| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436 | using UnityEngine;namespace FairyGUI{    /// <summary>    ///     /// </summary>    public class Image : DisplayObject, IMeshFactory    {        protected Rect? _scale9Grid;        protected bool _scaleByTile;        protected Vector2 _textureScale;        protected int _tileGridIndice;        protected FillMesh _fillMesh;        public Image() : this(null)        {        }        /// <summary>        ///         /// </summary>        /// <param name="texture"></param>        public Image(NTexture texture)            : base()        {            _flags |= Flags.TouchDisabled;            CreateGameObject("Image");            graphics = new NGraphics(gameObject);            graphics.shader = ShaderConfig.imageShader;            graphics.meshFactory = this;            _textureScale = Vector2.one;            if (texture != null)                UpdateTexture(texture);        }        /// <summary>        ///         /// </summary>        public NTexture texture        {            get { return graphics.texture; }            set            {                UpdateTexture(value);            }        }        public Vector2 textureScale        {            get { return _textureScale; }            set            {                _textureScale = value;                graphics.SetMeshDirty();            }        }        /// <summary>        ///         /// </summary>        public Color color        {            get            {                return graphics.color;            }            set            {                graphics.color = value;                graphics.Tint();            }        }        /// <summary>        ///         /// </summary>        public FillMethod fillMethod        {            get { return _fillMesh != null ? _fillMesh.method : FillMethod.None; }            set            {                if (_fillMesh == null)                {                    if (value == FillMethod.None)                        return;                    _fillMesh = new FillMesh();                }                if (_fillMesh.method != value)                {                    _fillMesh.method = value;                    graphics.SetMeshDirty();                }            }        }        /// <summary>        ///         /// </summary>        public int fillOrigin        {            get { return _fillMesh != null ? _fillMesh.origin : 0; }            set            {                if (_fillMesh == null)                    _fillMesh = new FillMesh();                if (_fillMesh.origin != value)                {                    _fillMesh.origin = value;                    graphics.SetMeshDirty();                }            }        }        /// <summary>        ///         /// </summary>        public bool fillClockwise        {            get { return _fillMesh != null ? _fillMesh.clockwise : true; }            set            {                if (_fillMesh == null)                    _fillMesh = new FillMesh();                if (_fillMesh.clockwise != value)                {                    _fillMesh.clockwise = value;                    graphics.SetMeshDirty();                }            }        }        /// <summary>        ///         /// </summary>        public float fillAmount        {            get { return _fillMesh != null ? _fillMesh.amount : 0; }            set            {                if (_fillMesh == null)                    _fillMesh = new FillMesh();                if (_fillMesh.amount != value)                {                    _fillMesh.amount = value;                    graphics.SetMeshDirty();                }            }        }        /// <summary>        ///         /// </summary>        public Rect? scale9Grid        {            get { return _scale9Grid; }            set            {                if (_scale9Grid != value)                {                    _scale9Grid = value;                    graphics.SetMeshDirty();                }            }        }        /// <summary>        ///         /// </summary>        public bool scaleByTile        {            get { return _scaleByTile; }            set            {                if (_scaleByTile != value)                {                    _scaleByTile = value;                    graphics.SetMeshDirty();                }            }        }        /// <summary>        ///         /// </summary>        public int tileGridIndice        {            get { return _tileGridIndice; }            set            {                if (_tileGridIndice != value)                {                    _tileGridIndice = value;                    graphics.SetMeshDirty();                }            }        }        /// <summary>        ///         /// </summary>        public void SetNativeSize()        {            if (graphics.texture != null)                SetSize(graphics.texture.width, graphics.texture.height);            else                SetSize(0, 0);        }        virtual protected void UpdateTexture(NTexture value)        {            if (value == graphics.texture)                return;            graphics.texture = value;            _textureScale = Vector2.one;            if (_contentRect.width == 0)                SetNativeSize();            InvalidateBatchingState();        }        public void OnPopulateMesh(VertexBuffer vb)        {            if (_fillMesh != null && _fillMesh.method != FillMethod.None)            {                _fillMesh.OnPopulateMesh(vb);            }            else if (_scaleByTile)            {                NTexture texture = graphics.texture;                if (texture.root == texture                            && texture.nativeTexture != null                            && texture.nativeTexture.wrapMode == TextureWrapMode.Repeat)                {                    Rect uvRect = vb.uvRect;                    uvRect.width *= vb.contentRect.width / texture.width * _textureScale.x;                    uvRect.height *= vb.contentRect.height / texture.height * _textureScale.y;                    vb.AddQuad(vb.contentRect, vb.vertexColor, uvRect);                    vb.AddTriangles();                }                else                {                    Rect contentRect = vb.contentRect;                    contentRect.width *= _textureScale.x;                    contentRect.height *= _textureScale.y;                    TileFill(vb, contentRect, vb.uvRect, texture.width, texture.height);                    vb.AddTriangles();                }            }            else if (_scale9Grid != null)            {                SliceFill(vb);            }            else                graphics.OnPopulateMesh(vb);        }        static int[] TRIANGLES_9_GRID = new int[] {            4,0,1,1,5,4,            5,1,2,2,6,5,            6,2,3,3,7,6,            8,4,5,5,9,8,            9,5,6,6,10,9,            10,6,7,7,11,10,            12,8,9,9,13,12,            13,9,10,10,14,13,            14,10,11,            11,15,14        };        static int[] gridTileIndice = new int[] { -1, 0, -1, 2, 4, 3, -1, 1, -1 };        static float[] gridX = new float[4];        static float[] gridY = new float[4];        static float[] gridTexX = new float[4];        static float[] gridTexY = new float[4];        public void SliceFill(VertexBuffer vb)        {            NTexture texture = graphics.texture;            Rect gridRect = (Rect)_scale9Grid;            Rect contentRect = vb.contentRect;            contentRect.width *= _textureScale.x;            contentRect.height *= _textureScale.y;            Rect uvRect = vb.uvRect;            float sourceW = texture.width;            float sourceH = texture.height;            if (graphics.flip != FlipType.None)            {                if (graphics.flip == FlipType.Horizontal || graphics.flip == FlipType.Both)                {                    gridRect.x = sourceW - gridRect.xMax;                    gridRect.xMax = gridRect.x + gridRect.width;                }                if (graphics.flip == FlipType.Vertical || graphics.flip == FlipType.Both)                {                    gridRect.y = sourceH - gridRect.yMax;                    gridRect.yMax = gridRect.y + gridRect.height;                }            }            float sx = uvRect.width / sourceW;            float sy = uvRect.height / sourceH;            float xMax = uvRect.xMax;            float yMax = uvRect.yMax;            float xMax2 = gridRect.xMax;            float yMax2 = gridRect.yMax;            gridTexX[0] = uvRect.x;            gridTexX[1] = uvRect.x + gridRect.x * sx;            gridTexX[2] = uvRect.x + xMax2 * sx;            gridTexX[3] = xMax;            gridTexY[0] = yMax;            gridTexY[1] = yMax - gridRect.y * sy;            gridTexY[2] = yMax - yMax2 * sy;            gridTexY[3] = uvRect.y;            if (contentRect.width >= (sourceW - gridRect.width))            {                gridX[1] = gridRect.x;                gridX[2] = contentRect.width - (sourceW - xMax2);                gridX[3] = contentRect.width;            }            else            {                float tmp = gridRect.x / (sourceW - xMax2);                tmp = contentRect.width * tmp / (1 + tmp);                gridX[1] = tmp;                gridX[2] = tmp;                gridX[3] = contentRect.width;            }            if (contentRect.height >= (sourceH - gridRect.height))            {                gridY[1] = gridRect.y;                gridY[2] = contentRect.height - (sourceH - yMax2);                gridY[3] = contentRect.height;            }            else            {                float tmp = gridRect.y / (sourceH - yMax2);                tmp = contentRect.height * tmp / (1 + tmp);                gridY[1] = tmp;                gridY[2] = tmp;                gridY[3] = contentRect.height;            }            if (_tileGridIndice == 0)            {                for (int cy = 0; cy < 4; cy++)                {                    for (int cx = 0; cx < 4; cx++)                        vb.AddVert(new Vector2(gridX[cx] / _textureScale.x, gridY[cy] / _textureScale.y), vb.vertexColor, new Vector2(gridTexX[cx], gridTexY[cy]));                }                vb.AddTriangles(TRIANGLES_9_GRID);            }            else            {                Rect drawRect;                Rect texRect;                int row, col;                int part;                for (int pi = 0; pi < 9; pi++)                {                    col = pi % 3;                    row = pi / 3;                    part = gridTileIndice[pi];                    drawRect = Rect.MinMaxRect(gridX[col], gridY[row], gridX[col + 1], gridY[row + 1]);                    texRect = Rect.MinMaxRect(gridTexX[col], gridTexY[row + 1], gridTexX[col + 1], gridTexY[row]);                    if (part != -1 && (_tileGridIndice & (1 << part)) != 0)                    {                        TileFill(vb, drawRect, texRect,                            (part == 0 || part == 1 || part == 4) ? gridRect.width : drawRect.width,                            (part == 2 || part == 3 || part == 4) ? gridRect.height : drawRect.height);                    }                    else                    {                        drawRect.x /= _textureScale.x;                        drawRect.y /= _textureScale.y;                        drawRect.width /= _textureScale.x;                        drawRect.height /= _textureScale.y;                        vb.AddQuad(drawRect, vb.vertexColor, texRect);                    }                }                vb.AddTriangles();            }        }        void TileFill(VertexBuffer vb, Rect contentRect, Rect uvRect, float sourceW, float sourceH)        {            int hc = Mathf.CeilToInt(contentRect.width / sourceW);            int vc = Mathf.CeilToInt(contentRect.height / sourceH);            float tailWidth = contentRect.width - (hc - 1) * sourceW;            float tailHeight = contentRect.height - (vc - 1) * sourceH;            float xMax = uvRect.xMax;            float yMax = uvRect.yMax;            for (int i = 0; i < hc; i++)            {                for (int j = 0; j < vc; j++)                {                    Rect uvTmp = uvRect;                    if (i == hc - 1)                        uvTmp.xMax = Mathf.Lerp(uvRect.x, xMax, tailWidth / sourceW);                    if (j == vc - 1)                        uvTmp.yMin = Mathf.Lerp(uvRect.y, yMax, 1 - tailHeight / sourceH);                    Rect drawRect = new Rect(contentRect.x + i * sourceW, contentRect.y + j * sourceH,                            i == (hc - 1) ? tailWidth : sourceW, j == (vc - 1) ? tailHeight : sourceH);                    drawRect.x /= _textureScale.x;                    drawRect.y /= _textureScale.y;                    drawRect.width /= _textureScale.x;                    drawRect.height /= _textureScale.y;                    vb.AddQuad(drawRect, vb.vertexColor, uvTmp);                }            }        }    }}
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