TurnTableView.cs 25 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.TurnTable;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. using System.Threading.Tasks;
  8. using System.Linq;
  9. using System.Text.RegularExpressions;
  10. namespace GFGGame
  11. {
  12. public class TurnTableView : BaseWindow
  13. {
  14. private UI_TurnTableUI _ui;
  15. private ValueBarController _valueBarController;
  16. private int activityID;
  17. private int propID;
  18. private int WaitTime;
  19. private float duratio;
  20. //这里固定旋转
  21. private float endValue;
  22. //这里获得偏移量
  23. private List<float> normalEndValue = new List<float>();
  24. public List<GLoader> pointerList = new List<GLoader>();
  25. //转盘物品
  26. public List<DropOutCfg> rewardItemList = new List<DropOutCfg>();
  27. //下面奖励物品
  28. public List<TurntableRewardCfg> rewardList = new List<TurntableRewardCfg>();
  29. public List<float> angleList = new List<float>() {0,39,74,109 ,145,180,215,250,288,325};
  30. public int wishType = 0;
  31. private EffectUI _effectUI1;
  32. private EffectUI _effectUI2;
  33. private EffectUI _effectUI3;
  34. private EffectUI _effectUI4;
  35. private EffectUI _effectUI5;
  36. private EffectUI _effectUI6;
  37. private EffectUI _effectUI7;
  38. private EffectUI _effectUISpecial;
  39. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  40. private Dictionary<string, EffectUI> _effectTableUIDic = new Dictionary<string, EffectUI>();
  41. public override void Dispose()
  42. {
  43. EffectUIPool.Recycle(_effectUI1);
  44. _effectUI1 = null;
  45. EffectUIPool.Recycle(_effectUI2);
  46. _effectUI2 = null;
  47. EffectUIPool.Recycle(_effectUI3);
  48. _effectUI3 = null;
  49. EffectUIPool.Recycle(_effectUI4);
  50. _effectUI4 = null;
  51. EffectUIPool.Recycle(_effectUI5);
  52. _effectUI5 = null;
  53. EffectUIPool.Recycle(_effectUI6);
  54. _effectUI6 = null;
  55. EffectUIPool.Recycle(_effectUISpecial);
  56. _effectUISpecial = null;
  57. foreach (var v in _effectUIDic)
  58. {
  59. EffectUIPool.Recycle(v.Value);
  60. }
  61. _effectUIDic.Clear();
  62. foreach (var v in _effectTableUIDic)
  63. {
  64. EffectUIPool.Recycle(v.Value);
  65. }
  66. _effectTableUIDic.Clear();
  67. if (_valueBarController != null)
  68. {
  69. _valueBarController.Dispose();
  70. _valueBarController = null;
  71. }
  72. if (_ui != null)
  73. {
  74. _ui.Dispose();
  75. }
  76. _ui = null;
  77. base.Dispose();
  78. }
  79. protected override void Init()
  80. {
  81. base.Init();
  82. packageName = UI_TurnTableUI.PACKAGE_NAME;
  83. _ui = UI_TurnTableUI.Create();
  84. viewCom = _ui.target;
  85. isfullScreen = true;
  86. isReturnView = true;
  87. _valueBarController = new ValueBarController(_ui.m_valueBar);
  88. _ui.m_btnBack.onClick.Add(OnClickBtnClose);
  89. _ui.m_btnStartOne.onClick.Add(OnClickBtnStartOne);
  90. _ui.m_btnStartThree.onClick.Add(OnClickBtnStartThree);
  91. _ui.m_rewardIcon.onClick.Add(OnClickBtnReward);
  92. _ui.m_shopBtn.onClick.Add(OnClickBtnShop);
  93. _ui.m_giftBtn.onClick.Add(OnClickBtnGift);
  94. endValue = 1080;
  95. duratio = 2.0f;
  96. WaitTime = 2700;
  97. AddEffect();
  98. }
  99. private void AddEffect()
  100. {
  101. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  102. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "HHYY_Text_TX/HHYY_Text_TX");
  103. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectOne, "ui_Activity", "HHYY_Button/HHYY_Button");
  104. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectThree, "ui_Activity", "HHYY_Button/HHYY_Button");
  105. _effectUI5 = EffectUIPool.CreateEffectUI(_ui.m_bgEffec1, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  106. _effectUI6 = EffectUIPool.CreateEffectUI(_ui.m_bgEffec2, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  107. _effectUISpecial = EffectUIPool.CreateEffectUI(_ui.m_specialEffect, "ui_Activity", "HHYY_Select_Special/HHYY_Select_Special");
  108. }
  109. protected override void OnShown()
  110. {
  111. base.OnShown();
  112. _ui.m_bg.url = ResPathUtil.GetBgImgPath("zqzp_bg");
  113. pointerList.Clear();
  114. if (pointerList == null || pointerList.Count < 3)
  115. {
  116. pointerList.Add(_ui.m_pointer0);
  117. pointerList.Add(_ui.m_pointer1);
  118. pointerList.Add(_ui.m_pointer2);
  119. }
  120. normalEndValue.Clear();
  121. activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
  122. propID = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).CostID;
  123. int dropId = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).DropId;
  124. rewardItemList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
  125. rewardList = TurntableRewardCfgArray.Instance.GetCfgsByActivityId(activityID);
  126. _valueBarController.OnShown();
  127. _valueBarController.UpdateList(new List<int>() { propID, ConstItemID.DIAMOND_RED, ConstItemID.DIAMOND_PURPLE});
  128. UpdateView();
  129. UpdateRewardItem();
  130. UpdateReward();
  131. UpdateTime(null);
  132. Timers.inst.Add(1, 0, UpdateTime);
  133. }
  134. protected override void OnHide()
  135. {
  136. base.OnHide();
  137. Timers.inst.Remove(UpdateTime);
  138. _ui.m_btnStartOne.touchable = true;
  139. _ui.m_btnStartThree.touchable = true;
  140. _valueBarController.OnHide();
  141. //pointerList.Clear();
  142. ActivityDataManager.Instance.threeTurnResult.Clear();
  143. ActivityDataManager.Instance.TurnRewardList.Clear();
  144. }
  145. protected override void AddEventListener()
  146. {
  147. base.AddEventListener();
  148. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpdateView);
  149. EventAgent.AddEventListener(ConstMessage.TurnTable_DateCHANGE, UpdateReward);
  150. EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  151. }
  152. protected override void RemoveEventListener()
  153. {
  154. base.RemoveEventListener();
  155. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpdateView);
  156. EventAgent.RemoveEventListener(ConstMessage.TurnTable_DateCHANGE, UpdateReward);
  157. EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  158. }
  159. private void ShowReward()
  160. {
  161. if (ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  162. {
  163. ViewManager.Show<TurnTableTipsRewardView>(new object[] { ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnSpecialRewardList), null });
  164. ActivityDataManager.Instance.TurnSpecialRewardList = null;
  165. }
  166. }
  167. private void UpdateTime(object param = null)
  168. {
  169. //=====限时礼包倒计时
  170. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  171. if (activityInfoByTypeList.Count == 0)
  172. {
  173. Timers.inst.Remove(UpdateTime);
  174. _ui.m_gift.visible = false;
  175. }
  176. else
  177. {
  178. _ui.m_giftTimeText.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), activityInfoByTypeList[0].EndTime);
  179. }
  180. //=====限时礼包倒计时END
  181. }
  182. private void UpdateView()
  183. {
  184. ActivityOpenCfg activiyCfg = ActivityOpenCfgArray.Instance.GetCfg(activityID);
  185. if (activiyCfg != null)
  186. {
  187. _ui.m_timeText.text = GetTImeText(activiyCfg.endTime);
  188. }
  189. //还要判断是否已购买,和时间
  190. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  191. if (activityInfoByTypeList.Count == 0)
  192. {
  193. return;
  194. }
  195. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfoByTypeList[0].ActivityId);
  196. var shopCfgId = activityOpenCfg.paramsArr[0];
  197. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  198. if(shopCfg == null)
  199. {
  200. return;
  201. }
  202. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  203. if (activityInfoByTypeList.Count == 0)
  204. {
  205. _ui.m_gift.visible = false;
  206. }
  207. else if(remainBuyNum != 0)
  208. {
  209. _ui.m_gift.visible = true;
  210. }
  211. else
  212. {
  213. _ui.m_gift.visible = false;
  214. }
  215. }
  216. //更新转盘上物品
  217. private void UpdateRewardItem()
  218. {
  219. if(rewardItemList.Count < 10)
  220. {
  221. //现在转盘上只有十个item
  222. Debug.LogError("奖励不足10个");
  223. return;
  224. }
  225. for(int i = 0;i< 10;i++)
  226. {
  227. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  228. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  229. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardItemList[i].item);
  230. if (!_effectTableUIDic.ContainsKey("item" + i))
  231. {
  232. _effectTableUIDic.Add("item" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Select/HHYY_Select"));
  233. }
  234. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  235. rewardItem.m_numText.text = string.Format("x{0}", rewardItemList[i].maxNum);
  236. rewardItem.m_c1.selectedIndex = 0;
  237. rewardItem.m_effect.visible = false;
  238. if (rewardItem.target.data == null)
  239. {
  240. rewardItem.target.onClick.Add(OnClickTableRewardItem);
  241. }
  242. rewardItem.target.data = itemCfg.id;
  243. UI_rewardItem.ProxyEnd();
  244. }
  245. }
  246. //更新下面次数的物品
  247. private void UpdateReward()
  248. {
  249. if(ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  250. {
  251. _ui.m_specialEffect.visible = true;
  252. }
  253. else
  254. {
  255. _ui.m_specialEffect.visible = false;
  256. }
  257. _ui.m_numberText.text = ActivityDataManager.Instance.TurnTableTimes.ToString();
  258. _ui.m_reward.m_bar.max = rewardList.Count;
  259. _ui.m_reward.m_bar.value = GetRewardIndex();
  260. float value =(float) GetRewardIndex() / (float)rewardList.Count;
  261. _ui.m_reward.target.scrollPane.SetPercX(value, false);
  262. for (int i = 0; i < rewardList.Count; i++)
  263. {
  264. GComponent comProBonus = _ui.m_reward.target.GetChild("itemj" + i).asCom;
  265. UI_reward rewardItem = UI_reward.Proxy(comProBonus);
  266. if(!_effectUIDic.ContainsKey("itemj" + i))
  267. {
  268. _effectUIDic.Add("itemj" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Line_Full/HHYY_Line_Full"));
  269. }
  270. rewardItem.m_effect.SetScale(1, 1);
  271. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardList[i].BonusArr[0][0]);
  272. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  273. rewardItem.m_numText.text = rewardList[i].Num.ToString();
  274. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(rewardList[i].Id))
  275. {
  276. if (i>(GetRewardIndex()-1) || ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  277. {
  278. rewardItem.m_effect.visible = false;
  279. rewardItem.m_c1.selectedIndex = 0;
  280. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  281. }
  282. else
  283. {
  284. rewardItem.m_effect.visible = true;
  285. rewardItem.m_c1.selectedIndex = 1;
  286. RedDotController.Instance.SetComRedDot(rewardItem.target, true, "");
  287. }
  288. if(ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  289. {
  290. rewardItem.m_effect.visible = false;
  291. rewardItem.m_c1.selectedIndex = 2;
  292. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  293. }
  294. }
  295. //if (i == rewardList.Count - 1)
  296. //{
  297. // comProBonus.x = ((float)rewardList[i].num / (float)rewardList[rewardList.Count - 1].num) * _ui.m_reward.m_bar.width - 30;
  298. //}
  299. //else
  300. {
  301. comProBonus.x = ((float)(i+1) / (float)rewardList.Count) * _ui.m_reward.m_bar.width - 20;
  302. }
  303. if(rewardItem.target.data == null)
  304. {
  305. rewardItem.target.onClick.Add(OnClickRewardItem);
  306. }
  307. List<int> dateList = new List<int>() { itemCfg.id, rewardList[i].Id };
  308. rewardItem.target.data = dateList;
  309. UI_rewardItem.ProxyEnd();
  310. }
  311. }
  312. private void OnClickTableRewardItem(EventContext context)
  313. {
  314. int id = (int)(context.sender as GObject).data;
  315. GoodsItemTipsController.ShowItemTips(id);
  316. }
  317. private async void OnClickRewardItem(EventContext context)
  318. {
  319. List<int> idList = (List<int>)(context.sender as GObject).data;
  320. //判断是否可领取
  321. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(idList[1]))
  322. {
  323. //if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
  324. if(idList[1] > GetRewardIndex() || ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] == 2)
  325. {
  326. GoodsItemTipsController.ShowItemTips(idList[0]);
  327. }
  328. else
  329. {
  330. bool result = await ActivitySProxy.ReqGetTurnTableReward(idList[1]);
  331. if (result)
  332. {
  333. }
  334. }
  335. }
  336. }
  337. private void OnClickBtnClose(object param)
  338. {
  339. ViewManager.GoBackFrom(typeof(TurnTableView).FullName);
  340. }
  341. private async void OnClickBtnStartOne()
  342. {
  343. ItemData item;
  344. if (BagDataManager.Instance.GetBagData().TryGetValue(propID, out item))
  345. {
  346. if (item.num >= 1)
  347. {
  348. bool result = await ActivitySProxy.ReqTurnTableWish(1);
  349. if (result)
  350. {
  351. wishType = 0;
  352. _ui.m_btnStartOne.touchable = false;
  353. _ui.m_btnStartThree.touchable = false;
  354. _ui.m_btnBack.touchable = false;
  355. _ui.m_valueBar.touchable = false;
  356. _ui.m_shopBtn.touchable = false;
  357. await TurnStart(0);
  358. await Task.Delay(WaitTime);
  359. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  360. ActivityDataManager.Instance.TurnRewardList.Clear();
  361. UpdateReward();
  362. _ui.m_btnStartOne.touchable = true;
  363. _ui.m_btnStartThree.touchable = true;
  364. _ui.m_btnBack.touchable = true;
  365. _ui.m_valueBar.touchable = true;
  366. _ui.m_shopBtn.touchable = true;
  367. }
  368. else
  369. {
  370. //Debug.LogError("许愿失败");
  371. }
  372. }
  373. else
  374. {
  375. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  376. TurnTipsController.Show(propID, 1, null, true);
  377. else
  378. {
  379. OnBuyItem(propID, 1);
  380. }
  381. }
  382. }
  383. else
  384. {
  385. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  386. TurnTipsController.Show(propID, 1, null, true);
  387. else
  388. {
  389. OnBuyItem(propID, 1);
  390. }
  391. }
  392. }
  393. private async void OnClickBtnStartThree()
  394. {
  395. ItemData item;
  396. if (BagDataManager.Instance.GetBagData().TryGetValue(propID, out item))
  397. {
  398. if(item.num >= 3)
  399. {
  400. bool result = await ActivitySProxy.ReqTurnTableWish(2);
  401. if (result)
  402. {
  403. _ui.m_btnStartOne.touchable = false;
  404. _ui.m_btnStartThree.touchable = false;
  405. _ui.m_btnBack.touchable = false;
  406. _ui.m_valueBar.touchable = false;
  407. _ui.m_shopBtn.touchable = false;
  408. await TurnStart(0);
  409. await Task.Delay(WaitTime);
  410. await TurnStart(1);
  411. await Task.Delay(WaitTime);
  412. await TurnStart(2);
  413. await Task.Delay(WaitTime);
  414. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  415. ActivityDataManager.Instance.TurnRewardList.Clear();
  416. _ui.m_btnStartOne.touchable = true;
  417. _ui.m_btnStartThree.touchable = true;
  418. _ui.m_btnBack.touchable = true;
  419. _ui.m_valueBar.touchable = true;
  420. _ui.m_shopBtn.touchable = true;
  421. UpdateReward();
  422. }
  423. else
  424. {
  425. //Debug.LogError("许愿失败");
  426. }
  427. }
  428. else
  429. {
  430. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  431. TurnTipsController.Show(propID, 3,null, true);
  432. else
  433. {
  434. OnBuyItem(propID, 3);
  435. }
  436. }
  437. }
  438. else
  439. {
  440. if (ActivityDataManager.Instance.CHECK_TIPS_OPEN == false)
  441. TurnTipsController.Show(propID, 3, null, true);
  442. else
  443. {
  444. OnBuyItem(propID, 3);
  445. }
  446. }
  447. }
  448. private async void OnBuyItem(int itemId, long count)
  449. {
  450. var _result = await ItemExchangeSProxy.ItemExchange(itemId, count);
  451. if (_result)
  452. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(itemId, count));
  453. }
  454. private void OnClickBtnShop()
  455. {
  456. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  457. }
  458. private void OnClickBtnReward()
  459. {
  460. ViewManager.Show<TurnSpecialTipsView>();
  461. }
  462. private void OnClickBtnGift()
  463. {
  464. var activityInfoByTypeList =
  465. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  466. var list = activityInfoByTypeList
  467. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  468. if (list.Count == 0)
  469. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  470. else
  471. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  472. }
  473. private async ETTask TurnStart(int Round)
  474. {
  475. UpdateRewardItem();
  476. GetOffSetValue(Round);
  477. if (normalEndValue.Count >= 3)
  478. {
  479. TurnTable(0, normalEndValue[0], Round);
  480. }
  481. await Task.Delay(200);
  482. if(normalEndValue.Count >= 2)
  483. {
  484. TurnTable(1, normalEndValue[1], Round);
  485. }
  486. await Task.Delay(200);
  487. if (normalEndValue.Count >= 3)
  488. {
  489. TurnTable(2, normalEndValue[2], Round);
  490. }
  491. }
  492. private void TurnTable(int index,float OffValue,int Round)
  493. {
  494. pointerList[index].rotation = pointerList[index].rotation % 360;
  495. float selfEndValue = pointerList[index].rotation;
  496. selfEndValue += endValue + OffValue;
  497. pointerList[index].TweenRotate(selfEndValue, duratio).OnComplete(() =>SetItemSelect(index,Round));
  498. }
  499. private void SetItemSelect(int index,int Round)
  500. {
  501. int id = ActivityDataManager.Instance.threeTurnResult[Round][index].ConfigId;
  502. int i = GetItemIndexRota(id);
  503. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  504. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  505. rewardItem.m_c1.selectedIndex = 1;
  506. rewardItem.m_effect.visible = true;
  507. UI_rewardItem.ProxyEnd();
  508. }
  509. private void GetOffSetValue(int index)
  510. {
  511. normalEndValue.Clear();
  512. if (ActivityDataManager.Instance.threeTurnResult.ContainsKey(index))
  513. {
  514. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][0].ConfigId, 0));
  515. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][1].ConfigId, 1));
  516. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][2].ConfigId, 2));
  517. }
  518. else
  519. {
  520. ET.Log.Error("未获得奖励");
  521. }
  522. }
  523. //通过获得的物品id和当前指针位置获得偏移角度
  524. private float GetOffSet(int itemID,int index)
  525. {
  526. float currentRota = pointerList[index].rotation % 360;
  527. float OffSetOne = 360 - currentRota;
  528. float OffSetTwo = angleList[GetItemIndexRota(itemID)];
  529. float OffSet;
  530. if(currentRota > OffSetTwo)
  531. {
  532. OffSet = OffSetTwo + OffSetOne;
  533. }
  534. else if (currentRota < OffSetTwo)
  535. {
  536. OffSet = OffSetTwo - currentRota;
  537. }
  538. else
  539. {
  540. OffSet = 0;
  541. }
  542. return OffSet;
  543. }
  544. private int GetItemIndexRota(int id)
  545. {
  546. for(int i = 0;i<rewardItemList.Count;i++)
  547. {
  548. if(id == rewardItemList[i].item)
  549. {
  550. return i;
  551. }
  552. }
  553. return 0;
  554. }
  555. private int GetRewardIndex()
  556. {
  557. for (int i = 0; i < rewardList.Count - 1; i++)
  558. {
  559. if (ActivityDataManager.Instance.TurnTableTimes < rewardList[0].Num)
  560. {
  561. return 0;
  562. }
  563. else if(ActivityDataManager.Instance.TurnTableTimes >= rewardList[rewardList.Count - 1].Num)
  564. {
  565. return rewardList.Count;
  566. }
  567. if (ActivityDataManager.Instance.TurnTableTimes >= rewardList[i].Num && ActivityDataManager.Instance.TurnTableTimes < rewardList[i + 1].Num)
  568. {
  569. return i + 1;
  570. }
  571. }
  572. return 0;
  573. }
  574. private string GetTImeText(string time)
  575. {
  576. string pattern = @"\[(.*?)\]";
  577. // 创建一个Regex对象
  578. Regex regex = new Regex(pattern);
  579. // 匹配输入字符串中的所有内容
  580. MatchCollection matches = Regex.Matches(time, pattern);
  581. // 存储所有提取的内容
  582. string TimeText = matches[0].Groups[1].Value;
  583. for(int i = 1;i< matches.Count; i++)
  584. {
  585. TimeText += "-" + matches[i].Groups[1].Value;
  586. }
  587. return TimeText;
  588. }
  589. }
  590. }