GameController.cs 6.0 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.CommonGame;
  4. using UI.Main;
  5. using UI.Common;
  6. namespace GFGGame
  7. {
  8. public class GameController
  9. {
  10. public static async ET.ETTask Start()
  11. {
  12. await LoginController.CheckVersion();
  13. CheckShowLoginView();
  14. }
  15. private static void CheckShowLoginView()
  16. {
  17. LauncherView.Instance.Close();
  18. ViewManager.Show<LoginView>();
  19. }
  20. public static bool CheckLoginCache(bool doLogin)
  21. {
  22. string account = PlayerPrefs.GetString(GameConst.ACCOUNT_LAST_LOGIN_KEY, null);
  23. string password = PlayerPrefs.GetString(GameConst.PASSWORD_LAST_LOGIN_KEY, null);
  24. bool lastLoginIsVisitor = LocalCache.GetBool(GameConst.LAST_LOGIN_IS_VISITOR_KEY, false);
  25. if (lastLoginIsVisitor)
  26. {
  27. long id = (long)PlayerPrefs.GetFloat(GameConst.VISITOR_ID_KEY, -1);
  28. if (id >= 0)
  29. {
  30. if (doLogin)
  31. {
  32. //LoginProxy.LoginAsVisitor();
  33. }
  34. return true;
  35. }
  36. }
  37. else if (account != null && account.Length > 0)
  38. {
  39. if (password != null && password.Length > 0)
  40. {
  41. if (doLogin)
  42. {
  43. LoginController.Login(account, password, true).Coroutine();
  44. }
  45. return true;
  46. }
  47. }
  48. return false;
  49. }
  50. public static void CheckSpecialAccount(string account)
  51. {
  52. GameGlobal.antiAddiction = !(account.IndexOf("sygfg") == 0);
  53. }
  54. public static void ShowCreateRole()
  55. {
  56. ViewManager.Show(ViewName.CREATE_ROLE_VIEW);
  57. }
  58. public static void PreEnterGame()
  59. {
  60. //RoleInfo roleInfo = null;
  61. GetSuitItemController.enable = false;
  62. DressUpMenuSuitDataManager.InitData();
  63. DressUpMenuItemDataManager.InitData();
  64. //roleInfo = result.roleInfo;
  65. //bool rerult = AntiAddictionController.CheckAntiAddiction(roleInfo.onlineTimeSecs, roleInfo.onlineDurationSecs, roleInfo.onlineDurationSecsDay);
  66. //if (rerult)
  67. //{
  68. // return;
  69. //}
  70. //ServerDataManager.SetServerTime(roleInfo.serverTime);
  71. //RoleDataManager.InitServerData(roleInfo);
  72. //ItemDataManager.InitServerData(result.roleItemList);
  73. //CustomSuitDataManager.InitServerData(roleInfo.suitIndex, result.roleSuitList);
  74. //StoryDataManager.InitServerData(roleInfo);
  75. //GuideDataManager.InitServerData(result.roleGuideList);
  76. //DressUpMenuSuitDataManager.InitServerData(result.systemSuitList);
  77. //CardDataManager.InitServerData(result.roleCardList);
  78. GetSuitItemController.enable = true;
  79. //RoleDataHandler.StartUpdate();
  80. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("CommonGame"));
  81. GFGUIPackage.AddPackage(ResPathUtil.GetUIPackagePath("Main"));
  82. Alert.Show("是否跳过引导?如果您是第一次体验,建议不要跳过引导!")
  83. .SetLeftButton(true, "不用", (obj) =>
  84. {
  85. EnterGame();
  86. })
  87. .SetRightButton(true, "跳过", (obj) =>
  88. {
  89. GameGlobal.skipGuide = true;
  90. EnterGame();
  91. });
  92. }
  93. public static void QuitToLoginView(bool logout)
  94. {
  95. GetSuitItemController.enable = false;
  96. GameGlobal.isVisitor = false;
  97. GameGlobal.antiAddiction = true;
  98. GameGlobal.userId = 0;
  99. GameGlobal.userAge = 0;
  100. GameGlobal.skipGuide = false;
  101. RoleDataHandler.StopUpdate();
  102. CardDataManager.Clear();
  103. PhotographDataManager.Instance.Clear();
  104. if (logout)
  105. {
  106. Logout();
  107. }
  108. ViewManager.Hide(ViewName.ROLE_INFO_VIEW);
  109. ViewManager.Hide(ViewName.MAINUI_VIEW);
  110. ViewManager.Show<LoginView>();
  111. if (logout)
  112. {
  113. ViewManager.Show<LoginInputView>();
  114. }
  115. }
  116. //注销
  117. public static void Logout()
  118. {
  119. PlayerPrefs.DeleteKey(GameConst.PASSWORD_LAST_LOGIN_KEY);
  120. }
  121. public static void GoBackToMainView()
  122. {
  123. ViewManager.Show(ViewName.MAINUI_VIEW, null, null, true);
  124. }
  125. private static void EnterGame()
  126. {
  127. ViewManager.Hide<LoginView>();
  128. if (StoryDataManager.CheckOpenMainUI() || GameGlobal.skipGuide)
  129. {
  130. ViewManager.Show(ViewName.MAINUI_VIEW);
  131. }
  132. else
  133. {
  134. StoryDataManager.currentChapter = 1;
  135. if (!StoryDataManager.CheckLevelPass(1, 1))
  136. {
  137. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW, });
  138. StoryController.ShowLevelView(StoryDataManager.currentChapter, 1);
  139. }
  140. else
  141. {
  142. ViewManager.Show(ViewName.STORY_CHAPTER_VIEW, StoryDataManager.currentChapter, new object[] { ViewName.STORY_CHAPTER_LIST_VIEW });
  143. }
  144. }
  145. AfterEnterGame();
  146. }
  147. private static void AfterEnterGame()
  148. {
  149. //GameProxy.ReqGetStoryScoreList();
  150. //GameProxy.ReqGetStoryStarList();
  151. }
  152. public static void PrepareUpdateTreasure()
  153. {
  154. if (!Timers.inst.Exists(UpdateTreasure))
  155. {
  156. Timers.inst.Add(0.1f, 1, UpdateTreasure);
  157. }
  158. }
  159. private static void UpdateTreasure(object param)
  160. {
  161. GameProxy.ReqUpdateTreasure();
  162. }
  163. }
  164. }