123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135 |
- using FairyGUI;
- using System.Collections.Generic;
- using UnityEngine;
- using YooAsset;
- using System.Threading.Tasks;
- namespace GFGGame
- {
- public class GFGUIPackage
- {
- private static Dictionary<string, UIPackage> _packages = new Dictionary<string, UIPackage>();
- private static Dictionary<string, List<AssetOperationHandle>> assetHandleCacheDic = new Dictionary<string, List<AssetOperationHandle>>();
- private static Dictionary<string, int> _assetCount = new Dictionary<string, int>();
- public static void AddPackage(string descFilePath)
- {
- _assetCount.TryGetValue(descFilePath, out var count);
- if (count > 0)
- {
- _assetCount[descFilePath] = count + 1;
- return;
- }
- _assetCount.Add(descFilePath, count + 1);
- var handle = YooAssets.LoadAssetSync<TextAsset>($"{descFilePath}_fui.bytes");
- TextAsset textAsset = handle.AssetObject as TextAsset;
- CacheAssetHandle(descFilePath, handle);
- //同步
- var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, (string name, string extension, System.Type type, out DestroyMethod destroyMethod) =>
- {
- string location = name + extension;
- destroyMethod = DestroyMethod.None; //注意:这里一定要设置为None
- if (!YooAssets.CheckResExist(location))
- {
- return null;
- }
- var handle = YooAssets.LoadAssetSync(location, type);
- CacheAssetHandle(descFilePath, handle);
- return handle.AssetObject;
- });
- _packages.Add(descFilePath, uiPackage);
- }
- public static async Task AddPackageAsync(string descFilePath)
- {
- _assetCount.TryGetValue(descFilePath, out var count);
- if (count > 0)
- {
- _assetCount[descFilePath] = count + 1;
- return;
- }
- _assetCount.Add(descFilePath, count + 1);
- var handle = YooAssets.LoadAssetAsync<TextAsset>($"{descFilePath}_fui.bytes");
- await handle.Task;
- TextAsset textAsset = handle.AssetObject as TextAsset;
- CacheAssetHandle(descFilePath, handle);
- var uiPackage = UIPackage.AddPackage(textAsset.bytes, descFilePath, (string name, string extension, System.Type type, PackageItem item) =>
- {
- string location = name + extension;
- if (!YooAssets.CheckResExist(location))
- {
- return;
- }
- AssetOperationHandle handle = YooAssets.LoadAssetAsync(location, type);
- CacheAssetHandle(descFilePath, handle);
- handle.Completed += (handle) =>
- {
- if (handle.AssetObject == null) return;
- Texture tex = handle.AssetObject as Texture;
- if (tex != null)
- {
- string location = name + "!a" + extension;
- if (YooAssets.CheckResExist(location))
- {
- AssetOperationHandle handleAlpha = YooAssets.LoadAssetAsync(location, type);
- CacheAssetHandle(descFilePath, handleAlpha);
- handleAlpha.Completed += (handle1) =>
- {
- if (handle1.AssetObject == null) return;
- Texture alphaTex = handle1.AssetObject as Texture;
- item.owner.SetItemAsset(item, tex, alphaTex, DestroyMethod.None);//注意:这里一定要设置为None
- };
- return;
- }
- }
- item.owner.SetItemAsset(item, handle.AssetObject, null, DestroyMethod.None);//注意:这里一定要设置为None
- };
- });
- _packages.Add(descFilePath, uiPackage);
- CheckRemovePackage(descFilePath);
- }
- public static void ReleasePackage(string descFilePath)
- {
- _assetCount.TryGetValue(descFilePath, out var count);
- if (count > 0)
- {
- count--;
- _assetCount[descFilePath] = count;
- CheckRemovePackage(descFilePath);
- }
- }
- private static void CheckRemovePackage(string descFilePath)
- {
- _assetCount.TryGetValue(descFilePath, out var count);
- if (count > 0) return;
- _packages.TryGetValue(descFilePath, out var package);
- if (package == null) return;
- _assetCount.Remove(descFilePath);
- _packages.Remove(descFilePath);
- UIPackage.RemovePackage(package.name);
- if (assetHandleCacheDic.TryGetValue(descFilePath, out var list))
- {
- foreach (var asset in list)
- {
- asset.Release();
- }
- list.Clear();
- }
- }
- private static void CacheAssetHandle(string key, AssetOperationHandle handle)
- {
- List<AssetOperationHandle> list = null;
- if (!assetHandleCacheDic.TryGetValue(key, out list))
- {
- list = new List<AssetOperationHandle>();
- assetHandleCacheDic.Add(key, list);
- }
- list.Add(handle);
- }
- }
- }
|