ItemProxy.cs 5.6 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. namespace GFGGame
  4. {
  5. public class ItemProxy
  6. {
  7. public static async ETTask<bool> GetItemInfos()
  8. {
  9. GameGlobal.DataInited = false;
  10. M2C_GetItemInfos response = null;
  11. response = (M2C_GetItemInfos)await MessageHelper.SendToServer(new C2M_GetItemInfos());
  12. if (response != null)
  13. {
  14. if (response.Error == ErrorCode.ERR_Success)
  15. {
  16. //物品兑换
  17. for (int i = 0; i < response.KsItemExchange.Count; i++)
  18. {
  19. ItemDataManager.InitItemExchange(response.KsItemExchange[i], response.VsItemExchange[i]);
  20. }
  21. //服装数据与物品通步
  22. DressUpMenuSuitDataManager.InitData();
  23. DressUpMenuItemDataManager.InitData();
  24. //初始化物品
  25. ItemDataManager.InitServerData(response.Items);
  26. //自定义套装
  27. CustomSuitDataManager.InitServerData(response.CustomSuits);
  28. CustomSuitDataManager.currentIndex = response.CustomSuitPos;
  29. if (!RoleDataManager.CheckIsMonthCardOpenByType(CustomSuitDataManager.GetPosType(CustomSuitDataManager.currentIndex)))
  30. {
  31. CustomSuitDataManager.currentIndex = 0;
  32. }
  33. for (int i = 0; i < response.NewItems.Count; i++)
  34. {
  35. var itemId = response.NewItems[i];
  36. var itemType = ItemDataManager.GetItemType(itemId);
  37. if (itemType == ConstItemType.DRESS_UP)
  38. {
  39. DressUpMenuItemDataManager.AddNewDressItem(response.NewItems[i]);
  40. }
  41. else if (itemType == ConstItemType.HEAD)
  42. {
  43. RoleInfoManager.Instance.AddNew(response.NewItems[i]);
  44. }
  45. }
  46. //!!!必须放在最后,标记数据初始化完成
  47. GameGlobal.DataInited = true;
  48. return true;
  49. }
  50. }
  51. return false;
  52. }
  53. //设置物品已读
  54. public static async ETTask<bool> ReqSetItemRead(int itemID)
  55. {
  56. S2C_SetItemRead response = null;
  57. response = (S2C_SetItemRead)await MessageHelper.SendToServer(new C2S_SetItemRead() { ItemId = itemID });
  58. if (response != null)
  59. {
  60. if (response.Error == ErrorCode.ERR_Success)
  61. {
  62. ItemCfg cfg = ItemCfgArray.Instance.GetCfg(response.ItemId);
  63. if (cfg.itemType == ConstItemType.DRESS_UP)
  64. {
  65. DressUpMenuItemDataManager.RemoveNewDressItem(response.ItemId);
  66. }
  67. else if (cfg.itemType == ConstItemType.HEAD)
  68. {
  69. RoleInfoManager.Instance.RemoveNew(response.ItemId);
  70. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  71. }
  72. return true;
  73. }
  74. }
  75. return false;
  76. }
  77. //使用背包物品
  78. public static async ETTask<bool> ReqUseItem(int itemID, long count)
  79. {
  80. S2C_UseItem response = null;
  81. response = (S2C_UseItem)await MessageHelper.SendToServer(new C2S_UseItem() { ItemId = itemID, itemNum = count });
  82. if (response != null)
  83. {
  84. if (response.Error == ErrorCode.ERR_Success)
  85. {
  86. List<ItemData> items = ItemUtil.CreateItemDataList(response.GotItemList);
  87. BonusController.TryShowBonusList(items);
  88. return true;
  89. }
  90. }
  91. return false;
  92. }
  93. //使用背包物品-自选礼包
  94. public static async ETTask<bool> ReqUseGiftBoxSelItem(int itemID, List<GiftBoxSelChildItemProto> giftBoxSelChildItems)
  95. {
  96. M2C_GiftBoxSelConsumption response = null;
  97. response = (M2C_GiftBoxSelConsumption)await MessageHelper.SendToServer(new C2M_GiftBoxSelConsumption()
  98. { ItemId = itemID, GiftBoxSelChildItems = giftBoxSelChildItems });
  99. if (response != null)
  100. {
  101. if (response.Error == ErrorCode.ERR_Success)
  102. {
  103. List<ItemData> items = ItemUtil.CreateItemDataList(response.GotItemList);
  104. BonusController.TryShowBonusList(items);
  105. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  106. return true;
  107. }
  108. }
  109. return false;
  110. }
  111. //使用背包物品-随机礼包
  112. public static async ETTask<bool> ReqUseRandomItem(int itemID, long count)
  113. {
  114. S2C_UseRandomItem response = null;
  115. response = (S2C_UseRandomItem)await MessageHelper.SendToServer(new C2S_UseRandomItem()
  116. { ItemId = itemID, itemNum = count });
  117. if (response != null)
  118. {
  119. if (response.Error == ErrorCode.ERR_Success)
  120. {
  121. List<ItemData> items = ItemUtil.CreateItemDataList(response.GotItemList);
  122. BonusController.TryShowBonusList(items);
  123. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  124. return true;
  125. }
  126. }
  127. return false;
  128. }
  129. }
  130. }