| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296 | using UI.Store;using UI.CommonGame;using FairyGUI;using System.Collections.Generic;using ET;using System;using Hutool;using UnityEngine;namespace GFGGame{    public class StoreChargeAddUpView : BaseWindow    {        private UI_StoreChargeAddUpUI _ui;        private ValueBarController _valueBarController;        private List<ShopCfg> _shopCfgs;        private DressUpObjUI _dressUpObjUI;        private List<DressUpObjUI> _dressUpObjUIs = new List<DressUpObjUI>();        private int _curSelectIndex = 0;        //按钮锁定一段时间,防止点太快        private float _leftRightBtnLockEndTime = 0;        public override void Dispose()        {            if (_valueBarController != null)            {                _valueBarController.Dispose();                _valueBarController = null;            }            if (_dressUpObjUI != null)            {                _dressUpObjUI.Dispose();                _dressUpObjUI = null;            }            for (int i = 0; i < _dressUpObjUIs.Count; i++)            {                if (_dressUpObjUIs[i] != null)                {                    _dressUpObjUIs[i].Dispose();                    _dressUpObjUIs[i] = null;                }            }            if (_ui != null)            {                _ui.Dispose();            }            _ui = null;            base.Dispose();        }        protected override void OnInit()        {            base.OnInit();            packageName = UI_StoreChargeAddUpUI.PACKAGE_NAME;            _ui = UI_StoreChargeAddUpUI.Create();            this.viewCom = _ui.target;            isfullScreen = true;            this.clickBlankToClose = false;            this.bringToFontOnClick = false;            _dressUpObjUI = new DressUpObjUI("SceneSuitFoster");            _valueBarController = new ValueBarController(_ui.m_valueBar);            _ui.m_list.itemRenderer = ListItemRenderer;            _ui.m_list.SetVirtual();            _ui.m_list.scrollPane.onScrollEnd.Add(UpdateSuitView);            _ui.m_list.scrollPane.decelerationRate = 0.8f;            _ui.m_btnLeft.onClick.Add(OnBtnLeftClick);            _ui.m_btnRight.onClick.Add(OnBtnRightClick);        }        protected override void AddEventListener()        {            base.AddEventListener();            EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, RefreshList);            EventAgent.AddEventListener(ConstMessage.NUMERIC_CHANGE, UpdateRedDot);        }        protected override void OnShown()        {            base.OnShown();            _valueBarController.OnShown();            RefreshList();            _curSelectIndex = Math.Max(0, RoleDataManager.vipLv - 1);            _ui.m_list.selectedIndex = _curSelectIndex;            _ui.m_list.ScrollToView(_curSelectIndex);            _ui.m_btnLeft.visible = _curSelectIndex == 0 ? false : true;            _ui.m_btnRight.visible = _curSelectIndex < _ui.m_list.numItems - 1 ? true : false;            _ui.m_comVipLv.m_loaIcon.url = ResPathUtil.GetIconPath("tb_hyjf", "png");            ShopViewManager.Instance.UpdateVipProgressCom(_ui.m_comVipLv.target);            UpdateRedDot();        }        protected override void OnHide()        {            base.OnHide();            _valueBarController.OnHide();        }        protected override void RemoveEventListener()        {            base.RemoveEventListener();            EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, RefreshList);            EventAgent.RemoveEventListener(ConstMessage.NUMERIC_CHANGE, UpdateRedDot);        }        private void RefreshList()        {            //这个列表用了特殊的做法,左边屏幕外添加了一个无用的项            _ui.m_list.numItems = VipCfgArray.Instance.dataArray.Length;        }        private void ListItemRenderer(int index, GObject obj)        {            //索引修复,这个列表用了特殊的做法,左边屏幕外添加了一个无用的项            index--;            if (index < 0) index = 0;            VipCfg lastVipCfg = VipCfgArray.Instance.dataArray[index];            VipCfg vipCfg = VipCfgArray.Instance.dataArray[index + 1];            UI_ListVipItem item = UI_ListVipItem.Proxy(obj);            string name = SuitCfgArray.Instance.GetCfg(vipCfg.suitId).name;            item.m_txtName0.text = name.Length > 0 ? name.Substring(0, 1) : "";            item.m_txtName1.text = name.Length > 1 ? name.Substring(1, 1) : "";            item.m_txtName2.text = name.Length > 2 ? name.Substring(2, 1) : "";            item.m_txtName3.text = name.Length > 3 ? name.Substring(3, 1) : "";            item.m_txtName4.text = name.Length > 4 ? name.Substring(4) : "";            item.m_txtGiftBag.SetVar("value", vipCfg.id.ToString()).FlushVars();            if (item.m_listGiftBag.data == null)            {                item.m_listGiftBag.itemRenderer = ListRewardItemRender;                item.m_listGiftBag.onClickItem.Add(OnListItemClick);            }            item.m_listGiftBag.data = lastVipCfg.bonusOnceArr;            item.m_listGiftBag.numItems = lastVipCfg.bonusOnceArr.Length;            if (item.m_holder.data == null)            {                DressUpObjUI dressUpObjUI = new DressUpObjUI("SceneSuitFoster");                item.m_holder.data = dressUpObjUI;                _dressUpObjUIs.Add(dressUpObjUI);            }            _dressUpObjUI = item.m_holder.data as DressUpObjUI;            _dressUpObjUI.ResetSceneObj(80, true, true, null, false);            _dressUpObjUI.dressUpObj.PutOnSuitCfg(vipCfg.suitId, true, new int[] { ConstDressUpItemType.BEI_JING }, false, false);            _dressUpObjUI.UpdateWrapper(item.m_holder);            if (item.m_btnShow.data == null)            {                item.m_btnShow.onClick.Add(OnBtnShowClick);            }            item.m_btnShow.data = vipCfg.suitId;            if (item.m_btnGetGiftBag.data == null)            {                item.m_btnGetGiftBag.onClick.Add(OnBtnGetGiftBagClick);            }            item.m_btnGetGiftBag.data = vipCfg.id;            bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipCfg.id);            item.m_btnGetGiftBag.grayed = isGet || vipCfg.id > RoleDataManager.vipLv;            RedDotController.Instance.SetComRedDot(item.m_btnGetGiftBag, !isGet && RoleDataManager.vipLv >= vipCfg.id);            if (item.m_btnWeek.data == null)            {                item.m_btnWeek.onClick.Add(OnBtnWeekClick);            }            item.m_btnWeek.data = vipCfg.id;            bool isWeekGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus), vipCfg.id);            bool canGet = !isWeekGet && vipCfg.id <=RoleDataManager.vipLv;            item.m_btnWeek.grayed = !canGet;            RedDotController.Instance.SetComRedDot(item.m_btnWeek, canGet, "", -28, -3);            UI_ListVipItem.ProxyEnd();        }        private void ListRewardItemRender(int index, GObject obj)        {            int[][] rewards = (int[][])obj.parent.data;            UI_ComItem item = UI_ComItem.Proxy(obj);            ItemData itemData = ItemUtil.createItemData(rewards[index]);            ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemData.id);            item.m_txtCount.text = itemData.num.ToString();            item.target.data = itemCfg;            item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg);            item.m_QualityType.selectedIndex = itemCfg.rarity - 1;            RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);            UI_ComItem.ProxyEnd();        }        private void OnBtnShowClick(EventContext context)        {            GObject obj = context.sender as GObject;            int suitId = (int)obj.data;            int _suitTypeId = 0;            for (int i = 0; i < SuitGuideMenuCfgArray.Instance.dataArray.Length; i++)            {                string[] suitIds = SuitGuideMenuCfgArray.Instance.dataArray[i].suitIds.Split(';');                if (Array.IndexOf(suitIds, suitId.ToString()) >= 0)                {                    _suitTypeId = SuitGuideMenuCfgArray.Instance.dataArray[i].id;                    break;                }            }            ViewManager.Show<SuitShowView>(new object[] { _suitTypeId, suitId, new List<int>() { suitId }, false });        }        private void OnBtnWeekClick(EventContext context)        {            GObject obj = context.sender as GObject;            int vipLv = (int)obj.data;            ViewManager.Show<WeekGiftView>(vipLv);        }                    private void OnBtnGetGiftBagClick(EventContext context)        {            GObject obj = context.sender as GObject;            int vipLv = (int)obj.data;            bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipLv);            if (isGet)            {                PromptController.Instance.ShowFloatTextPrompt("会员等级礼包已领取");                return;            }            if (RoleDataManager.vipLv < vipLv)            {                PromptController.Instance.ShowFloatTextPrompt("会员等级不足");                return;            }            ShopSProxy.ReqGetVipGiftBag(vipLv).Coroutine();        }        private void OnBtnLeftClick()        {            //LogUtil.LogDev($"OnBtnLeftClick _curSelectIndex {_curSelectIndex}");            if (_leftRightBtnLockEndTime > Time.time) return;            if (_curSelectIndex == 0) return;            _curSelectIndex = _curSelectIndex - 1;            //索引修复,这个列表用了特殊的做法,左边屏幕外添加了一个无用的项            _curSelectIndex = Mathf.Min(_curSelectIndex, _ui.m_list.numItems - 3);            _ui.m_list.ScrollToView(_curSelectIndex, true, true);            _leftRightBtnLockEndTime = Time.time + 0.2f;        }        private void OnBtnRightClick()        {            //LogUtil.LogDev($"OnBtnRightClick _curSelectIndex {_curSelectIndex}");            if (_leftRightBtnLockEndTime > Time.time) return;            if (_curSelectIndex == _ui.m_list.numItems - 1) return;            _curSelectIndex = _curSelectIndex + 1;            _ui.m_list.ScrollToView(_curSelectIndex, true, true);            _leftRightBtnLockEndTime = Time.time + 0.2f;        }        private void UpdateSuitView()        {            _curSelectIndex = _ui.m_list.GetFirstChildInView();            //LogUtil.LogDev($"UpdateSuitView _curSelectIndex {_curSelectIndex}");            _ui.m_list.selectedIndex = _curSelectIndex;            _ui.m_btnLeft.visible = _curSelectIndex == 0 ? false : true;            //索引修复,这个列表用了特殊的做法,左边屏幕外添加了一个无用的项            _ui.m_btnRight.visible = _curSelectIndex < _ui.m_list.numItems - 2 ? true : false;            UpdateRedDot();        }        private void UpdateRedDot()        {            bool leftRed = false;            bool rightRed = false;            VipCfg[] vipCfgs = VipCfgArray.Instance.dataArray;            for (int i = 1; i < vipCfgs.Length; i++)            {                bool isGet = MathUtil.isBitSet(GameGlobal.myNumericComponent.GetAsInt(NumericType.VipGetStatus), vipCfgs[i].id);                bool red = !isGet && RoleDataManager.vipLv >= vipCfgs[i].id;                if (red && _curSelectIndex > i - 1)                {                    leftRed = true;                }                if (red && _curSelectIndex + 1 < i)                {                    rightRed = true;                }            }            if (GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 && RoleDataManager.vipLv > 0 && _curSelectIndex > RoleDataManager.vipLv - 1) { leftRed = true; }            if (GameGlobal.myNumericComponent.GetAsInt(NumericType.VipWeekGetStatus) == 0 && RoleDataManager.vipLv > 0 && _curSelectIndex + 1 < RoleDataManager.vipLv) { rightRed = true; }            RedDotController.Instance.SetComRedDot(_ui.m_btnLeft, leftRed);            RedDotController.Instance.SetComRedDot(_ui.m_btnRight, rightRed);        }        private void OnListItemClick(EventContext context)        {            GComponent comItem = (context.data as GComponent);            ItemCfg itemCfg = comItem.data as ItemCfg;            GoodsItemTipsController.ShowItemTips(itemCfg.id);        }    }}
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