ActivityGlobalDataManager.cs 6.1 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using FairyGUI;
  5. namespace GFGGame
  6. {
  7. public class ActivityInfo
  8. {
  9. public int ActivityId;
  10. public long StartTime;
  11. public long EndTime;
  12. //已经领取的奖励
  13. public List<int> GetRewards = new List<int>();
  14. //计数值
  15. public long CountValue;
  16. public int Type;
  17. }
  18. public class ActivityGlobalDataManager : SingletonBase<ActivityGlobalDataManager>
  19. {
  20. private readonly Dictionary<int, ActivityInfo> activityInfos = new Dictionary<int, ActivityInfo>();
  21. private readonly Dictionary<int, List<int>> activityInfosByType = new Dictionary<int, List<int>>();
  22. public void Clear()
  23. {
  24. activityInfos.Clear();
  25. activityInfosByType.Clear();
  26. }
  27. //添加活动数据
  28. public void AddActivityInfo(ActivityInfoProto activityInfoProto, bool dispatchEvent = true)
  29. {
  30. if (activityInfoProto == null) return;
  31. if (activityInfos.ContainsKey(activityInfoProto.ActivityId)) return;
  32. ActivityInfo activityInfo = new ActivityInfo();
  33. activityInfo.ActivityId = activityInfoProto.ActivityId;
  34. activityInfo.StartTime = activityInfoProto.StartTime;
  35. activityInfo.EndTime = activityInfoProto.EndTime;
  36. activityInfo.GetRewards = activityInfoProto.GetRewards;
  37. activityInfo.CountValue = activityInfoProto.CountValue;
  38. activityInfo.Type = activityInfoProto.Type;
  39. activityInfos.Add(activityInfo.ActivityId, activityInfo);
  40. if (!activityInfosByType.ContainsKey(activityInfo.Type))
  41. {
  42. activityInfosByType.Add(activityInfo.Type, new List<int>());
  43. }
  44. activityInfosByType[activityInfo.Type].Add(activityInfo.ActivityId);
  45. LogUtil.LogEditor($"AddActivityInfo {activityInfo.Type}");
  46. var remainTime = activityInfo.EndTime - TimeHelper.ServerNow();
  47. if (remainTime > 0)
  48. {
  49. //ACTIVITY_ADD
  50. if(dispatchEvent)
  51. {
  52. EventAgent.DispatchEvent(ConstMessage.ACTIVITY_ADD);
  53. }
  54. Timers.inst.Add(activityInfo.EndTime - TimeHelper.ServerNow(), 1, ClientRemoveActivityInfo,
  55. activityInfo.ActivityId);
  56. }
  57. else
  58. {
  59. ClientRemoveActivityInfo(activityInfo.ActivityId);
  60. }
  61. }
  62. private static void ClientRemoveActivityInfo(object param)
  63. {
  64. var activityId = (int)param;
  65. ActivityGlobalSProxy.ReqCloseActivity(activityId).Coroutine();
  66. }
  67. public void RemoveActivityInfo(int activityId)
  68. {
  69. if (!activityInfos.ContainsKey(activityId)) return;
  70. activityInfos.Remove(activityId);
  71. if (!activityInfosByType.ContainsKey(activityId)) return;
  72. activityInfosByType.Remove(activityId);
  73. //ACTIVITY_REMOVE
  74. EventAgent.DispatchEvent(ConstMessage.ACTIVITY_REMOVE, activityId);
  75. }
  76. //获取活动数据
  77. public ActivityInfo GetActivityInfo(int activityId)
  78. {
  79. if (!activityInfos.ContainsKey(activityId)) return null;
  80. return activityInfos[activityId];
  81. }
  82. //获取活动数据根据类型
  83. public List<int> GetActivityInfoIdsByType(int activityType)
  84. {
  85. return !activityInfosByType.ContainsKey(activityType) ? new List<int>() : activityInfosByType[activityType];
  86. }
  87. //获取活动数据根据类型
  88. public List<ActivityInfo> GetActivityInfoByType(int activityType)
  89. {
  90. var activityInfoIds = GetActivityInfoIdsByType(activityType);
  91. return activityInfoIds.Select(GetActivityInfo).Where(activityInfo => activityInfo != null).ToList();
  92. }
  93. public List<ActivityInfo> GetActivityInfoByTypeAndID(int activityType, int outActivityID)
  94. {
  95. List<ActivityOpenCfg> list = ActivityOpenCfgArray.Instance.GetCfgsBytype(activityType);
  96. List<int> infoList = new List<int>();
  97. for(int i = 0; i < list.Count; i++)
  98. {
  99. if(list[i].params2Arr!=null && list[i].params2Arr.Length > 0
  100. && list[i].params2Arr[0] == outActivityID)
  101. {
  102. infoList.Add(list[i].id);
  103. }
  104. }
  105. return infoList.Select(GetActivityInfo).Where(activityInfo => activityInfo != null).ToList();
  106. }
  107. //获取活动数据根据类型
  108. public ActivityInfo GetActivityInfoOneByType(int activityType)
  109. {
  110. var activityInfoIds = GetActivityInfoIdsByType(activityType);
  111. return activityInfoIds.Select(GetActivityInfo).FirstOrDefault(activityInfo =>
  112. activityInfo != null && activityInfo.EndTime >TimeHelper.ServerNow());
  113. }
  114. //添加活动奖励获取数据
  115. public void AddActivityRewardInfo(int activityId, int rewardId)
  116. {
  117. if (!activityInfos.ContainsKey(activityId)) return;
  118. var activityInfo = activityInfos[activityId];
  119. if (activityInfo.GetRewards.Contains(rewardId)) return;
  120. activityInfo.GetRewards.Add(rewardId);
  121. EventAgent.DispatchEvent(ConstMessage.ACTIVITY_REWARD_ADD, activityId);
  122. }
  123. public void SetActivityCountValue(int activityId, long countValue)
  124. {
  125. if (!activityInfos.ContainsKey(activityId)) return;
  126. var activityInfo = activityInfos[activityId];
  127. activityInfo.CountValue = countValue;
  128. EventAgent.DispatchEvent(ConstMessage.ACTIVITY_COUNT_VALUE_CHANGE, activityId);
  129. }
  130. //根据活动id判断活动是否开启
  131. public bool IsActivityOpen(int activityId)
  132. {
  133. if (!activityInfos.ContainsKey(activityId)) return false;
  134. var activityInfo = activityInfos[activityId];
  135. return activityInfo.StartTime <= TimeHelper.ServerNow() && activityInfo.EndTime > TimeHelper.ServerNow();
  136. }
  137. }
  138. }