SuitUtil.cs 14 KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using System;
  4. namespace GFGGame
  5. {
  6. public class SuitUtil
  7. {
  8. public static int GetSuitScore(int suitID)
  9. {
  10. int score = 0;
  11. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
  12. int[] items = suitCfg.partsArr;
  13. foreach (int itemId in items)
  14. {
  15. int itemType = ItemUtilCS.GetItemSubType(itemId);
  16. if (itemType != ConstDressUpItemType.FEN_WEI)
  17. {
  18. score += ItemDataManager.GetItemAdditionScore(itemId, InstanceZonesDataManager.currentScoreType, InstanceZonesDataManager.currentFightTags);
  19. }
  20. }
  21. return score;
  22. }
  23. public static int GetTeaPartySuitScore(int suitID)
  24. {
  25. int score = 0;
  26. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitID);
  27. var items = suitCfg.tagsArr;
  28. foreach (var info in items)
  29. {
  30. score += Convert.ToInt32(info[1]);
  31. }
  32. return score;
  33. }
  34. public static List<int> SortSuitListByHighScore(List<int> arrayList)
  35. {
  36. arrayList.Sort((int a, int b) =>
  37. {
  38. int scoreA = GetSuitScore(a);
  39. int scoreB = GetSuitScore(b);
  40. if (scoreB > scoreA)
  41. {
  42. return 1;
  43. }
  44. else if (scoreB < scoreA)
  45. {
  46. return -1;
  47. }
  48. return 0;
  49. });
  50. return arrayList;
  51. }
  52. public static List<int> SortTeaPartySuitByHighScore(List<int> arrayList)
  53. {
  54. arrayList.Sort((int a, int b) =>
  55. {
  56. int scoreA = GetTeaPartySuitScore(a);
  57. int scoreB = GetTeaPartySuitScore(b);
  58. if (scoreB > scoreA)
  59. {
  60. return 1;
  61. }
  62. else if (scoreB < scoreA)
  63. {
  64. return -1;
  65. }
  66. return 0;
  67. });
  68. return arrayList;
  69. }
  70. public static List<int> SortSuitListByLowScore(List<int> arrayList)
  71. {
  72. arrayList.Sort((int a, int b) =>
  73. {
  74. int scoreA = GetSuitScore(a);
  75. int scoreB = GetSuitScore(b);
  76. if (scoreB < scoreA)
  77. {
  78. return 1;
  79. }
  80. else if (scoreB > scoreA)
  81. {
  82. return -1;
  83. }
  84. return 0;
  85. });
  86. return arrayList;
  87. }
  88. public static List<int> SortTeaPartySuitByLowScore(List<int> arrayList)
  89. {
  90. arrayList.Sort((int a, int b) =>
  91. {
  92. int scoreA = GetTeaPartySuitScore(a);
  93. int scoreB = GetTeaPartySuitScore(b);
  94. if (scoreB < scoreA)
  95. {
  96. return 1;
  97. }
  98. else if (scoreB > scoreA)
  99. {
  100. return -1;
  101. }
  102. return 0;
  103. });
  104. return arrayList;
  105. }
  106. public static List<int> SortSuitListByDefaultPriority(List<int> arrayList)
  107. {
  108. arrayList.Sort((int a, int b) =>
  109. {
  110. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  111. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  112. int statusA = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgA.id);
  113. int statusB = DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitCfgB.id);
  114. if (statusB == ConstBonusStatus.CAN_GET && statusA != ConstBonusStatus.CAN_GET)
  115. {
  116. return 1;
  117. }
  118. else if (statusB != ConstBonusStatus.CAN_GET && statusA == ConstBonusStatus.CAN_GET)
  119. {
  120. return -1;
  121. }
  122. bool haveA = DressUpMenuSuitDataManager.CheckHaveSuit(a);
  123. bool haveB = DressUpMenuSuitDataManager.CheckHaveSuit(b);
  124. if (haveB && !haveA)
  125. {
  126. return 1;
  127. }
  128. else if (!haveB && haveA)
  129. {
  130. return -1;
  131. }
  132. else if (suitCfgB.sortPriority > suitCfgA.sortPriority)
  133. {
  134. return 1;
  135. }
  136. else if (suitCfgB.sortPriority < suitCfgA.sortPriority)
  137. {
  138. return -1;
  139. }
  140. if (suitCfgB.rarity > suitCfgA.rarity)
  141. {
  142. return 1;
  143. }
  144. else if (suitCfgB.rarity < suitCfgA.rarity)
  145. {
  146. return -1;
  147. }
  148. return string.Compare(suitCfgA.res, suitCfgB.res);
  149. });
  150. return arrayList;
  151. }
  152. public static List<int> SortSuitListByHighRarity(List<int> arrayList)
  153. {
  154. arrayList.Sort((int a, int b) =>
  155. {
  156. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  157. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  158. if (suitCfgB.rarity > suitCfgA.rarity)
  159. {
  160. return 1;
  161. }
  162. else if (suitCfgB.rarity < suitCfgA.rarity)
  163. {
  164. return -1;
  165. }
  166. return string.Compare(suitCfgA.res, suitCfgB.res);
  167. });
  168. return arrayList;
  169. }
  170. public static List<int> SortSuitListByLowRarity(List<int> arrayList)
  171. {
  172. arrayList.Sort((int a, int b) =>
  173. {
  174. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  175. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  176. if (suitCfgB.rarity < suitCfgA.rarity)
  177. {
  178. return 1;
  179. }
  180. else if (suitCfgB.rarity > suitCfgA.rarity)
  181. {
  182. return -1;
  183. }
  184. return string.Compare(suitCfgA.res, suitCfgB.res);
  185. });
  186. return arrayList;
  187. }
  188. public static List<int> SortSuitListByHighProgress(List<int> arrayList)
  189. {
  190. arrayList.Sort((int a, int b) =>
  191. {
  192. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  193. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  194. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  195. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  196. if (progressB > progressA)
  197. {
  198. return 1;
  199. }
  200. else if (progressB < progressA)
  201. {
  202. return -1;
  203. }
  204. return string.Compare(suitCfgA.res, suitCfgB.res);
  205. });
  206. return arrayList;
  207. }
  208. public static List<int> SortSuitListByLowProgress(List<int> arrayList)
  209. {
  210. arrayList.Sort((int a, int b) =>
  211. {
  212. SuitCfg suitCfgA = SuitCfgArray.Instance.GetCfg(a);
  213. SuitCfg suitCfgB = SuitCfgArray.Instance.GetCfg(b);
  214. float progressA = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(a);
  215. float progressB = DressUpMenuSuitDataManager.GetSuitProgressValueBySuitId(b);
  216. if (progressB < progressA)
  217. {
  218. return 1;
  219. }
  220. else if (progressB > progressA)
  221. {
  222. return -1;
  223. }
  224. return string.Compare(suitCfgA.res, suitCfgB.res);
  225. });
  226. return arrayList;
  227. }
  228. public static List<int> GetClothingFosterSuitIdList(bool notGet, bool haveGot, int sortIndex)
  229. {
  230. List<int> result = new List<int>();
  231. void CheckToAdd(int targetId)
  232. {
  233. if (result.IndexOf(targetId) >= 0) return;
  234. if (notGet && haveGot)
  235. {
  236. result.Add(targetId);
  237. }
  238. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  239. {
  240. result.Add(targetId);
  241. }
  242. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  243. {
  244. result.Add(targetId);
  245. }
  246. }
  247. SuitFosterListCfg[] dataArray = SuitFosterListCfgArray.Instance.dataArray;
  248. foreach (SuitFosterListCfg suitCfg in dataArray)
  249. {
  250. CheckToAdd(suitCfg.suitId);
  251. }
  252. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  253. switch (sortIndex)
  254. {
  255. case 0:
  256. SortSuitListByDefaultPriority(result);
  257. break;
  258. case 1:
  259. SortSuitListByHighRarity(result);
  260. break;
  261. case 2:
  262. SortSuitListByLowRarity(result);
  263. break;
  264. case 3:
  265. SortSuitListByHighProgress(result);
  266. break;
  267. case 4:
  268. SortSuitListByLowProgress(result);
  269. break;
  270. }
  271. return result;
  272. }
  273. //判断服装升级引导是否开启
  274. public static bool GetClothingFosterHasSuitId()
  275. {
  276. SuitFosterListCfg[] dataArray = SuitFosterListCfgArray.Instance.dataArray;
  277. foreach (SuitFosterListCfg suitCfg in dataArray)
  278. {
  279. if (DressUpMenuSuitDataManager.CheckHaveSuit(suitCfg.suitId))
  280. return true;
  281. }
  282. return false;
  283. }
  284. public static List<int> GetSuitIdList(bool notGet, bool haveGot, int typeId, int sortIndex)
  285. {
  286. List<int> result = new List<int>();
  287. void CheckToAdd(int targetId)
  288. {
  289. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(targetId);
  290. if(suitCfg == null || suitCfg.isHide > 0)
  291. {
  292. return;
  293. }
  294. if (notGet && haveGot)
  295. {
  296. result.Add(targetId);
  297. }
  298. else if (notGet && !DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  299. {
  300. result.Add(targetId);
  301. }
  302. else if (haveGot && DressUpMenuSuitDataManager.CheckHaveSuit(targetId))
  303. {
  304. result.Add(targetId);
  305. }
  306. }
  307. if (typeId == 0)
  308. {
  309. SuitGuideMenuCfg[] dataArray = SuitGuideMenuCfgArray.Instance.dataArray;
  310. foreach (SuitGuideMenuCfg suitCfg in dataArray)
  311. {
  312. if (suitCfg.suitIds.Length > 0)
  313. {
  314. string[] values = suitCfg.suitIds.Split(';');
  315. foreach (string value in values)
  316. {
  317. if (value.Length > 0)
  318. {
  319. int suitId = int.Parse(value);
  320. CheckToAdd(suitId);
  321. }
  322. }
  323. }
  324. }
  325. }
  326. else
  327. {
  328. SuitGuideMenuCfg menuCfg = SuitGuideMenuCfgArray.Instance.GetCfg(typeId);
  329. if (menuCfg.suitIds.Length > 0)
  330. {
  331. string[] values = menuCfg.suitIds.Split(';');
  332. foreach (string value in values)
  333. {
  334. if (value.Length > 0)
  335. {
  336. int suitId = int.Parse(value);
  337. CheckToAdd(suitId);
  338. }
  339. }
  340. }
  341. }
  342. //{"默认排序", "稀有度高", "稀有度低", "收集度高", "收集度低"}
  343. switch (sortIndex)
  344. {
  345. case 0:
  346. SortSuitListByDefaultPriority(result);
  347. break;
  348. case 1:
  349. SortSuitListByHighRarity(result);
  350. break;
  351. case 2:
  352. SortSuitListByLowRarity(result);
  353. break;
  354. case 3:
  355. SortSuitListByHighProgress(result);
  356. break;
  357. case 4:
  358. SortSuitListByLowProgress(result);
  359. break;
  360. }
  361. return result;
  362. }
  363. public static void ShowSuitGuideBonus(int suitId)
  364. {
  365. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  366. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.guideBoxBonusArr);
  367. int GetStatus()
  368. {
  369. return DressUpMenuSuitDataManager.GetSuitGuideBonusStatus(suitId);
  370. }
  371. void GetBonus()
  372. {
  373. SuitSProxy.GetSuitGuideBoxBonus(suitId).Coroutine();
  374. }
  375. ViewManager.Show<BonusBoxDetailView>(new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  376. }
  377. public static void ShowSuitSyntheticBonus(int suitId)
  378. {
  379. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  380. List<ItemData> itemDatas = ItemUtil.CreateItemDataList(suitCfg.syntheticBoxBonusArr);
  381. int GetStatus()
  382. {
  383. return DressUpMenuSuitDataManager.GetSuitSyntheticBonusStatus(suitId);
  384. }
  385. void GetBonus()
  386. {
  387. SuitSProxy.GetSuitSyntheticBoxBonus(suitId).Coroutine();
  388. }
  389. ViewManager.Show<BonusBoxDetailView>(new object[] { itemDatas, new GetBoxBonusStatusCall(GetStatus), new GetBoxBonusCall(GetBonus) });
  390. }
  391. public static string GetSuitName(int suitId)
  392. {
  393. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitId);
  394. return suitCfg.name;
  395. }
  396. }
  397. }