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							- #if UNITY_2017_1_OR_NEWER
 
-     using Mono.Data.Sqlite;
 
- #else
 
- 	using Microsoft.Data.Sqlite;
 
- #endif
 
- namespace GFGGame
 
- {
 
- 	public partial class {CfgName} : ICfg
 
- 	{
 
- {variable declaration}
 
- 		public void setData(SqliteDataReader reader)
 
- 		{
 
- {variable assignment}
 
- #if UNITY_2017_1_OR_NEWER
 
-             LogUtil.LogEditor("InitConfig:" + nameof({CfgName}));
 
- #endif
 
- 		}
 
- 		
 
- 	}
 
- }
 
 
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