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- using System.Collections;
- namespace GFGGame
- {
- public class ItemDataPool
- {
- public static ArrayList _itemDataPool = new ArrayList();
- public static ItemData GetItemData(int itemID)
- {
- ItemData itemData = null;
- int poolCount = _itemDataPool.Count;
- if(poolCount > 0)
- {
- int index = poolCount - 1;
- itemData = _itemDataPool[index] as ItemData;
- _itemDataPool.RemoveAt(index);
- }
- else
- {
- itemData = new ItemData();
- }
- itemData.id = itemID;
- return itemData;
- }
- public static void ResycleItemData(ItemData itemData)
- {
- itemData.Reset();
- _itemDataPool.Add(itemData);
- }
- }
- }
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