GMPanelView.cs 14 KB

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  1. using FairyGUI;
  2. using System.Collections.Generic;
  3. using System.Text.RegularExpressions;
  4. using UI.RoleInfo;
  5. namespace GFGGame
  6. {
  7. public class GMPanelView : BaseWindow
  8. {
  9. private UI_GMPanelUI _ui;
  10. public override void Dispose()
  11. {
  12. if (_ui != null)
  13. {
  14. _ui.Dispose();
  15. }
  16. _ui = null;
  17. base.Dispose();
  18. }
  19. protected override void OnInit()
  20. {
  21. base.OnInit();
  22. packageName = UI_GMPanelUI.PACKAGE_NAME;
  23. _ui = UI_GMPanelUI.Create();
  24. this.viewCom = _ui.target;
  25. this.viewCom.Center();
  26. this.modal = true;
  27. _ui.m_ComBtn.m_btnGetAllDressUpItem.onClick.Add(OnClickBtnGetAllDressUpItem);
  28. _ui.m_ComBtn.m_btnGetAllCardItem.onClick.Add(OnClickBtnGetAllCardItem);
  29. _ui.m_ComBtn.m_btnSetLv.onClick.Add(OnClickBtnSetLv);
  30. _ui.m_ComBtn.m_btnSetChapter.onClick.Add(OnClickBtnSetChapter);
  31. _ui.m_ComBtn.m_btnAll.onClick.Add(OnClickBtnAll);
  32. _ui.m_ComBtn.m_btnArenaGrade.onClick.Add(OnClickBtnArenaGrade);
  33. _ui.m_ComBtn.m_btnLeagueSkill.onClick.Add(OnClickBtnLeagueSkill);
  34. _ui.m_ComBtn.m_btnAnswerStart.onClick.Add(OnClickBtnStart);
  35. _ui.m_ComBtn.m_btnAnswerEnd.onClick.Add(OnClickBtnEnd);
  36. _ui.m_ComBtn.m_btnAnswerActiveEnd.onClick.Add(OnClickBtnActiveEnd);
  37. _ui.m_ComBtn.m_btnAddLeagueNum.onClick.Add(OnClickBtnLeagueAddNum);
  38. _ui.m_ComBtn.m_btnSetLeaguNum.onClick.Add(OnClickBtnLeagueSetNum);
  39. _ui.m_ComBtn.m_btnMaxFightSpeed.onClick.Add(OnClickBtnMaxFightSpeed);
  40. _ui.m_ComBtn.m_btnCardMaterials.onClick.Add(OnClickBtnMaterials);
  41. _ui.m_ComBtn.m_btnGetSuit.onClick.Add(OnClickBtnGetSuit);
  42. _ui.m_btnAddItem.onClick.Add(OnClickBtnAddItem);
  43. _ui.m_btnGM.onClick.Add(OnClickBtnGM);
  44. _ui.m_btnAddNum.onClick.Add(OnClickBtnAddCount);
  45. _ui.m_btnSetNum.onClick.Add(OnClickBtnSetCount);
  46. }
  47. private void OnClickBtnLeagueSetNum(EventContext context)
  48. {
  49. var setType = _ui.m_ComBtn.m_SetLeagueNumType.text;
  50. var setNum = _ui.m_ComBtn.m_SetNum.text;
  51. GMController.SendGMCommand($"setLeagueValue 0 {setType} {setNum}", "").Coroutine();
  52. }
  53. private void OnClickBtnLeagueAddNum(EventContext context)
  54. {
  55. var addType = _ui.m_ComBtn.m_AddLeagueNumType.text;
  56. var addNum = _ui.m_ComBtn.m_AddNum.text;
  57. GMController.SendGMCommand($"setLeagueValue 1 {addType} {addNum}", "").Coroutine();
  58. }
  59. protected override void OnShown()
  60. {
  61. base.OnShown();
  62. _ui.m_ComBtn.m_c1.selectedIndex = LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL ? 0 : 1;
  63. _ui.m_ComBtn.m_txtArenaGrade.text = "";
  64. _ui.m_ComBtn.m_txtArenaRank.text = "";
  65. InitChapterText();
  66. }
  67. protected override void OnHide()
  68. {
  69. base.OnHide();
  70. }
  71. private void OnClickBtnGetAllDressUpItem()
  72. {
  73. GMController.GetAllDressUpItem().Coroutine();
  74. }
  75. private void OnClickBtnGetAllCardItem()
  76. {
  77. GMController.GetAllCardItem().Coroutine();
  78. }
  79. private void OnClickBtnAddItem(EventContext context)
  80. {
  81. string content = _ui.m_inputItem.text;
  82. string[] infos = Regex.Split(content, " ");
  83. if (infos.Length < 2)
  84. {
  85. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  86. return;
  87. }
  88. int itemId = int.Parse(infos[0]);
  89. int itemNum = int.Parse(infos[1]);
  90. if (itemId > 0)
  91. {
  92. string messageSuc;
  93. if (itemNum > 0)
  94. {
  95. messageSuc = "已获得物品" + itemId + "*" + itemNum;
  96. GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
  97. }
  98. else if (itemNum < 0)
  99. {
  100. messageSuc = "已扣除物品" + itemId + "*" + itemNum;
  101. GMController.SendGMCommand("getItem " + content, messageSuc).Coroutine();
  102. }
  103. }
  104. else
  105. {
  106. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  107. }
  108. }
  109. private void OnClickBtnSetLv()
  110. {
  111. int tmp;
  112. if (!int.TryParse(_ui.m_ComBtn.m_txtRoleLv.text, out tmp))
  113. {
  114. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  115. return;
  116. }
  117. string lv = _ui.m_ComBtn.m_txtRoleLv.text;
  118. string messageSuc = "等级提升至" + lv;
  119. GMController.SendGMCommand("lv " + lv, messageSuc).Coroutine();
  120. }
  121. private void OnClickBtnSetChapter()
  122. {
  123. int tmp;
  124. int tmp1;
  125. if (!int.TryParse(_ui.m_ComBtn.m_txtChapter.text, out tmp) ||
  126. !int.TryParse(_ui.m_ComBtn.m_txtChapterLv.text, out tmp1))
  127. {
  128. PromptController.Instance.ShowFloatTextPrompt("请输入数字");
  129. return;
  130. }
  131. string content = _ui.m_ComBtn.m_txtChapter.text + " " + _ui.m_ComBtn.m_txtChapterLv.text;
  132. string messageSuc = string.Format("当前关卡第{0}章第{1}关", _ui.m_ComBtn.m_txtChapter.text,
  133. _ui.m_ComBtn.m_txtChapterLv.text);
  134. GMController.SendGMCommand("chapter " + content, messageSuc).Coroutine();
  135. }
  136. private async void OnClickBtnSkipCheckOpen()
  137. {
  138. int isSkip = GameGlobal.skipCheckOpen == false ? 1 : 0;
  139. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.SKIP_CHECK_OPEN, isSkip);
  140. if (result)
  141. {
  142. GameGlobal.skipCheckOpen = !GameGlobal.skipCheckOpen;
  143. PromptController.Instance.ShowFloatTextPrompt("已开启跳过功能开启检测");
  144. }
  145. }
  146. private async void OnClickBtnArenaGrade()
  147. {
  148. string gm = string.Format("SetArenaRank|{0}|{1}", _ui.m_ComBtn.m_txtArenaGrade.text,
  149. _ui.m_ComBtn.m_txtArenaRank.text);
  150. bool result = await GMController.SendGMCommand(gm, "修改成功");
  151. if (result)
  152. {
  153. ArenaDataManager.Instance.Grade = int.Parse(_ui.m_ComBtn.m_txtArenaGrade.text);
  154. ArenaDataManager.Instance.Rank = int.Parse(_ui.m_ComBtn.m_txtArenaRank.text);
  155. ArenaDataManager.Instance.TryUpdateHighest();
  156. }
  157. }
  158. private void OnClickBtnStart()
  159. {
  160. GMController.SendGMCommand("League|StartQuestion", "开始答题").Coroutine();
  161. }
  162. private void OnClickBtnEnd()
  163. {
  164. GMController.SendGMCommand("League|EndQuestion", "结束答题").Coroutine();
  165. }
  166. private void OnClickBtnActiveEnd()
  167. {
  168. GMController.SendGMCommand("League|CloseQuestion", "活动结束").Coroutine();
  169. }
  170. private async void OnClickBtnLeagueSkill()
  171. {
  172. int _type = int.Parse(_ui.m_ComBtn.m_txtskillType.text);
  173. List<LeagueSkillCfg> skillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytype(_type);
  174. for (int i = 0; i < skillCfgs.Count; i++)
  175. {
  176. int skillId = skillCfgs[i].id;
  177. if (SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) &&
  178. SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(skillId) >= 0)
  179. {
  180. continue;
  181. }
  182. LeagueSkillCfg skillCfg = LeagueSkillCfgArray.Instance.GetCfg(skillId);
  183. // List<LeagueSkillCfg> lastSkillCfgs = LeagueSkillCfgArray.Instance.GetCfgsBytypeAndlayer(_type, skillCfg.layer - 1);
  184. // for (int j = 0; j < lastSkillCfgs.Count; j++)
  185. // {
  186. // if (!SkillDataManager.Instance.LeagueSkillDatas.ContainsKey(_type) || SkillDataManager.Instance.LeagueSkillDatas[_type].IndexOf(lastSkillCfgs[j].id) < 0)
  187. // {
  188. // return;
  189. // }
  190. // }
  191. long needCount = skillCfg.consumeArr[0][1];
  192. long hasCount = ItemDataManager.GetItemNum(skillCfg.consumeArr[0][0]);
  193. if (hasCount < needCount)
  194. {
  195. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  196. break;
  197. }
  198. await SkillSProxy.ReqActiveSkill(SkillType.LeagueSkill, skillId);
  199. }
  200. PromptController.Instance.ShowFloatTextPrompt("学习结束");
  201. }
  202. private async void OnClickBtnAll()
  203. {
  204. bool result = await StorageSProxy.ReqSetClientValue(ConstStorageId.STORAGE_SKIP_GUIDE, 2);
  205. if (result)
  206. {
  207. GameGlobal.skipGuide = true;
  208. }
  209. OnClickBtnGetAllDressUpItem();
  210. OnClickBtnGetAllCardItem();
  211. _ui.m_ComBtn.m_txtRoleLv.text = "99";
  212. OnClickBtnSetLv();
  213. InitChapterText();
  214. OnClickBtnSetChapter();
  215. OnClickBtnSkipCheckOpen();
  216. OnClickBtnMaterials();
  217. }
  218. private void InitChapterText()
  219. {
  220. var chapterCount = StoryChapterCfgArray.Instance.GetCfgsBysubType(ConstInstanceZonesSubType.Normal).Count;
  221. _ui.m_ComBtn.m_txtChapter.text = "" + chapterCount;
  222. StoryChapterCfg storyChapterCfg = StoryChapterCfgArray.Instance.GetCfgBysubTypeAndorder(ConstInstanceZonesSubType.Normal, chapterCount);
  223. _ui.m_ComBtn.m_txtChapterLv.text = "" + storyChapterCfg.levelCount;
  224. }
  225. private void OnClickBtnMaxFightSpeed()
  226. {
  227. FightDataManager.Instance.maxFightSpeed = 8;
  228. }
  229. private void OnClickBtnMaterials()
  230. {
  231. List<ItemCfg> itemCfgs = ItemCfgArray.Instance.GetCfgsByitemType(ConstItemType.ITEM);
  232. for (int i = 0; i < itemCfgs.Count; i++)
  233. {
  234. string content = string.Format("{0} {1}", itemCfgs[i].id, 1000);
  235. string successMessage = string.Format("已获取 【{0} * {1}】", itemCfgs[i].name, 1000);
  236. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  237. }
  238. }
  239. private void OnClickBtnGetSuit()
  240. {
  241. int suitId = int.Parse(_ui.m_ComBtn.m_txtSuitId.text);
  242. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  243. if (suitCfg == null)
  244. {
  245. PromptController.Instance.ShowFloatTextPrompt("套装配置不存在");
  246. }
  247. for (int i = 0; i < suitCfg.partsArr.Length; i++)
  248. {
  249. string content = string.Format("{0} {1}", suitCfg.partsArr[i], 1);
  250. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsArr[i]).name;
  251. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  252. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  253. }
  254. for (int i = 0; i < suitCfg.partsOptionalArr.Length; i++)
  255. {
  256. string content = string.Format("{0} {1}", suitCfg.partsOptionalArr[i], 1);
  257. string name = ItemCfgArray.Instance.GetCfg(suitCfg.partsOptionalArr[i]).name;
  258. string successMessage = string.Format("已获取 【{0} * {1}】", name, 1000);
  259. GMController.SendGMCommand("getItem " + content, successMessage).Coroutine();
  260. }
  261. }
  262. private void OnClickBtnGM(EventContext context)
  263. {
  264. string content = _ui.m_inputGM.text;
  265. string[] infos = Regex.Split(content, " ");
  266. if (infos.Length < 2)
  267. {
  268. PromptController.Instance.ShowFloatTextPrompt("请按照指定格式输入物品信息", MessageType.ERR);
  269. return;
  270. }
  271. switch (infos[0])
  272. {
  273. case "cjstime":
  274. if (infos[1].Length != 10)
  275. {
  276. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  277. return;
  278. }
  279. LuckyBoxDataManager.Instance.startTime = int.Parse(infos[1]);
  280. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  281. break;
  282. case "cjetime":
  283. if (infos[1].Length != 10)
  284. {
  285. PromptController.Instance.ShowFloatTextPrompt("请输入以秒为单位的正确的时间戳");
  286. return;
  287. }
  288. LuckyBoxDataManager.Instance.endTime = int.Parse(infos[1]);
  289. PromptController.Instance.ShowFloatTextPrompt("设置成功");
  290. break;
  291. default:
  292. GMController.SendGMCommand(content, "设置成功").Coroutine();
  293. break;
  294. }
  295. }
  296. //设置计数值
  297. private void OnClickBtnSetCount(EventContext context)
  298. {
  299. var roleNumType = _ui.m_RoleNumType.text;
  300. if (string.IsNullOrEmpty(roleNumType)) return;
  301. var num = _ui.m_Num.text;
  302. if (string.IsNullOrEmpty(num)) return;
  303. GMController.SendGMCommand($"setNum {roleNumType} {num}", "").Coroutine();
  304. }
  305. //添加计数值
  306. private void OnClickBtnAddCount(EventContext context)
  307. {
  308. var roleNumType = _ui.m_AddRoleNumType.text;
  309. if (string.IsNullOrEmpty(roleNumType)) return;
  310. var num = _ui.m_AddNum.text;
  311. if (string.IsNullOrEmpty(num)) return;
  312. GMController.SendGMCommand($"addNum {roleNumType} {num}", "").Coroutine();
  313. }
  314. }
  315. }