SceneController.cs 5.7 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System;
  4. namespace GFGGame
  5. {
  6. public class SceneController
  7. {
  8. public static void UpdateLoginScene(GameObject sceneObj)
  9. {
  10. //背景
  11. Transform tf = sceneObj.transform.Find("Bg");
  12. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  13. var resPath = ResPathUtil.GetDressUpPath("jhsy_bg", "jpg");
  14. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  15. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  16. spr.sprite = sp;
  17. //角色
  18. DressUpUtil.UpdateBody("ui_loginrole", sceneObj, true, null);
  19. }
  20. public static void UpdateMainScene(GameObject sceneObj)
  21. {
  22. //背景
  23. Transform tf = sceneObj.transform.Find("Bg");
  24. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  25. var resPath = ResPathUtil.GetDressUpPath("zjm_bg1", "jpg");
  26. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  27. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  28. spr.sprite = sp;
  29. //角色
  30. CustomSuitData suitSavedData = CustomSuitDataManager.GetCurrentSuitList();
  31. int[] equipDatas = suitSavedData.equipDatas;
  32. UpdateRole(equipDatas, sceneObj, false);
  33. if (suitSavedData.pic > 0 && suitSavedData.suitId > 0)
  34. {
  35. SuitCfg suitCfg = SuitCfgArray.Instance.GetCfg(suitSavedData.suitId);
  36. DressUpUtil.UpdateBody(suitCfg.picRes, sceneObj, !string.IsNullOrEmpty(suitCfg.aniRes), suitCfg.effRes);
  37. }
  38. else
  39. {
  40. DressUpUtil.UpdateBody(null, sceneObj);
  41. }
  42. }
  43. public static void UpdateRole(int[] equipDatas, GameObject sceneObj, bool needSetMask = false, int[] exceptTypes = null, bool showAni = true, GameObject parentObj = null)
  44. {
  45. Reset(sceneObj);
  46. int count = equipDatas.Length;
  47. for (int i = 0; i < count; i++)
  48. {
  49. int id = (int)equipDatas[i];
  50. if (exceptTypes != null)
  51. {
  52. int subType = ItemUtil.GetItemSubType(id);
  53. if (Array.IndexOf(exceptTypes, subType) >= 0)
  54. {
  55. continue;
  56. }
  57. }
  58. DressUpUtil.AddItem(id, sceneObj, needSetMask, showAni, parentObj);
  59. }
  60. DressUpUtil.UpdateBody(null, sceneObj, false, null, needSetMask);
  61. }
  62. public static void UpdateDialogBg(string value, GameObject sceneObj)
  63. {
  64. Transform tf = sceneObj.transform.Find("Bg");
  65. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  66. if (value == "0")
  67. {
  68. spr.sprite = null;
  69. }
  70. else
  71. {
  72. var resPath = ResPathUtil.GetDressUpPath(value, "jpg");
  73. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  74. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  75. spr.sprite = sp;
  76. }
  77. }
  78. public static void UpdateDialogPic(string value, GameObject sceneObj)
  79. {
  80. Transform tf = sceneObj.transform.Find("Pic");
  81. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  82. if (value == "0")
  83. {
  84. spr.sprite = null;
  85. }
  86. else
  87. {
  88. void UpdateDialogPicAlpha(object param)
  89. {
  90. Color c = spr.color;
  91. if (spr.enabled && c.a < 1f)
  92. {
  93. c.a += 0.05f;
  94. spr.color = c;
  95. }
  96. else
  97. {
  98. FairyGUI.Timers.inst.Remove(UpdateDialogPicAlpha);
  99. }
  100. }
  101. var resPath = ResPathUtil.GetNpcPicSPath(value);
  102. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  103. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  104. spr.sprite = sp;
  105. Color c = spr.color;
  106. c.a = 0f;
  107. spr.color = c;
  108. FairyGUI.Timers.inst.AddUpdate(UpdateDialogPicAlpha);
  109. }
  110. }
  111. public static void UpdateFightTarget(string value, GameObject sceneObj)
  112. {
  113. Transform tf = sceneObj.transform.Find("Npc");
  114. SpriteRenderer spr = tf.GetComponent<SpriteRenderer>();
  115. var resPath = ResPathUtil.GetNpcPicFPath(value);
  116. Sprite sp = GFGAsset.Load<Sprite>(resPath);
  117. DressUpUtil.AddAssetReleaser(tf.gameObject, resPath);
  118. spr.sprite = sp;
  119. }
  120. private static void Reset(GameObject sceneObj)
  121. {
  122. //背景层次
  123. Transform bg = sceneObj.transform.Find("Bg");
  124. if (bg != null)
  125. {
  126. SpriteRenderer spr = bg.GetComponent<SpriteRenderer>();
  127. if (spr != null)
  128. {
  129. ItemTypeCfg typeCfg = ItemTypeCfgArray.Instance.GetCfg(ConstDressUpItemType.BEI_JING);
  130. spr.sortingOrder = typeCfg.defaultLayer;
  131. }
  132. }
  133. //角色清理
  134. Transform role = sceneObj.transform.Find("Role");
  135. if (role != null)
  136. {
  137. int childCount = role.childCount;
  138. for (int i = childCount - 1; i >= 0; --i)
  139. {
  140. Transform child = role.GetChild(i);
  141. if (child.gameObject.name != "Body")
  142. {
  143. GameObject.DestroyImmediate(child.gameObject);
  144. }
  145. }
  146. }
  147. }
  148. }
  149. }