ArenaDressInfoView.cs 9.8 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using FairyGUI;
  5. using UI.Arena;
  6. // using UI.DressUp;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class ArenaDressInfoView : BaseWindow
  11. {
  12. private UI_ArenaDressInfoUI _ui;
  13. private GameObject _scenePrefab;
  14. private GameObject _sceneObject;
  15. private List<LongPressGesture> _listLongPress = new List<LongPressGesture>();
  16. private List<FightData> _roleDatas; //可能是自己的搭配,也可能是对方玩家的搭配
  17. private int _themeIndex = 0;
  18. private string _openViewName = "";
  19. private List<int> _itemList = new List<int>();
  20. private string[] _tags;
  21. private int _roleType = 0; //FightRoleType
  22. public override void Dispose()
  23. {
  24. if (_sceneObject != null)
  25. {
  26. GameObject.Destroy(_sceneObject);
  27. _sceneObject = null;
  28. }
  29. // _dressUpObj.Dispose();
  30. for (int i = 0; i < _listLongPress.Count; i++)
  31. {
  32. _listLongPress[i].Dispose();
  33. }
  34. _listLongPress.Clear();
  35. if (_ui != null)
  36. {
  37. _ui.Dispose();
  38. _ui = null;
  39. }
  40. base.Dispose();
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. packageName = UI_ArenaUI.PACKAGE_NAME;
  46. _ui = UI_ArenaDressInfoUI.Create();
  47. this.viewCom = _ui.target;
  48. isfullScreen = true;
  49. _ui.m_c2.onChanged.Add(OnThemeChange);
  50. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  51. _ui.m_btnDress.onClick.Add(OnBtnDressClick);
  52. _ui.m_btnRecommend.onClick.Add(OnBtnRecommendClick);
  53. _ui.m_comValueInfo.m_btnFightScoreRule.onClick.Add(OnBtnFightScoreRule);
  54. _ui.m_grhCloseComFightScore.onClick.Add(OnCloseComFightScore);
  55. _ui.m_list.itemRenderer = RenderListItem;
  56. _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneArenaDressUp"));
  57. }
  58. protected override void AddEventListener()
  59. {
  60. base.AddEventListener();
  61. }
  62. protected override void OnShown()
  63. {
  64. base.OnShown();
  65. _roleType = (int)(this.viewData as object[])[0];
  66. _themeIndex = (int)(this.viewData as object[])[1];
  67. _roleDatas = (this.viewData as object[])[2] as List<FightData>;
  68. _openViewName = (this.viewData as object[])[3].ToString();
  69. _ui.m_grhCloseComFightScore.visible = false;
  70. _ui.m_c1.selectedIndex = _roleType;
  71. _ui.m_c2.selectedIndex = _themeIndex;
  72. if (_sceneObject == null)
  73. {
  74. _sceneObject = GameObject.Instantiate(_scenePrefab);
  75. MyDressUpHelper.dressUpObj.setSceneObj(_sceneObject, false, false);
  76. }
  77. UpdateView();
  78. Timers.inst.AddUpdate(CheckGuide);
  79. }
  80. protected override void OnHide()
  81. {
  82. base.OnHide();
  83. if (_sceneObject != null)
  84. {
  85. GameObject.Destroy(_sceneObject);
  86. _sceneObject = null;
  87. }
  88. _ui.m_grhCloseComFightScore.visible = false;
  89. _ui.m_comValueInfo.m_c2.selectedIndex = 0;
  90. Timers.inst.Remove(CheckGuide);
  91. }
  92. protected override void RemoveEventListener()
  93. {
  94. base.RemoveEventListener();
  95. }
  96. private void OnClickBtnBack()
  97. {
  98. ViewManager.GoBackFrom(typeof(ArenaDressInfoView).FullName); //返回竞技场主界面
  99. if (!string.IsNullOrEmpty(_openViewName))
  100. {
  101. ViewManager.Show(_openViewName); //打开来源界面:如历史记录、排行榜
  102. }
  103. }
  104. private void OnThemeChange()
  105. {
  106. _themeIndex = _ui.m_c2.selectedIndex;
  107. if (_roleType == FightRoleType.MINE)
  108. {
  109. ArenaDataManager.Instance.SelectThemeIndex = _themeIndex;
  110. }
  111. UpdateView();
  112. }
  113. private void OnBtnFightScoreRule()
  114. {
  115. _ui.m_grhCloseComFightScore.visible = true;
  116. }
  117. private void OnCloseComFightScore()
  118. {
  119. _ui.m_comValueInfo.m_c2.selectedIndex = 0;
  120. _ui.m_grhCloseComFightScore.visible = false;
  121. }
  122. private void OnBtnDressClick()
  123. {
  124. ViewManager.Show<ArenaDressUpFightView>(null,
  125. new object[]
  126. { typeof(ArenaDressInfoView).FullName, new object[] { _roleType, _themeIndex, _roleDatas, "" } },
  127. true);
  128. }
  129. private async void OnBtnRecommendClick()
  130. {
  131. //标记,本次推荐已经穿戴过的卡牌,防止重复。
  132. var wearCardIds = new List<int>();
  133. for (int i = 0; i < ArenaDataManager.Instance.ThemeList.Count; i++)
  134. {
  135. int scoreType = ArenaDataManager.Instance.ThemeList[i];
  136. FightData roleData = ArenaDataManager.Instance.DressupList[i];
  137. roleData.scoreType = scoreType;
  138. roleData.itemList = ArenaDataManager.Instance.GetRecommentItemList(scoreType, roleData.tags);
  139. roleData.cardId =
  140. ArenaDataManager.Instance.GetRecommentCardId(scoreType, roleData.itemList, wearCardIds);
  141. ArenaDataManager.Instance.SetMineFightAttr(roleData, scoreType);
  142. ScoreSystemData.Instance.SetEquipScoresWithPartId(roleData);
  143. _roleDatas = ArenaDataManager.Instance.DressupList;
  144. bool result = await ArenaSproxy.ReqChangeArenaDressup(i, roleData.cardId, roleData.itemList);
  145. if (!result)
  146. {
  147. PromptController.Instance.ShowFloatTextPrompt("保存失败");
  148. return;
  149. }
  150. }
  151. wearCardIds.Clear();
  152. PromptController.Instance.ShowFloatTextPrompt("保存成功");
  153. UpdateView();
  154. }
  155. private void UpdateView()
  156. {
  157. // _itemList = _roleDatas[_themeIndex].itemList;
  158. _tags = _roleDatas[_themeIndex].tags;
  159. UpdateCardInfo(_roleDatas[_themeIndex].cardId);
  160. ArenaViewManager.Instance.UpdateValue(_ui.m_comValueInfo.target, _themeIndex, _roleDatas);
  161. MyDressUpHelper.dressUpObj.PutOnItemList(_roleDatas[_themeIndex].itemList);
  162. _itemList.Clear();
  163. for (int i = 0; i < _roleDatas[_themeIndex].itemList.Count; i++)
  164. {
  165. int itemId = _roleDatas[_themeIndex].itemList[i];
  166. if (itemId == ConstItemID.DEFULT_FA_XING
  167. || itemId == ConstItemID.DEFULT_LIAN_YI_QUN
  168. || itemId == ConstItemID.DEFULT_NEI_DA
  169. || itemId == ConstItemID.DEFULT_XIA_ZHUANG) continue;
  170. _itemList.Add(itemId);
  171. }
  172. _ui.m_list.numItems = _itemList.Count;
  173. }
  174. private void UpdateCardInfo(int cardId)
  175. {
  176. if (cardId == 0)
  177. {
  178. _ui.m_comCard.m_c1.selectedIndex = 0;
  179. return;
  180. }
  181. _ui.m_comCard.m_c1.selectedIndex = 1;
  182. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardId);
  183. _ui.m_comCard.m_txtCardName.text = itemCfg.name;
  184. _ui.m_comCard.m_comCard.m_loaCard.url = ResPathUtil.GetCardIconPath(itemCfg.res);
  185. _ui.m_comCard.m_loaScore.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[_themeIndex]);
  186. RarityIconController.UpdateRarityIcon(_ui.m_comCard.m_loaRarity, cardId, false);
  187. }
  188. private void RenderListItem(int index, GObject obj)
  189. {
  190. UI_ListPartsItem item = UI_ListPartsItem.Proxy(obj);
  191. item.m_iconSelected.visible = true;
  192. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_itemList[index]);
  193. item.m_txtTitle.text = itemCfg.name;
  194. item.m_ScoreType.url = ResPathUtil.GetScorePath(ArenaDataManager.Instance.ThemeList[_themeIndex]);
  195. item.m_icon.url = ResPathUtil.GetIconPath(itemCfg.res, "png");
  196. item.m_txtScore.text = _roleDatas[_themeIndex].itemScoreDic[_itemList[index]].ToString();
  197. RarityIconController.UpdateRarityIcon(item.m_rarity, _itemList[index], false);
  198. if (item.target.data == null)
  199. {
  200. LongPressGesture longPressGesture = new LongPressGesture(item.target);
  201. longPressGesture.once = true;
  202. longPressGesture.onAction.Add(OnLongPress);
  203. _listLongPress.Add(longPressGesture);
  204. }
  205. item.target.data = _itemList[index];
  206. UI_ListPartsItem.ProxyEnd();
  207. }
  208. private void OnLongPress(EventContext context)
  209. {
  210. LongPressGesture gesture = (LongPressGesture)context.sender;
  211. int itemId = (int)gesture.host.data;
  212. GoodsItemTipsController.ShowItemTips(itemId);
  213. }
  214. private void CheckGuide(object param)
  215. {
  216. if (GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0)
  217. {
  218. UpdateToCheckGuide(null);
  219. }
  220. else
  221. {
  222. Timers.inst.Remove(CheckGuide);
  223. }
  224. }
  225. protected override void UpdateToCheckGuide(object param)
  226. {
  227. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  228. GuideController.TryGuide(_ui.m_btnRecommend, ConstGuideId.ARENA_OPEN, 6, "");
  229. GuideController.TryGuide(_ui.m_btnBack, ConstGuideId.ARENA_OPEN, 7, "搭配好啦,挑个对手比拼吧~");
  230. }
  231. protected override void TryCompleteGuide()
  232. {
  233. base.TryCompleteGuide();
  234. GuideController.TryCompleteGuideIndex(ConstGuideId.ARENA_OPEN, 7);
  235. }
  236. }
  237. }