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- using System.Collections.Generic;
- using System.Linq;
- using System.Threading.Tasks;
- using FairyGUI;
- using UI.CommonGame;
- using UI.Main;
- using UnityEngine;
- namespace GFGGame
- {
- public class StoryCardChoose : BaseWindow
- {
- private UI_StoryCardChooseUI _ui;
- private List<CardData> cardList = new List<CardData>();
- private static int _scoreType;
- private int _selectedIndex = 0;
- private int _cardId = 0; //记录打开界面时的竞技场卡牌id
- private int _skillId = 0;
- private List<EffectUI> _effects = new List<EffectUI>();
- private EffectUI _effectUI1;
- private GComponent _comSelected;
- public override void Dispose()
- {
- base.Dispose();
- //EffectUIPool.Recycle(_effectUI1);
- //_effectUI1 = null;
- if (_comSelected != null)
- {
- _comSelected.RemoveFromParent();
- _comSelected.Dispose();
- }
- for (int i = 0; i < _effects.Count; i++)
- {
- EffectUIPool.Recycle(_effects[i]);
- _effects[i] = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_StoryCardChooseUI.PACKAGE_NAME;
- _ui = UI_StoryCardChooseUI.Create();
- this.viewCom = _ui.target;
- this.viewCom.Center();
- this.modal = true;
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_listCard.SetVirtual();
- _ui.m_listCard.itemRenderer = RenderListCardItem;
- _ui.m_listCard.onClickItem.Add(OnListCardItemClick);
- _ui.m_listSkill.itemRenderer = RenderListSkillItem;
- _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
- _ui.m_btnConfirm.onClick.Add(OnBtnComfirmClick);
- _ui.m_btnUpCard.onClick.Add(OnBtnUpCardClikc);
- _comSelected = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComCardSelect").asCom;
- //_effectUI1 = EffectUIPool.CreateEffectUI(_comSelected.GetChild("holder").asGraph, "ui_fight_new", "kp_Select");
- }
- protected override void OnShown()
- {
- base.OnShown();
- _scoreType = (int)viewData;
- ArenaDataManager dataManager = ArenaDataManager.Instance;
- //其他主题带的cardIds
- var otherThemeCardIds = new HashSet<int>();
- for (int i = 0; i < dataManager.DressupList.Count; i++)
- {
- if (dataManager.SelectThemeIndex == i)
- {
- continue;
- }
- otherThemeCardIds.Add(dataManager.DressupList[i].cardId);
- }
- cardList = CardDataManager.GetCardListByRarity(0);
- //去掉已经在其他主题装配的cardList
- cardList = cardList.Where(a => !otherThemeCardIds.Contains(a.id)).ToList();
- float dressListAllAcore =
- FightDataManager.Instance.GetDressListAllScore(MyDressUpHelper.dressUpObj.itemList, _scoreType);
- cardList = FightDataManager.Instance.SortCardList(cardList, dressListAllAcore, _scoreType);
- _ui.m_listCard.numItems = cardList.Count;
- _ui.m_listCard.selectedIndex = 0;
- if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
- {
- _cardId = dataManager.DressupList[dataManager.SelectThemeIndex].cardId;
- }
- OnCardSelected(cardList[0].id);
- UpdateView(0);
- Timers.inst.AddUpdate(CheckGuide);
- }
- private void UpdateView(int index)
- {
- // CardData cardData = cardList[index];
- _ui.m_loaScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + _scoreType);
- int cardId = cardList[index].id;
- _ui.m_txtName.text = "";
- PassivitySkillCfg cfg = ScoreSystemData.Instance.GetShowSkillCfg(cardId);
- if (cfg == null) return;
- _ui.m_txtName.text = cardList[index].itemCfg.name;
- List<PassivitySkillCfg> skillCfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
- _ui.m_listSkill.data = skillCfgs;
- _ui.m_listSkill.numItems = skillCfgs.Count;
- _ui.m_comSkillTips.target.visible = false;
- _selectedIndex = index;
- int childIndex = _ui.m_listCard.ItemIndexToChildIndex(index);
- _ui.m_listCard.GetChildAt(childIndex).asCom.AddChild(_comSelected);
- }
- private void RenderListSkillItem(int index, GObject obj)
- {
- List<PassivitySkillCfg> skillCfgs = obj.parent.data as List<PassivitySkillCfg>;
- UI_ListCardSkillItem item = UI_ListCardSkillItem.Proxy(obj);
- item.m_loaSkill.url = ResPathUtil.GetCardSkillPath(skillCfgs[index].res);
- item.m_txtLv.text = SkillDataManager.Instance
- .GetCardSkillLv(skillCfgs[index].cardId, skillCfgs[index].skillId).ToString();
- if (item.target.data == null)
- {
- item.target.onClick.Add(OnSkillItemClick);
- }
- item.target.data = index; // skillCfgs[index];
- UI_ListCardSkillItem.ProxyEnd();
- }
- private void OnSkillItemClick(EventContext context)
- {
- GObject gObject = context.sender as GObject;
- int index = (int)gObject.data;
- List<PassivitySkillCfg> skillCfgs =
- PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardList[_selectedIndex].id);
- PassivitySkillCfg skillCfg = skillCfgs[index];
- _ui.m_comSkillTips.target.visible = _skillId != skillCfg.skillId;
- Vector2 posInA = _ui.m_listSkill.GetChildAt(index).asCom.position;
- Vector2 posInB = _ui.m_listSkill.TransformPoint(posInA, _ui.target);
- _ui.m_comSkillTips.target.SetPosition(posInB.x, posInB.y + 110, 0);
- _ui.m_comSkillTips.m_txtName.text = skillCfg.name;
- int skillLv = SkillDataManager.Instance.GetCardSkillLv(skillCfg.cardId, skillCfg.skillId);
- PassivitySkillLvlCfg skillLvlCfg =
- PassivitySkillLvlCfgArray.Instance.GetCfgByskilllvlAndskillId(skillLv, skillCfg.skillId);
- _ui.m_comSkillTips.m_txtSkillTips.text = skillLvlCfg.describe;
- _skillId = skillCfg.skillId;
- }
- private void RenderListCardItem(int index, GObject obj)
- {
- CardData cardData = cardList[index];
- UI_ListCardItem item = UI_ListCardItem.Proxy(obj); // obj as GButton;
- item.m_txtName.text = cardData.itemCfg.name;
- item.m_comCardMask.m_loaCard.asLoader.url =
- ResPathUtil.GetCardIconPath(cardData.resources[cardData.resIndex]);
- item.m_txtLv.text = string.Format("{0}级", cardData.lv);
- // item.m_loaRarity.url = ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + cardData.itemCfg.rarity);
- RarityIconController.UpdateRarityIcon(item.m_loaRarity, cardData.itemCfg.id,
- false); // ResPathUtil.GetCommonGameResPath("kp_sxing_x_" + data.itemCfg.rarity);
- item.m_loaMainScore.url = ResPathUtil.GetCommonGameResPath("kp_sx_" + (cardData.itemCfg.mainScore));
- item.m_loaBorder.url = "ui://CommonGame/kp_kuang_" + cardData.itemCfg.rarity;
- // UI_ComStar comStar = UI_ComStar.Proxy(item.m_comStar);
- item.m_txtStarLv.text = cardData.star.ToString();
- // comStar.m_c1.selectedIndex = cardData.star;
- if (_effects.Count <= index)
- {
- //EffectUI _effectUI = EffectUIPool.CreateEffectUI(item.m_comEff.m_holder, "ui_fight_new", "kp_Select");
- // _effects.Add(_effectUI);
- }
- UI_ListCardItem.ProxyEnd();
- // UI_ComStar.ProxyEnd();
- }
- private void OnListCardItemClick(EventContext context)
- {
- UpdateView(_ui.m_listCard.selectedIndex);
- OnCardSelected(cardList[_ui.m_listCard.selectedIndex].id);
- }
- private void OnCardSelected(int cardId)
- {
- if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
- {
- ArenaDataManager dataManager = ArenaDataManager.Instance;
- dataManager.DressupList[dataManager.SelectThemeIndex].cardId = cardId;
- dataManager.SetMineFightAttr(dataManager.DressupList[dataManager.SelectThemeIndex],
- dataManager.SelectThemeIndex);
- EventAgent.DispatchEvent(ConstMessage.CARD_SELECTED);
- }
- }
- private void OnBtnUpCardClikc()
- {
- ViewManager.Show<CardFosterView>(cardList[_ui.m_listCard.selectedIndex],
- new object[] { typeof(StoryCardChoose).FullName, _scoreType });
- this.Hide();
- }
- private void OnBtnComfirmClick()
- {
- int cardId = cardList[_ui.m_listCard.selectedIndex].id;
- if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
- {
- ArenaDataManager dataManager = ArenaDataManager.Instance;
- ArenaSproxy.ReqChangeArenaDressup(dataManager.SelectThemeIndex, cardId,
- MyDressUpHelper.dressUpObj.itemList).Coroutine();
- if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena)
- {
- ViewManager.GoBackFrom(typeof(ArenaDressUpFightView).FullName);
- }
- }
- else
- {
- List<PassivitySkillCfg> cfgs = PassivitySkillCfgArray.Instance.GetCfgsBycardId(cardId);
- InstanceZonesDataManager.currentCardId = cfgs.Count > 0 ? cardId : -1;
- EventAgent.DispatchEvent(ConstMessage.CARD_CHOOSE);
- }
- this.Hide();
- }
- private void OnBtnCancelClick()
- {
- OnCardSelected(_cardId);
- this.Hide();
- }
- protected override void OnHide()
- {
- base.OnHide();
- _skillId = 0;
- _ui.m_listCard.ScrollToView(0);
- Timers.inst.Remove(CheckGuide);
- }
- private void CheckGuide(object param)
- {
- if (GuideDataManager.IsGuideFinish(ConstGuideId.SKILL_CARD_FIGHT) <= 0)
- {
- UpdateToCheckGuide(null);
- }
- else
- {
- Timers.inst.Remove(CheckGuide);
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- GuideController.TryGuide(null, ConstGuideId.SKILL_CARD_FIGHT, 1, "词牌可以辅助战斗,增加过关概率哦。", -1, true,
- _ui.m_btnCancel.y + _ui.m_btnCancel.height);
- GuideController.TryGuide(_ui.m_listCard, ConstGuideId.SKILL_CARD_FIGHT, 2, "选择一张合适的词牌,增加过关战斗力。", 0);
- GuideController.TryCompleteGuide(ConstGuideId.SKILL_CARD_FIGHT, 2);
- }
- }
- }
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