ItemDataManager.cs 9.3 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using ET;
  4. using UnityEngine;
  5. namespace GFGGame
  6. {
  7. public class ItemDataManager
  8. {
  9. private static Dictionary<int, ItemData> _dataDic = new Dictionary<int, ItemData>();
  10. private static Dictionary<int, int> _itemExchangeDic = new Dictionary<int, int>();
  11. delegate object MemberGetDelegate(ItemCfg p);
  12. public static void Clear()
  13. {
  14. _itemExchangeDic.Clear();
  15. }
  16. public static void Add(int itemID, long itemNum)
  17. {
  18. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  19. if (itemCfg == null)
  20. {
  21. Debug.LogError($"添加了一个不存在的物品 {itemID}");
  22. return;
  23. }
  24. ItemData itemData = null;
  25. if (_dataDic.ContainsKey(itemID))
  26. {
  27. itemData = _dataDic[itemID];
  28. if (itemCfg.itemType == ConstItemType.CARD)
  29. {
  30. return; //每张卡牌只有一张
  31. }
  32. }
  33. else
  34. {
  35. itemData = ItemDataPool.GetItemData(itemID);
  36. _dataDic.Add(itemID, itemData);
  37. }
  38. itemData.num += itemNum;
  39. if (ItemUtilCS.IsDressUpItem(itemID) && itemID % GameConst.MAX_COUNT_EVERY_TYPE_ITEM > 0)
  40. {
  41. //游戏角色初始数据完成后才执行
  42. bool dataInited = GameGlobal.DataInited;
  43. DressUpMenuItemDataManager.Add(itemID);
  44. if (!DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID))
  45. {
  46. DecomposeDataManager.Instance.Add(itemID);
  47. }
  48. FunctionOpenCfg functionOpenCfg = FunctionOpenCfgArray.Instance.GetCfg(typeof(ClothingListView).Name);
  49. if (dataInited
  50. && itemCfg.rarity == ConstDressRarity.Rarity_TIANYI
  51. && StorageDataManager.Instance.GetStorageValue(ConstStorageId.FUNCTION_OPEN +
  52. functionOpenCfg.index) == 0)
  53. {
  54. FunctionOpenDataManager.Instance.CheckHasSpecialFunOpen();
  55. }
  56. }
  57. if ((itemCfg.itemType == ConstItemType.ITEM || itemCfg.itemType == ConstItemType.GIFT_BAG) &&
  58. itemData.num > 0)
  59. {
  60. BagDataManager.Instance.Add(itemData);
  61. }
  62. if (itemCfg.itemType == ConstItemType.HEAD)
  63. {
  64. RoleInfoManager.Instance.Add(itemID);
  65. if (GameGlobal.DataInited)
  66. {
  67. RoleInfoManager.Instance.AddNew(itemID);
  68. EventAgent.DispatchEvent(ConstMessage.RED_CHANGE);
  69. }
  70. }
  71. PhotographDataManager.Instance.Add(itemID);
  72. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  73. }
  74. public static void Remove(int itemID, long itemNum)
  75. {
  76. if (_dataDic.ContainsKey(itemID))
  77. {
  78. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemID);
  79. ItemData itemData = _dataDic[itemID];
  80. itemData.num -= itemNum;
  81. if (itemData.num <= 0)
  82. {
  83. itemData.num = 0;
  84. _dataDic.Remove(itemID);
  85. if (ItemUtilCS.IsDressUpItem(itemID))
  86. {
  87. DressUpMenuItemDataManager.Remove(itemID);
  88. }
  89. if (itemCfg.itemType == ConstItemType.ITEM)
  90. {
  91. BagDataManager.Instance.Remove(itemID);
  92. }
  93. if (itemCfg.itemType == ConstItemType.HEAD)
  94. {
  95. RoleInfoManager.Instance.Remove(itemID);
  96. }
  97. }
  98. if (itemCfg.itemType == ConstItemType.DRESS_UP &&
  99. !DressUpMenuItemCfg1Array.Instance.CheckIsSceneType(itemID))
  100. {
  101. DecomposeDataManager.Instance.Remove(itemID);
  102. }
  103. EventAgent.DispatchEvent(ConstMessage.ITEM_CHANGED, itemID);
  104. }
  105. }
  106. public static long GetItemNum(int itemId)
  107. {
  108. int numericType = NumericUtil.GetNumericTypeByItemId(itemId);
  109. if (numericType != 0)
  110. {
  111. return GameGlobal.myNumericComponent.GetAsInt(numericType);
  112. }
  113. int leagueType = NumericUtil.GetLeagueNumericTypeByItemId(itemId);
  114. if (leagueType != 0)
  115. {
  116. return LeagueDataManager.Instance.GetNumeriValue(leagueType);
  117. }
  118. if (_dataDic.TryGetValue(itemId, out var itemData))
  119. {
  120. return itemData.num;
  121. }
  122. return 0;
  123. }
  124. public static void InitServerData(List<ItemInfoProto> items)
  125. {
  126. _dataDic.Clear();
  127. foreach (ItemInfoProto roleItem in items)
  128. {
  129. Add(roleItem.ConfigId, roleItem.Count);
  130. }
  131. }
  132. public static void InitServerDataItemAttribute(List<ItemAttributeProto> infos)
  133. {
  134. foreach (var info in infos)
  135. {
  136. if (_dataDic.TryGetValue(info.ConfigId, out var itemData))
  137. {
  138. itemData.SetAttributes(info.Ks, info.Vs);
  139. }
  140. }
  141. }
  142. public static void InitItemExchange(int itemId, int exchangTimes)
  143. {
  144. if (_itemExchangeDic.ContainsKey(itemId))
  145. {
  146. _itemExchangeDic[itemId] = exchangTimes;
  147. }
  148. else
  149. {
  150. _itemExchangeDic.Add(itemId, exchangTimes);
  151. }
  152. }
  153. //获取物品已兑换次数
  154. public static int GetItemExchangeTimes(int itemId)
  155. {
  156. if (_itemExchangeDic.ContainsKey(itemId) == false)
  157. {
  158. InitItemExchange(itemId, 0);
  159. }
  160. return _itemExchangeDic[itemId];
  161. }
  162. public static void SetAttribute(int itemId, int key, int value)
  163. {
  164. if (_dataDic.TryGetValue(itemId, out var itemData))
  165. {
  166. itemData.SetAttribute(key, value);
  167. }
  168. }
  169. /// <summary>
  170. /// 获取表格配置的基础属性
  171. /// </summary>
  172. /// <param name="itemId"></param>
  173. /// <param name="scoreType"></param>
  174. /// <returns></returns>
  175. public static int GetItemBaseScoreValue(int itemId, int scoreType)
  176. {
  177. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  178. if (scoreType == 1)
  179. {
  180. return itemCfg.score1;
  181. }
  182. else if (scoreType == 2)
  183. {
  184. return itemCfg.score2;
  185. }
  186. else if (scoreType == 3)
  187. {
  188. return itemCfg.score3;
  189. }
  190. else if (scoreType == 4)
  191. {
  192. return itemCfg.score4;
  193. }
  194. return 0;
  195. }
  196. /// <summary>
  197. /// 获取当前(养护/升级/升星...后)的属性
  198. /// </summary>
  199. /// <param name="itemId"></param>
  200. /// <param name="scoreType"></param>
  201. /// <returns></returns>
  202. public static int GetItemAdditionScore(int itemId, int scoreType, string[] tags = null)
  203. {
  204. if (_dataDic.TryGetValue(itemId, out var itemData))
  205. {
  206. int scroe = 0;
  207. if (tags != null)
  208. {
  209. scroe += GetItemTagScore(itemId, tags);
  210. }
  211. scroe += itemData.GetScore(scoreType);
  212. return scroe;
  213. }
  214. return 0;
  215. }
  216. /// <summary>
  217. /// 获取一个换装部件对应的标签分数
  218. /// </summary>
  219. /// <param name="itemId"></param>
  220. /// <param name="tags"></param>
  221. /// <returns></returns>
  222. public static int GetItemTagScore(int itemId, string[] tags)
  223. {
  224. int score = 0;
  225. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  226. if (itemCfg == null)
  227. {
  228. ET.Log.Error("物品:" + itemId + "不存在");
  229. return score;
  230. }
  231. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  232. {
  233. for (int j = 0; j < tags.Length; j++)
  234. {
  235. if (itemCfg.tagsArr[i][0] == tags[j])
  236. {
  237. score += int.Parse(itemCfg.tagsArr[i][1]);
  238. }
  239. }
  240. }
  241. return score;
  242. }
  243. /// <summary>
  244. /// 检测一件服装是否包含要求的标签
  245. /// </summary>
  246. /// <returns></returns>
  247. public static bool CheckItemTagsRight(int itemId, string[] tags)
  248. {
  249. ItemCfg itemCfg = ItemCfgArray.Instance.GetCfg(itemId);
  250. for (int i = 0; i < itemCfg.tagsArr.Length; i++)
  251. {
  252. for (int j = 0; j < tags.Length; j++)
  253. {
  254. if (itemCfg.tagsArr[i][0] == tags[j]) return true;
  255. }
  256. }
  257. return false;
  258. }
  259. }
  260. }