TurnTableView.cs 20 KB

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  1. using FairyGUI;
  2. using UnityEngine;
  3. using UI.TurnTable;
  4. using System.Collections;
  5. using System.Collections.Generic;
  6. using ET;
  7. using System.Threading.Tasks;
  8. using System.Linq;
  9. using System.Text.RegularExpressions;
  10. namespace GFGGame
  11. {
  12. public class TurnTableView : BaseWindow
  13. {
  14. private UI_TurnTableUI _ui;
  15. private ValueBarController _valueBarController;
  16. private int activityID;
  17. private int WaitTime;
  18. private float duratio;
  19. //这里固定旋转
  20. private float endValue;
  21. //这里获得偏移量
  22. private List<float> normalEndValue = new List<float>();
  23. public List<GLoader> pointerList = new List<GLoader>();
  24. //转盘物品
  25. public List<DropOutCfg> rewardItemList = new List<DropOutCfg>();
  26. //下面奖励物品
  27. public List<TurntableRewardCfg> rewardList = new List<TurntableRewardCfg>();
  28. public List<float> angleList = new List<float>() {0,39,74,109 ,145,180,215,250,288,325};
  29. public int wishType = 0;
  30. private EffectUI _effectUI1;
  31. private EffectUI _effectUI2;
  32. private EffectUI _effectUI3;
  33. private EffectUI _effectUI4;
  34. private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
  35. public override void Dispose()
  36. {
  37. EffectUIPool.Recycle(_effectUI1);
  38. _effectUI1 = null;
  39. EffectUIPool.Recycle(_effectUI2);
  40. _effectUI2 = null;
  41. EffectUIPool.Recycle(_effectUI3);
  42. _effectUI3 = null;
  43. EffectUIPool.Recycle(_effectUI4);
  44. _effectUI4 = null;
  45. foreach (var v in _effectUIDic)
  46. {
  47. EffectUIPool.Recycle(v.Value);
  48. }
  49. _effectUIDic.Clear();
  50. if (_valueBarController != null)
  51. {
  52. _valueBarController.Dispose();
  53. _valueBarController = null;
  54. }
  55. if (_ui != null)
  56. {
  57. _ui.Dispose();
  58. }
  59. _ui = null;
  60. base.Dispose();
  61. }
  62. protected override void Init()
  63. {
  64. base.Init();
  65. packageName = UI_TurnTableUI.PACKAGE_NAME;
  66. _ui = UI_TurnTableUI.Create();
  67. viewCom = _ui.target;
  68. isfullScreen = true;
  69. isReturnView = true;
  70. _valueBarController = new ValueBarController(_ui.m_valueBar);
  71. _ui.m_btnBack.onClick.Add(OnClickBtnClose);
  72. _ui.m_btnStartOne.onClick.Add(OnClickBtnStartOne);
  73. _ui.m_btnStartThree.onClick.Add(OnClickBtnStartThree);
  74. _ui.m_rewardIcon.onClick.Add(OnClickBtnReward);
  75. _ui.m_shopBtn.onClick.Add(OnClickBtnShop);
  76. _ui.m_giftBtn.onClick.Add(OnClickBtnGift);
  77. endValue = 1080;
  78. duratio = 2.0f;
  79. WaitTime = 2600;
  80. AddEffect();
  81. }
  82. private void AddEffect()
  83. {
  84. _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
  85. _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "HHYY_Text_TX/HHYY_Text_TX");
  86. _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectOne, "ui_Activity", "HHYY_Button/HHYY_Button");
  87. _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectThree, "ui_Activity", "HHYY_Button/HHYY_Button");
  88. }
  89. protected override void OnShown()
  90. {
  91. base.OnShown();
  92. _ui.m_bg.url = ResPathUtil.GetBgImgPath("zqzp_bg");
  93. if(pointerList == null || pointerList.Count < 3)
  94. {
  95. pointerList.Add(_ui.m_pointer0);
  96. pointerList.Add(_ui.m_pointer1);
  97. pointerList.Add(_ui.m_pointer2);
  98. }
  99. normalEndValue.Clear();
  100. activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
  101. int propID = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).CostID;
  102. int dropId = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).DropId;
  103. rewardItemList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
  104. rewardList = TurntableRewardCfgArray.Instance.GetCfgsByActivityId(activityID);
  105. _valueBarController.OnShown();
  106. _valueBarController.UpdateList(new List<int>() { propID, ConstItemID.DIAMOND_PURPLE});
  107. UpdateView();
  108. UpdateRewardItem();
  109. UpdateReward();
  110. UpdateTime(null);
  111. Timers.inst.Add(1, 0, UpdateTime);
  112. }
  113. protected override void OnHide()
  114. {
  115. base.OnHide();
  116. Timers.inst.Remove(UpdateTime);
  117. _ui.m_btnStartOne.touchable = true;
  118. _ui.m_btnStartThree.touchable = true;
  119. _valueBarController.OnHide();
  120. pointerList.Clear();
  121. ActivityDataManager.Instance.threeTurnResult.Clear();
  122. ActivityDataManager.Instance.TurnRewardList.Clear();
  123. }
  124. protected override void AddEventListener()
  125. {
  126. base.AddEventListener();
  127. EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpdateView);
  128. EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateReward);
  129. EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  130. }
  131. protected override void RemoveEventListener()
  132. {
  133. base.RemoveEventListener();
  134. EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpdateView);
  135. EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateReward);
  136. EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
  137. }
  138. private void ShowReward()
  139. {
  140. if (ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
  141. {
  142. ViewManager.Show<MatchingCompetitionRewardView>(new object[] { ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnSpecialRewardList), null });
  143. ActivityDataManager.Instance.TurnSpecialRewardList = null;
  144. }
  145. }
  146. private void UpdateTime(object param = null)
  147. {
  148. //=====限时礼包倒计时
  149. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  150. if (activityInfoByTypeList.Count == 0)
  151. {
  152. Timers.inst.Remove(UpdateTime);
  153. _ui.m_gift.visible = false;
  154. }
  155. else
  156. {
  157. _ui.m_giftTimeText.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), activityInfoByTypeList[0].EndTime);
  158. }
  159. //=====限时礼包倒计时END
  160. }
  161. private void UpdateView()
  162. {
  163. ActivityOpenCfg activiyCfg = ActivityOpenCfgArray.Instance.GetCfg(activityID);
  164. if (activiyCfg != null)
  165. {
  166. _ui.m_timeText.text = GetTImeText(activiyCfg.endTime);
  167. }
  168. //还要判断是否已购买,和时间
  169. var activityOpenCfgs = ActivityOpenCfgArray.Instance.GetCfg(activityID);
  170. if(activityOpenCfgs.paramsArr.Length == 0)
  171. {
  172. return;
  173. }
  174. var shopCfgId = activityOpenCfgs.paramsArr[0];
  175. var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
  176. var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
  177. var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  178. if (activityInfoByTypeList.Count == 0)
  179. {
  180. _ui.m_gift.visible = false;
  181. }
  182. else if(remainBuyNum != 0)
  183. {
  184. _ui.m_gift.visible = true;
  185. }
  186. else
  187. {
  188. _ui.m_gift.visible = false;
  189. }
  190. }
  191. //更新转盘上物品
  192. private void UpdateRewardItem()
  193. {
  194. if(rewardItemList.Count < 10)
  195. {
  196. //现在转盘上只有十个item
  197. Debug.LogError("奖励不足10个");
  198. return;
  199. }
  200. for(int i = 0;i< 10;i++)
  201. {
  202. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  203. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  204. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardItemList[i].item);
  205. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  206. rewardItem.m_numText.text = string.Format("x{0}", rewardItemList[i].maxNum);
  207. rewardItem.m_c1.selectedIndex = 0;
  208. if (rewardItem.target.data == null)
  209. {
  210. rewardItem.target.onClick.Add(OnClickTableRewardItem);
  211. }
  212. rewardItem.target.data = itemCfg.id;
  213. UI_rewardItem.ProxyEnd();
  214. }
  215. }
  216. //更新下面次数的物品
  217. private void UpdateReward()
  218. {
  219. _ui.m_numberText.text = ActivityDataManager.Instance.TurnTableTimes.ToString();
  220. _ui.m_reward.m_bar.max = rewardList.Count;
  221. _ui.m_reward.m_bar.value = GetRewardIndex();
  222. float value =(float) GetRewardIndex() / (float)rewardList.Count;
  223. _ui.m_reward.target.scrollPane.SetPercX(value, false);
  224. for (int i = 0; i < rewardList.Count; i++)
  225. {
  226. GComponent comProBonus = _ui.m_reward.target.GetChild("itemj" + i).asCom;
  227. UI_reward rewardItem = UI_reward.Proxy(comProBonus);
  228. if(!_effectUIDic.ContainsKey("itemj" + i))
  229. {
  230. _effectUIDic.Add("itemj" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Line_Full/HHYY_Line_Full"));
  231. }
  232. rewardItem.m_effect.SetScale(1, 1);
  233. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardList[i].BonusArr[0][0]);
  234. rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
  235. rewardItem.m_numText.text = rewardList[i].Num.ToString();
  236. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(rewardList[i].Id))
  237. {
  238. if (i>(GetRewardIndex()-1) || ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  239. {
  240. rewardItem.m_effect.visible = false;
  241. rewardItem.m_c1.selectedIndex = 0;
  242. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  243. }
  244. else
  245. {
  246. rewardItem.m_effect.visible = true;
  247. rewardItem.m_c1.selectedIndex = 1;
  248. RedDotController.Instance.SetComRedDot(rewardItem.target, true, "");
  249. }
  250. if(ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
  251. {
  252. rewardItem.m_effect.visible = false;
  253. rewardItem.m_c1.selectedIndex = 2;
  254. RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
  255. }
  256. }
  257. //if (i == rewardList.Count - 1)
  258. //{
  259. // comProBonus.x = ((float)rewardList[i].num / (float)rewardList[rewardList.Count - 1].num) * _ui.m_reward.m_bar.width - 30;
  260. //}
  261. //else
  262. {
  263. comProBonus.x = ((float)(i+1) / (float)rewardList.Count) * _ui.m_reward.m_bar.width - 20;
  264. }
  265. if(rewardItem.target.data == null)
  266. {
  267. rewardItem.target.onClick.Add(OnClickRewardItem);
  268. }
  269. List<int> dateList = new List<int>() { itemCfg.id, rewardList[i].Id };
  270. rewardItem.target.data = dateList;
  271. UI_rewardItem.ProxyEnd();
  272. }
  273. }
  274. private void OnClickTableRewardItem(EventContext context)
  275. {
  276. int id = (int)(context.sender as GObject).data;
  277. GoodsItemTipsController.ShowItemTips(id);
  278. }
  279. private async void OnClickRewardItem(EventContext context)
  280. {
  281. List<int> idList = (List<int>)(context.sender as GObject).data;
  282. //判断是否可领取
  283. if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(idList[1]))
  284. {
  285. //if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
  286. if(idList[1] > GetRewardIndex() || ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] == 2)
  287. {
  288. GoodsItemTipsController.ShowItemTips(idList[0]);
  289. }
  290. else
  291. {
  292. bool result = await ActivitySProxy.ReqGetTurnTableReward(idList[1]);
  293. if (result)
  294. {
  295. }
  296. }
  297. }
  298. }
  299. private void OnClickBtnClose(object param)
  300. {
  301. ViewManager.GoBackFrom(typeof(TurnTableView).FullName);
  302. }
  303. private async void OnClickBtnStartOne()
  304. {
  305. bool result = await ActivitySProxy.ReqTurnTableWish(1);
  306. if (result)
  307. {
  308. wishType = 0;
  309. _ui.m_btnStartOne.touchable = false;
  310. _ui.m_btnStartThree.touchable = false;
  311. await TurnStart(0);
  312. await Task.Delay(WaitTime);
  313. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  314. ActivityDataManager.Instance.TurnRewardList.Clear();
  315. UpdateReward();
  316. _ui.m_btnStartOne.touchable = true;
  317. _ui.m_btnStartThree.touchable = true;
  318. }
  319. else
  320. {
  321. //Debug.LogError("许愿失败");
  322. }
  323. }
  324. private async void OnClickBtnStartThree()
  325. {
  326. bool result = await ActivitySProxy.ReqTurnTableWish(2);
  327. if (result)
  328. {
  329. _ui.m_btnStartOne.touchable = false;
  330. _ui.m_btnStartThree.touchable = false;
  331. await TurnStart(0);
  332. await Task.Delay(WaitTime);
  333. await TurnStart(1);
  334. await Task.Delay(WaitTime);
  335. await TurnStart(2);
  336. await Task.Delay(WaitTime);
  337. BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
  338. ActivityDataManager.Instance.TurnRewardList.Clear();
  339. _ui.m_btnStartOne.touchable = true;
  340. _ui.m_btnStartThree.touchable = true;
  341. UpdateReward();
  342. }
  343. else
  344. {
  345. //Debug.LogError("许愿失败");
  346. }
  347. }
  348. private void OnClickBtnShop()
  349. {
  350. ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
  351. }
  352. private void OnClickBtnReward()
  353. {
  354. ViewManager.Show<TurnSpecialTipsView>();
  355. }
  356. private void OnClickBtnGift()
  357. {
  358. var activityInfoByTypeList =
  359. ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
  360. var list = activityInfoByTypeList
  361. .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
  362. if (list.Count == 0)
  363. PromptController.Instance.ShowFloatTextPrompt("活动已结束");
  364. else
  365. ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
  366. }
  367. private async ETTask TurnStart(int Round)
  368. {
  369. UpdateRewardItem();
  370. GetOffSetValue(Round);
  371. if (normalEndValue.Count >= 3)
  372. {
  373. TurnTable(0, normalEndValue[0], Round);
  374. }
  375. await Task.Delay(200);
  376. if(normalEndValue.Count >= 2)
  377. {
  378. TurnTable(1, normalEndValue[1], Round);
  379. }
  380. await Task.Delay(200);
  381. if (normalEndValue.Count >= 3)
  382. {
  383. TurnTable(2, normalEndValue[2], Round);
  384. }
  385. }
  386. private void TurnTable(int index,float OffValue,int Round)
  387. {
  388. pointerList[index].rotation = pointerList[index].rotation % 360;
  389. float selfEndValue = pointerList[index].rotation;
  390. selfEndValue += endValue + OffValue;
  391. pointerList[index].TweenRotate(selfEndValue, duratio).OnComplete(() =>SetItemSelect(index,Round));
  392. }
  393. private void SetItemSelect(int index,int Round)
  394. {
  395. int id = ActivityDataManager.Instance.threeTurnResult[Round][index].ConfigId;
  396. int i = GetItemIndexRota(id);
  397. GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
  398. UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
  399. rewardItem.m_c1.selectedIndex = 1;
  400. UI_rewardItem.ProxyEnd();
  401. }
  402. private void GetOffSetValue(int index)
  403. {
  404. normalEndValue.Clear();
  405. if (ActivityDataManager.Instance.threeTurnResult.ContainsKey(index))
  406. {
  407. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][0].ConfigId, 0));
  408. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][1].ConfigId, 1));
  409. normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][2].ConfigId, 2));
  410. }
  411. else
  412. {
  413. ET.Log.Error("未获得奖励");
  414. }
  415. }
  416. //通过获得的物品id和当前指针位置获得偏移角度
  417. private float GetOffSet(int itemID,int index)
  418. {
  419. float currentRota = pointerList[index].rotation % 360;
  420. float OffSetOne = 360 - currentRota;
  421. float OffSetTwo = angleList[GetItemIndexRota(itemID)];
  422. float OffSet;
  423. if(currentRota > OffSetTwo)
  424. {
  425. OffSet = OffSetTwo + OffSetOne;
  426. }
  427. else if (currentRota < OffSetTwo)
  428. {
  429. OffSet = OffSetTwo - currentRota;
  430. }
  431. else
  432. {
  433. OffSet = 0;
  434. }
  435. return OffSet;
  436. }
  437. private int GetItemIndexRota(int id)
  438. {
  439. for(int i = 0;i<rewardItemList.Count;i++)
  440. {
  441. if(id == rewardItemList[i].item)
  442. {
  443. return i;
  444. }
  445. }
  446. return 0;
  447. }
  448. private int GetRewardIndex()
  449. {
  450. for (int i = 0; i < rewardList.Count - 1; i++)
  451. {
  452. if (ActivityDataManager.Instance.TurnTableTimes < rewardList[0].Num)
  453. {
  454. return 0;
  455. }
  456. else if(ActivityDataManager.Instance.TurnTableTimes >= rewardList[rewardList.Count - 1].Num)
  457. {
  458. return rewardList.Count;
  459. }
  460. if (ActivityDataManager.Instance.TurnTableTimes >= rewardList[i].Num && ActivityDataManager.Instance.TurnTableTimes < rewardList[i + 1].Num)
  461. {
  462. return i + 1;
  463. }
  464. }
  465. return 0;
  466. }
  467. private string GetTImeText(string time)
  468. {
  469. string pattern = @"\[(.*?)\]";
  470. // 创建一个Regex对象
  471. Regex regex = new Regex(pattern);
  472. // 匹配输入字符串中的所有内容
  473. MatchCollection matches = Regex.Matches(time, pattern);
  474. // 存储所有提取的内容
  475. string TimeText = matches[0].Groups[1].Value;
  476. for(int i = 1;i< matches.Count; i++)
  477. {
  478. TimeText += "-" + matches[i].Groups[1].Value;
  479. }
  480. return TimeText;
  481. }
  482. }
  483. }