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							- using System;
 
- using GFGGame.Launcher;
 
- using UnityEngine;
 
- namespace GFGGame
 
- {
 
-     public class LauncherController
 
-     {
 
-         /// <summary>
 
-         /// 初始化启动器配置
 
-         /// </summary>
 
-         public static void InitLauncherCfg()
 
-         {
 
-             LauncherView.Instance.SetDesc("正在初始化...");
 
-             var url = LauncherConfig.cfgUrl.Replace("{cfgName}", LauncherConfig.cfgName);
 
-             url = url + "?t=" + DateTime.Now.Ticks;
 
-             HttpTool.Instance.Get(url, (string json) =>
 
-             {
 
-                 LauncherConfig.InitPlatform(json);
 
-                 CheckShowAgreeView(CheckGameStatus);
 
-             });
 
-         }
 
-         private static void CheckShowAgreeView(Action onSuccess)
 
-         {
 
-             if (LocalCache.GetBool(LauncherConfig.LAST_LOGIN_IS_AGREE_KEY, false))
 
-             {
 
-                 onSuccess?.Invoke();
 
-             }
 
-             else
 
-             {
 
-                 LauncherAgreeView.Instance.Open(() => {
 
-                     InitBugly();
 
-                     onSuccess?.Invoke();
 
-                 });
 
-             }
 
-         }
 
-         public static void CheckGameStatus()
 
-         {
 
-             if (LauncherConfig.serverStatus == 1)
 
-             {
 
-                 Alert.Show("游戏正在维护中,请稍后再试。")
 
-                     .SetLeftButton(true, "知道了", (data) =>
 
-                     {
 
-                         Application.Quit();
 
-                     });
 
-             }
 
-             else
 
-             {
 
- #if UNITY_EDITOR
 
-                 InitResVersion();
 
- #else
 
-                 CheckApkVersion();
 
- #endif
 
-             }
 
-         }
 
-         private static void CheckApkVersion()
 
-         {
 
-             var versionTarget = LauncherConfig.apkVersion;
 
-             var version = Application.version;
 
-             if (VersionUtil.compare(version, versionTarget))
 
-             {
 
-                 DownloadApk();
 
-             }
 
-             else
 
-             {
 
-                 InitResVersion();
 
-             }
 
-         }
 
-         private static void DownloadApk()
 
-         {
 
-             Alert.Show("需要安装新的安装包,请联系研发获取。")
 
-                     .SetLeftButton(true, "知道了", (data) =>
 
-                     {
 
-                         Application.Quit();
 
-                     });
 
-         }
 
-         private static void InitResVersion()
 
-         {
 
-             VersionController.Instance.Init();
 
-         }
 
-         public static void OnVersionCompleted()
 
-         {
 
-             StartGame();
 
-         }
 
-         private static void StartGame()
 
-         {
 
-             LauncherView.Instance.SetDesc($"稍等片刻,精彩马上呈现...");
 
-             HotUpdateCodeLoader.Instance.StartLoad();
 
-         }
 
-         private static void InitBugly()
 
-         {
 
-             BuglyAgent.ConfigDebugMode(true);
 
-             // 注册日志回调,替换使用 'Application.RegisterLogCallback(Application.LogCallback)'注册日志回调的方式
 
-             // BuglyAgent.RegisterLogCallback (CallbackDelegate.Instance.OnApplicationLogCallbackHandler);
 
- #if UNITY_IPHONE || UNITY_IOS
 
-         BuglyAgent.InitWithAppId (BuglyAppIDForiOS);
 
- #elif UNITY_ANDROID
 
-             if (LauncherConfig.netType == LauncherConfig.EnumNetType.LOCAL)
 
-             {
 
-                 BuglyAgent.InitWithAppId("766c5bdb0f");
 
-             }
 
-             else if (LauncherConfig.netType == LauncherConfig.EnumNetType.TEMP)
 
-             {
 
-                 BuglyAgent.InitWithAppId("b6d0b1b8c5");
 
-             }
 
- #endif
 
-             // 如果你确认已在对应的iOS工程或Android工程中初始化SDK,那么在脚本中只需启动C#异常捕获上报功能即可
 
-             BuglyAgent.EnableExceptionHandler();
 
-         }
 
-     }
 
- }
 
 
  |