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							- using ET;
 
- namespace GFGGame
 
- {
 
-     public class ShopSProxy
 
-     {
 
-         public static async ETTask<bool> ShopBuy(int shopType, int buyId, long buyCount)
 
-         {
 
-             M2C_ShopBuy response = null;
 
-             response = (M2C_ShopBuy)await MessageHelper.SendToServer(new C2M_ShopBuy() { ShopType = shopType, BuyId = buyId, BuyCount = (int)buyCount });
 
-             if (response != null)
 
-             {
 
-                 if (response.Error == ErrorCode.ERR_Success)
 
-                 {
 
-                     // EventAgent.DispatchEvent(ConstMessage.SHOP_BUY);
 
-                     return true;
 
-                 }
 
-             }
 
-             return false;
 
-         }
 
-     }
 
- }
 
 
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