DailySignView.cs 7.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using ET;
  4. using FairyGUI;
  5. using UI.DailyWelfare;
  6. using UnityEngine;
  7. namespace GFGGame
  8. {
  9. public class DailySignView : BaseWindow
  10. {
  11. private UI_DailySignUI _ui;
  12. private int _signCount;
  13. private int _month;
  14. private int _day;
  15. public override void Dispose()
  16. {
  17. base.Dispose();
  18. if (_ui != null)
  19. {
  20. _ui.Dispose();
  21. _ui = null;
  22. }
  23. }
  24. protected override void OnInit()
  25. {
  26. base.OnInit();
  27. packageName = UI_DailySignUI.PACKAGE_NAME;
  28. _ui = UI_DailySignUI.Create();
  29. this.viewCom = _ui.target;
  30. this.viewCom.Center();
  31. this.modal = true;
  32. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  33. _ui.m_btnClose.onClick.Add(Hide);
  34. _ui.m_list.itemRenderer = ListItemRender;
  35. }
  36. protected override void AddEventListener()
  37. {
  38. base.AddEventListener();
  39. EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  40. }
  41. protected override void OnShown()
  42. {
  43. base.OnShown();
  44. if (TimeHelper.ClientNow() < TimeUtil.GetCurDayTime(GlobalCfgArray.globalCfg.refreshTime))
  45. {
  46. if (DateTime.Now.Day == 1)
  47. {
  48. if (DateTime.Now.Month == 1)
  49. {
  50. _month = 12;
  51. }
  52. else
  53. {
  54. _month = DateTime.Now.Month - 1;
  55. }
  56. List<DailySignBonusCfg> cfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  57. _day = cfgs[cfgs.Count - 1].day;
  58. }
  59. else
  60. {
  61. _day = DateTime.Now.Day - 1;
  62. }
  63. }
  64. else
  65. {
  66. _month = DateTime.Now.Month;
  67. _day = DateTime.Now.Day;
  68. }
  69. _ui.m_txtMonth.text = NumberUtil.GetOldChiniseNumberText(_month);
  70. UpdateSignView();
  71. }
  72. protected override void OnHide()
  73. {
  74. base.OnHide();
  75. }
  76. protected override void RemoveEventListener()
  77. {
  78. base.RemoveEventListener();
  79. EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateSignView);
  80. }
  81. private void UpdateSignView()
  82. {
  83. _signCount = MathHelper.CountOnes(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay));
  84. _ui.m_txtSignCount.text = _signCount.ToString();
  85. List<DailySignBonusCfg> signBonusCfgs = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month);
  86. _ui.m_proSign.target.max = signBonusCfgs.Count;
  87. _ui.m_proSign.target.value = _signCount;
  88. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(_month);
  89. for (int i = 0; i < signCfgs.Count; i++)
  90. {
  91. GComponent comProBonus = _ui.m_proSign.target.GetChild("comProBonus" + i).asCom;
  92. comProBonus.x = ((float)signCfgs[i].day / (float)signBonusCfgs.Count) * _ui.m_proSign.target.width;
  93. UI_ComProBonus item = UI_ComProBonus.Proxy(comProBonus);
  94. item.m_loaIcon.url = ResPathUtil.GetIconPath(ItemCfgArray.Instance.GetCfg(signCfgs[i].bonusArr[0][0]));
  95. item.m_txtCount.text = signCfgs[i].bonusArr[0][1].ToString();
  96. item.m_txtDay.text = signCfgs[i].day.ToString();
  97. if (item.target.data == null)
  98. {
  99. item.target.onClick.Add(OnBtnGetProBonus);
  100. }
  101. item.target.data = signCfgs[i];
  102. bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfgs[i].day);
  103. item.m_imgGot.visible = isGot;
  104. bool canGet = _signCount >= signCfgs[i].day && !isGot;
  105. RedDotController.Instance.SetComRedDot(item.target, canGet);
  106. UI_ComProBonus.ProxyEnd();
  107. }
  108. _ui.m_list.numItems = signBonusCfgs.Count > 29 ? signBonusCfgs.Count + 1 : signBonusCfgs.Count;
  109. }
  110. private async void OnBtnGetProBonus(EventContext context)
  111. {
  112. GObject obj = context.sender as GObject;
  113. DailySignCfg signCfg = obj.data as DailySignCfg;
  114. if (_signCount < signCfg.day || MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignReward), signCfg.day))
  115. {
  116. GoodsItemTipsController.ShowItemTips(signCfg.bonusArr[0][0]);
  117. }
  118. else
  119. {
  120. bool result = await DailyWelfareSProxy.ReqGetSignReward(signCfg.day);
  121. if (result)
  122. {
  123. UpdateSignView();
  124. }
  125. }
  126. }
  127. private void ListItemRender(int index, GObject obj)
  128. {
  129. UI_ListSignItem item = UI_ListSignItem.Proxy(obj);
  130. if (index == 29)
  131. {
  132. item.target.touchable = false;
  133. item.target.visible = false;
  134. return;
  135. }
  136. int _index = index >= 29 ? index - 1 : index;
  137. DailySignBonusCfg bonusCfg = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month)[_index];
  138. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(bonusCfg.bonusArr[0][0]);
  139. bool isGot = MathHelper.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.SignDay), bonusCfg.day);
  140. item.m_c1.selectedIndex = itemCfg.itemType == ConstItemType.DRESS_UP ? 0 : bonusCfg.type;
  141. item.m_txtDay.text = NumberUtil.GetChiniseNumberText(bonusCfg.day);// bonusCfg.day.ToString();
  142. if (item.m_comItem.data == null)
  143. {
  144. item.m_comItem.data = new ItemView(item.m_comItem);
  145. }
  146. ItemData itemData = ItemUtil.createItemData(bonusCfg.bonusArr[0]);
  147. (item.m_comItem.data as ItemView).SetData(itemData);
  148. (item.m_comItem.data as ItemView).ShowTips = false;
  149. (item.m_comItem.data as ItemView).ChangeTxtCountStyle();
  150. item.m_imgMask.visible = isGot || bonusCfg.day < _day && !isGot;
  151. item.m_imgGot.visible = isGot;
  152. item.m_imgNotGet.visible = bonusCfg.day < _day && !isGot;
  153. RedDotController.Instance.SetComRedDot(item.target, bonusCfg.day == _day && !isGot);
  154. if (item.target.data == null)
  155. {
  156. item.target.onClick.Add(OnGetSignBonus);
  157. }
  158. item.target.data = bonusCfg.day;
  159. UI_ListSignItem.ProxyEnd();
  160. }
  161. private async void OnGetSignBonus(EventContext context)
  162. {
  163. GObject obj = context.sender as GObject;
  164. int day = (int)obj.data;
  165. bool result = false;
  166. if (day > _day) return;
  167. if (day < _day)
  168. {
  169. int[] cost = GlobalCfgArray.globalCfg.dailySignConsumeArr[0];
  170. AlertUI.Show(string.Format("是否确定花费{0}{1}补签?", cost[1], ItemCfgArray.Instance.GetCfg(cost[0]).name)).
  171. SetLeftButton(true, "否").
  172. SetRightButton(true, "是", async (object param) =>
  173. {
  174. if (ItemDataManager.GetItemNum(cost[0]) < cost[1])
  175. {
  176. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  177. return;
  178. }
  179. result = await DailyWelfareSProxy.ReqReSign(day);
  180. });
  181. }
  182. else
  183. {
  184. result = await DailyWelfareSProxy.ReqSign(day);
  185. }
  186. if (result)
  187. {
  188. _ui.m_list.numItems = DailySignBonusCfgArray.Instance.GetCfgsBymonth(_month).Count;
  189. }
  190. }
  191. }
  192. }