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- using System.Collections.Generic;
- using ET;
- using GFGGame;
- namespace ET
- {
- public class NoticeAddSkill : AMHandler<S2C_SyncAddSkill>
- {
- protected override async ETTask Run(Session session, S2C_SyncAddSkill message)
- {
- Dictionary<int, List<int>> skillDatas = new Dictionary<int, List<int>>();
- for (int i = 0; i < message.SkillInfos.Count; i++)
- {
- int skillType = message.SkillInfos[i].SkillType;
- int skillId = message.SkillInfos[i].SkillId;
- if (!skillDatas.ContainsKey(skillType))
- {
- skillDatas[skillType] = new List<int>();
- }
- skillDatas[skillType].Add(skillId);
- }
- foreach (int key in skillDatas.Keys)
- {
- switch (key)
- {
- case SkillType.LeagueSkill:
- SkillDataManager.Instance.UpdateSkillDatas(SkillType.LeagueSkill, skillDatas[key]);
- break;
- }
- }
- EventAgent.DispatchEvent(ConstMessage.ACTIVE_SKILL);
- await ETTask.CompletedTask;
- }
- }
- }
- namespace GFGGame
- {
- public static class SkillSProxy
- {
- public static async ETTask<bool> ReqUpgradeCardSkill(int cardId, int skillId)
- {
- M2C_UpgradeCardSkill response = null;
- response = (M2C_UpgradeCardSkill)await MessageHelper.SendToServer(new C2M_UpgradeCardSkill() { CardId = cardId, SkillId = skillId });
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- SkillDataManager.Instance.UpdateCardSkill(response.CardId, response.SkillId, response.SkillLvl);
- EventAgent.DispatchEvent(ConstMessage.CARD_UP_SKILL);
- EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
- return true;
- }
- }
- return false;
- }
- public static async ETTask<bool> ReqGetSkillList(int skillType)
- {
- S2C_GetSkillList response = null;
- response = (S2C_GetSkillList)await MessageHelper.SendToServer(new C2S_GetSkillList() { SKillType = skillType });
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- switch (skillType)
- {
- case SkillType.LeagueSkill:
- SkillDataManager.Instance.UpdateSkillDatas(SkillType.LeagueSkill, response.SkillId);
- break;
- }
- return true;
- }
- }
- return false;
- }
- public static async ETTask<bool> ReqActiveSkill(int skillType, int skillId)
- {
- S2C_ActiveSkill response = null;
- response = (S2C_ActiveSkill)await MessageHelper.SendToServer(new C2S_ActiveSkill() { SkillType = skillType, SkillId = skillId });
- if (response != null)
- {
- if (response.Error == ErrorCode.ERR_Success)
- {
- switch (skillType)
- {
- case SkillType.LeagueSkill:
- SkillDataManager.Instance.UpdateSkillDatas(SkillType.LeagueSkill, new List<int>() { skillId });
- break;
- }
- return true;
- }
- }
- return false;
- }
- }
- }
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