FriendSProxy.cs 18 KB

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  1. using GFGGame;
  2. using ET;
  3. namespace ET
  4. {
  5. //推送好友每日重置
  6. public class NoticeFriendDailyReset : AMHandler<S2C_NoticeFriendDailyReset>
  7. {
  8. protected override async ETTask Run(Session session, S2C_NoticeFriendDailyReset message)
  9. {
  10. FriendSProxy.ReqAllFriendInfos().Coroutine();
  11. await ETTask.CompletedTask;
  12. }
  13. }
  14. //推送其他玩家信息变化
  15. public class NoticeRoleInfoChanged : AMHandler<S2C_NoticeFriendInfo>
  16. {
  17. protected override async ETTask Run(Session session, S2C_NoticeFriendInfo message)
  18. {
  19. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  20. roleInfo.roleId = message.RoleInfo.RoleId;
  21. roleInfo.roleLv = message.RoleInfo.RoleLvl;
  22. roleInfo.roleName = message.RoleInfo.RoleName;
  23. roleInfo.offlineTimeSec = message.RoleInfo.OfflineTimeSec;
  24. FriendDataManager.Instance.ChangeFriendInfo(roleInfo);
  25. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  26. await ETTask.CompletedTask;
  27. }
  28. }
  29. //推送申请添加好友信息
  30. public class NoticeApplyForFriend : AMHandler<S2C_NoticeApplyForFriend>
  31. {
  32. protected override async ETTask Run(Session session, S2C_NoticeApplyForFriend message)
  33. {
  34. if(FriendDataManager.Instance.CheckInApplyList(message.FriendInfo.RoleInfo.RoleId))
  35. {
  36. return;
  37. }
  38. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  39. roleInfo.roleId = message.FriendInfo.RoleInfo.RoleId;
  40. roleInfo.roleName = message.FriendInfo.RoleInfo.RoleName;
  41. roleInfo.roleLv = message.FriendInfo.RoleInfo.RoleLvl;
  42. roleInfo.offlineTimeSec = message.FriendInfo.RoleInfo.OfflineTimeSec;
  43. roleInfo.headId = message.FriendInfo.RoleInfo.HeadItemId;
  44. roleInfo.headBorderId = message.FriendInfo.RoleInfo.HeadBorderItemId;
  45. FriendInfoData friendInfo = new FriendInfoData();
  46. friendInfo.roleInfo = roleInfo;
  47. friendInfo.type = message.FriendInfo.Type;
  48. friendInfo.giveGiftState = message.FriendInfo.GiveGiftState;
  49. friendInfo.takeGiftState = message.FriendInfo.TakeGiftState;
  50. FriendDataManager.Instance.AddApplyData(friendInfo);
  51. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  52. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  53. await ETTask.CompletedTask;
  54. }
  55. }
  56. //推送新增好友
  57. public class NoticeAddFriends : AMHandler<S2C_NoticeAddFriends>
  58. {
  59. protected override async ETTask Run(Session session, S2C_NoticeAddFriends message)
  60. {
  61. for (int i = 0; i < message.FriendList.Count; i++)
  62. {
  63. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  64. roleInfo.roleId = message.FriendList[i].RoleInfo.RoleId;
  65. roleInfo.roleName = message.FriendList[i].RoleInfo.RoleName;
  66. roleInfo.roleLv = message.FriendList[i].RoleInfo.RoleLvl;
  67. roleInfo.offlineTimeSec = message.FriendList[i].RoleInfo.OfflineTimeSec;
  68. roleInfo.headId = message.FriendList[i].RoleInfo.HeadItemId;
  69. roleInfo.headBorderId = message.FriendList[i].RoleInfo.HeadBorderItemId;
  70. FriendInfoData friendInfo = new FriendInfoData();
  71. friendInfo.roleInfo = roleInfo;
  72. friendInfo.type = message.FriendList[i].Type;
  73. friendInfo.giveGiftState = message.FriendList[i].GiveGiftState;
  74. friendInfo.takeGiftState = message.FriendList[i].TakeGiftState;
  75. FriendDataManager.Instance.AddFriend(friendInfo);
  76. FriendDataManager.Instance.RemoveApplyData(message.FriendList[i].RoleInfo.RoleId);
  77. }
  78. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  79. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  80. await ETTask.CompletedTask;
  81. }
  82. }
  83. //推送删除好友
  84. public class NoticeDeleteFriend : AMHandler<S2C_NoticeDeleteFriend>
  85. {
  86. protected override async ETTask Run(Session session, S2C_NoticeDeleteFriend message)
  87. {
  88. FriendDataManager.Instance.RemoveFriend(message.FriendId);
  89. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  90. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  91. await ETTask.CompletedTask;
  92. }
  93. }
  94. //推送领取赠送状态
  95. public class NoticeTakeGiftStates : AMHandler<S2C_NoticeTakeGiftStates>
  96. {
  97. protected override async ETTask Run(Session session, S2C_NoticeTakeGiftStates message)
  98. {
  99. FriendDataManager.Instance.ChangeTakeGiftStates(message.FriendId, message.TakeGiftState);
  100. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  101. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  102. await ETTask.CompletedTask;
  103. }
  104. }
  105. }
  106. namespace GFGGame
  107. {
  108. public static class FriendSProxy
  109. {
  110. //请求所有好友信息
  111. public static async ETTask<bool> ReqAllFriendInfos()
  112. {
  113. S2C_GetAllFriendInfos response = null;
  114. response = (S2C_GetAllFriendInfos)await MessageHelper.SendToServer(new C2S_GetAllFriendInfos());
  115. if (response != null)
  116. {
  117. if (response.Error == ErrorCode.ERR_Success)
  118. {
  119. FriendDataManager.Instance.ClearAddFriend();
  120. for (int i = 0; i < response.FriendList.Count; i++)
  121. {
  122. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  123. roleInfo.roleId = response.FriendList[i].RoleInfo.RoleId;
  124. roleInfo.roleName = response.FriendList[i].RoleInfo.RoleName;
  125. roleInfo.roleLv = response.FriendList[i].RoleInfo.RoleLvl;
  126. roleInfo.offlineTimeSec = response.FriendList[i].RoleInfo.OfflineTimeSec;
  127. roleInfo.headId = response.FriendList[i].RoleInfo.HeadItemId;
  128. roleInfo.headBorderId = response.FriendList[i].RoleInfo.HeadBorderItemId;
  129. FriendInfoData friendInfo = new FriendInfoData();
  130. friendInfo.roleInfo = roleInfo;
  131. friendInfo.type = response.FriendList[i].Type;
  132. friendInfo.giveGiftState = response.FriendList[i].GiveGiftState;
  133. friendInfo.takeGiftState = response.FriendList[i].TakeGiftState;
  134. if (response.FriendList[i].Type == FriendType.Good)
  135. {
  136. FriendDataManager.Instance.AddFriend(friendInfo);
  137. }
  138. else if (response.FriendList[i].Type == FriendType.Apply)
  139. {
  140. if (!FriendDataManager.Instance.CheckInApplyList(friendInfo.roleInfo.roleId))
  141. {
  142. FriendDataManager.Instance.AddApplyData(friendInfo);
  143. }
  144. }
  145. }
  146. EventAgent.DispatchEvent(ConstMessage.FRIEND_ADD);
  147. return true;
  148. }
  149. }
  150. return false;
  151. }
  152. //赠送
  153. public static async ETTask<bool> ReqGiveGiftToFriend(long friendId)
  154. {
  155. S2C_GiveGiftToFriend response = null;
  156. response = (S2C_GiveGiftToFriend)await MessageHelper.SendToServer(new C2S_GiveGiftToFriend() { FriendId = friendId });
  157. if (response != null)
  158. {
  159. if (response.Error == ErrorCode.ERR_Success)
  160. {
  161. FriendDataManager.Instance.ChangeGiveGiftStates(response.FriendId, response.GiveGiftState);
  162. PromptController.Instance.ShowFloatTextPrompt(string.Format("赠送好友体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  163. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  164. return true;
  165. }
  166. }
  167. return false;
  168. }
  169. //一键赠送
  170. public static async ETTask<bool> ReqGiveGiftToAllFriend()
  171. {
  172. S2C_GiveGiftToAllFriends response = null;
  173. response = (S2C_GiveGiftToAllFriends)await MessageHelper.SendToServer(new C2S_GiveGiftToAllFriends());
  174. if (response != null)
  175. {
  176. if (response.Error == ErrorCode.ERR_Success)
  177. {
  178. for (int i = 0; i < response.FriendIds.Count; i++)
  179. {
  180. FriendDataManager.Instance.ChangeGiveGiftStates(response.FriendIds[i], response.GiveGiftStates[i]);
  181. }
  182. if (response.FriendIds.Count > 0)
  183. {
  184. PromptController.Instance.ShowFloatTextPrompt(string.Format("送出{0}份体力", response.FriendIds.Count));
  185. }
  186. else
  187. {
  188. PromptController.Instance.ShowFloatTextPrompt("无好友可赠送体力");
  189. }
  190. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  191. return true;
  192. }
  193. }
  194. return false;
  195. }
  196. //领取并赠送赠送
  197. public static async ETTask<bool> ReqTakeGiftFromFriend(long friendId)
  198. {
  199. S2C_TakeGiftFromFriend response = null;
  200. response = (S2C_TakeGiftFromFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromFriend() { FriendId = friendId });
  201. if (response != null)
  202. {
  203. if (response.Error == ErrorCode.ERR_Success)
  204. {
  205. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.FriendId, response.GiveGiftState, response.TakeGiftState);
  206. PromptController.Instance.ShowFloatTextPrompt(string.Format("领取成功,获得体力*{0}", GlobalCfgArray.globalCfg.onceGivePowerCount));
  207. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  208. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  209. return true;
  210. }
  211. }
  212. return false;
  213. }
  214. //一键领取并赠送
  215. public static async ETTask<bool> ReqTakeGiftFromAllFriend()
  216. {
  217. S2C_TakeGiftFromAllFriend response = null;
  218. response = (S2C_TakeGiftFromAllFriend)await MessageHelper.SendToServer(new C2S_TakeGiftFromAllFriend());
  219. if (response != null)
  220. {
  221. if (response.Error == ErrorCode.ERR_Success)
  222. {
  223. for (int i = 0; i < response.FriendIds.Count; i++)
  224. {
  225. FriendDataManager.Instance.ChangeGiveTakeGiftStates(response.FriendIds[i], response.GiveGiftStates[i], response.TakeGiftStates[i]);
  226. }
  227. if (FriendDataManager.Instance.Count >= FriendDataManager.Instance.maxGetPowerCount)
  228. {
  229. PromptController.Instance.ShowFloatTextPrompt("今日体力已全部领取");
  230. }
  231. else
  232. {
  233. PromptController.Instance.ShowFloatTextPrompt(string.Format("已领取{0}体力", response.FriendIds.Count * GlobalCfgArray.globalCfg.onceGivePowerCount));
  234. }
  235. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  236. EventAgent.DispatchEvent(ConstMessage.FRIEND_REFRESH);
  237. return true;
  238. }
  239. }
  240. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  241. return false;
  242. }
  243. //请求搜索其他玩家
  244. public static async ETTask<bool> ReqSearchRole(string roleName)
  245. {
  246. S2C_SearchRole response = null;
  247. response = (S2C_SearchRole)await MessageHelper.SendToServer(new C2S_SearchRole() { RoleName = roleName });
  248. if (response != null)
  249. {
  250. if (response.Error == ErrorCode.ERR_Success)
  251. {
  252. FriendDataManager.Instance.ClearSearchDatas();
  253. for (int i = 0; i < response.RoleList.Count; i++)
  254. {
  255. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  256. roleInfo.roleId = response.RoleList[i].RoleId;
  257. roleInfo.roleName = response.RoleList[i].RoleName;
  258. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  259. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  260. roleInfo.headId = response.RoleList[i].HeadItemId;
  261. roleInfo.headBorderId = response.RoleList[i].HeadBorderItemId;
  262. FriendDataManager.Instance.AddSearchData(roleInfo);
  263. }
  264. return true;
  265. }
  266. }
  267. return false;
  268. }
  269. //请求推荐好友
  270. public static async ETTask<bool> ReqRecommendFriends()
  271. {
  272. S2C_GetRecommendFriends response = null;
  273. response = (S2C_GetRecommendFriends)await MessageHelper.SendToServer(new C2S_GetRecommendFriends());
  274. if (response != null)
  275. {
  276. if (response.Error == ErrorCode.ERR_Success)
  277. {
  278. FriendDataManager.Instance.ClearRecommendDatas();
  279. for (int i = 0; i < response.RoleList.Count; i++)
  280. {
  281. OtherRoleInfoData roleInfo = new OtherRoleInfoData();
  282. roleInfo.roleId = response.RoleList[i].RoleId;
  283. roleInfo.roleName = response.RoleList[i].RoleName;
  284. roleInfo.roleLv = response.RoleList[i].RoleLvl;
  285. roleInfo.offlineTimeSec = response.RoleList[i].OfflineTimeSec;
  286. roleInfo.headId = response.RoleList[i].HeadItemId;
  287. roleInfo.headBorderId = response.RoleList[i].HeadBorderItemId;
  288. FriendDataManager.Instance.AddRecommendData(roleInfo);
  289. }
  290. return true;
  291. }
  292. }
  293. return false;
  294. }
  295. //申请添加好友
  296. public static async ETTask<bool> ReqApplyForFriend(long friendId)
  297. {
  298. S2C_RequestApplyForFriend response = null;
  299. response = (S2C_RequestApplyForFriend)await MessageHelper.SendToServer(new C2S_RequestApplyForFriend() { FriendId = friendId });
  300. if (response != null)
  301. {
  302. if (response.Error == ErrorCode.ERR_Success)
  303. {
  304. return true;
  305. }
  306. }
  307. return false;
  308. }
  309. //同意添加好友
  310. public static async ETTask<bool> ReqAcceptApplyForFriend(long friendId)
  311. {
  312. S2C_AcceptApplyForFriend response = null;
  313. response = (S2C_AcceptApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptApplyForFriend() { FriendId = friendId });
  314. if (response != null)
  315. {
  316. if (response.Error == ErrorCode.ERR_Success)
  317. {
  318. // FriendDataManager.Instance.RemoveApplyData(roleId);
  319. return true;
  320. }
  321. }
  322. return false;
  323. }
  324. //拒绝添加好友
  325. public static async ETTask<bool> ReqRefuseApplyForFriend(long friendId)
  326. {
  327. S2C_RefuseApplyForFriend response = null;
  328. response = (S2C_RefuseApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseApplyForFriend() { FriendId = friendId });
  329. if (response != null)
  330. {
  331. if (response.Error == ErrorCode.ERR_Success)
  332. {
  333. FriendDataManager.Instance.RemoveApplyData(friendId);
  334. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  335. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  336. return true;
  337. }
  338. }
  339. return false;
  340. }
  341. //一键同意添加好友
  342. public static async ETTask<bool> ReqAcceptAllApplyForFriend()
  343. {
  344. S2C_AcceptAllApplyForFriend response = null;
  345. response = (S2C_AcceptAllApplyForFriend)await MessageHelper.SendToServer(new C2S_AcceptAllApplyForFriend());
  346. if (response != null)
  347. {
  348. if (response.Error == ErrorCode.ERR_Success)
  349. {
  350. return true;
  351. }
  352. }
  353. return false;
  354. }
  355. //一键拒绝添加好友
  356. public static async ETTask<bool> ReqRefuseAllApplyForFriend()
  357. {
  358. S2C_RefuseAllApplyForFriend response = null;
  359. response = (S2C_RefuseAllApplyForFriend)await MessageHelper.SendToServer(new C2S_RefuseAllApplyForFriend());
  360. if (response != null)
  361. {
  362. if (response.Error == ErrorCode.ERR_Success)
  363. {
  364. FriendDataManager.Instance.ClearApplyDatas();
  365. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  366. EventAgent.DispatchEvent(ConstMessage.FRIEND_APPLY_CHANGE);
  367. return true;
  368. }
  369. }
  370. return false;
  371. }
  372. //请求删除好友
  373. public static async ETTask<bool> ReqDeleteFriend(long friendId)
  374. {
  375. S2C_RequestDeleteFriend response = null;
  376. response = (S2C_RequestDeleteFriend)await MessageHelper.SendToServer(new C2S_RequestDeleteFriend() { FriendId = friendId });
  377. if (response != null)
  378. {
  379. if (response.Error == ErrorCode.ERR_Success)
  380. {
  381. FriendDataManager.Instance.RemoveFriend(response.FriendId);
  382. PromptController.Instance.ShowFloatTextPrompt("好友已删除");
  383. EventAgent.DispatchEvent(ConstMessage.FRIEND_REMOVE);
  384. return true;
  385. }
  386. }
  387. return false;
  388. }
  389. }
  390. }