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- using FairyGUI;
- using UnityEngine;
- using UI.Main;
- using System.Collections;
- using System.Collections.Generic;
- using System.Text.RegularExpressions;
- using System;
- namespace GFGGame
- {
- public delegate void OnCompleteStoryDialogCall(bool isSkip, object param);
- public class StoryDialogView : BaseView
- {
- private UI_StoryDialogUI _ui;
- private UI_CompArrow _arrow;
- private GameObject _sceneObject;
- private GameObject _scenePrefab;
- private EffectUI _effectUI1;
- private DressUpObjUI _dressUpObjUI;
- private GTextField _wordTextField;
- //剧情完成回调
- private OnCompleteStoryDialogCall _onCompleteStoryDialogCall;
- private object _onCompleteStoryDialogCallParam;
- //回顾
- private List<string> _dialogListLookBack;
- //自动播放
- private int _speedAutoPlay = 1;
- private bool _autoPlay = false;
- //剧情状态
- private List<StoryDialogCfg> _stepListToRead;
- private StoryDialogCfg _currentStepCfg;
- private string _nextStepId;
- private string[] _wordList;
- private int _wordIndex = 0;
- private bool _isShowLetters;
- private string _currentWords;
- private string _stroyStartID;
- //屏幕效果中
- private Action<object> _onScreenEffectComplete;
- public override void Dispose()
- {
- base.Dispose();
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- _dressUpObjUI?.Dispose();
- _dressUpObjUI = null;
- _wordTextField = null;
- _arrow = null;
- _isShowLetters = false;
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- _onScreenEffectComplete = null;
- Timers.inst.Remove(UpdateLetters);
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- }
- protected override void Init()
- {
- base.Init();
- packageName = UI_StoryDialogUI.PACKAGE_NAME;
- _ui = UI_StoryDialogUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- _scenePrefab = GFGAsset.Load<GameObject>(ResPathUtil.GetPrefabPath("SceneStoryDialog"));
- }
- protected override void OnInit()
- {
- base.OnInit();
- _ui.m_dialogText.target.visible = false;
- _ui.m_dialogName.target.visible = false;
- _ui.m_dialogHead.target.visible = false;
- _ui.m_list.visible = false;
- _ui.m_btnNext.width = GRoot.inst.width;
- _ui.m_btnNext.height = GRoot.inst.height;
- _ui.m_btnNext.AddRelation(GRoot.inst, RelationType.Size);
- _ui.m_btnBack.onClick.Add(OnClickBtnBack);
- _ui.m_btnNext.onClick.Add(OnClickBtnNext);
- _ui.m_btnLookBack.onClick.Add(OnClickBtnLookBack);
- _ui.m_btnSkip.onClick.Add(OnBtnSkip);
- _ui.m_list.onClickItem.Add(OnClickListItem);
- _ui.m_btnSpeedUp.onClick.Add(OnClickBtnSpeedUp);
- _ui.m_btnAutoPlay.onClick.Add(OnClickBtnAutoPlay);
- }
- protected override void OnShown()
- {
- base.OnShown();
- if (_sceneObject == null)
- {
- _sceneObject = GameObject.Instantiate(_scenePrefab);
- }
- if (_dressUpObjUI == null)
- {
- _dressUpObjUI = new DressUpObjUI();
- }
- _speedAutoPlay = FightDataManager.Instance.dialogSpeed;
- _autoPlay = false;
- UpdateSpeedUpBtn();
- _dialogListLookBack = new List<string>();
- object[] datas = viewData as object[];
- _stroyStartID = (string)datas[0];
- bool skipable = (bool)datas[1];
- _onCompleteStoryDialogCall = (OnCompleteStoryDialogCall)datas[2];
- if (datas.Length > 3)
- {
- _onCompleteStoryDialogCallParam = datas[3];
- }
- if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP && !InstanceZonesDataManager.CheckLevelPass(MainStoryDataManager.currentLevelCfgId))
- {
- // 临时设置都可以跳过对话
- skipable = false;
- }
- else
- {
- skipable = true;
- }
- _ui.m_btnSkip.visible = skipable;
- ShowNextStep(_stroyStartID);
- _ui.m_c1.selectedIndex = 0;
- _ui.m_btnAutoPlay.selected = false;
- if (_stroyStartID == MainStoryDataManager.priorId)
- {
- _ui.m_c1.selectedIndex = 1;
- // _ui.m_btnAutoPlay.selected = true;
- OnClickBtnAutoPlay();
- _speedAutoPlay = 1;
- FightDataManager.Instance.dialogSpeed = _speedAutoPlay;
- }
- _ui.m_btnBack.visible = InstanceZonesDataManager.CheckLevelPass(100001001);
- }
- protected override void OnHide()
- {
- base.OnHide();
- Timers.inst.Remove(UpdateLetters);
- Timers.inst.Remove(UpdateShake);
- Timers.inst.Remove(OnScreenEffectComplete);
- Timers.inst.Remove(ShowNextWords);
- ScreenBlackController.Instance.HideBlack();
- StopAutoPlay();
- if (_sceneObject != null)
- {
- GameObject.Destroy(_sceneObject);
- _sceneObject = null;
- }
- MusicManager.Instance.Play(ResPathUtil.GetMusicPath(ConstMusicName.DEFAULT));
- _onCompleteStoryDialogCall = null;
- _onCompleteStoryDialogCallParam = null;
- }
- private void OnClickBtnBack()
- {
- // this.Hide();
- ViewManager.GoBackFrom(typeof(StoryDialogView).FullName);
- // Over(false);
- }
- private void OnClickBtnNext()
- {
- // StopAutoPlay();
- if (_onScreenEffectComplete != null)
- {
- Timers.inst.Remove(OnScreenEffectComplete);
- _onScreenEffectComplete.Invoke(null);
- }
- else
- {
- ShowNextWords();
- }
- }
- private void OnClickBtnLookBack()
- {
- if (_ui.m_btnSkip.enabled)
- {
- ViewManager.Show<StoryLookBackView>(_stroyStartID);
- }
- else
- {
- ViewManager.Show<StoryLookBackView>(_dialogListLookBack);
- }
- }
- private void OnBtnSkip()
- {
- Over(true);
- }
- private void OnClickListItem(EventContext context)
- {
- UI_ListDialogItem dialogItem = UI_ListDialogItem.Proxy(context.data as GObject);
- _dialogListLookBack.Add(dialogItem.m_txtContent.text);
- string stepID = (string)dialogItem.target.data;
- if (stepID == null)
- {
- stepID = "0";
- }
- UI_ListDialogItem.ProxyEnd();
- OnStepComplete(stepID);
- }
- private void OnClickBtnSpeedUp()
- {
- //如果没有自动播放先开始自动播放
- if (!_autoPlay)
- {
- _ui.m_btnAutoPlay.selected = true;
- OnClickBtnAutoPlay();
- }
- _speedAutoPlay = _speedAutoPlay * 2;
- if (_speedAutoPlay > GameConst.MAX_SPEED_AUTO_PLAY)
- {
- _speedAutoPlay = 1;
- }
- FightDataManager.Instance.dialogSpeed = _speedAutoPlay;
- UpdateSpeedUpBtn();
- }
- private void OnClickBtnAutoPlay()
- {
- _autoPlay = _ui.m_btnAutoPlay.selected;
- if (_autoPlay)
- {
- ShowNextWords();
- }
- }
- private void InitStepListById(string dialogID)
- {
- var temp = StoryDialogCfgArray.Instance.GetCfgsByid(dialogID);
- _stepListToRead = new List<StoryDialogCfg>(temp);
- }
- private void ShowNextStep(string nextStepId)
- {
- if (nextStepId != null)
- {
- InitStepListById(nextStepId);
- }
- if (_stepListToRead != null && _stepListToRead.Count > 0)
- {
- StoryDialogCfg storyDialogCfg = (StoryDialogCfg)_stepListToRead[0];
- _stepListToRead.RemoveAt(0);
- InitStepContent(storyDialogCfg);
- }
- else
- {
- Over();
- }
- }
- private void OnStepComplete(string nextStepId = null)
- {
- _nextStepId = nextStepId;
- _ui.m_dialogText.target.visible = false;
- _ui.m_dialogName.target.visible = false;
- _ui.m_dialogHead.target.visible = false;
- float delay = 0;
- //屏幕效果
- if (_currentStepCfg != null)
- {
- if (_currentStepCfg.blackScreenDur > 0)
- {
- delay = _currentStepCfg.blackScreenDur;
- ScreenBlackController.Instance.ShowBlack(delay, this.viewCom, 0);
- }
- else if (_currentStepCfg.blankScreenDur > 0)
- {
- delay = _currentStepCfg.blankScreenDur;
- UpdatePic("0");
- }
- }
- if (delay > 0)
- {
- //转换成秒
- delay = delay / 1000f;
- _onScreenEffectComplete = OnScreenEffectComplete;
- Timers.inst.Add(delay, 1, OnScreenEffectComplete);
- }
- else
- {
- OnScreenEffectComplete();
- }
- }
- private void OnScreenEffectComplete(object param = null)
- {
- _onScreenEffectComplete = null;
- if (_nextStepId == "0")
- {
- Over();
- }
- else
- {
- ShowNextStep(_nextStepId);
- }
- }
- private void InitStepContent(StoryDialogCfg storyDialogCfg)
- {
- _currentStepCfg = storyDialogCfg;
- UpdateMusic(storyDialogCfg.musicRes);
- UpdateBg(storyDialogCfg.bgRes);
- UpdatePic(storyDialogCfg.picRes);
- PlayEffect(storyDialogCfg.effectInfoArr);
- PlayShake(storyDialogCfg.shakeInfoArr);
- string content = storyDialogCfg.content;
- content = storyDialogCfg.content.Replace("self", RoleDataManager.roleName);
- if (content.IndexOf("//") >= 0)
- {
- showList(content);
- }
- else
- {
- ShowDialog(storyDialogCfg);
- }
- }
- private void showList(string content)
- {
- StopAutoPlay();
- _ui.m_btnAutoPlay.enabled = false;
- _wordTextField = null;
- _ui.m_dialogText.target.visible = false;
- _ui.m_dialogName.target.visible = false;
- _ui.m_dialogHead.target.visible = false;
- _ui.m_list.visible = true;
- _ui.m_list.RemoveChildrenToPool();
- string[] list = Regex.Split(content, "//");
- _ui.m_list.itemRenderer = (int index, GObject item) =>
- {
- string itemInfo = list[index];
- string[] itemInfoList = Regex.Split(itemInfo, "=");
- UI_ListDialogItem dialogItem = UI_ListDialogItem.Proxy(item);
- dialogItem.m_txtContent.text = itemInfoList[0];
- dialogItem.target.data = itemInfoList.Length > 1 ? itemInfoList[1] : null;
- UI_ListDialogItem.ProxyEnd();
- };
- _ui.m_list.numItems = list.Length;
- }
- private void ShowDialog(StoryDialogCfg storyDialogCfg)
- {
- if (storyDialogCfg.showChangeName == 1 && StorageDataManager.Instance.GetStorageValue(ConstStorageId.CHANGE_NAME) == 0)
- {
- if (_autoPlay)
- {
- _ui.m_btnAutoPlay.selected = false;
- OnClickBtnAutoPlay();
- }
- GameController.ShowCreateRole();
- }
- _ui.m_loaMask.url = ResPathUtil.GetBgImgPath(storyDialogCfg.maskRes);
- _ui.m_btnAutoPlay.enabled = true;
- _ui.m_list.visible = false;
- var content = storyDialogCfg.content.Replace("self", RoleDataManager.roleName);
- string words = content;
- string roleName = storyDialogCfg.name;
- string headRes = storyDialogCfg.head;
- string headAniRes = storyDialogCfg.headAni;
- if (roleName == "self")
- {
- roleName = RoleDataManager.roleName;
- }
- //回顾
- if (roleName != null)
- {
- _dialogListLookBack.Add("[color=#FDA2B1]" + roleName + "[/color]");
- }
- if (!string.IsNullOrEmpty(headAniRes) || storyDialogCfg.suitId > 0)
- {
- //显示对话框半身像
- _ui.m_dialogText.target.visible = false;
- _ui.m_dialogName.target.visible = false;
- _ui.m_dialogHead.target.visible = true;
- _ui.m_dialogHead.m_txtName.text = roleName;
- _ui.m_dialogHead.m_comphead.m_head.visible = false;
- _ui.m_dialogHead.m_comphead.m_holder.visible = true;
- var headAniCfg = HeadAniCfgArray.Instance.GetCfg(headAniRes);
- if (headAniCfg != null && !string.IsNullOrEmpty(headAniCfg.headAni))
- {
- //独立动画
- _ui.m_dialogHead.m_compDressUp.target.visible = false;
- _ui.m_dialogHead.m_comphead.target.visible = true;
- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_dialogHead.m_comphead.m_holder, "ui_nzbq", headAniCfg.headAni);
- }
- else
- {
- //换装
- _ui.m_dialogHead.m_compDressUp.target.visible = true;
- _ui.m_dialogHead.m_comphead.target.visible = false;
- _dressUpObjUI.ResetSceneObj(80, true, false, null, false);
- if (storyDialogCfg.suitId > 0)
- {
- _dressUpObjUI.dressUpObj.PutOnSuitCfg(storyDialogCfg.suitId, false, new int[] { ConstDressUpItemType.SHOU_CHI_WU }, false, false);
- }
- else
- {
- _dressUpObjUI.dressUpObj.PutOnDressUpData(CustomSuitDataManager.GetCurrentSuitData().dressUpData);
- if (_dressUpObjUI.dressUpObj.actionId > 0)
- {
- _dressUpObjUI.dressUpObj.CancelAction(true);
- }
- _dressUpObjUI.dressUpObj.PutOnDressUpData(_dressUpObjUI.dressUpObj.DressUpDataClone(), new int[] { ConstDressUpItemType.SHOU_CHI_WU });
- }
- if (headAniCfg != null && headAniCfg.faceId > 0)
- {
- //表情
- _dressUpObjUI.dressUpObj.AddOrRemove(headAniCfg.faceId, false);
- _dressUpObjUI.UpdateWrapper(_ui.m_dialogHead.m_compDressUp.m_holder);
- }
- }
- _wordTextField = _ui.m_dialogHead.m_txtContent;
- _arrow = _ui.m_dialogHead.m_iconNext;
- }
- else if (!string.IsNullOrEmpty(headRes))
- {
- _ui.m_dialogText.target.visible = false;
- _ui.m_dialogName.target.visible = false;
- _ui.m_dialogHead.target.visible = true;
- _ui.m_dialogHead.m_txtName.text = roleName;
- _ui.m_dialogHead.m_comphead.m_head.visible = true;
- _ui.m_dialogHead.m_comphead.m_holder.visible = false;
- _ui.m_dialogHead.m_comphead.m_head.url = ResPathUtil.GetNpcHeadPath(headRes);
- _wordTextField = _ui.m_dialogHead.m_txtContent;
- _arrow = _ui.m_dialogHead.m_iconNext;
- }
- else if (!string.IsNullOrEmpty(roleName))
- {
- _ui.m_dialogText.target.visible = false;
- _ui.m_dialogName.target.visible = true;
- _ui.m_dialogHead.target.visible = false;
- _ui.m_dialogName.m_txtName.text = roleName;
- _wordTextField = _ui.m_dialogName.m_txtContent;
- _arrow = _ui.m_dialogName.m_iconNext;
- }
- else
- {
- _ui.m_dialogText.target.visible = true;
- _ui.m_dialogName.target.visible = false;
- _ui.m_dialogHead.target.visible = false;
- _wordTextField = _ui.m_dialogText.m_txtContent;
- _arrow = _ui.m_dialogText.m_iconNext;
- }
- _wordList = Regex.Split(words, "&&");
- _wordIndex = 0;
- ShowNextDialog();
- }
- private void ShowNextDialog()
- {
- if (_wordList != null && _wordList.Length > _wordIndex)
- {
- string itemInfo = _wordList[_wordIndex];
- string[] itemInfoList = Regex.Split(itemInfo, "=");
- _currentWords = itemInfoList[0];
- if (itemInfoList.Length > 1)
- {
- _wordTextField.data = itemInfoList[1];
- }
- else
- {
- _wordTextField.data = null;
- }
- StartShowLetters();
- }
- else
- {
- OnStepComplete();
- }
- }
- private void ShowCurrentWords()
- {
- _arrow.target.visible = true;
- Timers.inst.Remove(UpdateLetters);
- _wordTextField.text = _currentWords;
- _dialogListLookBack.Add(_currentWords);
- _isShowLetters = false;
- _wordIndex++;
- if (_autoPlay)
- {
- Timers.inst.Add(GameConst.NEXT_WORDS_INTERVAL_MAX / _speedAutoPlay, 1, ShowNextWords);
- }
- }
- private void ShowNextWords(object param = null)
- {
- if (_wordTextField != null)
- {
- if (_isShowLetters)
- {
- ShowCurrentWords();
- }
- else
- {
- string stepID = (string)_wordTextField.data;
- if (stepID != null)
- {
- OnStepComplete(stepID);
- }
- else
- {
- ShowNextDialog();
- }
- }
- }
- }
- private void StartShowLetters()
- {
- _isShowLetters = true;
- _arrow.target.visible = false;
- _wordTextField.verticalAlign = VertAlignType.Top;
- _wordTextField.text = "";
- ArrayList letters = StoryUtil.GetLettersList(_currentWords);
- Timers.inst.Add(GameConst.LETTERS_INTERVAL_MAX / _speedAutoPlay, 0, UpdateLetters, letters);
- }
- private void UpdateLetters(object param)
- {
- ArrayList letters = (ArrayList)param;
- if (letters == null || letters.Count <= 0)
- {
- ShowCurrentWords();
- }
- else
- {
- string letter = (string)letters[0];
- letters.RemoveAt(0);
- _wordTextField.text = _wordTextField.text + letter;
- }
- }
- private void UpdateBg(string value)
- {
- if (value.Length > 0)
- {
- SceneController.UpdateDialogBg(value, _sceneObject);
- }
- }
- private void UpdatePic(string value)
- {
- if (value.Length > 0)
- {
- SceneController.UpdateDialogPic(value, _sceneObject);
- }
- }
- private void UpdateMusic(string value)
- {
- if (value.Length > 0)
- {
- if (value == "0")
- {
- MusicManager.Instance.Stop();
- }
- else
- {
- MusicManager.Instance.Play(ResPathUtil.GetMusicPath(value, "mp3"));
- }
- }
- }
- private void PlayEffect(string[] infos)
- {
- }
- private void PlayShake(int[] shakeInfoArr)
- {
- if (shakeInfoArr != null && shakeInfoArr.Length > 0)
- {
- Vector3 position = _sceneObject.transform.position;
- position.x = (float)shakeInfoArr[0] / GameConst.PIXELS_PER_UNITY_UNIT;
- position.y = (float)shakeInfoArr[1] / GameConst.PIXELS_PER_UNITY_UNIT;
- _sceneObject.transform.position = position;
- float attenuationX = (float)shakeInfoArr[2] / GameConst.PIXELS_PER_UNITY_UNIT;
- float attenuationY = (float)shakeInfoArr[3] / GameConst.PIXELS_PER_UNITY_UNIT;
- float interval = (float)shakeInfoArr[4] / 1000;
- float duration = (float)shakeInfoArr[5] / 1000;
- int repeat = Mathf.RoundToInt(duration / interval);
- Timers.inst.Add(interval, 0, UpdateShake, new float[] { attenuationX, attenuationY });
- }
- }
- private void UpdateShake(object param)
- {
- float[] attenuations = param as float[];
- float attenuationX = attenuations[0];
- float attenuationY = attenuations[1];
- Vector3 position = _sceneObject.transform.position;
- bool done = false;
- bool doneX = false;
- float absX = Mathf.Abs(position.x);
- if (absX > attenuationX)
- {
- int dir = (int)(position.x / absX);
- position.x = Mathf.Abs(position.x) - attenuationX;
- position.x *= -1 * dir;
- }
- else
- {
- doneX = true;
- position.x = 0;
- }
- bool doneY = false;
- float absY = Mathf.Abs(position.y);
- if (absY > attenuationY)
- {
- int dir = (int)(position.y / absY);
- position.y = Mathf.Abs(position.y) - attenuationY;
- position.y *= -1 * dir;
- }
- else
- {
- doneY = true;
- position.y = 0;
- }
- done = doneX && doneY;
- _sceneObject.transform.position = position;
- if (done)
- {
- Timers.inst.Remove(UpdateShake);
- }
- }
- private void Over(bool isSkip = false)
- {
- if (_onCompleteStoryDialogCall != null)
- {
- _onCompleteStoryDialogCall(isSkip, _onCompleteStoryDialogCallParam);
- }
- }
- private void UpdateSpeedUpBtn()
- {
- if (_speedAutoPlay > 1)
- {
- _ui.m_btnSpeedUp.text = "x" + _speedAutoPlay;
- }
- else
- {
- _ui.m_btnSpeedUp.text = "";
- }
- }
- private void StopAutoPlay()
- {
- _autoPlay = false;
- _ui.m_btnAutoPlay.selected = false;
- Timers.inst.Remove(ShowNextWords);
- }
- }
- }
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