GameProxy.cs 11 KB

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  1. using LitJson;
  2. using System;
  3. using System.Collections.Generic;
  4. namespace GFGGame
  5. {
  6. public class GameProxy
  7. {
  8. private const string API_GAME = "game";
  9. public static void ReqRoleInfo(long id)
  10. {
  11. Dictionary<string, object> data = JsonUtil.createJsonDic("id", id);
  12. Post(GameProtoId.GET_ROLE_INFO, "roleInfo", data, (GameResult result) =>
  13. {
  14. if (result == null || result.code == 0)
  15. {
  16. if (result != null && result.roleInfo != null)
  17. {
  18. GameController.PreEnterGame(result);
  19. }
  20. else
  21. {
  22. GameController.ShowCreateRole();
  23. }
  24. }
  25. });
  26. }
  27. public static void ReqCreateRole(long id, string name)
  28. {
  29. Dictionary<string, object> data = JsonUtil.createJsonDic("id", id, "name", name);
  30. Post(GameProtoId.CREATE_ROLE, "roleInfo", data, (GameResult result) =>
  31. {
  32. if (result == null || result.code == 0)
  33. {
  34. ViewManager.Hide(ViewName.CREATE_ROLE_VIEW);
  35. GameController.PreEnterGame(result);
  36. if (GameGlobal.skipGuide)
  37. {
  38. ReqUpdateStoryProgress(10, 100, 100010, 10100);
  39. RoleDataManager.lvl = 100;
  40. }
  41. }
  42. });
  43. }
  44. public static void ReqUpdateTreasure()
  45. {
  46. Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId,
  47. "power", RoleDataManager.power,
  48. "gold", RoleDataManager.gold,
  49. "exp", RoleDataManager.exp,
  50. "lvl", RoleDataManager.lvl,
  51. "diaP", RoleDataManager.diaP,
  52. "diaR", RoleDataManager.diaR,
  53. "powerTime", RoleDataManager.powerTime
  54. );
  55. Post(GameProtoId.UPDATE_TREASURE, "roleInfo", data, (GameResult result) =>
  56. {
  57. });
  58. }
  59. public static void ReqUpdateStoryProgress(int chapter, int chapterLvl, int chapterJY, int chapterLvlJY)
  60. {
  61. Dictionary<string, object> data = JsonUtil.createJsonDic("chapter", chapter, "chapterLvl", chapterLvl, "chapterJY", chapterJY, "chapterLvlJY", chapterLvlJY, "id", RoleDataManager.roleId);
  62. Post(GameProtoId.UPDATE_STORY_PROGRESS, "roleInfo", data, (GameResult result) =>
  63. {
  64. StoryDataManager.SetPassData(chapter, chapterLvl);
  65. StoryDataManager.SetPassData(chapterJY, chapterLvlJY);
  66. });
  67. }
  68. public static void ReqGetStoryScoreList()
  69. {
  70. Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId);
  71. Post(GameProtoId.GET_STORY_SCORE_LIST, "roleInfo", data, (GameResult result) =>
  72. {
  73. if (result != null && result.storyScoreList != null)
  74. {
  75. StoryDataManager.InitScoreList(result.storyScoreList);
  76. }
  77. else
  78. {
  79. StoryDataManager.InitScoreList(null);
  80. }
  81. });
  82. }
  83. public static void ReqUpdateStoryScore(string lvlId, int score)
  84. {
  85. Dictionary<string, object> data = JsonUtil.createJsonDic("lvlId", lvlId, "score", score, "roleId", RoleDataManager.roleId);
  86. Post(GameProtoId.UPDATE_STORY_SCORE, "storyScore", data, (GameResult result) =>
  87. {
  88. });
  89. }
  90. public static void ReqGetStoryStarList()
  91. {
  92. Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId);
  93. Post(GameProtoId.GET_STORY_STAR_LIST, "roleInfo", data, (GameResult result) =>
  94. {
  95. if (result != null && result.storyStarList != null)
  96. {
  97. StoryDataManager.InitStarList(result.storyStarList);
  98. }
  99. else
  100. {
  101. StoryDataManager.InitStarList(null);
  102. }
  103. });
  104. }
  105. public static void ReqUpdateStoryStar(int chapterId, int star, string boxStatus)
  106. {
  107. Dictionary<string, object> data = JsonUtil.createJsonDic("chapterId", chapterId, "star", star, "roleId", RoleDataManager.roleId, "boxStatus", boxStatus);
  108. Post(GameProtoId.UPDATE_STORY_STAR, "storyStar", data, (GameResult result) =>
  109. {
  110. });
  111. }
  112. public static void ReqUpdateRoleSuit(CustomSuitData suitSavedData)
  113. {
  114. Dictionary<string, object> data = JsonUtil.createJsonDic("pos", suitSavedData.pos,
  115. "roleId", RoleDataManager.roleId,
  116. "equipIds", ArrayUtil<int>.JoinArrayToString(suitSavedData.equipDatas),
  117. "bg", suitSavedData.bg,
  118. "pic", suitSavedData.pic,
  119. "suitId", suitSavedData.suitId
  120. );
  121. Post(GameProtoId.UPDATE_ROLE_SUIT, "roleSuit", data, (GameResult result) =>
  122. {
  123. });
  124. }
  125. public static void ReqUpdateRoleSuitIndex(int suitIndex)
  126. {
  127. Dictionary<string, object> data = JsonUtil.createJsonDic("suitIndex", suitIndex, "id", RoleDataManager.roleId);
  128. Post(GameProtoId.UPDATE_ROLE_SUIT_INDEX, "roleInfo", data, (GameResult result) =>
  129. {
  130. });
  131. }
  132. public static void ReqUpdateRoleItems(List<RoleItem> itemList)
  133. {
  134. Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "itemList", itemList);
  135. Post(GameProtoId.UPDATE_ROLE_ITEMS, "roleItemList", data, (GameResult result) =>
  136. {
  137. });
  138. }
  139. public static void ReqUpdateRoleGuide(GuideData guideData)
  140. {
  141. Dictionary<string, object> data = JsonUtil.createJsonDic("guideId", guideData.guideId,
  142. "roleId", RoleDataManager.roleId,
  143. "count", guideData.count
  144. );
  145. Post(GameProtoId.UPDATE_ROLE_GUIDE, "roleGuide", data, (GameResult result) =>
  146. {
  147. });
  148. }
  149. public static void ReqUpdateTime()
  150. {
  151. Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId);
  152. Post(GameProtoId.GET_TIME, "roleInfo", data, (GameResult result) =>
  153. {
  154. if (result != null && result.roleInfo != null)
  155. {
  156. ServerDataManager.SetServerTime(result.roleInfo.serverTime);
  157. AntiAddictionController.CheckOnlineTime(result.roleInfo.onlineTimeSecs, result.roleInfo.onlineDurationSecs, result.roleInfo.onlineDurationSecsDay);
  158. RoleDataManager.rechargeTotalMon = result.roleInfo.rechargeTotalMon;
  159. }
  160. });
  161. }
  162. public static void ReqUpdateRecommendCount(int recommendCount)
  163. {
  164. int day = StoryDataManager.recommendDay;
  165. Dictionary<string, object> data = JsonUtil.createJsonDic("id", RoleDataManager.roleId, "recommendCount", recommendCount, "recommendDay", day);
  166. Post(GameProtoId.UPDATE_RECOMMEND_COUNT, "roleInfo", data, (GameResult result) =>
  167. {
  168. });
  169. }
  170. public static void ReqUpdateRecharge(int money)
  171. {
  172. Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "money", money);
  173. Post(GameProtoId.UPDATE_RECHARGE_TIME, "roleRecharge", data, (GameResult result) =>
  174. {
  175. if (result != null && result.roleInfo != null)
  176. {
  177. RoleDataManager.rechargeTotal = result.roleInfo.rechargeTotal;
  178. RoleDataManager.rechargeTotalMon = result.roleInfo.rechargeTotalMon;
  179. }
  180. });
  181. }
  182. public static void ReqUpdateSystemSuitBoxStatus(int suitId, int boxStatus, int boxStatusSyn)
  183. {
  184. Dictionary<string, object> data = JsonUtil.createJsonDic("suitId", suitId, "roleId", RoleDataManager.roleId, "boxStatus", boxStatus, "boxStatusSyn", boxStatusSyn);
  185. Post(GameProtoId.UPDATE_SYSTEM_SUIT_BOX_STATUS, "systemSuit", data, (GameResult result) =>
  186. {
  187. });
  188. }
  189. //============================================================
  190. public static void ReqUpdateCardStatus(CardData cardData)
  191. {
  192. int score1 = cardData.scores[ConstDressUpScoreType.SCORE_FENG];
  193. int score2 = cardData.scores[ConstDressUpScoreType.SCORE_HUA];
  194. int score3 = cardData.scores[ConstDressUpScoreType.SCORE_XUE];
  195. int score4 = cardData.scores[ConstDressUpScoreType.SCORE_YUE];
  196. Dictionary<string, object> data = JsonUtil.createJsonDic("roleId", RoleDataManager.roleId, "cardId", cardData.id, "lv", cardData.lv, "exp", cardData.exp, "star", cardData.star, "res", cardData.res, "score1", score1, "score2", score2, "score3", score3, "score4", score4);
  197. Post(GameProtoId.UPDATE_ROLE_CARD, "roleCard", data, (GameResult result) =>
  198. {
  199. EventAgent.DispatchEvent(ConstMessage.CARD_REFRESH);
  200. });
  201. }
  202. //============================================================
  203. private static void Get(string methodName, Action<GameResult> callback)
  204. {
  205. HttpTool.Instance.Get(GameGlobal.gameApiUrl, methodName, (string data) =>
  206. {
  207. ResultHandler(data, callback);
  208. });
  209. }
  210. private static void Post(int protoId, string dataName, object data, Action<GameResult> callback)
  211. {
  212. string postJsonStr = JsonUtil.createJsonStr("typeid", "" + protoId, dataName, data);
  213. HttpTool.Instance.Post(GameGlobal.gameApiUrl, API_GAME, postJsonStr, (string param) =>
  214. {
  215. ResultHandler(param, callback);
  216. });
  217. }
  218. private static void ResultHandler(string data, Action<GameResult> callback)
  219. {
  220. GameResult resultObj = null;
  221. resultObj = null;
  222. if (data != null)
  223. {
  224. resultObj = JsonMapper.ToObject<GameResult>(data);
  225. }
  226. if (resultObj != null && resultObj.code != 0)
  227. {
  228. PromptController.Instance.ShowFloatTextPrompt(resultObj.message);
  229. }
  230. if (callback != null)
  231. {
  232. callback(resultObj);
  233. }
  234. }
  235. }
  236. }