| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 | using UnityEngine;namespace FairyGUI{    /// <summary>    ///     /// </summary>    public static class ShaderConfig    {        /// <summary>        ///         /// </summary>        /// <param name="name"></param>        /// <returns></returns>        public delegate Shader GetFunction(string name);        /// <summary>        ///         /// </summary>        public static GetFunction Get = Shader.Find;        /// <summary>        ///         /// </summary>        public static string imageShader = "FairyGUI/Image";        /// <summary>        ///         /// </summary>        public static string textShader = "FairyGUI/Text";        /// <summary>        ///         /// </summary>        public static string bmFontShader = "FairyGUI/BMFont";        /// <summary>        ///         /// </summary>        public static string TMPFontShader = "FairyGUI/TMP";        public static int ID_ClipBox;        public static int ID_ClipSoftness;        public static int ID_AlphaTex;        public static int ID_StencilComp;        public static int ID_Stencil;        public static int ID_StencilOp;        public static int ID_StencilReadMask;        public static int ID_ColorMask;        public static int ID_ColorMatrix;        public static int ID_ColorOffset;        public static int ID_BlendSrcFactor;        public static int ID_BlendDstFactor;        public static int ID_ColorOption;        public static int ID_Stencil2;        static ShaderConfig()        {            ID_ClipBox = Shader.PropertyToID("_ClipBox");            ID_ClipSoftness = Shader.PropertyToID("_ClipSoftness");            ID_AlphaTex = Shader.PropertyToID("_AlphaTex");            ID_StencilComp = Shader.PropertyToID("_StencilComp");            ID_Stencil = Shader.PropertyToID("_Stencil");            ID_StencilOp = Shader.PropertyToID("_StencilOp");            ID_StencilReadMask = Shader.PropertyToID("_StencilReadMask");            ID_ColorMask = Shader.PropertyToID("_ColorMask");            ID_ColorMatrix = Shader.PropertyToID("_ColorMatrix");            ID_ColorOffset = Shader.PropertyToID("_ColorOffset");            ID_BlendSrcFactor = Shader.PropertyToID("_BlendSrcFactor");            ID_BlendDstFactor = Shader.PropertyToID("_BlendDstFactor");            ID_ColorOption = Shader.PropertyToID("_ColorOption");            ID_Stencil2 = Shader.PropertyToID("_StencilRef");        }        /// <summary>        ///         /// </summary>        /// <param name="name"></param>        /// <returns></returns>        public static Shader GetShader(string name)        {            Shader shader = Get(name);            if (shader == null)            {                Debug.LogWarning("FairyGUI: shader not found: " + name);                shader = Shader.Find("UI/Default");            }            shader.hideFlags = DisplayObject.hideFlags;            return shader;        }    }}
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