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- using UnityEngine;
- using UnityEngine.UI;
- namespace ET
- {
- [ObjectSystem]
- public class UILobbyComponentAwakeSystem: AwakeSystem<UILobbyComponent>
- {
- public override void Awake(UILobbyComponent self)
- {
- ReferenceCollector rc = self.GetParent<UI>().GameObject.GetComponent<ReferenceCollector>();
- self.enterMap = rc.Get<GameObject>("EnterMap");
- self.enterMap.GetComponent<Button>().onClick.AddListener(() => { self.EnterMap().Coroutine(); });
- }
- }
- public static class UILobbyComponentSystem
- {
- public static async ETTask EnterMap(this UILobbyComponent self)
- {
- await EnterMapHelper.EnterMapAsync(self.ZoneScene());
- await UIHelper.Remove(self.ZoneScene(), UIType.UILobby);
- }
- }
- }
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