GameGlobal.cs 1.6 KB

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  1. using UnityEngine;
  2. using ET;
  3. using LitJson;
  4. namespace GFGGame
  5. {
  6. public class GameGlobal
  7. {
  8. //开服时间,单位毫秒
  9. public static long OpenServerTime;
  10. public static bool isVisitor = false;
  11. public static string cfgName;
  12. //防沉迷开关
  13. public static bool antiAddiction = true;
  14. public static long userId = 0;
  15. public static int userAge = 0;
  16. public static bool skipGuide;
  17. public static bool skipCheckOpen;//跳过功能开启检查
  18. public static bool isEnterGame = false;
  19. //ET
  20. public static Scene zoneScene;
  21. /// <summary>
  22. /// 初始数据是否已处理
  23. /// </summary>
  24. public static bool PreDataInited;
  25. //其他数据已处理
  26. public static bool AfterDataInited;
  27. public static NumericComponent myNumericComponent;
  28. public static int lastLoginTime;//上次登录时间
  29. public static bool AutoSevenDayLoginView = true;
  30. public static bool AutoDailySignView = true;
  31. public static bool AutoSpecialOfferGiftBoxView = true;
  32. //用于标记自动检测打开界面流程已执行完毕
  33. public static bool AutoShowCompleted;
  34. //平台
  35. public static int platformId = 1;
  36. public static void Init()
  37. {
  38. cfgName = LauncherConfig.cfgName + "_in";
  39. }
  40. public static string version
  41. {
  42. get
  43. {
  44. return Application.version + "." + VersionController.Instance.PackageVersion;
  45. }
  46. }
  47. }
  48. }