ExchangeGoodsView.cs 6.6 KB

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  1. using FairyGUI;
  2. using System;
  3. using UI.CommonGame;
  4. using UI.PopWindow;
  5. namespace GFGGame
  6. {
  7. public class ExchangeGoodsView : BaseWindow
  8. {
  9. private UI_ExchangeGoodsUI _ui;
  10. private int _skillId = 0;
  11. private long _nowCount = 1; //当前选择的数量
  12. private long _maxCount = 0; //可选择的最大数量
  13. public override void Dispose()
  14. {
  15. if (_ui != null)
  16. {
  17. _ui.Dispose();
  18. _ui = null;
  19. }
  20. base.Dispose();
  21. }
  22. protected override void OnInit()
  23. {
  24. base.OnInit();
  25. packageName = UI_ExchangeGoodsUI.PACKAGE_NAME;
  26. _ui = UI_ExchangeGoodsUI.Create();
  27. this.viewCom = _ui.target;
  28. this.viewCom.Center();
  29. this.modal = true;
  30. viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
  31. _ui.m_listConsume.itemRenderer = RenderListConsumeItem;
  32. _ui.m_btnCancel.onClick.Add(OnBtnCancelClick);
  33. _ui.m_btnUse.onClick.Add(OnBtnUseClick);
  34. _ui.m_btnReduce.onClick.Add(OnClickBtnReduce);
  35. _ui.m_btnAdd.onClick.Add(OnClickBtnAdd);
  36. _ui.m_btnAllChoose.onClick.Add(OnClickAllChoose);
  37. _ui.m_slideUpLevel.onChanged.Add(OnChangeUpLevel);
  38. }
  39. protected override void AddEventListener()
  40. {
  41. base.AddEventListener();
  42. EventAgent.AddEventListener(ConstMessage.ITEM_CHANGED, UpdateItem);
  43. EventAgent.AddEventListener(ConstMessage.EXCHANGE_SUCCESS, ShowTips);
  44. }
  45. protected override void RemoveEventListener()
  46. {
  47. base.RemoveEventListener();
  48. EventAgent.RemoveEventListener(ConstMessage.ITEM_CHANGED, UpdateItem);
  49. EventAgent.RemoveEventListener(ConstMessage.EXCHANGE_SUCCESS, ShowTips);
  50. }
  51. protected override void OnShown()
  52. {
  53. base.OnShown();
  54. _skillId = (int)this.viewData;
  55. _ui.m_slideUpLevel.visible = false;
  56. ItemExchangeCfg itemCfg = ItemExchangeCfgArray.Instance.GetCfg(_skillId);
  57. getMaxCount();
  58. _ui.m_listConsume.data = itemCfg.costId;
  59. UpdateItem();
  60. }
  61. private void RenderListConsumeItem(int index, GObject obj)
  62. {
  63. var itemSkill = (int)obj.parent.data;
  64. UI_ComItem item = UI_ComItem.Proxy(obj);
  65. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemSkill);
  66. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(_skillId);
  67. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
  68. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  69. item.m_CountType.selectedIndex = 1;
  70. item.m_txtDecomCount.text = ItemDataManager.GetItemNum(itemCfg.id).ToString();
  71. item.m_txtDecomHasCount.text = "/" + (itemExchangeCfg.costNumArr[index] * _nowCount).ToString();
  72. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  73. item.m_QualityType.selectedIndex = itemCfg.rarity - 1;
  74. if (item.target.data == null)
  75. item.target.onClick.Add(() => { GoodsItemTipsController.ShowItemTips(itemSkill); });
  76. item.target.data = index;
  77. UI_ComItem.ProxyEnd();
  78. }
  79. protected override void OnHide()
  80. {
  81. base.OnHide();
  82. _maxCount = 0;
  83. _nowCount = 1;
  84. _ui.m_txtChooseLevel.text = _nowCount.ToString();
  85. }
  86. private void getMaxCount()
  87. {
  88. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_skillId);
  89. ItemExchangeCfg itemExchangeCfg = ItemExchangeCfgArray.Instance.GetCfg(_skillId);
  90. foreach (var info in itemExchangeCfg.costNumArr) {
  91. long cout = ItemDataManager.GetItemNum(itemExchangeCfg.costId) / info;
  92. if (_maxCount == 0 || _maxCount > cout)
  93. _maxCount = cout;
  94. }
  95. }
  96. private void OnBtnCancelClick()
  97. {
  98. ViewManager.GoBackFrom(typeof(ExchangeGoodsView).FullName);
  99. }
  100. private async void OnBtnUseClick()
  101. {
  102. //兑换物品
  103. if(_nowCount <= 0)
  104. {
  105. PromptController.Instance.ShowFloatTextPrompt("请选择兑换数量");
  106. return;
  107. }
  108. await ItemExchangeSProxy.ItemExchange(_skillId, _nowCount);
  109. }
  110. private void OnClickAllChoose()
  111. {
  112. _nowCount = _maxCount;
  113. ReferViewInfo();
  114. ReferSlide();
  115. }
  116. private void OnClickBtnAdd()
  117. {
  118. _nowCount += 1;
  119. if (_nowCount > _maxCount)
  120. {
  121. PromptController.Instance.ShowFloatTextPrompt("消耗不足");
  122. _nowCount = _maxCount;
  123. }
  124. ReferViewInfo();
  125. ReferSlide();
  126. }
  127. private void OnClickBtnReduce()
  128. {
  129. _nowCount -= 1;
  130. if (_nowCount < 0)
  131. _nowCount = 0;
  132. ReferViewInfo();
  133. ReferSlide();
  134. }
  135. private void OnChangeUpLevel()
  136. {
  137. float volumn = (float)_ui.m_slideUpLevel.value / 100;
  138. _nowCount = (int)(volumn * _maxCount);
  139. ReferViewInfo();
  140. }
  141. private void ReferViewInfo()
  142. {
  143. _ui.m_txtChooseLevel.text = _nowCount.ToString();
  144. }
  145. private void ReferSlide()
  146. {
  147. _ui.m_slideUpLevel.value = (float)_nowCount / _maxCount * 100;
  148. UpdateItem();
  149. }
  150. private void UpdateItem()
  151. {
  152. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(_skillId);
  153. UI_ComItem item = UI_ComItem.Proxy(_ui.m_itemSkill);
  154. RarityIconController.UpdateRarityIcon(item.m_loaRarity, itemCfg.id, false);
  155. string ext = ItemUtil.GetItemResExt(itemCfg.itemType, itemCfg.subType, true);
  156. item.m_ShowName.selectedIndex = 2;
  157. long hasNum = ItemDataManager.GetItemNum(itemCfg.id);
  158. item.m_txtCount.text = hasNum.ToString();
  159. item.m_txtName.text = itemCfg.name;
  160. item.m_loaIcon.url = ResPathUtil.GetIconPath(itemCfg.res, ext);
  161. item.m_QualityType.selectedIndex = itemCfg.rarity - 1;
  162. UI_ComItem.ProxyEnd();
  163. _ui.m_txtHasNum.text = "已拥有:" + hasNum;
  164. _ui.m_txtHasNum.visible = false;
  165. _ui.m_listConsume.numItems = itemCfg.param1Arr.Length;
  166. ReferViewInfo();
  167. }
  168. private void ShowTips()
  169. {
  170. PromptController.Instance.ShowFloatTextPrompt("兑换成功");
  171. }
  172. }
  173. }