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- using FairyGUI;
- using UI.CommonGame;
- using UI.Main;
- using System.Collections.Generic;
- using UnityEngine;
- using System.Collections;
- namespace GFGGame
- {
- public class StoryChapterView : BaseView
- {
- private UI_StoryChapterUI _ui;
- private int _chapterID;
- private GComponent _compChapter;
- private ValueBarController _valueBarController;
- private GObject _unPasslevelItem;
- private GObject _endLevelItem;
- private EffectUI _effectUI1;
- private GComponent _comEff;
- public override void Dispose()
- {
- if (_comEff != null)
- {
- _comEff.RemoveFromParent();
- _comEff.Dispose();
- }
- if (_valueBarController != null)
- {
- _valueBarController.Dispose();
- _valueBarController = null;
- }
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- _ui = UI_StoryChapterUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- }
- protected override void OnInit()
- {
- base.OnInit();
- _valueBarController = new ValueBarController(_ui.m_valueBar);
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_btnHome.onClick.Add(OnClickBtnHome);
- _ui.m_bonusBox1.target.onClick.Add(() =>
- {
- OnClickBonusBox(_ui.m_bonusBox1, 0);
- });
- _ui.m_bonusBox2.target.onClick.Add(() =>
- {
- OnClickBonusBox(_ui.m_bonusBox2, 1);
- });
- _ui.m_bonusBox3.target.onClick.Add(() =>
- {
- OnClickBonusBox(_ui.m_bonusBox3, 2);
- });
- _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("zxian_bg3");
- _comEff = new GComponent();
- _comEff = UIPackage.CreateObject(UI_MainUI.PACKAGE_NAME, "ComEff").asCom;
- _effectUI1 = EffectUIPool.CreateEffectUI(_comEff.GetChild("holder").asGraph, "ui_gk", "ui_gk_sg");
- }
- protected override void AddEventListener()
- {
- EventAgent.AddEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.target.touchable = false;
- MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
- _chapterID = (int)viewData;
- MainStoryDataManager.currentChapterCfgId = _chapterID;
- Timers.inst.StartCoroutine(InitChapter());
- _valueBarController.OnShown();
- _ui.target.touchable = true;
- Timers.inst.AddUpdate(CheckGuide);
- }
- protected override void OnHide()
- {
- base.OnHide();
- _unPasslevelItem = null;
- _endLevelItem = null;
- // _ui.m_chapter.RemoveChildren(0, 0, true);
- _valueBarController.OnHide();
- Timers.inst.Remove(CheckGuide);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.NOTICE_MAINSTORY_BOXBONUS_STATE, UpdateBonusBox);
- }
- private void OnClickBtnBack()
- {
- ViewManager.GoBackFrom(ViewName.STORY_CHAPTER_VIEW);
- }
- private void OnClickBtnHome()
- {
- GameController.GoBackToMainView();
- }
- private IEnumerator InitChapter()
- {
- StoryChapterCfg chapterCfg = StoryChapterCfgArray.Instance.GetCfg(_chapterID);
- _ui.m_txtChapterName0.text = chapterCfg.name.Length > 0 ? chapterCfg.name[0].ToString() : "";
- _ui.m_txtChapterName1.text = chapterCfg.name.Length > 1 ? chapterCfg.name[1].ToString() : "";
- _ui.m_txtChapterName2.text = chapterCfg.name.Length > 2 ? chapterCfg.name[2].ToString() : "";
- _ui.m_txtChapterName3.text = chapterCfg.name.Length > 3 ? chapterCfg.name[3].ToString() : "";
- _ui.m_txtChapterName4.text = chapterCfg.name.Length > 4 ? chapterCfg.name[4].ToString() : "";
- int order = StoryUtil.GetChapterOrder(chapterCfg.id);
- _ui.m_txtChapter.text = order < 10 ? "0" + order : order.ToString();
- int starCountChapter = InstanceZonesDataManager.GetChapterStarCount(_chapterID, chapterCfg.type, chapterCfg.subType);
- _ui.m_txtStarCount.text = "" + starCountChapter + "/" + chapterCfg.bonusStar3;
- UpdateBonusBoxName(_ui.m_bonusBox1, "" + chapterCfg.bonusStar1);
- UpdateBonusBoxName(_ui.m_bonusBox2, "" + chapterCfg.bonusStar2);
- UpdateBonusBoxName(_ui.m_bonusBox3, "" + chapterCfg.bonusStar3);
- UpdateBonusBox();
- var list = StoryLevelCfgArray.Instance.GetCfgsBytypeAndsubTypeAndchapterId(chapterCfg.type, chapterCfg.subType, chapterCfg.id);
- int endLevel = 0;
- int UnlockCount = 0;
- _compChapter = _ui.m_chapter.m_compChapterScroll.target;
- float starPosY = _ui.m_chapter.m_compChapterScroll.m_imgBegin.y;
- int lineGap = 4500 / list.Count;
- for (int i = 0; i < 20; i++)
- {
- GObject obj = _ui.m_chapter.m_compChapterScroll.target.GetChild("g" + (i + 1));
- obj.SetPosition(obj.x, starPosY - lineGap * i - 300, 0); ;
- StoryLevelCfg levelCfg = i < list.Count ? list[i] : null;
- UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(obj);
- if (levelCfg != null && MainStoryDataManager.CheckLevelUnlock(levelCfg.id))
- {
- UnlockCount++;
- levelItem.target.data = levelCfg.id;
- levelItem.target.visible = true;
- levelItem.target.onClick.Clear();
- levelItem.target.onClick.Add(OnClickLevelItem);
- string showId = StoryUtil.GetChapterOrder(_chapterID) + "-" + levelCfg.order;
- levelItem.m_txtDialogOrder.text = showId;
- levelItem.m_txtFightOrder.text = showId;
- if (levelCfg.fightID.Length > 0)
- {
- levelItem.m_c1.selectedIndex = 1;
- int score = InstanceZonesDataManager.GetScoreHighest(levelCfg.id);
- if (score <= 0)
- {
- levelItem.m_flower.target.visible = false;
- }
- else
- {
- levelItem.m_flower.target.visible = true;
- int starCount = InstanceZonesDataManager.GetStarCountHistory(levelCfg.id);
- StoryUtil.UpdateStar(starCount, levelItem.m_flower.target);
- }
- }
- else
- {
- levelItem.m_c1.selectedIndex = 0;
- levelItem.m_flower.target.visible = false;
- levelItem.m_txtName.text = levelCfg.name;
- levelItem.m_comDialogBg.m_loabg.url = ResPathUtil.GetBgImgPath(chapterCfg.bgRes);
- levelItem.m_comDialogBg.m_loaIcon.url = ResPathUtil.GetChapterGuideIconPath(chapterCfg.bgRes);
- levelItem.m_comDialogBg.m_c1.selectedIndex = Random.Range(0, 10);
- }
- levelItem.m_holder.visible = !InstanceZonesDataManager.CheckLevelPass(levelCfg.id);
- if (!InstanceZonesDataManager.CheckLevelPass(levelCfg.id))
- {
- //设置为解锁关卡
- MainStoryDataManager.currentLevelCfgId = levelCfg.id;
- _unPasslevelItem = levelItem.target;
- levelItem.target.AddChild(_comEff);
- }
- if (levelCfg.order > endLevel)
- {
- endLevel = levelCfg.order;
- _endLevelItem = levelItem.target;
- }
- }
- else
- {
- levelItem.target.visible = false;
- }
- UI_CompStoryLevelItem.ProxyEnd();
- }
- yield return new WaitForEndOfFrame();
- _ui.m_chapter.m_compChapterScroll.target.y = Mathf.Max(0, _ui.m_chapter.target.height - _ui.m_chapter.m_compChapterScroll.target.height);
- }
- private void OnClickLevelItem(EventContext context)
- {
- UI_CompStoryLevelItem levelItem = UI_CompStoryLevelItem.Proxy(context.sender as GObject);
- int levelCfgId = (int)levelItem.target.data;
- UI_CompStoryLevelItem.ProxyEnd();
- StoryController.ShowLevelView(levelCfgId);
- TryCompleteGuide();
- }
- private void UpdateBonusBoxName(UI_CompBonusBox bonusBox, string name)
- {
- bonusBox.m_txtName.text = name;
- }
- private void UpdateBonusBox()
- {
- UpdateBonusBoxStatus(_ui.m_bonusBox1, 0);
- UpdateBonusBoxStatus(_ui.m_bonusBox2, 1);
- UpdateBonusBoxStatus(_ui.m_bonusBox3, 2);
- }
- private void UpdateBonusBoxStatus(UI_CompBonusBox bonusBox, int index)
- {
- int status = MainStoryDataManager.GetChapterBonusStatus(MainStoryDataManager.currentChapterCfgId, index);
- bonusBox.m_iconActive.visible = status == ConstBonusStatus.CAN_GET;
- // bonusBox.m_ComRewardEffect.visible = status == ConstBonusStatus.CAN_GET;
- if (status == ConstBonusStatus.GOT)
- {
- bonusBox.m_icon.url = "ui://Main/zxian_gift_get";
- }
- else
- {
- bonusBox.m_icon.url = "ui://Main/zxian_gift_unget";
- }
- bonusBox.target.data = status;
- }
- private async void OnClickBonusBox(UI_CompBonusBox bonusBox, int index)
- {
- int status = (int)bonusBox.target.data;
- if (status == ConstBonusStatus.CAN_GET)
- {
- bool got = await MainStorySProxy.GetMainStoryBoxBonus(MainStoryDataManager.currentChapterCfgId, index);
- if (got)
- {
- List<ItemData> bonusList = MainStoryDataManager.GetChapterBonus(MainStoryDataManager.currentChapterCfgId, index);
- if (bonusList != null && bonusList.Count > 0)
- {
- BonusController.TryShowBonusList(bonusList);
- }
- UpdateBonusBoxStatus(bonusBox, index);
- }
- }
- // else if (status == ConstBonusStatus.GOT)
- // {
- // PromptController.Instance.ShowFloatTextPrompt("这个宝箱已经被领取过了");
- // }
- else
- {
- List<ItemData> rewards = StoryBonusDataCache.GetChapterBonusList(_chapterID, index);
- int star = StoryBonusDataCache.GetChapterBonusStar(_chapterID, index);
- ViewManager.Show<RewardPreView>(new object[] { rewards, "宝箱奖励", string.Format("本章达成{0}星可领取", star) });
- // PromptController.Instance.ShowFloatTextPrompt("关卡总分不足,继续加油吧。");
- }
- }
- private void CheckGuide(object param)
- {
- if (GuideDataManager.IsGuideFinish(ConstGuideId.START_FIGHT) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.FREEDOM_DRESS) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.BUY_CLOTHING) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_LV) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_1) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_2) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_3) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_4) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.ENTER_CHAPTER_5) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.UP_CARD_STAR) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.ARENA_OPEN) <= 0
- || GuideDataManager.IsGuideFinish(ConstGuideId.CLOTHING_DECOMPOSE) <= 0)
- {
- UpdateToCheckGuide(null);
- }
- else
- {
- Timers.inst.Remove(CheckGuide);
- }
- }
- protected override void UpdateToCheckGuide(object param)
- {
- if (!ViewManager.CheckIsTopView(this.viewCom)) return;
- GComponent unPasslevelCom = _unPasslevelItem == null ? null : _unPasslevelItem.asCom;
- bool isGuide0 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.START_FIGHT, 1, "尝试换上一套衣服吧。");
- bool isGuide1 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.FREEDOM_DRESS, 1, "获得的服饰随时可以查看和试穿。");
- bool isGuide2 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER, 5, "来继续我们的旅程吧。");
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
- bool isGuide3 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_1, 4, "来继续我们的旅程吧。");
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
- bool isGuide4 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.BUY_CLOTHING, 1, "衣服被弄脏了,到机场更衣室换身衣服吧。");
- bool isGuide5 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_LV, 1, "点击返回主界面。");
- bool isGuide6 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.CLOTHING_DECOMPOSE, 1, "点击返回主界面。");
- bool isGuide7 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_2, 4, "来继续我们的旅程吧。");
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
- bool isGuide8 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_3, 3, "来继续我们的旅程吧。");
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
- bool isGuide10 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_4, 4, "来继续我们的旅程吧。");
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
- bool isGuide11 = GuideController.TryGuide(unPasslevelCom, ConstGuideId.ENTER_CHAPTER_5, 4, "来继续我们的旅程吧。");
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
- bool isGuide9 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.UP_CARD_STAR, 1, "点击返回主界面。");
- bool isGuide12 = GuideController.TryGuide(_ui.m_btnHome, ConstGuideId.ARENA_OPEN, 1, "点击返回主界面。");
- _ui.m_chapter.target.scrollPane.touchEffect = !isGuide0 && !isGuide1 && !isGuide2 && !isGuide3 && !isGuide4 && !isGuide5 && !isGuide6 && !isGuide7 && !isGuide8 && !isGuide9 && !isGuide10;
- }
- protected override void TryCompleteGuide()
- {
- base.TryCompleteGuide();
- // GuideCfg cfg = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER);
- GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER, 5);
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER, 5);
- // GuideCfg cfg1 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_1);
- GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_1, 4);
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_1, 4);
- // GuideCfg cfg2 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_2);
- GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_2, 4);
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_2, 4);
- // GuideCfg cfg3 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_3);
- GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_3, 3);
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_3, 3);
- // GuideCfg cfg4 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_4);
- GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_4, 4);
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_4, 4);
- // GuideCfg cfg5 = GuideCfgArray.Instance.GetCfg(ConstGuideId.ENTER_CHAPTER_5);
- GuideController.TryCompleteGuideIndex(ConstGuideId.ENTER_CHAPTER_5, 4);
- GuideController.TryCompleteGuide(ConstGuideId.ENTER_CHAPTER_5, 4);
- }
- }
- }
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