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- using FairyGUI;
- using UnityEngine;
- using UI.TurnTable;
- using System.Collections;
- using System.Collections.Generic;
- using ET;
- using System.Threading.Tasks;
- using System.Linq;
- using System.Text.RegularExpressions;
- namespace GFGGame
- {
- public class TurnTableView : BaseWindow
- {
- private UI_TurnTableUI _ui;
- private ValueBarController _valueBarController;
- private int activityID;
- private int WaitTime;
- private float duratio;
- //这里固定旋转
- private float endValue;
- //这里获得偏移量
- private List<float> normalEndValue = new List<float>();
- public List<GLoader> pointerList = new List<GLoader>();
- //转盘物品
- public List<DropOutCfg> rewardItemList = new List<DropOutCfg>();
- //下面奖励物品
- public List<TurntableRewardCfg> rewardList = new List<TurntableRewardCfg>();
- public List<float> angleList = new List<float>() {0,39,74,109 ,145,180,215,250,288,325};
- public int wishType = 0;
- private EffectUI _effectUI1;
- private EffectUI _effectUI2;
- private EffectUI _effectUI3;
- private EffectUI _effectUI4;
- private Dictionary<string, EffectUI> _effectUIDic = new Dictionary<string, EffectUI>();
- public override void Dispose()
- {
- EffectUIPool.Recycle(_effectUI1);
- _effectUI1 = null;
- EffectUIPool.Recycle(_effectUI2);
- _effectUI2 = null;
- EffectUIPool.Recycle(_effectUI3);
- _effectUI3 = null;
- EffectUIPool.Recycle(_effectUI4);
- _effectUI4 = null;
- foreach (var v in _effectUIDic)
- {
- EffectUIPool.Recycle(v.Value);
- }
- _effectUIDic.Clear();
- if (_valueBarController != null)
- {
- _valueBarController.Dispose();
- _valueBarController = null;
- }
- if (_ui != null)
- {
- _ui.Dispose();
- }
- _ui = null;
- base.Dispose();
- }
- protected override void Init()
- {
- base.Init();
- packageName = UI_TurnTableUI.PACKAGE_NAME;
- _ui = UI_TurnTableUI.Create();
- viewCom = _ui.target;
- isfullScreen = true;
- isReturnView = true;
- _valueBarController = new ValueBarController(_ui.m_valueBar);
- _ui.m_btnBack.onClick.Add(OnClickBtnClose);
- _ui.m_btnStartOne.onClick.Add(OnClickBtnStartOne);
- _ui.m_btnStartThree.onClick.Add(OnClickBtnStartThree);
- _ui.m_rewardIcon.onClick.Add(OnClickBtnReward);
- _ui.m_shopBtn.onClick.Add(OnClickBtnShop);
- _ui.m_giftBtn.onClick.Add(OnClickBtnGift);
- endValue = 1080;
- duratio = 2.0f;
- WaitTime = 2600;
- AddEffect();
- }
- private void AddEffect()
- {
- _effectUI1 = EffectUIPool.CreateEffectUI(_ui.m_bgEffect, "ui_Activity", "HHYY_BG_TX/HHYY_BG_TX");
- _effectUI2 = EffectUIPool.CreateEffectUI(_ui.m_titleEffect, "ui_Activity", "HHYY_Text_TX/HHYY_Text_TX");
- _effectUI3 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectOne, "ui_Activity", "HHYY_Button/HHYY_Button");
- _effectUI4 = EffectUIPool.CreateEffectUI(_ui.m_btnEffectThree, "ui_Activity", "HHYY_Button/HHYY_Button");
- }
- protected override void OnShown()
- {
- base.OnShown();
- _ui.m_bg.url = ResPathUtil.GetBgImgPath("zqzp_bg");
- if(pointerList == null || pointerList.Count < 3)
- {
- pointerList.Add(_ui.m_pointer0);
- pointerList.Add(_ui.m_pointer1);
- pointerList.Add(_ui.m_pointer2);
- }
- normalEndValue.Clear();
- activityID = ActivityDataManager.Instance.GetCurOpenActiveByType(ActivityDataManager.Instance.TurnTableActivityType);
- int propID = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).CostID;
- int dropId = TurntableLuckyBoxCfgArray.Instance.GetCfgByActivityId(activityID).DropId;
- rewardItemList = DropOutCfgArray.Instance.GetCfgsByid(dropId);
- rewardList = TurntableRewardCfgArray.Instance.GetCfgsByActivityId(activityID);
- _valueBarController.OnShown();
- _valueBarController.UpdateList(new List<int>() { propID, ConstItemID.DIAMOND_PURPLE});
- UpdateView();
- UpdateRewardItem();
- UpdateReward();
- UpdateTime(null);
- Timers.inst.Add(1, 0, UpdateTime);
- }
- protected override void OnHide()
- {
- base.OnHide();
- Timers.inst.Remove(UpdateTime);
- _ui.m_btnStartOne.touchable = true;
- _ui.m_btnStartThree.touchable = true;
- _valueBarController.OnHide();
- pointerList.Clear();
- ActivityDataManager.Instance.threeTurnResult.Clear();
- ActivityDataManager.Instance.TurnRewardList.Clear();
- }
- protected override void AddEventListener()
- {
- base.AddEventListener();
- EventAgent.AddEventListener(ConstMessage.SHOP_BUY, UpdateView);
- EventAgent.AddEventListener(ConstMessage.RED_CHANGE, UpdateReward);
- EventAgent.AddEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
- }
- protected override void RemoveEventListener()
- {
- base.RemoveEventListener();
- EventAgent.RemoveEventListener(ConstMessage.SHOP_BUY, UpdateView);
- EventAgent.RemoveEventListener(ConstMessage.RED_CHANGE, UpdateReward);
- EventAgent.RemoveEventListener(ConstMessage.REWARDVIEW_CLOTHER, ShowReward);
- }
- private void ShowReward()
- {
- if (ActivityDataManager.Instance.TurnSpecialRewardList != null && ActivityDataManager.Instance.TurnSpecialRewardList.Count > 0)
- {
- ViewManager.Show<MatchingCompetitionRewardView>(new object[] { ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnSpecialRewardList), null });
- ActivityDataManager.Instance.TurnSpecialRewardList = null;
- }
- }
- private void UpdateTime(object param = null)
- {
- //=====限时礼包倒计时
- var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
- if (activityInfoByTypeList.Count == 0)
- {
- Timers.inst.Remove(UpdateTime);
- _ui.m_gift.visible = false;
- }
- else
- {
- _ui.m_giftTimeText.text = TimeUtil.GetTimeLeft(TimeInfo.Instance.ServerNow(), activityInfoByTypeList[0].EndTime);
- }
- //=====限时礼包倒计时END
- }
- private void UpdateView()
- {
- ActivityOpenCfg activiyCfg = ActivityOpenCfgArray.Instance.GetCfg(activityID);
- if (activiyCfg != null)
- {
- _ui.m_timeText.text = GetTImeText(activiyCfg.endTime);
- }
- //还要判断是否已购买,和时间
- var activityOpenCfgs = ActivityOpenCfgArray.Instance.GetCfg(activityID);
- if(activityOpenCfgs.paramsArr.Length == 0)
- {
- return;
- }
- var shopCfgId = activityOpenCfgs.paramsArr[0];
- var shopCfg = ShopCfgArray.Instance.GetCfg(shopCfgId);
- var remainBuyNum = shopCfg.maxBuyNum - ShopDataManager.Instance.GetGoodsBuyNumById(shopCfg.id);
- var activityInfoByTypeList = ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
- if (activityInfoByTypeList.Count == 0)
- {
- _ui.m_gift.visible = false;
- }
- else if(remainBuyNum != 0)
- {
- _ui.m_gift.visible = true;
- }
- else
- {
- _ui.m_gift.visible = false;
- }
- }
- //更新转盘上物品
- private void UpdateRewardItem()
- {
- if(rewardItemList.Count < 10)
- {
- //现在转盘上只有十个item
- Debug.LogError("奖励不足10个");
- return;
- }
- for(int i = 0;i< 10;i++)
- {
- GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
- UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardItemList[i].item);
- rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
- rewardItem.m_numText.text = string.Format("x{0}", rewardItemList[i].maxNum);
- rewardItem.m_c1.selectedIndex = 0;
- if (rewardItem.target.data == null)
- {
- rewardItem.target.onClick.Add(OnClickTableRewardItem);
- }
- rewardItem.target.data = itemCfg.id;
- UI_rewardItem.ProxyEnd();
- }
- }
- //更新下面次数的物品
- private void UpdateReward()
- {
- _ui.m_numberText.text = ActivityDataManager.Instance.TurnTableTimes.ToString();
- _ui.m_reward.m_bar.max = rewardList.Count;
- _ui.m_reward.m_bar.value = GetRewardIndex();
- float value =(float) GetRewardIndex() / (float)rewardList.Count;
- _ui.m_reward.target.scrollPane.SetPercX(value, false);
- for (int i = 0; i < rewardList.Count; i++)
- {
- GComponent comProBonus = _ui.m_reward.target.GetChild("itemj" + i).asCom;
- UI_reward rewardItem = UI_reward.Proxy(comProBonus);
- if(!_effectUIDic.ContainsKey("itemj" + i))
- {
- _effectUIDic.Add("itemj" + i, EffectUIPool.CreateEffectUI(rewardItem.m_effect, "ui_Activity", "HHYY_Line_Full/HHYY_Line_Full"));
- }
- rewardItem.m_effect.SetScale(1, 1);
- ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(rewardList[i].BonusArr[0][0]);
- rewardItem.m_icon.url = ResPathUtil.GetIconPath(itemCfg);
- rewardItem.m_numText.text = rewardList[i].Num.ToString();
- if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(rewardList[i].Id))
- {
- if (i>(GetRewardIndex()-1) || ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
- {
- rewardItem.m_effect.visible = false;
- rewardItem.m_c1.selectedIndex = 0;
- RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
- }
- else
- {
- rewardItem.m_effect.visible = true;
- rewardItem.m_c1.selectedIndex = 1;
- RedDotController.Instance.SetComRedDot(rewardItem.target, true, "");
- }
- if(ActivityDataManager.Instance.TurnRewardStateDic[rewardList[i].Id] == 2)
- {
- rewardItem.m_effect.visible = false;
- rewardItem.m_c1.selectedIndex = 2;
- RedDotController.Instance.SetComRedDot(rewardItem.target, false, "");
- }
- }
- //if (i == rewardList.Count - 1)
- //{
- // comProBonus.x = ((float)rewardList[i].num / (float)rewardList[rewardList.Count - 1].num) * _ui.m_reward.m_bar.width - 30;
- //}
- //else
- {
- comProBonus.x = ((float)(i+1) / (float)rewardList.Count) * _ui.m_reward.m_bar.width - 20;
- }
- if(rewardItem.target.data == null)
- {
- rewardItem.target.onClick.Add(OnClickRewardItem);
- }
- List<int> dateList = new List<int>() { itemCfg.id, rewardList[i].Id };
- rewardItem.target.data = dateList;
- UI_rewardItem.ProxyEnd();
- }
- }
- private void OnClickTableRewardItem(EventContext context)
- {
- int id = (int)(context.sender as GObject).data;
- GoodsItemTipsController.ShowItemTips(id);
- }
- private async void OnClickRewardItem(EventContext context)
- {
- List<int> idList = (List<int>)(context.sender as GObject).data;
- //判断是否可领取
- if (ActivityDataManager.Instance.TurnRewardStateDic.ContainsKey(idList[1]))
- {
- //if (ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] != 1)
- if(idList[1] > GetRewardIndex() || ActivityDataManager.Instance.TurnRewardStateDic[idList[1]] == 2)
- {
- GoodsItemTipsController.ShowItemTips(idList[0]);
- }
- else
- {
- bool result = await ActivitySProxy.ReqGetTurnTableReward(idList[1]);
- if (result)
- {
- }
- }
- }
- }
- private void OnClickBtnClose(object param)
- {
- ViewManager.GoBackFrom(typeof(TurnTableView).FullName);
- }
- private async void OnClickBtnStartOne()
- {
- bool result = await ActivitySProxy.ReqTurnTableWish(1);
- if (result)
- {
- wishType = 0;
- _ui.m_btnStartOne.touchable = false;
- _ui.m_btnStartThree.touchable = false;
- await TurnStart(0);
- await Task.Delay(WaitTime);
- BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
- ActivityDataManager.Instance.TurnRewardList.Clear();
- UpdateReward();
- _ui.m_btnStartOne.touchable = true;
- _ui.m_btnStartThree.touchable = true;
- }
- else
- {
- //Debug.LogError("许愿失败");
- }
- }
- private async void OnClickBtnStartThree()
- {
- bool result = await ActivitySProxy.ReqTurnTableWish(2);
- if (result)
- {
- _ui.m_btnStartOne.touchable = false;
- _ui.m_btnStartThree.touchable = false;
- await TurnStart(0);
- await Task.Delay(WaitTime);
- await TurnStart(1);
- await Task.Delay(WaitTime);
- await TurnStart(2);
- await Task.Delay(WaitTime);
- BonusController.TryShowBonusList(ItemUtil.CreateItemDataList(ActivityDataManager.Instance.TurnRewardList));
- ActivityDataManager.Instance.TurnRewardList.Clear();
- _ui.m_btnStartOne.touchable = true;
- _ui.m_btnStartThree.touchable = true;
- UpdateReward();
- }
- else
- {
- //Debug.LogError("许愿失败");
- }
- }
- private void OnClickBtnShop()
- {
- ViewManager.Show<StoreView>(new object[] { ConstStoreTabId.STORE_GIFT_BAG, ConstStoreSubId.STORE_ACTIVITY_EXCHANGE });
- }
- private void OnClickBtnReward()
- {
- ViewManager.Show<TurnSpecialTipsView>();
- }
- private void OnClickBtnGift()
- {
- var activityInfoByTypeList =
- ActivityGlobalDataManager.Instance.GetActivityInfoByType(ActivityType.XSLB3);
- var list = activityInfoByTypeList
- .Where(a => a.EndTime > TimeInfo.Instance.ServerNow()).ToList();
- if (list.Count == 0)
- PromptController.Instance.ShowFloatTextPrompt("活动已结束");
- else
- ViewManager.Show<RushSaleGiftBoxView>(new object[] { ActivityType.XSLB3, this.viewData });
- }
- private async ETTask TurnStart(int Round)
- {
- UpdateRewardItem();
- GetOffSetValue(Round);
- if (normalEndValue.Count >= 3)
- {
- TurnTable(0, normalEndValue[0], Round);
- }
- await Task.Delay(200);
- if(normalEndValue.Count >= 2)
- {
- TurnTable(1, normalEndValue[1], Round);
- }
- await Task.Delay(200);
- if (normalEndValue.Count >= 3)
- {
- TurnTable(2, normalEndValue[2], Round);
- }
- }
- private void TurnTable(int index,float OffValue,int Round)
- {
- pointerList[index].rotation = pointerList[index].rotation % 360;
- float selfEndValue = pointerList[index].rotation;
- selfEndValue += endValue + OffValue;
- pointerList[index].TweenRotate(selfEndValue, duratio).OnComplete(() =>SetItemSelect(index,Round));
- }
- private void SetItemSelect(int index,int Round)
- {
- int id = ActivityDataManager.Instance.threeTurnResult[Round][index].ConfigId;
- int i = GetItemIndexRota(id);
- GComponent comProBonus = _ui.target.GetChild("item" + i).asCom;
- UI_rewardItem rewardItem = UI_rewardItem.Proxy(comProBonus);
- rewardItem.m_c1.selectedIndex = 1;
- UI_rewardItem.ProxyEnd();
- }
- private void GetOffSetValue(int index)
- {
- normalEndValue.Clear();
- if (ActivityDataManager.Instance.threeTurnResult.ContainsKey(index))
- {
- normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][0].ConfigId, 0));
- normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][1].ConfigId, 1));
- normalEndValue.Add(GetOffSet(ActivityDataManager.Instance.threeTurnResult[index][2].ConfigId, 2));
- }
- else
- {
- ET.Log.Error("未获得奖励");
- }
- }
- //通过获得的物品id和当前指针位置获得偏移角度
- private float GetOffSet(int itemID,int index)
- {
- float currentRota = pointerList[index].rotation % 360;
- float OffSetOne = 360 - currentRota;
- float OffSetTwo = angleList[GetItemIndexRota(itemID)];
- float OffSet;
- if(currentRota > OffSetTwo)
- {
- OffSet = OffSetTwo + OffSetOne;
- }
- else if (currentRota < OffSetTwo)
- {
- OffSet = OffSetTwo - currentRota;
- }
- else
- {
- OffSet = 0;
- }
- return OffSet;
- }
- private int GetItemIndexRota(int id)
- {
- for(int i = 0;i<rewardItemList.Count;i++)
- {
- if(id == rewardItemList[i].item)
- {
- return i;
- }
- }
- return 0;
- }
- private int GetRewardIndex()
- {
- for (int i = 0; i < rewardList.Count - 1; i++)
- {
- if (ActivityDataManager.Instance.TurnTableTimes < rewardList[0].Num)
- {
- return 0;
- }
- else if(ActivityDataManager.Instance.TurnTableTimes >= rewardList[rewardList.Count - 1].Num)
- {
- return rewardList.Count;
- }
- if (ActivityDataManager.Instance.TurnTableTimes >= rewardList[i].Num && ActivityDataManager.Instance.TurnTableTimes < rewardList[i + 1].Num)
- {
- return i + 1;
- }
- }
- return 0;
- }
- private string GetTImeText(string time)
- {
- string pattern = @"\[(.*?)\]";
- // 创建一个Regex对象
- Regex regex = new Regex(pattern);
- // 匹配输入字符串中的所有内容
- MatchCollection matches = Regex.Matches(time, pattern);
- // 存储所有提取的内容
- string TimeText = matches[0].Groups[1].Value;
- for(int i = 1;i< matches.Count; i++)
- {
- TimeText += "-" + matches[i].Groups[1].Value;
- }
- return TimeText;
- }
- }
- }
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