StudioBaseView.cs 6.3 KB

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  1. using System.Collections.Generic;
  2. using ET;
  3. using FairyGUI;
  4. using UI.Studio;
  5. namespace GFGGame
  6. {
  7. public class StudioBaseView : BaseWindow
  8. {
  9. protected UI_StudioEctypeUI _ui;
  10. private ValueBarController _valueBarController;
  11. public GList list;
  12. private GTextField _txtTime;
  13. private GTextField _txtNum;
  14. private GButton _btnBuy;
  15. protected StudioCfg _studioCfg;
  16. protected List<StoryLevelCfg> storyLevelCfgs;
  17. protected int curIndex = 0;
  18. public override void Dispose()
  19. {
  20. if (_valueBarController != null)
  21. {
  22. _valueBarController.Dispose();
  23. _valueBarController = null;
  24. }
  25. if (_ui != null)
  26. {
  27. _ui.Dispose();
  28. _ui = null;
  29. }
  30. base.Dispose();
  31. }
  32. protected override void OnInit()
  33. {
  34. base.OnInit();
  35. packageName = UI_StudioEctypeUI.PACKAGE_NAME;
  36. _ui = UI_StudioEctypeUI.Create();
  37. this.viewCom = _ui.target;
  38. isfullScreen = true;
  39. _valueBarController = new ValueBarController(_ui.m_valueBar);
  40. // _ui.m_list.itemRenderer = ListItemRender;
  41. // // _ui.m_list.onClickItem.Add(OnCliclListItem);
  42. // _ui.m_list.SetVirtual();
  43. // _ui.m_btnBuy.onClick.Add(OnCliclBtnBuy);
  44. }
  45. protected override void AddEventListener()
  46. {
  47. base.AddEventListener();
  48. EventAgent.AddEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  49. }
  50. public void AddChildCom(GComponent com)
  51. {
  52. _ui.target.AddChildAt(com, 1);
  53. list = com.GetChild("list").asList;
  54. _txtNum = com.GetChild("txtNum").asTextField;
  55. _txtTime = com.GetChild("txtTime").asTextField;
  56. _btnBuy = com.GetChild("btnBuy").asButton;
  57. list.itemRenderer = ListItemRender;
  58. _btnBuy.onClick.Add(OnCliclBtnBuy);
  59. }
  60. protected override void OnShown()
  61. {
  62. base.OnShown();
  63. _valueBarController.OnShown();
  64. // _valueBarController.Controller(1);
  65. _ui.m_loaBg.url = ResPathUtil.GetBgImgPath("gzs_bjbj");
  66. UpdateView();
  67. Timers.inst.Add(1, 0, UpdateShowTime);
  68. }
  69. protected override void OnHide()
  70. {
  71. _ui.target.RemoveChildAt(1);
  72. base.OnHide();
  73. _valueBarController.OnHide();
  74. _studioCfg = null;
  75. storyLevelCfgs = null;
  76. Timers.inst.Remove(UpdateShowTime);
  77. }
  78. protected override void RemoveEventListener()
  79. {
  80. base.RemoveEventListener();
  81. EventAgent.RemoveEventListener(ConstMessage.NOTICE_LIMIT_CHANGED, OnLimitChanged);
  82. }
  83. private void OnLimitChanged(EventContext context)
  84. {
  85. int limitId = (int)context.data;
  86. if (this._studioCfg.limit != limitId)
  87. {
  88. return;
  89. }
  90. UpdateView();
  91. }
  92. protected void UpdateView()
  93. {
  94. var limitData = RoleLimitDataManager.GetLimitData(this._studioCfg.limit);
  95. var limitCfg = LimitCfgArray.Instance.GetCfg(this._studioCfg.limit);
  96. _txtNum.text = string.Format("剩余次数:{0}/{1}", limitData.TotalPlayMax - limitData.PlayTimes, limitCfg.num + limitData.PlayTimesResetExtra);
  97. }
  98. private void UpdateView(int limitId)
  99. {
  100. }
  101. private void UpdateShowTime(object param)
  102. {
  103. long curTime = TimeHelper.ServerNow();
  104. long endTime = GameGlobal.myNumericComponent.GetAsInt(NumericType.DailyResetSecs);
  105. _txtTime.text = string.Format("{0}后刷新", TimeUtil.FormattingTime(curTime, endTime * 1000));
  106. }
  107. protected virtual void ListItemRender(int index, GObject obj)
  108. {
  109. UI_ListItem item = UI_ListItem.Proxy(obj);
  110. StudioDataManager.Instance.IsCanFight(storyLevelCfgs, index, out bool canFight, out string content);
  111. ItemData itemData = StoryBonusDataCache.GetBonusData(storyLevelCfgs[index].id).bonusBase[0];
  112. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  113. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);
  114. item.m_star.selectedIndex = InstanceZonesDataManager.GetStarCountHistory(storyLevelCfgs[index].id);
  115. item.m_imgLock.visible = canFight ? false : true;
  116. item.m_txtTitle.text = canFight ? storyLevelCfgs[index].name : content;
  117. if (canFight) curIndex = index;
  118. if (item.m_loaIcon.data == null)
  119. {
  120. item.m_loaIcon.onClick.Add(OnLoaItemClick);
  121. }
  122. item.m_loaIcon.data = index;
  123. if (item.m_loaBg.data == null)
  124. {
  125. item.m_loaBg.onClick.Add(OnCliclListItem);
  126. }
  127. item.m_loaBg.data = index;
  128. UI_ListItem.ProxyEnd();
  129. }
  130. public void OnCliclListItem(EventContext context)
  131. {
  132. GObject obj = context.sender as GObject;
  133. int index = (int)obj.data;
  134. StoryLevelCfg storyLevelCfg = storyLevelCfgs[index];
  135. StudioDataManager.Instance.IsCanFight(storyLevelCfgs, index, out bool canFight, out string content);
  136. if (!canFight)
  137. {
  138. PromptController.Instance.ShowFloatTextPrompt(content);
  139. return;
  140. }
  141. // StudioDataManager.Instance.PROPERTY_SELECT_INDEX = _ui.m_listProperty.selectedIndex;
  142. // StudioDataManager.Instance.TYPE_SELECT_INDEX = _ui.m_c1.selectedIndex;
  143. InstanceZonesController.ShowLevelView(storyLevelCfg.id, StudioDataManager.Instance.OnFinishStudioStoryLevel);
  144. }
  145. public void OnLoaItemClick(EventContext context)
  146. {
  147. GObject obj = context.sender as GObject;
  148. int index = (int)obj.data;
  149. ItemData itemData = StoryBonusDataCache.GetBonusData(storyLevelCfgs[index].id).bonusBase[0];
  150. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);
  151. GoodsItemTipsController.ShowItemTips(itemCfg.id);
  152. }
  153. private void OnCliclBtnBuy()
  154. {
  155. ViewManager.Show<StudioBuyNumView>(this._studioCfg.limit);
  156. }
  157. }
  158. }