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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using ET;
- using UnityEngine;
- using UI.FieldWork;
- using FairyGUI;
- namespace GFGGame
- {
- class FieldWorkDataManager : SingletonBase<FieldWorkDataManager>
- {
- public long LastFightTime = 0; //上次战斗时间,时间为0,说明未战斗过,则没有段位奖励
- public List<int> ThemeList = new List<int>() { 1, 2, 3 };
- public List<string> Tag = new List<string> { "艳丽", "志怪" }; //本周标签
- public int SeasonId = 1; // 赛季id
- public List<FightData> DressupList = new List<FightData>(); //我的搭配列表
- public List<int> HistoryDressupList = new List<int>();//本周通过关的服装列表
- public List<CardAbrasionInfo> CardAbrasionInfoList = new List<CardAbrasionInfo>();
- public Dictionary<int,CimbingTowerLevelInfoProto> CimbingTowerLevelInfoList = new Dictionary<int, CimbingTowerLevelInfoProto>();
- public List<int> roundTime = new List<int>();
- public OtherRoleInfoData roleInfo = new OtherRoleInfoData() {
- roleName = RoleDataManager.roleName,
- roleLv = RoleDataManager.lvl,
- headId = RoleDataManager.headId};
- //Dictionary<回合下标, Dictionary<partId, Dictionary<战斗节点, List<PassivitySkillLvlCfg>>>>
- public Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>> vaildSkills =
- new Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>>();
- public Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>> targetVaildSkills =
- new Dictionary<int, Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>>();
- public int SelectThemeIndex = 0; //当前选中换装主题(ThemeList)的下标
- public int SelectTargetIndex = -1; //当前选中挑战对象的下标
- public int CurFightIndex = 0; //当前挑战场次下标
- public List<long> myScore = new List<long>(); //对战数据,三轮分数
- public List<ItemInfoProto> BonusList = new List<ItemInfoProto>(); //战斗结算奖励
- public int targetWinScore = 10000;
- //战斗关卡
- public int currentLevelID = 0;
- public List<string> nameList = new List<string>()
- {"壹","贰","叄","肆","伍","陆","柒","捌","玖","拾","拾壹","终"};
- public int guideLevelID = 100005009;
- public int MaxLevelId = 0;
- public bool IsAutoStart = false;
- /// <summary>
- /// 更新战斗结算总分,含胜负
- /// </summary>
- /// <param name="obj"></param>
- /// <param name="myScores"></param>
- /// <param name="targetScore"></param>
- public void UpdateAllScoreResult(GObject obj, List<long> myScores,int targetScore)
- {
- UI_ComAllScoreResult com = UI_ComAllScoreResult.Proxy(obj);
- bool isWin = UpdateAllScore(com.m_comResult.target, myScores, targetScore);
- //_ui.m_loaResule.url = isWin ? "ui://FieldWork/kstzjj_slsl" : "ui://FieldWork/kstzjj_shib";
- UI_ComAllScoreResult.ProxyEnd();
- }
- public bool UpdateAllScore(GObject obj, List<long> myScores, int targetScore)
- {
- long myAllScore = 0;
- long targetAllScore = 0;
- for (int i = 0; i < myScores.Count; i++)
- {
- myAllScore += myScores[i];
- }
- UI_ComAllScore com = UI_ComAllScore.Proxy(obj);
- com.m_txtMyFightScore.text = myAllScore.ToString();
- UI_ComAllScore.ProxyEnd();
- bool isWin = myAllScore > targetAllScore;
- return isWin;
- }
- /// <summary>
- /// 更新标签、战力、属性分数值
- /// </summary>
- public void UpdateValue(GObject obj, int index, List<FightData> roleDatas)
- {
- UI.Arena.UI_ComFIeldValueInfo com = UI.Arena.UI_ComFIeldValueInfo.Proxy(obj);
- com.m_scoreType.url = ResPathUtil.GetScorePath(FieldWorkDataManager.Instance.ThemeList[index]);
- com.m_txtScore.text = FightDataManager.Instance.GetScore(roleDatas[index]).ToString();
- long fightScore = ArenaDataManager.Instance.GetAllFightScore(roleDatas);
- com.m_txtFightScore.SetVar("value", fightScore.ToString()).FlushVars(); ;
- com.m_txtTagScore.text = FightDataManager.Instance.GetTagsScore(roleDatas[index].itemList, roleDatas[index].tags).ToString();
- int count = ArenaDataManager.Instance.GetTagsCount(roleDatas[index].itemList, roleDatas[index].tags);
- com.m_c1.selectedIndex = Math.Min(count, ArenaTagCfgArray.Instance.dataArray.Length);
- com.m_c3.selectedIndex = roleDatas[index].tags.Length > 0 ? 1 : 0;
- UpdateFightScore(com.m_comFightScore.target, roleDatas);
- ItemUtil.UpdateTag(com.m_comTag, roleDatas[index].tags[0]);
- ItemUtil.UpdateTag(com.m_comTag1, roleDatas[index].tags[1]);
-
- if (com.m_btnTagRule.data == null)
- {
- com.m_btnTagRule.onClick.Add(RuleController.ShowRuleView);
- com.m_btnTagRule.data = 300034;
- }
- UI.Arena.UI_ComFIeldValueInfo.ProxyEnd();
- }
- /// <summary>
- /// 更新战力值
- /// </summary>
- public void UpdateFightScore(GObject obj, List<FightData> roleDatas)
- {
- List<long> fightScore = ArenaDataManager.Instance.GetFightScoreList(roleDatas);
- UI.Arena.UI_ComFieldFightScore com = UI.Arena.UI_ComFieldFightScore.Proxy(obj);
- com.m_txtSuitScore.SetVar("value", fightScore[0].ToString()).FlushVars(); ;
- com.m_txtClickScore.SetVar("value", fightScore[1].ToString()).FlushVars(); ;
- com.m_txtCardScore.SetVar("value", fightScore[2].ToString()).FlushVars(); ;
- UI.Arena.UI_ComFieldFightScore.ProxyEnd();
- }
- public void GetFightResult()
- {
- myScore.Clear();
- long allScore = 0;
- for (int i = 0; i < DressupList.Count; i++)
- {
- FieldWorkDataManager.Instance.GetQuickFightResult(i, DressupList[i], out long score);
- allScore += score;
- myScore.Add(score);
- }
- }
- public int GetTargetWinScore(int levelID)
- {
- targetWinScore = 10000;
- return targetWinScore;
- }
- public string GetHeihtScore(int levelID)
- {
- if(CimbingTowerLevelInfoList.ContainsKey(levelID))
- {
- long score = CimbingTowerLevelInfoList[levelID].WeekMaxScore;
- return score.ToString();
- }
- else
- {
- return "";
- }
- }
- public List<List<int>> GetDressAndCard()
- {
- List<List<int>> dress = new List<List<int>>();
- for (int i=0;i< FieldWorkDataManager.Instance.DressupList.Count;i++)
- {
- List<int> dressA = new List<int>();
- dressA = FieldWorkDataManager.Instance.DressupList[i].itemList.ToList();
- //去除默认
- dressA.Remove(10000);
- dressA.Remove(20000);
- dressA.Remove(30000);
- dressA.Remove(50000);
- dressA.Remove(60000);
- if (FieldWorkDataManager.Instance.DressupList[i].cardId > 0)
- {
- dressA.Add(FieldWorkDataManager.Instance.DressupList[i].cardId);
- }
- dress.Add(dressA);
- }
- return dress;
- }
- public float GetCardAbrasion(int cardID)
- {
- float abrasion = 0;
- float UseNum = 0;
- float cardTimes = CimbingTowerCfgArray.Instance.dataArray[0].UseLimit;
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(cardID);
- if(itemCfg == null)
- {
- return 100;
- }
- foreach (var item in CardAbrasionInfoList)
- {
- if(item.Card == cardID)
- {
- UseNum = item.UseNum;
- abrasion = UseNum / cardTimes;
- if(abrasion >= 1)
- {
- abrasion = 1;
- }
- break;
- }
- }
- return abrasion * 100;
- }
- //输入属性类型,获取联盟技能该属性加成总值
- public int GetAllSkillScore(int scoreType)
- {
- int score = 0;
- if(scoreType == 0)
- {
- return score;
- }
- foreach (int key in SkillDataManager.Instance.LeagueSkillScoreDatas.Keys)
- {
- score += SkillDataManager.Instance.LeagueSkillScoreDatas[key][scoreType];
- }
- return score;
- }
- public void SetDataScoreType()
- {
- for(int i = 0;i<DressupList.Count;i++)
- {
- DressupList[i].scoreType = ThemeList[i];
- }
- }
- public bool SetCanStart()
- {
- int i = 0;
- foreach(var item in DressupList)
- {
- bool isDress = false;
- for(int j= 0;j<item.itemList.Count;j++)
- {
- if(item.itemList.Count > 0)
- {
- if(item.itemList[j] != 10000 && item.itemList[j] != 20000
- && item.itemList[j] != 30000 && item.itemList[j] != 50000 && item.itemList[j] != 60000)
- {
- isDress = true;
- }
- }
- }
- if(item.cardId > 0 && isDress)
- {
- i++;
- }
- }
- if(i>=3)
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- public bool CheckLevelPass(int LevelID)
- {
- CimbingTowerLevelCfg levelCfg = CimbingTowerLevelCfgArray.Instance.dataArray[0];
- if(LevelID == levelCfg.id)
- {
- return true;
- }
- int levelBefore = LevelID - 1;
- if (FieldWorkDataManager.Instance.CimbingTowerLevelInfoList.ContainsKey(levelBefore))
- {
- if( FieldWorkDataManager.Instance.CimbingTowerLevelInfoList[levelBefore].IsPass)
- {
- return true;
- }
- else
- {
- return false;
- }
- }
- else
- {
- return false;
- }
- }
- /// <summary>
- /// 词牌如果磨损达到上限就放到最后
- /// </summary>
- /// <param name="arrayList"></param>
- /// <returns></returns>
- public List<CardData> SortCardList(List<CardData> cardList)
- {
- List<CardData> card = new List<CardData>();
- int limitNum = CimbingTowerCfgArray.Instance.dataArray[0].UseLimit;
- card = cardList.ToList();
- for(int i = 0;i<card.Count;i++)
- {
- foreach(var item in CardAbrasionInfoList)
- {
- if(item.Card == card[i].id)
- {
- if(item.UseNum >= limitNum)
- {
- // 添加到列表末尾
- card.Add(card[i]);
- // 移除元素
- card.RemoveAt(i);
- }
- break;
- }
- }
- }
- return card;
- }
- /// <summary>
- /// 获取快速挑战结果
- /// </summary>
- /// <param name="myRoleData"></param>
- /// <param name="_score"></param>
- public void GetQuickFightResult(int roundIndex, FightData myRoleData, out long _score)
- {
- double score = 0;
- int cardId = myRoleData.cardId;
- double mainScore = ScoreSystemData.Instance.GetMainScore(myRoleData);
- List<int> skillLvs = myRoleData.skillLvs;
- List<int> roundTime = ScoreSystemData.Instance.GetRoundTime(myRoleData.cardId, myRoleData.skillLvs);
- if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena || InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
- {
- FieldWorkDataManager.Instance.roundTime = roundTime;
- if (!FieldWorkDataManager.Instance.vaildSkills.ContainsKey(roundIndex)) FieldWorkDataManager.Instance.vaildSkills[roundIndex] = new Dictionary<int, Dictionary<int, List<PassivitySkillLvlCfg>>>();
- }
- int roundId = 0;
- int currentTime = SkillBeginTime.FIGHT_BEGIN;
- GetSkillScore(FightRoleType.MINE, roundIndex, currentTime, roundId, mainScore, cardId, skillLvs, roundTime, ref score);
- for (int i = 0; i < FightScoreCfgArray.Instance.dataArray.Length; i++)
- {
- roundId++;
- currentTime = SkillBeginTime.ERVERY_ROUND_BEGIN;
- GetSkillScore(FightRoleType.MINE, roundIndex, currentTime, roundId, mainScore, cardId, skillLvs, roundTime, ref score);
- score += ScoreSystemData.Instance.GetRoundScore(myRoleData, roundId, ClickType.PERFECT_CLICK, 0);
- currentTime = SkillBeginTime.PERFECT_CLICK;
- GetSkillScore(FightRoleType.MINE, roundIndex, currentTime, roundId, mainScore, cardId, skillLvs, roundTime, ref score);
- currentTime = SkillBeginTime.ERVERY_ROUND_END;
- GetSkillScore(FightRoleType.MINE, roundIndex, currentTime, roundId, mainScore, cardId, skillLvs, roundTime, ref score);
- // Debug.Log(" targetScore444:" + targetScore);
- }
- roundId++;
- currentTime = SkillBeginTime.ALL_PERFECT_START;
- GetSkillScore(FightRoleType.MINE, roundIndex, currentTime, roundId, mainScore, cardId, skillLvs, roundTime, ref score);
- score += ScoreSystemData.Instance.GetAllCircleAddScore(myRoleData);
- _score = Mathf.CeilToInt((float)score);
- }
- private void GetSkillScore(int roleType, int roundIndex, int currentTime, int partId, double mainScore, int cardId, List<int> skillLvs, List<int> roundTime, ref double score)
- {
- List<int> targetSkillLvs = new List<int>();
- List<int> targetRoundTime = new List<int>();
- List<PassivitySkillLvlCfg> vaildSkills = ScoreSystemData.Instance.GetValidSkills(currentTime, partId, cardId, skillLvs, 0, targetSkillLvs, roundTime, targetRoundTime);
- ScoreSystemData.Instance.GetRoundItemSkillScore(vaildSkills, mainScore, 0, out int skillScore, out int targetSkillScore, out Dictionary<int, int> skillScoreDic);
- score += skillScore;
- if (InstanceZonesDataManager.FightScene == ConstInstanceZonesType.Arena || InstanceZonesDataManager.FightScene == ConstInstanceZonesType.FieldWork)
- {
- FieldWorkDataManager dataManager = FieldWorkDataManager.Instance;
- if (roleType == FightRoleType.MINE)
- {
- if (!dataManager.vaildSkills[roundIndex].ContainsKey(partId)) dataManager.vaildSkills[roundIndex][partId] = new Dictionary<int, List<PassivitySkillLvlCfg>>();
- dataManager.vaildSkills[roundIndex][partId][currentTime] = vaildSkills;
- }
- else
- {
- if (!dataManager.targetVaildSkills[roundIndex].ContainsKey(partId)) dataManager.targetVaildSkills[roundIndex][partId] = new Dictionary<int, List<PassivitySkillLvlCfg>>();
- dataManager.targetVaildSkills[roundIndex][partId][currentTime] = vaildSkills;
- }
- }
- }
- }
- }
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