StoryCardChoose.cs 11 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Threading.Tasks;
  4. using FairyGUI;
  5. using UI.CommonGame;
  6. using UI.Main;
  7. using UnityEngine;
  8. namespace GFGGame
  9. {
  10. public class StoryCardChoose : BaseWindow
  11. {
  12. private UI_StoryCardChooseUI _ui;
  13. private List<CardData> cardList = new List<CardData>();
  14. private static int _scoreType;
  15. private int _selectedIndex = 0;
  16. private int _cardId = 0; //记录打开界面时的竞技场卡牌id
  17. private int _skillId = 0;
  18. private List<EffectUI> _effects = new List<EffectUI>();
  19. private EffectUI _effectUI1;
  20. private GComponent _comSelected;
  21. public override void Dispose()
  22. {
  23. base.Dispose();
  24. //EffectUIPool.Recycle(_effectUI1);
  25. //_effectUI1 = null;
  26. if (_comSelected != null)
  27. {
  28. _comSelected.RemoveFromParent();
  29. _comSelected.Dispose();
  30. }
  31. for (int i = 0; i < _effects.Count; i++)
  32. {
  33. EffectUIPool.Recycle(_effects[i]);
  34. _effects[i] = null;
  35. }
  36. if (_ui != null)
  37. {
  38. _ui.Dispose();
  39. _ui = null;
  40. }
  41. }
  42. protected override void OnInit()
  43. {
  44. base.OnInit();
  45. packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
  46. _ui = UI_StoryCardChooseUI.Create();
  47. this.viewCom = _ui.target;
  48. this.viewCom.Center();
  49. this.modal = true;
  50. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  51. _ui.m_listCard.SetVirtual();
  52. _ui.m_listCard.itemRenderer = RenderListCardItem;
  53. _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
  54. _ui.m_listSkill.itemRenderer = RenderListSkillItem;
  55. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  56. _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
  57. _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);
  58. _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;
  59. //_effectUI1 = EffectUIPool.CreateEffectUI(_comSelected.GetChild("holder").asGraph, "ui_fight_new", "kp_Select");
  60. }
  61. protected override void OnShown()
  62. {
  63. base.OnShown();
  64. _scoreType = (int)viewData;
  65. ArenaDataManager dataManager = ArenaDataManager.Instance;
  66. //其他主题带的cardIds
  67. var otherThemeCardIds = new HashSet<int>();
  68. for (int i = 0; i < dataManager.DressupList.Count; i++)
  69. {
  70. if (dataManager.SelectThemeIndex == i)
  71. {
  72. continue;
  73. }
  74. otherThemeCardIds.Add(dataManager.DressupList[i].cardId);
  75. }
  76. cardList = CardDataManager.GetCardListByRarity(0);
  77. //去掉已经在其他主题装配的cardList
  78. cardList = cardList.Where(a => !otherThemeCardIds.Contains(a.id)).ToList();
  79. float dressListAllAcore =
  80. FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType);
  81. cardList = FightDataManager.Instance.SortCardList(cardList, dressListAllAcore, _scoreType);
  82. _ui.m_listCard.numItems = cardList.Count;
  83. _ui.m_listCard.selectedIndex = 0;
  84. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  85. {
  86. _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
  87. }
  88. OnCardSelected(cardList[0].id);
  89. UpdateView(0);
  90. Timers.inst.AddUpdate(CheckGuide);
  91. }
  92. private void UpdateView(int index)
  93. {
  94. // CardData cardData = cardList[index];
  95. _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
  96. int cardId = cardList[index].id;
  97. _ui.m_txtName.text = "";
  98. PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
  99. if (cfg == null) return;
  100. _ui.m_txtName.text = cardList[index].itemCfg.name;
  101. List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  102. _ui.m_listSkill.data = skillCfgs;
  103. _ui.m_listSkill.numItems = skillCfgs.Count;
  104. _ui.m_comSkillTips.target.visible = false;
  105. _selectedIndex = index;
  106. int childIndex = _ui.m_listCard.ItemIndexToChildIndex(index);
  107. _ui.m_listCard.GetChildAt(childIndex).asCom.AddChild(_comSelected);
  108. }
  109. private void RenderListSkillItem(int index, GObject obj)
  110. {
  111. List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;
  112. UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);
  113. item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].res);
  114. item.m_txtLv.text = SkillDataManager.Instance
  115. .GetCardSkillLv(skillCfgs[index].cardId, skillCfgs[index].skillId).ToString();
  116. if (item.target.data == null)
  117. {
  118. item.target.onClick.Add(OnSkillItemClick);
  119. }
  120. item.target.data = index; // skillCfgs[index];
  121. UI_ListCardSkillItem.ProxyEnd();
  122. }
  123. private void OnSkillItemClick(EventContext context)
  124. {
  125. GObject gObject = context.sender as GObject;
  126. int index = (int)gObject.data;
  127. List<PassivitySkillCfg> skillCfgs =
  128. PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardList[_selectedIndex].id);
  129. PassivitySkillCfg skillCfg = skillCfgs[index];
  130. _ui.m_comSkillTips.target.visible = _skillId != skillCfg.skillId;
  131. Vector2 posInA = _ui.m_listSkill.GetChildAt(index).asCom.position;
  132. Vector2 posInB = _ui.m_listSkill.TransformPoint(posInA, _ui.target);
  133. _ui.m_comSkillTips.target.SetPosition(posInB.x, posInB.y + 110, 0);
  134. _ui.m_comSkillTips.m_txtName.text = skillCfg.name;
  135. int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillCfg.skillId);
  136. PassivitySkillLvlCfg skillLvlCfg =
  137. PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
  138. _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.describe;
  139. _skillId = skillCfg.skillId;
  140. }
  141. private void RenderListCardItem(int index, GObject obj)
  142. {
  143. CardData cardData = cardList[index];
  144. UI_ListCardItem item = UI_ListCardItem.Proxy(obj); // obj as GButton;
  145. item.m_txtName.text = cardData.itemCfg.name;
  146. item.m_comCardMask.m_loaCard.asLoader.url =
  147. ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);
  148. item.m_txtLv.text = string.Format("{0}级", cardData.lv);
  149. // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
  150. RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id,
  151. false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
  152. item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
  153. item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity;
  154. // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
  155. item.m_txtStarLv.text = cardData.star.ToString();
  156. // comStar.m_c1.selectedIndex = cardData.star;
  157. if (_effects.Count <= index)
  158. {
  159. //EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_comEff.m_holder, "ui_fight_new", "kp_Select");
  160. // _effects.Add(_effectUI);
  161. }
  162. UI_ListCardItem.ProxyEnd();
  163. // UI_ComStar.ProxyEnd();
  164. }
  165. private void OnListCardItemClick(EventContext context)
  166. {
  167. UpdateView(_ui.m_listCard.selectedIndex);
  168. OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
  169. }
  170. private void OnCardSelected(int cardId)
  171. {
  172. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  173. {
  174. ArenaDataManager dataManager = ArenaDataManager.Instance;
  175. dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
  176. dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex],
  177. dataManager.SelectThemeIndex);
  178. EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
  179. }
  180. }
  181. private void OnBtnUpCardClikc()
  182. {
  183. ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex],
  184. new object[] { typeof(StoryCardChoose).FullName, _scoreType });
  185. this.Hide();
  186. }
  187. private void OnBtnComfirmClick()
  188. {
  189. int cardId = cardList[_ui.m_listCard.selectedIndex].id;
  190. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  191. {
  192. ArenaDataManager dataManager = ArenaDataManager.Instance;
  193. ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId,
  194. MyDressUpHelper.dressUpObj.itemList).Coroutine();
  195. if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
  196. {
  197. ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
  198. }
  199. }
  200. else
  201. {
  202. List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
  203. InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
  204. EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
  205. }
  206. this.Hide();
  207. }
  208. private void OnBtnCancelClick()
  209. {
  210. OnCardSelected(_cardId);
  211. this.Hide();
  212. }
  213. protected override void OnHide()
  214. {
  215. base.OnHide();
  216. _skillId = 0;
  217. _ui.m_listCard.ScrollToView(0);
  218. Timers.inst.Remove(CheckGuide);
  219. }
  220. private void CheckGuide(object param)
  221. {
  222. if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
  223. {
  224. UpdateToCheckGuide(null);
  225. }
  226. else
  227. {
  228. Timers.inst.Remove(CheckGuide);
  229. }
  230. }
  231. protected override void UpdateToCheckGuide(object param)
  232. {
  233. if (!ViewManager.CheckIsTopView(this.viewCom)) return;
  234. GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true,
  235. _ui.m_btnCancel.y + _ui.m_btnCancel.height);
  236. GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
  237. GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
  238. }
  239. }
  240. }