RedDotDataManager.cs 32 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using Hutool;
  5. namespace GFGGame
  6. {
  7. public class RedDotDataManager : SingletonBase<RedDotDataManager>
  8. {
  9. /// <summary>
  10. /// 公告
  11. /// 是否有未读公告
  12. /// </summary>
  13. /// <returns></returns>
  14. public bool GetNoticeRed()
  15. {
  16. List<NoticeInfo> noticeInfos = NoticeDataManager.Instance.NoticeInfos;
  17. for (int i = 0; i < noticeInfos.Count; i++)
  18. {
  19. if (noticeInfos[i].readStatus == false) return true;
  20. }
  21. return false;
  22. }
  23. /// <summary>
  24. /// 任务
  25. /// 是否有任务奖励、任务宝箱奖励可领
  26. /// </summary>
  27. /// <returns></returns>
  28. public bool GetTaskRed()
  29. {
  30. //判断活跃奖励是否有可以领取
  31. var hadGetRewardNum = DailyTaskDataManager.Instance.GetHadGetRewardNum();
  32. if (hadGetRewardNum)
  33. {
  34. return true;
  35. }
  36. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.Daily))
  37. {
  38. return true;
  39. }
  40. if (TaskDataManager.Instance.CheckTaskRewardCanGet(TaskType.BattlePass))
  41. {
  42. return true;
  43. }
  44. //判断是否有通行证奖励可领取
  45. return BattlePassTaskDataManager.Instance.GetHadCanGetReward();
  46. }
  47. //七日活动红点
  48. public bool GetActivityDay7Red()
  49. {
  50. //任务奖励
  51. var maxDay = ActivityDay7DataManager.Instance.GetActivityDay7MaxPassDay();
  52. for (var day = maxDay; day > 0; day--)
  53. {
  54. if (ActivityDay7DataManager.Instance.CheckActivityDay7TaskRewrdCanGetByDay(day))
  55. {
  56. return true;
  57. }
  58. }
  59. //活跃奖励
  60. var activity7DaysCfgs = Activity7DaysCfgArray.Instance.dataArray;
  61. foreach (var cfg in activity7DaysCfgs)
  62. {
  63. if (ActivityDay7DataManager.Instance.CheckActivityDay7RewardCanGet(cfg.id))
  64. {
  65. return true;
  66. }
  67. }
  68. return false;
  69. }
  70. /// <summary>
  71. /// 有邮件未读或未领奖励
  72. /// </summary>
  73. /// <returns></returns>
  74. public bool GetMailRed()
  75. {
  76. if (MailDataManager.Instance.UnreadCount > 0) return true;
  77. return false;
  78. }
  79. /// <summary>
  80. /// 套装收集奖励可领
  81. /// </summary>
  82. /// <returns></returns>
  83. public bool GetFieldGuideRed()
  84. {
  85. List<int> _suitIds = SuitUtil.GetSuitIdList(false, true, 0, 3); //全部已获得套装按照收集度高排序
  86. for (int i = 0; i < _suitIds.Count; i++)
  87. {
  88. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitIds[i]);
  89. if (status == ConstBonusStatus.CAN_GET)
  90. {
  91. return true;
  92. }
  93. }
  94. return false;
  95. }
  96. /// <summary>
  97. /// 根据章节Id判断是否有奖励可领
  98. /// </summary>
  99. /// <returns></returns>
  100. public bool GetChapterRed(int chapterId)
  101. {
  102. for (int i = 0; i < 3; i++)
  103. {
  104. int state = MainStoryDataManager.GetChapterBonusStatus(chapterId, i);
  105. if (state == ConstBonusStatus.CAN_GET)
  106. {
  107. return true;
  108. }
  109. }
  110. return false;
  111. }
  112. /// <summary>
  113. /// 好友红点
  114. /// </summary>
  115. /// <returns></returns>
  116. public bool GetFriendRed()
  117. {
  118. return GetFriendApplyRed() || GetFriendGiftRed();
  119. }
  120. /// <summary>
  121. /// 是否有好友申请
  122. /// </summary>
  123. /// <returns></returns>
  124. public bool GetFriendApplyRed()
  125. {
  126. return FriendDataManager.Instance.ApplyDatas.Count > 0;
  127. }
  128. /// <summary>
  129. /// 是否有好友可领体力
  130. /// </summary>
  131. /// <returns></returns>
  132. public bool GetFriendGiftRed()
  133. {
  134. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount) return false;
  135. List<long> friendInfos = FriendDataManager.Instance.FriendDatas;
  136. for (int i = 0; i < friendInfos.Count; i++)
  137. {
  138. FriendInfoData friendInfo = FriendDataManager.Instance.GetFriendDataById(friendInfos[i]);
  139. if (friendInfo.takeGiftState == ConstBonusStatus.CAN_GET)
  140. {
  141. return true;
  142. }
  143. }
  144. return false;
  145. }
  146. /// <summary>
  147. /// 商城-礼包红点
  148. /// </summary>
  149. /// <returns></returns>
  150. public bool GetRechargeGiftFreeRed()
  151. {
  152. // List<GiftBagCfg> _giftCfgs = ShopDataManager.Instance.GetGiftBagCfgs();
  153. // for (int i = 0; i < _giftCfgs.Count; i++)
  154. // {
  155. // GiftBagCfg cfg = _giftCfgs[i];
  156. // bool isUnLock = ShopDataManager.Instance.GetShopGoodsStateById(cfg.id);
  157. // int buyNum = ShopDataManager.Instance.GetGoodsBuyNumById(cfg.id);
  158. // bool canBuy = cfg.maxBuyNum == 0 || buyNum < cfg.maxBuyNum ? true : false;
  159. // if (isUnLock && canBuy && cfg.price == 0) return true;
  160. // }
  161. return false;
  162. }
  163. /// <summary>
  164. /// 田野调查红点
  165. /// </summary>
  166. /// <returns></returns>
  167. public bool GetFieldRed()
  168. {
  169. List<FieldTaskCfg> _cfgs = FieldDataManager.Instance.GetTaskCfgs();
  170. for (int i = 0; i < _cfgs.Count; i++)
  171. {
  172. int state = FieldDataManager.Instance.GetTaskState(_cfgs[i].id);
  173. if (state == ConstBonusStatus.CAN_GET) return true;
  174. }
  175. return false;
  176. }
  177. /// <summary>
  178. /// 工作室红点
  179. /// </summary>
  180. /// <returns></returns>
  181. public bool GetStudioFilingRed(bool checkCurChapter = true)
  182. {
  183. List<StudioCfg> studioCfgs = StudioCfgArray.Instance.GetCfgsByfunId(typeof(StudioFilingView).Name);
  184. for (int i = 0; i < studioCfgs.Count; i++)
  185. {
  186. if (!checkCurChapter && studioCfgs[i].id == StudioDataManager.Instance.filingChapterId) continue;
  187. if (StudioDataManager.Instance.GetFilingRewardState(studioCfgs[i].id)) return true;
  188. }
  189. return false;
  190. }
  191. /// <summary>
  192. /// 寻奇访胜
  193. /// </summary>
  194. /// <returns></returns>
  195. public bool GetTravelRed()
  196. {
  197. if (TravelDataManager.Instance.TravelData == null) return false;
  198. return TravelDataManager.Instance.TravelData.Status == (int)TravelGuideType.TravelComplete;
  199. }
  200. /// <summary>
  201. /// 千山万水-图鉴红点
  202. /// </summary>
  203. /// <returns></returns>
  204. public bool GetTravelGuideRed()
  205. {
  206. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  207. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  208. for (int i = 0; i < TravelDataManager.Instance.ListTravelAreaRewardState.Count; i++)
  209. {
  210. if (TravelDataManager.Instance.ListTravelAreaRewardState[i] == ConstBonusStatus.CAN_GET)
  211. {
  212. return true;
  213. }
  214. }
  215. return false;
  216. }
  217. /// <summary>
  218. /// 千山万水-图鉴区域红点
  219. /// </summary>
  220. /// <param name="areaId"></param>
  221. /// <returns></returns>
  222. public bool GetTravelGuideAreaRed(int areaId)
  223. {
  224. if (TravelDataManager.Instance.ListTravelAreaRewardState == null ||
  225. TravelDataManager.Instance.ListTravelAreaRewardState.Count == 0) return false;
  226. return TravelDataManager.Instance.GetGuideRewardStateByAreaId(areaId) == ConstBonusStatus.CAN_GET;
  227. }
  228. /// <summary>
  229. /// 头像-获得新头像红点
  230. /// </summary>
  231. /// <returns></returns>
  232. public bool GetHeadRed()
  233. {
  234. return RoleInfoManager.Instance.newHeadDatas.Count > 0;
  235. }
  236. /// <summary>
  237. /// 头像-获得新头像框红点
  238. /// </summary>
  239. /// <returns></returns>
  240. public bool GetHeadBorderRed()
  241. {
  242. return RoleInfoManager.Instance.newHeadBorderDatas.Count > 0;
  243. }
  244. /// <summary>
  245. /// 卡牌
  246. /// </summary>
  247. /// <returns></returns>
  248. public bool GetCardRed()
  249. {
  250. if (!FunctionOpenDataManager.Instance.CheckIsFunOpenById(nameof(CardDetailView), false)) return false;
  251. List<CardData> cardDatas = CardDataManager.GetCardListByRarity(0);
  252. for (int i = 0; i < cardDatas.Count; i++)
  253. {
  254. if (GetCardRed(cardDatas[i].id)) return true;
  255. }
  256. return false;
  257. }
  258. /// <summary>
  259. /// 卡牌
  260. /// </summary>
  261. /// <returns></returns>
  262. public bool GetCardRed(int cardId)
  263. {
  264. return GetCardStarReward(cardId) || GetCardUpStarRed(cardId) || GetCardSkillsRed(cardId) || GetCardUpLvRed(cardId);
  265. }
  266. /// <summary>
  267. /// 卡牌-升级红点
  268. /// </summary>
  269. /// <param name="cardId"></param>
  270. /// <returns></returns>
  271. public bool GetCardUpLvRed(int cardId)
  272. {
  273. CardData cardData = CardDataManager.GetCardDataById(cardId);
  274. int maxLv = RoleLevelCfgArray.Instance.GetCfg(RoleDataManager.lvl).cardLeverLimit;
  275. if (cardData.lv >= maxLv) return false;
  276. if (cardData.lv == CardRarityCfgArray.Instance.GetCfg(cardData.itemCfg.rarity).maxCardLvl) return false;
  277. int curExp = cardData.exp;
  278. int needExp = CardLvlCfgArray.Instance.GetCfgByrarityAndcardLvl(cardData.itemCfg.rarity, cardData.lv).needExp;
  279. int cardUpLvGoldsNeed = 0;
  280. int[] materials = GlobalCfgArray.globalCfg.upgradeCardItemsArr;
  281. for (int i = 0; i < materials.Length; i++)
  282. {
  283. int[] cardUpLvGolds = ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvGoldsArr[i];
  284. for (int j = 0; j < ItemDataManager.GetItemNum(materials[i]); j++)
  285. {
  286. cardUpLvGoldsNeed += cardUpLvGolds[1];
  287. curExp += ItemCfgArray.Instance.GetCfg(materials[i]).cardUpLvExp;
  288. if (curExp >= needExp && ItemDataManager.GetItemNum(cardUpLvGolds[0]) >= cardUpLvGoldsNeed) return true;
  289. }
  290. }
  291. return false;
  292. }
  293. /// <summary>
  294. /// 卡牌-升星红点
  295. /// </summary>
  296. /// <param name="cardId"></param>
  297. /// <returns></returns>
  298. public bool GetCardUpStarRed(int cardId)
  299. {
  300. CardData cardData = CardDataManager.GetCardDataById(cardId);
  301. List<CardStarCfg> starCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  302. if (cardData.star >= starCfgs.Count) return false;
  303. CardStarCfg starCfg = CardStarCfgArray.Instance.GetCfgBycardIdAndstarLvl(cardId, cardData.star);
  304. if (ItemDataManager.GetItemNum(starCfg.costID) < starCfg.costNum) return false;
  305. if (cardData.lv < starCfg.needLv) return false;
  306. for (int i = 0; i < starCfg.materiarsArr.Length; i++)
  307. {
  308. if (ItemDataManager.GetItemNum(starCfg.materiarsArr[i][0]) < starCfg.materiarsArr[i][1]) return false;
  309. }
  310. return true;
  311. }
  312. /// <summary>
  313. /// 卡牌-卡牌技能升级
  314. /// </summary>
  315. /// <param name="cardId"></param>
  316. /// <returns></returns>
  317. public bool GetCardSkillsRed(int cardId)
  318. {
  319. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  320. for (int i = 0; i < skillCfgs.Count; i++)
  321. {
  322. if (GetCardSkillRed(skillCfgs[i].skillId)) return true;
  323. }
  324. return false;
  325. }
  326. /// <summary>
  327. /// 卡牌-卡牌技能升级
  328. /// </summary>
  329. /// <param name="skillId"></param>
  330. /// <returns></returns>
  331. public bool GetCardSkillRed(int skillId)
  332. {
  333. PassivitySkillCfg skillCfg = PassivitySkillCfgArray.Instance.GetCfg(skillId);
  334. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillId);
  335. PassivitySkillLvlCfg skillLvlCfg =
  336. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillId);
  337. PassivitySkillLvlCfg nextSkillLvlCfg =
  338. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv + 1, skillId);
  339. if (nextSkillLvlCfg == null || skillLvlCfg.materiarsArr.Length == 0) return false;
  340. long itemHas = ItemDataManager.GetItemNum(skillLvlCfg.materiarsArr[0][0]);
  341. int itemNeed = skillLvlCfg.materiarsArr[0][1];
  342. long costHas = ItemDataManager.GetItemNum(skillLvlCfg.costID);
  343. int costNeed = skillLvlCfg.costNum;
  344. return itemHas >= itemNeed && costHas >= costNeed;
  345. }
  346. //卡牌-卡牌升星奖励状态
  347. public bool GetCardStarReward(int cardId)
  348. {
  349. CardData cardData = CardDataManager.GetCardDataById(cardId);
  350. List<CardStarCfg> cardStarCfgs = CardStarCfgArray.Instance.GetCfgsBycardId(cardId);
  351. for (int i = 0; i < cardStarCfgs.Count; i++)
  352. {
  353. if (cardStarCfgs[i].rewardsArr.Length > 0 &&
  354. cardData.starRewardsState.ContainsKey(cardStarCfgs[i].starLvl) &&
  355. cardData.starRewardsState[cardStarCfgs[i].starLvl] == ConstBonusStatus.CAN_GET) return true;
  356. }
  357. return false;
  358. }
  359. /// <summary>
  360. /// 服装养护红点
  361. /// </summary>
  362. /// <returns></returns>
  363. public bool GetClothingFosterRed()
  364. {
  365. List<int> _suitIds = SuitUtil.GetClothingFosterSuitIdList(true, true, 0);
  366. for (int i = 0; i < _suitIds.Count; i++)
  367. {
  368. if (GetClothingFosterRed(_suitIds[i]) || GetClothingRenewRed(_suitIds[i])) return true;
  369. }
  370. return false;
  371. }
  372. /// <summary>
  373. /// 服装养护红点
  374. /// </summary>
  375. /// <param name="suitId"></param>
  376. /// <returns></returns>
  377. public bool GetClothingFosterRed(int suitId)
  378. {
  379. int index = SuitFosterDataManager.Instance.GetSuitFosterData(suitId).maintainStep;
  380. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  381. if (index >= fosterCfgs.Count)
  382. {
  383. return false;
  384. }
  385. if (!DressUpMenuSuitDataManager.CheckHaveSuit(suitId)) return false;
  386. SuitFosterCfg fosterCfg = fosterCfgs[index];
  387. if (fosterCfg.materialsArr.Length == 0) return false;
  388. long itemHas = ItemDataManager.GetItemNum(fosterCfg.materialsArr[0][0]);
  389. int itemNeed = fosterCfg.materialsArr[0][1];
  390. long costHas = ItemDataManager.GetItemNum(fosterCfg.costId);
  391. int costNeed = fosterCfg.costNum;
  392. return itemHas >= itemNeed && costHas >= costNeed;
  393. }
  394. /// <summary>
  395. /// 服装换新红点
  396. /// </summary>
  397. /// <param name="suitId"></param>
  398. /// <returns></returns>
  399. public bool GetClothingRenewRed(int suitId)
  400. {
  401. SuitFosterData suitFosterData = SuitFosterDataManager.Instance.GetSuitFosterData(suitId);
  402. if (suitFosterData.makeNewState > 0) return false;
  403. List<SuitFosterCfg> fosterCfgs = SuitFosterCfgArray.Instance.GetCfgsBysuitId(suitId);
  404. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  405. SuitRenewCfg renewCfg = SuitRenewCfgArray.Instance.GetCfg(suitCfg.rarity);
  406. if (suitFosterData.maintainStep >= fosterCfgs.Count
  407. && ItemDataManager.GetItemNum(renewCfg.costId) >= renewCfg.costNum
  408. && ItemDataManager.GetItemNum(renewCfg.materialsArr[0][0]) >= renewCfg.materialsArr[0][1])
  409. {
  410. return true;
  411. }
  412. return false;
  413. }
  414. /// <summary>
  415. /// 服装合成红点
  416. /// </summary>
  417. /// <returns></returns>
  418. public bool GetClothingSyntheticRed()
  419. {
  420. return GetClothingSyntheticTabRed(1) || GetClothingSyntheticTabRed(2) || GetClothingSyntheticTabRed(3);
  421. }
  422. /// <summary>
  423. /// 服装合成页签红点
  424. /// </summary>
  425. /// <param name="tab"></param>
  426. /// <returns></returns>
  427. public bool GetClothingSyntheticTabRed(int tab)
  428. {
  429. List<SuitCfg> suitCfgs = SuitCfgArray.Instance.GetCfgsBysyntheticType(tab);
  430. for (int i = 0; i < suitCfgs.Count; i++)
  431. {
  432. bool isLevelPass = InstanceZonesDataManager.CheckLevelPass(suitCfgs[i].syntheticStoryLevelId);
  433. if (!isLevelPass) continue;
  434. if (GetClothingSyntheticRed(suitCfgs[i].id)) return true;
  435. }
  436. return false;
  437. }
  438. /// <summary>
  439. /// 服装合成红点
  440. /// </summary>
  441. /// <param name="suitId"></param>
  442. /// <returns></returns>
  443. public bool GetClothingSyntheticRed(int suitId)
  444. {
  445. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  446. if (suitCfg == null) return false;
  447. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  448. {
  449. if (CheckCanSynthetic(suitCfg.partsArr[i])) return true;
  450. }
  451. return false;
  452. }
  453. /// <summary>
  454. /// 合成-服装部件红点
  455. /// </summary>
  456. /// <param name="itemId"></param>
  457. /// <param name="showTips"></param>
  458. /// <returns></returns>
  459. public bool CheckCanSynthetic(int itemId)
  460. {
  461. //合成材料判断
  462. if (ItemDataManager.GetItemNum(itemId) > 0) return false;
  463. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  464. if (itemCfg == null || ItemDataManager.GetItemNum(itemCfg.syntheticCostID) < itemCfg.syntheticCostNum)
  465. {
  466. return false;
  467. }
  468. List<ItemData> materiarsOfSelectedItem = ItemUtil.CreateItemDataList(itemCfg.syntheticMateriarsArr);
  469. for (int i = 0; i < materiarsOfSelectedItem.Count; i++)
  470. {
  471. ItemData itemData = materiarsOfSelectedItem[i];
  472. long numSynthetic = ItemDataManager.GetItemNum(itemData.id);
  473. if (numSynthetic < itemData.num)
  474. {
  475. return false;
  476. }
  477. }
  478. return true;
  479. }
  480. /// <summary>
  481. /// 商城
  482. /// </summary>
  483. /// <returns></returns>
  484. public bool GetShopRed()
  485. {
  486. return GetChargeAddUpRewardRed() || GetGiftBagRewardRed() || GetGoldCardRewardRed() || GetBlackCardRewardRed() || GetBlackCardClothingRed();
  487. }
  488. //商店-充值-会员中心
  489. public bool GetChargeAddUpRewardRed()
  490. {
  491. VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;
  492. for (int i = 1; i < vipCfgs.Length; i++)
  493. {
  494. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus),
  495. vipCfgs[i].id);
  496. if (!isGet && RoleDataManager.vipLv >= vipCfgs[i].id) return true;
  497. }
  498. return GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 &&
  499. RoleDataManager.vipLv > 0;
  500. }
  501. //商店-礼包-活动礼包
  502. public bool GetGiftBagRewardRed()
  503. {
  504. List<ShopCfg> shopCfgs = ShopCfgArray.Instance.GetCfgsBymenu1Andmenu2(ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_GIFT_BAG_ACTIVITY);
  505. shopCfgs = ShopDataManager.Instance.RemoveNotOpenCfg(shopCfgs);
  506. for (int i = 0; i < shopCfgs.Count; i++)
  507. {
  508. if (shopCfgs[i].price == 0 && ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgs[i].id) < shopCfgs[i].maxBuyNum) return true;
  509. }
  510. return false;
  511. }
  512. /// <summary>
  513. /// 商城-月卡-灵犀卡
  514. /// </summary>
  515. /// <returns></returns>
  516. public bool GetGoldCardRewardRed()
  517. {
  518. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.Gold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardGoldReward) <= 0;
  519. }
  520. /// <summary>
  521. /// 商城-月卡-璇玑卡
  522. /// </summary>
  523. /// <returns></returns>
  524. public bool GetBlackCardRewardRed()
  525. {
  526. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardBlackGoldReward) <= 0;
  527. }
  528. /// <summary>
  529. /// 商城-月卡-璇玑卡-单品奖励
  530. /// </summary>
  531. /// <returns></returns>
  532. public bool GetBlackCardClothingRed()
  533. {
  534. int _year = TimeUtil.GetCurYear();
  535. int _month = TimeUtil.GetCurMonth();
  536. MonthlyCardClothesCfg clothesCfg = MonthlyCardClothesCfgArray.Instance.GetCfgByyearAndmonth(_year, _month);
  537. return RoleDataManager.CheckIsMonthCardOpenByType(MonthCardType.BlackGold) && !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.MonthCardExclusiveClothesMouth), _month);
  538. }
  539. /// <summary>
  540. /// 联盟
  541. /// </summary>
  542. /// <returns></returns>
  543. public bool GetLeagueRed()
  544. {
  545. return GetLeagueMemberJoinRed() || LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin || GetLeagueGiftBoxRed() || GetLeaguePrayRed();
  546. }
  547. /// <summary>
  548. /// 联盟-成员申请
  549. /// </summary>
  550. /// <returns></returns>
  551. public bool GetLeagueMemberJoinRed()
  552. {
  553. LeagueHotelCfg hotelCfg = LeagueHotelCfgArray.Instance.GetCfg(LeagueDataManager.Instance.HotelLevel);
  554. int myPos = LeagueDataManager.Instance.GetMyPos();
  555. return LeagueDataManager.Instance.Type == LeagueJoinType.Join && (myPos == LeaguePos.Owner || myPos == LeaguePos.SubOwner) && LeagueDataManager.Instance.ListApplyDatas.Count > 0 && LeagueDataManager.Instance.LeagueData.Num < hotelCfg.limit;
  556. }
  557. /// <summary>
  558. /// 联盟-雅集福利
  559. /// </summary>
  560. /// <returns></returns>
  561. public bool GetLeagueGiftBoxRed()
  562. {
  563. if (LeagueDataManager.Instance.Type == LeagueJoinType.UnJoin) return false;
  564. List<LeagueGiftGetData> _getDatas = LeagueDataManager.Instance.GetGiftGetDatas();
  565. for (int i = 0; i < _getDatas.Count; i++)
  566. {
  567. if (!_getDatas[i].IsGet) return true;
  568. }
  569. return false;
  570. }
  571. /// <summary>
  572. /// 联盟-雅集祈福
  573. /// </summary>
  574. /// <returns></returns>
  575. public bool GetLeaguePrayRed()
  576. {
  577. return LeagueDataManager.Instance.GetPrayTimesByType(LeaguePrayType.First) == 0;
  578. }
  579. /// <summary>
  580. /// 限时抽奖活动奖励
  581. /// </summary>
  582. /// <returns></returns>
  583. public bool GetActLuckyBoxRewardRed()
  584. {
  585. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  586. List<ActivityLuckybonusCfg> _bonueCfgs = ActivityLuckybonusCfgArray.Instance.GetCfgsByid(ActivityDataManager.Instance.actLuckyBoxId);
  587. for (int i = 0; i < _bonueCfgs.Count; i++)
  588. {
  589. int key = _bonueCfgs[i].num;
  590. int state = ActivityDataManager.Instance.luckyBoxActBonusState.ContainsKey(key) ? ActivityDataManager.Instance.luckyBoxActBonusState[key] : 0;
  591. bool canGet = state < ConstBonusStatus.GOT && ActivityDataManager.Instance.allPlayTimes >= _bonueCfgs[i].num;
  592. if (canGet) return true;
  593. }
  594. return false;
  595. }
  596. /// <summary>
  597. /// 限时抽奖活动任务奖励
  598. /// </summary>
  599. /// <returns></returns>
  600. public bool GetActLuckyBoxTaskdRed()
  601. {
  602. if (ActivityDataManager.Instance.actLuckyBoxId <= 0) return false;
  603. List<TaskCfg> _bonueCfgs = TaskDataManager.Instance.GetTaskCfgs(TaskType.LuckyBoxActivity);
  604. for (int i = 0; i < _bonueCfgs.Count; i++)
  605. {
  606. int state = TaskDataManager.Instance.GetTaskStateById(_bonueCfgs[i].id);
  607. if (state == ConstBonusStatus.CAN_GET) return true;
  608. }
  609. return false;
  610. }
  611. /// <summary>
  612. /// 摘星-每日特惠
  613. /// </summary>
  614. /// <returns></returns>
  615. public bool GetMeiRiTeHuiRed()
  616. {
  617. var activityInfoByTypeList =
  618. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  619. var list = activityInfoByTypeList
  620. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  621. if (list.Count == 0)
  622. {
  623. return false;
  624. }
  625. bool isSoldOut = true;
  626. foreach (var activityInfo in list)
  627. {
  628. ActivityOpenCfg activityOpenCfg = ActivityOpenCfgArray.Instance.GetCfg(activityInfo.ActivityId);
  629. var paramsArr = activityOpenCfg.paramsArr;
  630. foreach (var shopCfgId in paramsArr)
  631. {
  632. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  633. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfgId);
  634. //只要有一个商品还能购买,就不是售罄
  635. if (remainBuyNum > 0)
  636. {
  637. isSoldOut = false;
  638. break;
  639. }
  640. }
  641. }
  642. if (isSoldOut)
  643. {
  644. return false;
  645. }
  646. return !LimitedTimeGiftBoxDataManager.Instance.IsOpenMeiRiTeHui;
  647. }
  648. /// <summary>
  649. /// 背包中存在礼包就一直给主界面 背包 红点
  650. /// </summary>
  651. /// <returns></returns>
  652. public bool GetMainBagGiftRed()
  653. {
  654. return ItemDataManager.BagIsExistGiftBag();
  655. }
  656. // /// <summary>
  657. // /// 背包内 是礼包物品就一直给红点
  658. // /// </summary>
  659. // /// <returns></returns>
  660. // public bool GetBagGiftRed(int itemId)
  661. // {
  662. // ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  663. // if (itemCfg.itemType == ConstItemType.USEABLE)
  664. // {
  665. // if (itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_SELECTABLE ||
  666. // itemCfg.subType == ConstItemSubType.USEABLE_GIFT_BAG_RANDOM)
  667. // {
  668. // return true;
  669. // }
  670. // }
  671. //
  672. // return false;
  673. // }
  674. /// <summary>
  675. /// 福利大厅
  676. /// </summary>
  677. /// <returns></returns>
  678. public bool GetDailyWelfareRed()
  679. {
  680. return GetLimiteChargeRewardRed() || GetSevenDayLoginRed() || DailySignRed() || DailySupplyRed();
  681. }
  682. /// <summary>
  683. ///福利大厅-限时累充可领奖励红点
  684. /// </summary>
  685. /// <returns></returns>
  686. public bool GetLimiteChargeRewardRed()
  687. {
  688. List<ActivityInfo> _limitChargeInfo = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLC);
  689. for (int i = 0; i < _limitChargeInfo.Count; i++)
  690. {
  691. if (GetLimiteChargeRewardRed(_limitChargeInfo[i].ActivityId)) return true;
  692. }
  693. return false;
  694. }
  695. public bool GetLimiteChargeRewardRed(int activityId)
  696. {
  697. ActivityInfo _activityInfo = ActivityGlobalDataManager.Instance.GetActivityInfo(activityId);
  698. if (_activityInfo == null) return false;
  699. List<ActivityRechargeCfg> _rechargeCfgs = ActivityRechargeCfgArray.Instance.GetCfgsByactivityId(activityId);
  700. for (int i = 0; i < _rechargeCfgs.Count; i++)
  701. {
  702. if (_activityInfo.CountValue >= _rechargeCfgs[i].value && _activityInfo.GetRewards.IndexOf(_rechargeCfgs[i].id) < 0)
  703. {
  704. return true;
  705. }
  706. }
  707. return false;
  708. }
  709. /// <summary>
  710. /// 福利大厅-七天登录
  711. /// </summary>
  712. /// <returns></returns>
  713. public bool GetSevenDayLoginRed()
  714. {
  715. return ActivityDataManager.Instance.sevenDayLoginBonusStatus == ConstBonusStatus.CAN_GET;
  716. }
  717. /// <summary>
  718. /// 福利大厅-每日签到
  719. /// </summary>
  720. /// <returns></returns>
  721. public bool DailySignRed()
  722. {
  723. int _signCount = MathUtil.CountOnes2(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay));
  724. List<DailySignCfg> signCfgs = DailySignCfgArray.Instance.GetCfgsBymonth(TimeUtil.GetCurMonth());
  725. for (int i = 0; i < signCfgs.Count; i++)
  726. {
  727. bool isGot = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignReward), signCfgs[i].day);
  728. if (_signCount >= signCfgs[i].day && !isGot) return true;
  729. }
  730. return !MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsLong(NumericType.SignDay), TimeUtil.GetCurDay());
  731. }
  732. /// <summary>
  733. /// 福利大厅-每日补给
  734. /// </summary>
  735. /// <returns></returns>
  736. public bool DailySupplyRed()
  737. {
  738. for (int i = 0; i < DailySupplyCfgArray.Instance.dataArray.Length; i++)
  739. {
  740. DailySupplyCfg supplyCfg = DailySupplyCfgArray.Instance.dataArray[i];
  741. if (DailySupplyRed(supplyCfg)) return true;
  742. }
  743. return false;
  744. }
  745. /// <summary>
  746. /// 福利大厅-每日补给
  747. /// </summary>
  748. /// <returns></returns>
  749. public bool DailySupplyRed(DailySupplyCfg supplyCfg)
  750. {
  751. long openTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.openTime).ToString("HH:mm:ss"));
  752. long endTime = TimeUtil.GetCurDayTime(TimeUtil.GetDateTime(supplyCfg.endTime).ToString("HH:mm:ss"));
  753. bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.DailySupplyReward), supplyCfg.id);
  754. long curTime = TimeHelper.ServerNow();
  755. if (!isGet && curTime > openTime && curTime < endTime)
  756. {
  757. return true;
  758. }
  759. return false;
  760. }
  761. /// <summary>
  762. /// 常驻礼包是否有需要领取的金币
  763. /// </summary>
  764. /// <returns></returns>
  765. public bool GetGoldRed()
  766. {
  767. var shopCfgList = ShopCfgArray.Instance
  768. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_GOLD)
  769. .OrderBy(a => a.refreshType).ToList();
  770. foreach (var shopCfg in shopCfgList)
  771. {
  772. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  773. if (weekGiftBoxState)
  774. {
  775. return true;
  776. }
  777. }
  778. return false;
  779. }
  780. /// <summary>
  781. /// 常驻礼包是否有需要领取的体力
  782. /// </summary>
  783. /// <returns></returns>
  784. public bool GetPowerRed()
  785. {
  786. var shopCfgList = ShopCfgArray.Instance
  787. .GetCfgsBymenu1Andmenu2(ConstStoreTabId.ENDURING_GIFT_BOX, ConstStoreSubId.ENDURING_GIFT_BOX_POWER)
  788. .OrderBy(a => a.refreshType).ToList();
  789. foreach (var shopCfg in shopCfgList)
  790. {
  791. var weekGiftBoxState = EnduringGiftBoxDataManager.Instance.DayIsRebateGiftBox(shopCfg.itemId);
  792. if (weekGiftBoxState)
  793. {
  794. return true;
  795. }
  796. }
  797. return false;
  798. }
  799. }
  800. }