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- using UnityEngine;
- using FairyGUI;
- using UI.TurnTable;
- using System.Collections.Generic;
- namespace GFGGame
- {
- public class TurnSpecialTipsView : BaseWindow
- {
- private UI_TurnSpecialTipsUI _ui;
- public List<DropOutCfg> rewardList = new List<DropOutCfg>();
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- base.Dispose();
- if (_ui != null)
- {
- _ui.Dispose();
- _ui = null;
- }
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- }
- protected override void OnInit()
- {
- base.OnInit();
- packageName = UI_TurnSpecialTipsUI.PACKAGE_NAME;
- _ui = UI_TurnSpecialTipsUI.Create();
- viewCom = _ui.target;
- modal = true;
- this.viewCom.Center();
- viewAnimationType = EnumViewAnimationType.ZOOM_CENTER;
- _ui.m_list.itemRenderer = RenderTaskList;
- }
- protected override void OnShown()
- {
- base.OnShown();
- //这里根据表来,看放哪
- //int activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
- int dropId = ActivityDataManager.Instance.TipsDropId;//TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).ExtraIdDropId;
- rewardList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
- _ui.m_list.numItems = rewardList.Count;
- }
- protected override void OnHide()
- {
- base.OnHide();
- }
- private void RenderTaskList(int index, GObject obj)
- {
- int[] bonus = new int[] { rewardList[index].item, rewardList[index].maxNum };
- ItemData reward = ItemUtil.createItemData(bonus);
- if (obj.data == null)
- {
- obj.data = new ItemView(obj as GComponent);
- }
- (obj.data as ItemView).SetData(reward);
- (obj.data as ItemView).ChangeTxtCountStyle();
- }
- }
- }
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