123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416 |
- using System.Collections;
- using UnityEngine;
- using UI.LuckyBox;
- using System.Collections.Generic;
- using FairyGUI;
- using System.Threading;
- using System.Threading.Tasks;
- using System;
- using Random = UnityEngine.Random;
- namespace GFGGame
- {
- public class LuckyBoxStarView : BaseWindow
- {
- private UI_LuckyBoxStarUI _ui;
- private List<GObject> comStars = new List<GObject>();
- private List<GObject> clickComStars = new List<GObject>();
- private List<GObject> notClickComStars = new List<GObject>();
- // private List<GameObject> _gameObjects = new List<GameObject>();
- // private List<GoWrapper> _wrappers = new List<GoWrapper>();
- // private List<GameObject> _gameObjects1 = new List<GameObject>();
- // private List<GoWrapper> _wrappers1 = new List<GoWrapper>();
- private Dictionary<int, List<GameObject>> dicGameobj = new Dictionary<int, List<GameObject>>();
- private Dictionary<int, List<GoWrapper>> dicWraper = new Dictionary<int, List<GoWrapper>>();
- private List<GameObject> lineObj = new List<GameObject>();
- private List<GoWrapper> lineWrapper = new List<GoWrapper>();
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- private EffectUI _effectUI3;
- private GObject curComStar;//当前选中的星星
- private Vector2 lastPos;//鼠标的上一个位置,每颗星星初始时默认为Vector2.right;
- private List<ItemData> _rewardList;
- private const int checkDistance = 40;//鼠标靠近星星周围加减40都算选中星星
- private const int imgLineWidth = 10;//线的原始长度
- private bool _isLuckyBox = true;//是抽奖(true),是限时主题活动(false)
- private bool showGuide = false;
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- EffectUIPool.Recycle(_effectUI3);
- _effectUI3 = null;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void OnHide()
- {
- int index = 0;
- GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
- while (star != null && star.visible == true)
- {
- UI_ComStar comStar = UI_ComStar.Proxy(star);
- for (int i = comStar.target.numChildren - 1; i >= 0; i--)
- {
- if (comStar.target.GetChildAt(i).name == "comLine") continue;
- comStar.target.RemoveChildAt(i);
- }
- index++;
- star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
- UI_ComStar.ProxyEnd();
- }
- foreach (int key in dicGameobj.Keys)
- {
- List<GameObject> value = dicGameobj[key];
- List<GoWrapper> wrappersValue = dicWraper[key];
- for (int i = 0; i < value.Count; i++)
- {
- SceneController.DestroyObjectFromView(value[i], wrappersValue[i]);
- }
- }
- for (int i = 0; i < lineObj.Count; i++)
- {
- SceneController.DestroyObjectFromView(lineObj[i], lineWrapper[i]);
- }
- notClickComStars.Clear();
- clickComStars.Clear();
- dicGameobj.Clear();
- dicWraper.Clear();
- Timers.inst.Remove(CheckGuide);
- Debug.Log("OnHide LuckyBoxStarView");
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui = UI_LuckyBoxStarUI.Create();
- this.viewCom = _ui.target;
- isfullScreen = true;
- _ui.m_btnBack.visible = false;
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- UpdateEffect();
- }
- private void UpdateEffect()
- {
- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_holder_star, "ui_LuckyBox", "bg_liuxing");
- _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_holder_bg, "ui_LuckyBox", "bg_thing");
- _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_holder_cloud, "ui_LuckyBox", "bg_cloud");
- }
- protected override void OnShown()
- {
- base.OnShown();
- Debug.Log("OnShown: LuckyBoxStarView");
- _ui.target.onTouchBegin.Add(OnClickUIBegin);
- _ui.target.onTouchMove.Add(OnClickUIMove);
- _ui.target.onTouchEnd.Add(OnClickUIEnd);
- _ui.m_effEnd.visible = false;
- _rewardList = LuckyBoxDataManager.Instance.RewardList;
- _ui.m_ctrlBuyType.selectedIndex = _rewardList != null && _rewardList.Count > 1 ? 1 : 0;
- _isLuckyBox = LuckyBoxDataManager.Instance.luckyBoxIds.IndexOf(LuckyBoxDataManager.Instance.currentBoxId) >= 0;
- _ui.m_ctrlRewardsType.selectedIndex = LuckyBoxDataManager.Instance.luckyBoxIndex;// _isLuckyBox ? (LuckyBoxDataManager.Instance.currentBoxId - 1) : 0;
- // string resPath = string.Format("cj_tp_{0}", _isLuckyBox ? LuckyBoxDataManager.Instance.currentBoxId : 1);
- _ui.m_bg.url = ResPathUtil.GetBgImgPath("zx_bg");
- ResetStartView();
- Timers.inst.AddUpdate(CheckGuide);
- }
- private void ResetStartView()
- {
- showGuide = GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0;
- curComStar = null;
- comStars.Clear();
- int index = 0;
- GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
- while (star != null && star.visible == true)
- {
- UI_ComStar comStar = UI_ComStar.Proxy(star);
- comStar.m_comLine.target.visible = true;
- comStar.m_c1.selectedIndex = 0;
- comStar.m_comLine.target.width = imgLineWidth;
- comStar.m_comLine.target.rotation = 0;
- float scale = Random.Range(0.5f, 1f);
- float rotation = Random.Range(0, 360);
- GComponent gcom = CreateEffect(comStar, 1, _isLuckyBox ? "STAR_Ready_Bule" : "STAR_Ready"); ;
- gcom.visible = true;
- comStar.target.AddChildAt(gcom, 1);
- gcom.scale = new Vector2(scale, scale);
- gcom.rotation = rotation;
- GComponent gcom1 = CreateEffect(comStar, 2, _isLuckyBox ? "STAR_Bule" : "STAR");
- gcom1.visible = false;
- comStar.target.AddChildAt(gcom1, 2);
- gcom1.scale = new Vector2(scale, scale);
- gcom1.rotation = rotation;
- star.data = new Vector2(comStar.target.x, comStar.target.y);
- comStars.Add(star);
- index++;
- star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
- UI_ComStar.ProxyEnd();
- }
- }
- private GComponent CreateEffect(UI_ComStar comStar, int index, string name)
- {
- GComponent gcom;
- if (comStar.target.numChildren > index)
- {
- gcom = comStar.target.GetChildAt(index).asCom;
- }
- else
- {
- gcom = UIPackage.CreateObject("LuckyBox", "ComHolder").asCom;
- string resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", name);
- SceneController.AddObjectToView(null, null, gcom.GetChild("holder").asGraph, resPath, out GameObject gameObject, out GoWrapper wrapper);
- if (!dicGameobj.ContainsKey(index))
- {
- dicGameobj.Add(index, new List<GameObject>());
- dicWraper.Add(index, new List<GoWrapper>());
- }
- dicGameobj[index].Add(gameObject);
- dicWraper[index].Add(wrapper);
- }
- return gcom;
- }
- private void OnClickUIBegin(EventContext context)
- {
- context.CaptureTouch();
- InputEvent inputEvent = (InputEvent)context.data;
- Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
- CheckNearbyPos(mousePos);
- }
- private void OnClickUIMove(EventContext context)
- {
- InputEvent inputEvent = (InputEvent)context.data;
- Vector2 mousePos = this.viewCom.GlobalToLocal(new Vector2(inputEvent.x, inputEvent.y));
- CheckNearbyPos(mousePos);
- if (comStars.Count == 0)//所有星星都点亮了主动结束
- {
- this.OnClickUIEnd();
- }
- }
- //检测鼠标附近的星星
- private void CheckNearbyPos(Vector2 mousePos)
- {
- for (int i = comStars.Count - 1; i >= 0; i--)
- {
- Vector2 comStarPos = (Vector2)comStars[i].data;
- if (IsSamePos(mousePos, comStarPos))
- {
- if (curComStar != null)
- {
- SetCurComStarTransfrom(comStarPos);
- }
- UI_ComStar comStar = UI_ComStar.Proxy(comStars[i]);
- comStar.target.GetChildAt(2).asCom.visible = true;
- // comStar.target.GetChildAt(1).asCom.visible = false;
- string resPath = ResPathUtil.GetViewEffectPath("ui_LuckyBox", _isLuckyBox ? "LINE_Bule" : "LINE");
- SceneController.AddObjectToView(null, null, comStar.m_comLine.m_holder, resPath, out GameObject gameObject, out GoWrapper wrapper);
- lineObj.Add(gameObject);
- lineWrapper.Add(wrapper);
- UI_ComStar.ProxyEnd();
- curComStar = comStars[i];
- lastPos = Vector2.right;
- clickComStars.Add(comStars[i]);
- comStars.RemoveAt(i);
- }
- else
- {
- if (curComStar != null)
- {
- Vector2 curPos = mousePos - (Vector2)curComStar.data;
- SetCurComStarTransfrom(mousePos);
- lastPos = curPos;
- }
- }
- }
- }
- private void SetCurComStarTransfrom(Vector2 targetPos)
- {
- Vector2 curPos = targetPos - (Vector2)curComStar.data;
- float angle = Vector3.Angle(lastPos, curPos); //求出两向量之间的夹角
- Vector3 normal = Vector3.Cross(lastPos, curPos);//叉乘求出法线向量
- angle *= Mathf.Sign(Vector3.Dot(normal, Vector3.forward)); //Mathf.Sign()求符号,Vector3.Dot()求方向,求法线向量与物体上方向向量点乘,结果为1或-1,修正旋转方向
- UI_ComStar comStar = UI_ComStar.Proxy(curComStar);
- comStar.m_comLine.target.rotation += angle;
- comStar.m_comLine.target.width = Vector2.Distance(targetPos, (Vector2)curComStar.data);
- UI_ComStar.ProxyEnd();
- }
- private void OnClickUIEnd()
- {
- if (clickComStars.Count <= 0) return;
- UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[clickComStars.Count - 1]);
- comStar.m_comLine.target.visible = false;
- UI_ComStar.ProxyEnd();
- if (showGuide && clickComStars.Count < 2)
- {
- ResetStartView();
- }
- else
- {
- // CheckNotClickComStar();
- // SetComStarDarken();
- RemoveListener();
- // Timers.inst.Add(1f, 1, SetClickComStarAni);
- Timers.inst.Add(0.5f, 1, SetEndEffect);
- }
- }
- // private void CheckNotClickComStar()
- // {
- // int index = 0;
- // GObject star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
- // while (star != null && star.visible == true)
- // {
- // if (clickComStars.IndexOf(star) < 0)
- // {
- // notClickComStars.Add(star);
- // }
- // index++;
- // star = _ui.target.GetChild(string.Format("comStar{0}_{1}_{2}", _ui.m_ctrlBuyType.selectedIndex, _ui.m_ctrlRewardsType.selectedIndex, index));
- // }
- // }
- // private void SetComStarDarken()
- // {
- // for (int i = 0; i < notClickComStars.Count; i++)
- // {
- // UI_ComStar notClickComStar = UI_ComStar.Proxy(notClickComStars[i]);
- // notClickComStar.m_comLine.target.visible = false;
- // notClickComStar.target.GetChildAt(3).asCom.visible = true;
- // notClickComStar.target.GetChildAt(1).asCom.visible = false;
- // UI_ComStar.ProxyEnd();
- // }
- // }
- // private void SetClickComStarAni(object param)
- // {
- // for (int i = 0; i < clickComStars.Count; i++)
- // {
- // UI_ComStar comStar = UI_ComStar.Proxy(clickComStars[i]);
- // comStar.target.GetChildAt(4).asCom.visible = true;
- // UI_ComStar.ProxyEnd();
- // }
- // Timers.inst.Add(0.5f, 1, SetEndEffect);
- // }
- private void SetEndEffect(object param)
- {
- _ui.m_effEnd.visible = true;
- _ui.m_effEnd.SetPlaySettings(0, -1, 1, -1);
- Timers.inst.Add(0.6f, 1, ClickUIEnd);
- // ClickUIEnd(null);
- TryCompleteGuide();
- }
- private void ClickUIEnd(object param)
- {
- if (curComStar != null)
- {
- RemoveListener();
- // ViewManager.Show<LuckyBoxBonusView>(new object[] { _rewardList });
- ViewManager.Show<LuckyBoxNewDressView>(_rewardList);
- this.Hide();
- }
- }
- private bool IsSamePos(Vector2 mousePos, Vector2 comStarPos)
- {
- return (mousePos.x < comStarPos.x + checkDistance) && (mousePos.x > comStarPos.x - checkDistance) && (mousePos.y < comStarPos.y + checkDistance) && (mousePos.y > comStarPos.y - checkDistance);
- }
- private void RemoveListener()
- {
- _ui.target.onTouchBegin.Remove(OnClickUIBegin);
- _ui.target.onTouchMove.Remove(OnClickUIMove);
- _ui.target.onTouchEnd.Remove(OnClickUIEnd);
- }
- private void OnClickBtnBack()
- {
- this.Hide();
- RemoveListener();
- ViewManager.Show<LuckyBoxView>();
- }
- private void CheckGuide(object param)
- {
- if (GuideDataManager.IsGuideFinish(ConstGuideId.LUCKY_BOX_LINE) <= 0)
- {
- UpdateToCheckGuide(null);
- }
- else
- {
- Timers.inst.Remove(CheckGuide);
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE);
- // GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX, 4);
- GuideController.TryGuide(null, ConstGuideId.LUCKY_BOX_LINE, 1, "点击将星连接在一起。", -1, true, (int)(this.viewCom.height - 200), true);
- TryCompleteGuide();
- }
- protected override void TryCompleteGuide()
- {
- if (clickComStars.Count >= 2)
- {
- // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.LUCKY_BOX_LINE);
- GuideController.TryCompleteGuideIndex(ConstGuideId.LUCKY_BOX_LINE, 1);
- GuideController.TryCompleteGuide(ConstGuideId.LUCKY_BOX_LINE, 1);
- }
- else
- {
- GuideDataManager.SetGuideIndexState(GuideDataManager.currentGuideId, GuideDataManager.currentGuideIdIndex, 0);
- GuideDataManager.currentGuideIdIndex = 3;
- }
- }
- }
- }
|