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- using UnityEngine;
- using System.Collections;
- using System;
- using System.Collections.Generic;
- using System.Runtime.InteropServices;
- using System.Security.Cryptography;
- /// <summary>
- /// 接收 SDK 的回调消息,进行处理。
- /// 该脚本应关联到每一个场景的 "Main Camera" 对象,以能接收SDK回调的消息。
- /// 下面各方法中的逻辑处理,在游戏中应修改为真实的逻辑。
- /// </summary>
- public class GSCSdkInterface : MonoBehaviour
- {
- //iOS unity调用iOS层方法
- [DllImport("__Internal")]
- public static extern void __initIosSDK(string gameId, string cpId, string serverId, string appkey, string sandboxKey);
- [DllImport("__Internal")]
- public static extern void __iosLogin();
- [DllImport("__Internal")]
- public static extern void __iosLogout();
- [DllImport("__Internal")]
- public static extern void __iosUserInfo(string accesskey);
- [DllImport("__Internal")]
- public static extern void __iosIsRealnameAuth();
- [DllImport("__Internal")]
- public static extern void __iosGetSdkType();
- [DllImport("__Internal")]
- public static extern void __iosGetSdkChannel();
- [DllImport("__Internal")]
- public static extern void __iosGetSdkVersion();
- [DllImport("__Internal")]
- public static extern void __iosCreateRole(string roleid, string rolename);
- [DllImport("__Internal")]
- public static extern void __iosNotifyZone(string serverid, string servername, string roleid, string rolename);
- [DllImport("__Internal")]
- public static extern void __iosSetGameOpenUrl(string url);
- [DllImport("__Internal")]
- public static extern void __iosHeartbeatStart();
- [DllImport("__Internal")]
- public static extern void __iosHeartbeatStop();
- [DllImport("__Internal")]
- public static extern void __iosAgreementWithLicence();
- [DllImport("__Internal")]
- public static extern void __iosAgreementWithPrivacy();
- [DllImport("__Internal")]
- public static extern void __iosGeetest();
- [DllImport("__Internal")]
- public static extern void __iosAccountProtect();
- [DllImport("__Internal")]
- public static extern void __iosGetFreeUrl(string sourceUrl, string gameId, string appKey);
- [DllImport("__Internal")]
- public static extern void __iosPay(string productId, string outTradeNo, string money, string productName, string productCount, string description,string extension, string orderSign, string notifyUrl);
- //android unity调用java层方法
- public static void callSdkApi (string apiName, params object[] args)
- {
- using (AndroidJavaClass cls = new AndroidJavaClass("com.gsc.unityasdemo.GSCSdkCenter")) {
- cls.CallStatic (apiName, args);
- }
- }
- /**
- * android 支付接口
- * @param uid 用户的唯一标识(整型)
- * @param username 用户名或者email(唯一)
- * @param role 充值的角色信息
- * @param serverId 区服号
- * @param total_fee 充值金额
- * @param game_money 游戏币,需要用充值金额*充值比率
- * @param out_trade_no 充值订单号
- * @param subject 充值主题
- * @param body 充值描述
- * @param extension_info 附加信息,会在服务器异步回调中原样传回
- */
- public static void androidPay(long uid, string username, string role, string serverId,
- int total_fee, int game_money, string out_trade_no, string subject, string body, string extension_info, string notify_url, string order_sign)
- {
- #if UNITY_ANDROID
- callSdkApi ("pay", uid, username, role, serverId, total_fee, game_money, out_trade_no, subject, body, extension_info, notify_url, order_sign);
- #endif
- }
- /**
- * android获取设备指纹信息接口
- */
- public static void androidFingerprint()
- {
- #if UNITY_ANDROID
- callSdkApi ("getFingerprint");
- #endif
- }
- /**
- * android获取是否登录接口
- */
- public static void androidCheckLogin()
- {
- #if UNITY_ANDROID
- callSdkApi ("checkLogin");
- #endif
- }
- /**
- * android退出接口
- */
- public static void androidExit ()
- {
- #if UNITY_ANDROID
- callSdkApi ("exit");
- #endif
- }
- /**
- * iOS支付接口
- */
- public static void iOSPay(string product_id, string out_trade_no, int money, string subject, int game_money, string body, string extension_info, string order_sign, string notify_url)
- {
- #if UNITY_IOS
- __iosPay(product_id, out_trade_no, money, subject, game_money, body, extension_info, order_sign, notify_url);
- #endif
- }
- /**
- * iOS获取sdk的版本接口
- */
- public static void iOSSdkVersion()
- {
- #if UNITY_IOS
- __iosGetSdkVersion();
- #endif
- }
- /**
- * 初始化
- */
- public static void init(string merchant_id, string app_id, string server_id, string app_key, string sandboxKey)
- {
- Debug.Log("init");
- #if UNITY_IOS
- __initIosSDK(merchant_id, app_id, server_id, app_key, sandboxKey);
- #elif UNITY_ANDROID
- callSdkApi ("init", merchant_id, app_id, server_id, app_key);
- #endif
- }
- /**
- * 登录接口
- */
- public static void login ()
- {
- #if UNITY_IOS
- __iosLogin();
- #elif UNITY_ANDROID
- callSdkApi ("login");
- #endif
- }
- /**
- * 通知区服接口
- */
- public static void notifyZone(string server_id, string server_name, string role_id, string role_name)
- {
- #if UNITY_IOS
- __iosNotifyZone(server_id, server_name, role_id, role_name);
- #elif UNITY_ANDROID
- callSdkApi ("notifyZone", server_id, server_name, role_id, role_name);
- #endif
- }
- /**
- * 创角接口
- */
- public static void createRole(string role_name, string role_id)
- {
- #if UNITY_IOS
- __iosCreateRole(role_name, role_id);
- #elif UNITY_ANDROID
- callSdkApi ("createRole", role_id, role_name);
- #endif
- }
- /**
- * 停止心跳接口
- */
- public static void stopHeartbeat()
- {
- #if UNITY_IOS
- __iosHeartbeatStop();
- #elif UNITY_ANDROID
- callSdkApi ("stop");
- #endif
- }
- /**
- * 开始心跳接口
- */
- public static void startHeartbeat()
- {
- #if UNITY_IOS
- __iosHeartbeatStart();
- #elif UNITY_ANDROID
- callSdkApi ("start");
- #endif
- }
- /**
- * 获取sdk类型接口
- */
- public static void getSdkType()
- {
- #if UNITY_IOS
- __iosGetSdkType();
- #elif UNITY_ANDROID
- callSdkApi ("getSdkType");
- #endif
- }
- /**
- * 获取渠道号接口
- */
- public static void getChannelId()
- {
- #if UNITY_IOS
- __iosGetSdkChannel();
- #elif UNITY_ANDROID
- callSdkApi ("getChannelId");
- #endif
- }
-
- /**
- * 获取是否实名认证接口
- */
- public static void isRealNameAuth(){
- #if UNITY_IOS
- __iosIsRealnameAuth();
- #elif UNITY_ANDROID
- callSdkApi ("isRealNameAuth");
- #endif
- }
- /**
- * 登出接口
- */
- public static void logout()
- {
- #if UNITY_IOS
- __iosLogout();
- #elif UNITY_ANDROID
- callSdkApi ("logout");
- #endif
- }
- /**
- * 获取用户信息接口
- */
- public static void getUserInfo(string accesskey)
- {
- #if UNITY_IOS
- __iosUserInfo(accesskey);
- #elif UNITY_ANDROID
- callSdkApi ("getUserInfo");
- #endif
- }
- /**
- * 账号保护接口
- */
- public static void accountProtect ()
- {
- #if UNITY_IOS
- __iosAccountProtect();
- #elif UNITY_ANDROID
- callSdkApi ("accountProtect");
- #endif
- }
- /**
- * 显示用户协议界面接口
- */
- public static void showAgreementWithLicence ()
- {
- #if UNITY_IOS
- __iosAgreementWithLicence();
- #elif UNITY_ANDROID
- callSdkApi ("showAgreementWithLicence");
- #endif
- }
- /**
- * 显示隐私政策界面接口
- */
- public static void showAgreementWithPrivacy ()
- {
- #if UNITY_IOS
- __iosAgreementWithPrivacy();
- #elif UNITY_ANDROID
- callSdkApi ("showAgreementWithPrivacy");
- #endif
- }
- /**
- * 显示人机验证接口
- */
- public static void showGeetestView ()
- {
- #if UNITY_IOS
- __iosGeetest();
- #elif UNITY_ANDROID
- callSdkApi ("showGeetestView");
- #endif
- }
- //测试
- public static void showToast(string content)
- {
- #if UNITY_IOS
- #elif UNITY_ANDROID
- callSdkApi ("showToast", content);
- #endif
- }
- }
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