
  122. private void RenderListItem(int index, GObject obj)
  123. {
  124. // int _index = _storyLevelCfgs.Count - index - 1;
  125. UI_ListLevelItem item = UI_ListLevelItem.Proxy(obj);
  126. //item.m_c1.selectedIndex = index % 2 == 0 ? 0 : 1;
  127. item.m_txtName.text = _storyLevelCfgs[index].name;
  128. bool isFight = string.IsNullOrEmpty(_storyLevelCfgs[index].storyStartID);
  129. string resBg = isFight ? "cyjd_di_1" : "cyjd_di_2";
  130. //item.m_loaBg.url = string.Format("ui://Studio/{0}", resBg);
  131. if (isFight)
  132. {
  133. //item.m_loaBg.url = "ui://Studio/cyjd_di_1";
  134. item.m_loaIcon.visible = false;
  135. item.m_loaItem.visible = true;
  136. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  137. int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
  138. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  139. item.m_loaItem.url = ResPathUtil.GetIconPath(itemCfg);
  140. if (item.m_loaItem.data == null)
  141. {
  142. item.m_loaItem.onClick.Add(OnLoaItemClick);
  143. }
  144. item.m_loaItem.data = index;
  145. }
  146. else
  147. {
  148. //item.m_loaBg.url = "ui://Studio/cyjd_di_2";
  149. item.m_loaItem.visible = false;
  150. item.m_loaIcon.visible = true;
  151. item.m_loaIcon.url = string.Format("ui://Studio/{0}", _studioCfg.res);
  152. }
  153. item.m_grpLock.visible = index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id);
  154. item.m_comFlower.m_c1.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(_storyLevelCfgs[index].id);
  155. if (item.m_loaBg.data == null)
  156. {
  157. item.m_loaBg.onClick.Add(OnListItemClick);
  158. }
  159. item.m_loaBg.data = index;
  160. UI_ListLevelItem.ProxyEnd();
  161. }
  162. private void OnListItemClick(EventContext context)
  163. {
  164. GObject obj = context.sender as GObject;
  165. int index = (int)obj.data;
  166. StoryLevelCfg storyLevelCfg = _storyLevelCfgs[index];
  167. if (index > 0 && !InstanceZonesDataManager.CheckLevelPass(_storyLevelCfgs[index - 1].id))
  168. {
  169. PromptController.Instance.ShowFloatTextPrompt("需通关前置关卡");
  170. return;
  171. }
  172. MainStoryDataManager.currentLevelCfgId = storyLevelCfg.id;
  173. InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishFilingStoryLevel);
  174. }
  175. private void OnLoaItemClick(EventContext context)
  176. {
  177. GObject obj = context.sender as GObject;
  178. int index = (int)obj.data;
  179. StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  180. int itemId = DropOutCfgArray.Instance.GetCfgsByid(storyFightCfg.bonusRandomArr[0])[0].item;
  181. // StoryFightCfg storyFightCfg = StoryFightCfgArray.Instance.GetCfg(_storyLevelCfgs[index].fightID);
  182. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(storyFightCfg.bonusBaseArr[0][0]);
  183. GoodsItemTipsController.ShowItemTips(itemId);
  184. }
  185. private void OnBtnChangeClick()
  186. {
  187. ViewManager.Show<StudioFilingNpcView>();
  188. }
  189. private void OnBtnRewardClick()
  190. {
  191. ViewManager.Show<StudioFilingRewardView>();
  192. }
  193. private void OnBtnAddClick()
  194. {
  195. ViewManager.Show<StudioBuyNumView>(_studioCfg.limit);
  196. }
  197. private void OnBtnSuitClick()
  198. {
  199. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_studioCfg.suitId);
  200. if (suitCfg.syntheticStoryLevelId > 0 && !InstanceZonesDataManager.CheckLevelPass(suitCfg.syntheticStoryLevelId))
  201. {
  202. StoryLevelCfg cfg = StoryLevelCfgArray.Instance.GetCfg(suitCfg.syntheticStoryLevelId);
  203. PromptController.Instance.ShowFloatTextPrompt(string.Format("需通关{0}关卡解锁", cfg.name));
  204. return;
  205. }
  206. if (_viewData == StudioDataManager.Instance.luckyBoxFilingChapterId)
  207. {
  208. int _activityId = ActivityDataManager.Instance.GetCurOpenActiveByType(ConstLimitTimeActivityType.ActLimitLuckyBox);
  209. ActivityOpenCfg _activityCfg = ActivityOpenCfgArray.Instance.GetCfg(_activityId);
  210. long endTime = TimeUtil.DateTimeToTimestamp(_activityCfg.endTime);
  211. long curTime = TimeHelper.ServerNow();
  212. if (endTime < curTime) return;
  213. ViewManager.Show<LuckyBoxActivityView>(_activityId, new object[] { typeof(StudioFilingView).FullName, this.viewData }, true);
  214. }
  215. else
  216. {
  217. ViewManager.Show<ClothingSyntheticView>(new object[] { _studioCfg.suitId }, new object[] { typeof(StudioFilingView).FullName, this.viewData }, true);
  218. }
  219. }
  220. private void UpdateRedDot()
  221. {
  222. RedDotController.Instance.SetComRedDot(_ui.m_btnReward, StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId));
  223. RedDotController.Instance.SetComRedDot(_ui.m_btnChange, RedDotDataManager.Instance.GetStudioFilingRed(false));
  224. }
  225. private void CheckGuide(object param)
  226. {
  227. if (GuideDataManager.IsGuideFinish(ConstGuideId.STUDIO_FILING) <= 0)
  228. {
  229. UpdateToCheckGuide(null);
  230. }
  231. else
  232. {
  233. Timers.inst.Remove(CheckGuide);
  234. }
  235. }
  236. protected override void UpdateToCheckGuide(object param)
  237. {
  238. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  239. GuideController.TryGuide(_ui.m_list, ConstGuideId.STUDIO_FILING, 5, "从华贵的花想容开始吧~~", 0);
  240. GuideController.TryCompleteGuide(ConstGuideId.STUDIO_FILING, 5);
  241. }
  242. private void UpdateItem()
  243. {
  244. for (int i = 0; i < _ui.m_list.numChildren; i++)
  245. {
  246. _ui.m_list.GetChildAt(i).visible = false;
  247. }
  248. itemIndex = 0;
  249. Timers.inst.Add(0.05f, _ui.m_list.numChildren, AddItemUpdate, 1);
  250. }
  251. private void AddItemUpdate(object param)
  252. {
  253. _ui.m_list.GetChildAt(itemIndex).visible = true;
  254. UI_ListLevelItem item = UI_ListLevelItem.Proxy(_ui.m_list.GetChildAt(itemIndex));
  255. item.m_Left.Play();
  256. itemIndex++;
  257. UI_ListLevelItem.ProxyEnd();
  258. }
  259. }
  260. }