SuitShowView.cs 5.3 KB

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  1. using UI.FieldGuide;
  2. using FairyGUI;
  3. using UnityEngine;
  4. using System.Collections.Generic;
  5. namespace GFGGame
  6. {
  7. public class SuitShowView : BaseWindow
  8. {
  9. private UI_SuitShowUI _ui;
  10. private int _suitTypeId;
  11. private int _suitId;
  12. private DressUpObjUI _dressUpObjUI;
  13. private bool _actionIsPic;
  14. private List<int> _suitIds;
  15. public override void Dispose()
  16. {
  17. if (_dressUpObjUI != null)
  18. {
  19. _dressUpObjUI.Dispose();
  20. _dressUpObjUI = null;
  21. }
  22. if (_dressUpObjUI != null)
  23. {
  24. _dressUpObjUI.Dispose();
  25. _dressUpObjUI = null;
  26. }
  27. if (_ui != null)
  28. {
  29. _ui.Dispose();
  30. _ui = null;
  31. }
  32. base.Dispose();
  33. }
  34. protected override void OnInit()
  35. {
  36. base.OnInit();
  37. packageName = UI_SuitShowUI.PACKAGE_NAME;
  38. _ui = UI_SuitShowUI.Create();
  39. this.viewCom = _ui.target;
  40. isfullScreen = true;
  41. this.clickBlankToClose = false;
  42. _dressUpObjUI = new DressUpObjUI("SceneDressUp");
  43. _ui.m_btnBack.onClick.Add(OnClickBtnBack);
  44. _ui.m_imgBonusBox.target.onClick.Add(OnClickImgBonusBox);
  45. _ui.m_btnChangeAction.visible = false;
  46. _ui.m_btnLeft.onClick.Add(OnClickBtnLeft);
  47. _ui.m_btnRight.onClick.Add(OnClickBtnRight);
  48. }
  49. protected override void OnShown()
  50. {
  51. base.OnShown();
  52. object[] datas = this.viewData as object[];
  53. _suitTypeId = (int)datas[0];
  54. _suitId = (int)datas[1];
  55. List<int> suitIds = datas[2] as List<int>;
  56. _ui.m_imgBonusBox.target.visible = datas.Length >= 4 ? (bool)datas[3] : true;
  57. _suitIds = new List<int>();
  58. foreach (int suitId in suitIds)
  59. {
  60. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitId))
  61. {
  62. _suitIds.Add(suitId);
  63. }
  64. }
  65. SuitGuideMenuCfg cfg = SuitGuideMenuCfgArray.Instance.GetCfg(_suitTypeId);
  66. _ui.m_txtTypeName.text = cfg.name;
  67. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("tjtj_bjbj");
  68. UpdateArrows();
  69. UpdateSuitView();
  70. UpdateSuitBoxStatus();
  71. }
  72. protected override void AddEventListener()
  73. {
  74. base.AddEventListener();
  75. EventAgent.AddEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  76. }
  77. protected override void OnHide()
  78. {
  79. base.OnHide();
  80. }
  81. protected override void RemoveEventListener()
  82. {
  83. base.RemoveEventListener();
  84. EventAgent.RemoveEventListener(ConstMessage.SUIT_BOX_STATUS_CHANGED, UpdateSuitBoxStatus);
  85. }
  86. private void OnClickBtnBack()
  87. {
  88. this.Hide();
  89. }
  90. private void OnClickImgBonusBox()
  91. {
  92. SuitUtil.ShowSuitGuideBonus(_suitId);
  93. }
  94. private void UpdateSuitView(bool isPic = true)
  95. {
  96. _actionIsPic = isPic;
  97. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(_suitId);
  98. _ui.m_txtSuitName.text = suitCfg.name;
  99. _dressUpObjUI.ResetSceneObj(100, false, true, null, false);
  100. _dressUpObjUI.dressUpObj.PutOnSuitCfg(_suitId, isPic, new int[] { ConstDressUpItemType.BEI_JING }, true, false);
  101. _dressUpObjUI.UpdateWrapper(_ui.m_holder);
  102. UpdateSuitBoxStatus();
  103. }
  104. private void UpdateArrows()
  105. {
  106. int index = _suitIds.IndexOf(_suitId);
  107. int count = _suitIds.Count;
  108. _ui.m_btnRight.visible = (index + 1 < count);
  109. _ui.m_btnLeft.visible = (index - 1 >= 0);
  110. }
  111. private void OnClickBtnLeft()
  112. {
  113. int index = _suitIds.IndexOf(_suitId);
  114. int targetIndex = index - 1;
  115. if (targetIndex >= 0)
  116. {
  117. _suitId = _suitIds[targetIndex];
  118. UpdateArrows();
  119. UpdateSuitView();
  120. }
  121. UpdateSuitBoxStatus();
  122. }
  123. private void OnClickBtnRight()
  124. {
  125. int index = _suitIds.IndexOf(_suitId);
  126. int targetIndex = index + 1;
  127. if (targetIndex < _suitIds.Count)
  128. {
  129. _suitId = _suitIds[targetIndex];
  130. UpdateArrows();
  131. UpdateSuitView();
  132. }
  133. UpdateSuitBoxStatus();
  134. }
  135. private void UpdateSuitBoxStatus(EventContext eventContext = null)
  136. {
  137. if (eventContext == null || _suitId == (int)eventContext.data)
  138. {
  139. int status = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(_suitId);
  140. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, false);
  141. RedDotController.Instance.SetComRedDot(_ui.m_imgBonusBox.target, status == ConstBonusStatus.CAN_GET);
  142. if (status == ConstBonusStatus.CAN_GET)
  143. {
  144. _ui.m_imgBonusBox.m_c1.selectedIndex = 1;
  145. }
  146. else
  147. {
  148. _ui.m_imgBonusBox.m_c1.selectedIndex = 0;
  149. }
  150. }
  151. }
  152. }
  153. }