TimeTracingLevelRewardView.cs 4.0 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.TimeTracing;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class TimeTracingLevelRewardView : BaseWindow
  11. {
  12. private UI_TimeTracingLevelRewardUI _ui;
  13. private int levelID;
  14. private List<CompositeLevelbonusCfg> bonusList = new List<CompositeLevelbonusCfg>();
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_TimeTracingLevelRewardUI.PACKAGE_NAME;
  23. _ui = UI_TimeTracingLevelRewardUI.Create();
  24. this.viewCom = _ui.target;
  25. isfullScreen = true;
  26. modal = true;
  27. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  28. _ui.m_btnGet.onClick.Add(OnBtnGetClcik);
  29. _ui.m_list.itemRenderer = RenderListItem;
  30. }
  31. protected override void OnShown()
  32. {
  33. base.OnShown();
  34. levelID = (int)this.viewData;
  35. UpdateView();
  36. }
  37. protected override void OnHide()
  38. {
  39. base.OnHide();
  40. }
  41. private void UpdateView()
  42. {
  43. _ui.m_txtScore.text = string.Format("最高评分:{0}",InstanceZonesDataManager.GetScoreHighest(levelID));
  44. //_ui.m_btnGet.grayed = !StudioDataManager.Instance.GetFilingRewardState(StudioDataManager.Instance.filingChapterId);
  45. bonusList = CompositeLevelbonusCfgArray.Instance.GetCfgsBystoryLevelId(levelID);
  46. _ui.m_list.numItems = bonusList.Count;
  47. }
  48. private void RenderListItem(int index, GObject obj)
  49. {
  50. UI_ListScoreRewardItem item = UI_ListScoreRewardItem.Proxy(obj);
  51. item.m_canGet.visible = TimeTracingDataManager.LevelRewardDic[levelID][bonusList[index].id] == ConstBonusStatus.CAN_GET;
  52. item.m_isGot.visible = TimeTracingDataManager.LevelRewardDic[levelID][bonusList[index].id] == ConstBonusStatus.GOT;
  53. item.m_txtDesc.text = string.Format("总评分达到{0}", bonusList[index].score.ToString());
  54. item.m_listReward.data = bonusList[index].bonusArr;
  55. item.m_listReward.itemRenderer = RenderListRewardItem;
  56. if(item.target.data == null)
  57. {
  58. item.target.onClick.Add(GetLevelRewardBtn);
  59. }
  60. item.target.data = bonusList[index];
  61. item.m_listReward.numItems = bonusList[index].bonusArr.Length;
  62. UI_ListScoreRewardItem.ProxyEnd();
  63. }
  64. private void RenderListRewardItem(int index, GObject obj)
  65. {
  66. int[][] rewards = (int[][])obj.parent.data;
  67. ItemData reward = ItemUtil.createItemData(rewards[index]);
  68. if (obj.data == null)
  69. {
  70. obj.data = new ItemView(obj as GComponent);
  71. }
  72. (obj.data as ItemView).SetData(reward);
  73. }
  74. private async void GetLevelRewardBtn(EventContext context)
  75. {
  76. GObject obj = context.sender as GObject;
  77. CompositeLevelbonusCfg bonuscfg = (CompositeLevelbonusCfg)obj.data;
  78. if (bonuscfg.score > InstanceZonesDataManager.GetScoreHighest(levelID) || TimeTracingDataManager.LevelRewardDic[levelID][bonuscfg.id] != ConstBonusStatus.CAN_GET)
  79. {
  80. return;
  81. }
  82. await TimeTracingSProxy.ReqGetLevelReward(levelID, bonuscfg.id);
  83. EventAgent.DispatchEvent(ConstMessage.TIMETRACINGREDUPDATE);
  84. _ui.m_list.numItems = bonusList.Count;
  85. }
  86. private async void OnBtnGetClcik()
  87. {
  88. if(!TimeTracingDataManager.Instance.GetLevelRewardStatus(levelID))
  89. {
  90. return;
  91. }
  92. await TimeTracingSProxy.ReqGetAllLevelReward(levelID);
  93. _ui.m_list.numItems = bonusList.Count;
  94. }
  95. private void OnClickBtnBack()
  96. {
  97. this.Hide();
  98. }
  99. }
  100. }