| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264 | using System;using System.Collections.Generic;namespace GFGGame{    public class LuckyBoxDataManager : SingletonBase<LuckyBoxDataManager>    {        // public const int BOX_ID_1 = 1;        public const int BOX_ID_2 = 2;//常驻奖池2        public const int BOX_ID_3 = 3;//常驻奖池2        public const int ONCE_TIME = 1;        public const int TEN_TIME = 10;        private List<ItemData> _rewardsList;//当前奖励,每次抽奖后刷新        private Dictionary<int, ItemData> _firstRewardsList = new Dictionary<int, ItemData>();//首次获得的奖励        private Dictionary<int, List<LuckyBoxBonusData>> _dicShowList = new Dictionary<int, List<LuckyBoxBonusData>>();        public List<int> luckyBoxIds = new List<int>();//奖池列表        public int RotatingId = 0;//轮换活动id。0为未开启        public long startTime = 1668873600000;        public long endTime = 1672156799000;        public int times = 0;        public int luckyBoxIndex;        public List<ItemData> RewardList        {            get { return _rewardsList; }            set            {                _rewardsList = value;                _firstRewardsList.Clear();                int dicIndex = 0;                foreach (ItemData itemData in _rewardsList)                {                    if (ItemDataManager.GetItemNum(itemData.id) == 1)                    {                        _firstRewardsList.Add(dicIndex, itemData);                    }                    dicIndex++;                }            }        }        public Dictionary<int, ItemData> FirstRewardList        {            get { return _firstRewardsList; }            set { _firstRewardsList = value; }        }        private int _currentBoxId = 2;        public int currentBoxId        {            get            {                return _currentBoxId;            }            set            {                if (_currentBoxId != value)                {                    _currentBoxId = value;                    // InitData(_currentBoxId);                }            }        }        public void InitData(int boxId)        {            LuckyBoxCfg luckyBoxCfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);            if (!_dicShowList.ContainsKey(boxId))            {                _dicShowList[boxId] = InitBonusDataList(luckyBoxCfg.dropId);            }        }        private List<LuckyBoxBonusData> InitBonusDataList(int dropId)        {            Dictionary<int, LuckyBoxBonusData> dic = new Dictionary<int, LuckyBoxBonusData>();            AddToBonusDataDic(dropId, dic);            List<LuckyBoxBonusData> list = new List<LuckyBoxBonusData>();            foreach (var t in dic)            {                list.Add(t.Value);            }            list.Sort(CompareBonusData);            return list;        }        private void AddToBonusDataDic(int dropId, Dictionary<int, LuckyBoxBonusData> dic)        {            List<DropOutCfg> cfgs = DropOutCfgArray.Instance.GetCfgsByid(dropId);            if (cfgs == null)            {                return;            }            foreach (DropOutCfg cfg in cfgs)            {                if (cfg.item > ConstItemID.MAX_ITEM_ID)//掉落id                {                    AddToBonusDataDic(cfg.item, dic);                }                else                {                    var group = cfg.group;                    if (cfg.group <= 0)                    {                        ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cfg.item);                        if (itemCfg == null || itemCfg.suitId <= 0)                        {                            continue;                        }                        group = itemCfg.suitId;                    }                    LuckyBoxBonusData luckyBoxBonusData = GetBonusData(group, dic);                    if (luckyBoxBonusData == null)                    {                        continue;                    }                    luckyBoxBonusData.itemList.Add(ItemUtil.createItemData(cfg.item, 1));                }            }        }        private LuckyBoxBonusData GetBonusData(int group, Dictionary<int, LuckyBoxBonusData> dic)        {            dic.TryGetValue(group, out LuckyBoxBonusData luckyBoxBonusData);            if (luckyBoxBonusData != null)            {                return luckyBoxBonusData;            }            luckyBoxBonusData = new LuckyBoxBonusData();            luckyBoxBonusData.id = group;            BonusListCfg bonusListCfg = BonusListCfgArray.Instance.GetCfg(group);            if (bonusListCfg != null)            {                luckyBoxBonusData.name = bonusListCfg.name;                luckyBoxBonusData.order = bonusListCfg.sort;            }            else            {                SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(group);                if (suitCfg == null)                {                    return null;                }                luckyBoxBonusData.name = suitCfg.name;                luckyBoxBonusData.order = 9999;            }            dic.Add(group, luckyBoxBonusData);            return luckyBoxBonusData;        }        public int CompareBonusData(LuckyBoxBonusData a, LuckyBoxBonusData b)        {            if (b.order < a.order)            {                return 1;            }            if (b.order > a.order)            {                return -1;            }            return a.id - b.id;        }        public void GetOwnedCount(int boxId, out int count, out int totalCount)        {            count = 0;            totalCount = 0;            foreach (LuckyBoxBonusData luckyBoxBonusData in _dicShowList[boxId])            {                foreach (ItemData itemData in luckyBoxBonusData.itemList)                {                    if (ItemDataManager.GetItemNum(itemData.id) > 0)                    {                        count++;                    }                    totalCount++;                }            }        }        public List<LuckyBoxBonusData> GetCurrentShowList(int boxId)        {            return _dicShowList[boxId];        }        // //获取首次获得的服装的列表        // public List<ItemData> GetFirstClothingList()        // {        //     ItemData[] cardArray = new ItemData[LuckyBoxDataManager.Instance.FirstRewardList.Count];        //     LuckyBoxDataManager.Instance.FirstRewardList.Values.CopyTo(cardArray, 0);        //     List<ItemData> cardList = new List<ItemData>(cardArray);        //     return cardList;        // }        public void CheckItemEnough(int boxId, int times, Action onSuccess)        {            int costId = LuckyBoxCfgArray.Instance.GetCfg(boxId).costID;            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(costId);            int costNum = GetCostNum(boxId, times);            long hasNum = ItemDataManager.GetItemNum(itemCfg.id);            if (hasNum >= costNum)            {                AlertUI.Show(string.Format("是否花费{0}个{1}摘星{2}次?", costNum, itemCfg.name, times)).SetLeftButton(true).SetRightButton(true, "确定", (object data) => { onSuccess(); });            }            else            {                long needNum = costNum - hasNum;                // ItemExchangeCfgArray.Instance.GetMoneyIdAndNum(costId, ItemDataManager.GetItemExchangeTimes(costId), times, out int costItemId, out int costItemNeedNum, out int buyNum);                ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(costId);                int exchangedTimes = ItemDataManager.GetItemExchangeTimes(costId);                int costItemNeedNum = 0;                int costbuyNum = 0;                int buyNum = 0;                for (var i = exchangedTimes + 1; i <= exchangedTimes + times; i++)                {                    ItemExchangeCfgArray.Instance.GetCostAndBuyNum(itemExchangeCfg, i, out int _costNum, out int _buyNum);                    costItemNeedNum += _costNum;                    costbuyNum += _buyNum;                    buyNum += itemExchangeCfg.num;                    if (buyNum >= needNum) break;                }                long costHasNum = ItemDataManager.GetItemNum(itemExchangeCfg.costId);                if (costHasNum >= costItemNeedNum)//购买消耗品的道具足够,提示购买                {                    if (costId == ConstItemID.GOLD)                    {                        ItemUtil.ExchangeItemById(costId, needNum, false, onSuccess);                    }                    else                    {                        BuyTipsController.Show(costId, needNum, onSuccess);                    }                }                else//购买消耗品的道具不足,提示购买 购买消耗品的道具                {                    ItemUtil.ExchangeItemById(itemExchangeCfg.costId, costItemNeedNum - costHasNum, true, null, true, GameConst.MAX_COUNT_TO_BUY_DIAMOND_RED, true);                }            }        }        private int GetCostNum(int boxId, int times)        {            LuckyBoxCfg cfg = LuckyBoxCfgArray.Instance.GetCfg(boxId);            if (times == LuckyBoxDataManager.ONCE_TIME)            {                return cfg.costNum;            }            else if (times == LuckyBoxDataManager.TEN_TIME)            {                return cfg.costNumTen;            }            return 0;        }    }}
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