| 12345678910111213141516171819202122232425262728293031323334353637383940 | /** * Copyright(c) Live2D Inc. All rights reserved. * * Use of this source code is governed by the Live2D Open Software license * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. */using System.Collections.Generic;namespace Live2D.Cubism.Framework{    /// <summary>    /// Cubism update order.    /// </summary>    public static class CubismUpdateExecutionOrder    {        public static readonly int CubismFadeController = 100;        public static readonly int CubismParameterStoreSaveParameters = 150;        public static readonly int CubismPoseController = 200;        public static readonly int CubismExpressionController = 300;        public static readonly int CubismEyeBlinkController = 400;        public static readonly int CubismMouthController = 500;        public static readonly int CubismHarmonicMotionController = 600;        public static readonly int CubismLookController = 700;        public static readonly int CubismPhysicsController = 800;        public static readonly int CubismRenderController = 10000;        public static readonly int CubismMaskController = 10100;        public static void SortByExecutionOrder(List<ICubismUpdatable> updatables)        {            updatables.Sort(CompareByExecutionOrder);        }        private static int CompareByExecutionOrder(ICubismUpdatable a, ICubismUpdatable b)        {            return a.ExecutionOrder - b.ExecutionOrder;        }    }}
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